May 2018
WARNING: This documentation is not maintained anymore. Some part might be obsolete or wrong, some part might be missing but still some valuable information can be found there. Instead please refer to the ROOT Reference Guide and the ROOT Manual. If you think some information should be imported in the ROOT Reference Guide or in the ROOT Manual, please post your request to the ROOT Forum or via a Github Issue.
In late 1994, we decided to learn and investigate Object Oriented programming and C++ to better judge the suitability of these relatively new techniques for scientific programming. We knew that there is no better way to learn a new programming environment than to use it to write a program that can solve a real problem. After a few weeks, we had our first histogramming package in C++. A few weeks later we had a rewrite of the same package using the, at that time, very new template features of C++. Again, a few weeks later we had another rewrite of the package without templates since we could only compile the version with templates on one single platform using a specific compiler. Finally, after about four months we had a histogramming package that was faster and more efficient than the well-known FORTRAN based HBOOK histogramming package. This gave us enough confidence in the new technologies to decide to continue the development. Thus was born ROOT. Since its first public release at the end of 1995, ROOT has enjoyed an ever-increasing popularity. Currently it is being used in all major High Energy and Nuclear Physics laboratories around the world to monitor, to store and to analyse data. In the other sciences as well as the medical and financial industries, many people are using ROOT. We estimate the current user base to be around several thousand people. In 1997, Eric Raymond analysed in his paper “The Cathedral and the Bazaar” the development method that makes Linux such a success. The essence of that method is: “release early, release often and listen to your customers”. This is precisely how ROOT is being developed. Over the last five years, many of our “customers” became co-developers. Here we would like to thank our main co-developers and contributors:
Masaharu Goto wrote the C++ interpreter CINT that was an essential part of ROOT before ROOT 6. Despite being 8 time zones ahead of us, we have the feeling he has been sitting in the room next door since 1995.
Andrei and Mihaela Gheata (Alice collaboration) are co-authors of the ROOT geometry classes and Virtual Monte-Carlo. They have been working with the ROOT team since 2000.
Olivier Couet, who after a successful development and maintenance of PAW, has joined the ROOT team in 2000 and has been working on the graphics sub-system.
Ilka Antcheva has been working on the Graphical User Interface classes. She is also responsible for this latest edition of the Users Guide with a better style, improved index and several new chapters (since 2002).
Bertrand Bellenot has been developing and maintaining the Win32GDK version of ROOT. Bertrand has also many other contributions like the nice RootShower example (since 2001).
Valeriy Onoutchin has been working on several ROOT packages, in particular the graphics sub-system for Windows and the GUI Builder (since 2000).
Gerri Ganis has been working on the authentication procedures to be used by the root daemons and the PROOF system (since 2002).
Maarten Ballintijn (MIT) is one of the main developers of the PROOF sub-system (since 1995).
Valeri Fine (now at BNL) ported ROOT to Windows and contributed largely to the 3-D graphics. He is currently working on the Qt layer of ROOT (since 1995).
Victor Perevoztchikov (BNL) worked on key elements of the I/O system, in particular the improved support for STL collections (1997-2001).
Nenad Buncic developed the HTML documentation generation system and integrated the X3D viewer inside ROOT (1995-1997).
Suzanne Panacek was the author of the first version of this User’s Guide and very active in preparing tutorials and giving lectures about ROOT (1999-2002).
Axel Naumann has been developing further the HTML Reference Guide and helps in porting ROOT under Windows (cygwin/gcc implementation) (since 2000).
Anna Kreshuk has developed the Linear Fitter and Robust Fitter classes as well as many functions in TMath, TF1, TGraph (since 2005).
Richard Maunder has contributed to the GL viewer classes (since 2004).
Timur Pocheptsov has contributed to the GL viewer classes and GL in pad classes (since 2004).
Sergei Linev has developed the XML driver and the TSQLFile classes (since 2003).
Stefan Roiser has been contributing to the reflex and cintex packages (since 2005).
Lorenzo Moneta has been contributing the MathCore, MathMore, Smatrix & Minuit2 packages (since 2005).
Wim Lavrijsen is the author of the PyRoot package (since 2004).
Further we would like to thank all the people mentioned in the $ROOTSYS/README/CREDITS
file for their contributions, and finally, everybody who gave comments, reported bugs and provided fixes.
Happy ROOTing!
Rene Brun & Fons Rademakers
Geneva, July 2007
In the mid 1990’s, René Brun and Fons Rademakers had many years of experience developing interactive tools and simulation packages. They had lead successful projects such as PAW, PIAF, and GEANT, and they knew PAW the twenty-year-old FORTRAN libraries had reached their limits. Although still very popular, these tools could not scale up to the challenges offered by the Large Hadron Collider, where the data is a few orders of magnitude larger than anything seen before.
At the same time, computer science had made leaps of progress especially in the area of Object Oriented Design, and René and Fons were ready to take advantage of it.
ROOT was developed in the context of the NA49 experiment at CERN. NA49 has generated an impressive amount of data, around 10 Terabytes per run. This rate provided the ideal environment to develop and test the next generation data analysis.
ROOT was, and still is, developed in the “Bazaar style”, a term from the book “The Cathedral and the Bazaar” by Eric S. Raymond. It means a liberal, informal development style that heavily relies on the diverse and deep talent of the user community. The result is that physicists developed ROOT for themselves; this made it specific, appropriate, useful, and over time refined and very powerful. The development of ROOT is a continuous conversation between users and developers with the line between the two blurring at times and the users becoming co-developers.
When it comes to storing and mining large amount of data, physics plows the way with its Terabytes, but other fields and industry follow close behind as they acquiring more and more data over time. They are ready to use the true and tested technologies physics has invented. In this way, other fields and industries have found ROOT useful and they have started to use it also.
In the bazaar view, software is released early and frequently to expose it to thousands of eager co-developers to pound on, report bugs, and contribute possible fixes. More users find more bugs, because they stress the program in different ways. By now, after ten years, the age of ROOT is quite mature. Most likely, you will find the features you are looking for, and if you have found a hole, you are encouraged to participate in the dialog and post your suggestion or even implementation on the ROOT forum.
If you have a question, it is likely that it has been asked, answered, and stored in the ROOT Forum. Please use the search engine to see if your question has already been answered before posting a topic in the Forum.
You can access the ROOT forum at: https://root-forum.cern.ch.
Several authors wrote this book and you may see a “change of voice” from one chapter to the next. We felt we could accept this in order to have the expert explain what they know best. If you would like to contribute a chapter or add to a section, please contact rootdoc@cern.ch. We count on you to send us suggestions on additional topics or on the topics that need more documentation. Please send your comments, corrections, questions, and suggestions to the rootdoc
list: rootdoc@cern.ch
We attempt to give the user insight into the many capabilities of ROOT. The book begins with the elementary functionality and progresses in complexity reaching the specialized topics at the end. The experienced user looking for special topics may find these chapters useful: see “Networking”, “Writing a Graphical User Interface”, “Threads”, and “PROOF: Parallel Processing”.
We tried to follow a style convention for the sake of clarity. The styles in used are described below.
To show source code in scripts or source files:
{
cout << " Hello" << endl;
float x = 3.;
float y = 5.;
int i = 101;
cout <<" x = "<<x<<" y = "<<y<<" i = "<<i<< endl;
}
To show the ROOT command line, we show the ROOT prompt without numbers. In the interactive system, the ROOT prompt has a line number (root[12]
); for the sake of simplicity, the line numbers are left off.
Italic bold monotype font indicates a global variable, for example gDirectory
.
When a variable term is used, it is shown between angled brackets. In the example below the variable term <library> can be replaced with any library in the $ROOTSYS
directory: $ROOTSYS/<library>/inc.
ROOT is an object-oriented framework aimed at solving the data analysis challenges of high-energy physics. There are two key words in this definition, object oriented and framework. First, we explain what we mean by a framework and then why it is an object-oriented framework.
Programming inside a framework is a little like living in a city. Plumbing, electricity, telephone, and transportation are services provided by the city. In your house, you have interfaces to the services such as light switches, electrical outlets, and telephones. The details, for example, the routing algorithm of the phone switching system, are transparent to you as the user. You do not care; you are only interested in using the phone to communicate with your collaborators to solve your domain specific problems.
Programming outside of a framework may be compared to living in the country. In order to have transportation and water, you will have to build a road and dig a well. To have services like telephone and electricity you will need to route the wires to your home. In addition, you cannot build some things yourself. For example, you cannot build a commercial airport on your patch of land. From a global perspective, it would make no sense for everyone to build their own airport. You see you will be very busy building the infrastructure (or framework) before you can use the phone to communicate with your collaborators and have a drink of water at the same time. In software engineering, it is much the same way. In a framework, the basic utilities and services, such as I/O and graphics, are provided. In addition, ROOT being a HEP analysis framework, it provides a large selection of HEP specific utilities such as histograms and fitting. The drawback of a framework is that you are constrained to it, as you are constraint to use the routing algorithm provided by your telephone service. You also have to learn the framework interfaces, which in this analogy is the same as learning how to use a telephone.
If you are interested in doing physics, a good HEP framework will save you much work. Next is a list of the more commonly used components of ROOT: Command Line Interpreter, Histograms and Fitting, Writing a Graphical User Interface, 2D Graphics, Input/Output , Collection Classes, Script Processor.
There are also less commonly used components, as: 3D Graphics, Parallel Processing (PROOF), Run Time Type Identification (RTTI), Socket and Network Communication, Threads.
The benefits of frameworks can be summarized as follows:
Less code to write - the programmer should be able to use and reuse the majority of the existing code. Basic functionality, such as fitting and histogramming are implemented and ready to use and customize.
More reliable and robust code - the code inherited from a framework has already been tested and integrated with the rest of the framework.
More consistent and modular code - the code reuse provides consistency and common capabilities between programs, no matter who writes them. Frameworks make it easier to break programs into smaller pieces.
More focus on areas of expertise - users can concentrate on their particular problem domain. They do not have to be experts at writing user interfaces, graphics, or networking to use the frameworks that provide those services.
Object-Oriented Programming offers considerable benefits compared to Procedure-Oriented Programming:
Encapsulation enforces data abstraction and increases opportunity for reuse.
Sub classing and inheritance make it possible to extend and modify objects.
Class hierarchies and containment containment hierarchies provide a flexible mechanism for modeling real-world objects and the relationships among them.
Complexity is reduced because there is little growth of the global state, the state is contained within each object, rather than scattered through the program in the form of global variables.
Objects may come and go, but the basic structure of the program remains relatively static, increases opportunity for reuse of design.
To install ROOT you will need to go to the ROOT website at: http://root.cern.ch/root/Availability.html. You have a choice to download the binaries or the source. The source is quicker to transfer since it is only ~22 MB, but you will need to compile and link it. The binaries compiled with no debug information range from ~35 MB to ~45 MB depending on the target platform.
The installation and building of ROOT is described in Appendix A: Install and Build ROOT. You can download the binaries, or the source. The GNU g++ compiler on most UNIX platforms can compile ROOT.
Before downloading a binary version make sure your machine contains the right run-time environment. In most cases it is not possible to run a version compiled with, e.g., gcc4.0 on a platform where only gcc 3.2 is installed. In such cases you’ll have to install ROOT from source.
ROOT is currently running on the following platforms: supported platforms
GNU/Linux x86-32 (IA32) and x86-64 (AMD64)(GCC,Intel/icc, Portland/PGCC,KAI/KCC)
Intel Itanium (IA64) GNU/Linux (GCC, Intel/ecc, SGI/CC)
FreeBSD and OpenBSD (GCC)
GNU/Hurd (GCC)
HP HP-UX 10.x (IA32) and 11 (IA64) (HP CC, aCC, GCC)
IBM AIX 4.1 (xlC compiler, GCC)
Sun Solaris for SPARC (SUN C++ compiler, GCC)
Sun Solaris for x86 (SUN C++ compiler, KAI/KCC)
Compaq Alpha (GCC, KAI/KCC, DEC/CXX)
SGI Irix 32 and 64 bits (GCC, KAI/KCC, SGI C++ compiler)
Windows >= 95 (Microsoft Visual C++ compiler, Cygwin/GCC)
MacOS X PPC, x86-32, x86-64 (GCC, Intel/ICC, IBM/xl)
PowerPC with GNU/Linux and GCC, Debian v2
PowerPC64 with GNU/Linux and GCC
ARM with GNU/Linux and GCC
LynxOS
Now after we know in abstract terms what the ROOT framework is, let us look at the physical directories and files that come with the ROOT installation. You may work on a platform where your system administrator has already installed ROOT. You will need to follow the specific development environment for your setup and you may not have write access to the directories. In any case, you will need an environment variable called ROOTSYS
, which holds the path of the top ROOT directory.
In the ROOTSYS
directory are examples, executables, tutorials, header tutorials files, and, if you opted to download it, the source is here. The directories of special interest to us are bin
, tutorials
, lib
, test
, andinclude
. The next figure shows the contents of these directories.
The bin
directory contains several executables.
root |
shows the ROOT splash screen and calls root.exe |
root.exe |
the executable that root calls, if you use a debugger such as gdb , you will need to run root.exe directly |
rootcling |
is the utility ROOT uses to create a class dictionary for Cling |
rmkdepend |
a modified version of makedepend that is used by the ROOT build system |
root-config |
a script returning the needed compile flags and libraries for projects that compile and link with ROOT |
proofd |
a small daemon used to authenticate a user of ROOT parallel processing capability (PROOF) |
proofserv |
the actual PROOF process, which is started by proofd after a user, has successfully been authenticated |
rootd |
is the daemon for remote ROOT file access (see the TNetFile ) |
There are several ways to use ROOT, one way is to run the executable by typing root
at the system prompt another way is to link with the ROOT libraries and make the ROOT classes available in your own program.
Here is a short description of the most relevant libraries, the ones marked with a * are only installed when the options specified them.
libAsImage
is the image manipulation library
libCling
is the C++ interpreter (Cling)
libCore
is the Base classes
libEG
is the abstract event generator interface classes
*libEGPythia
is the Pythia5 event generator interface
*libEGPythia6
is the Pythia6 event generator interface
libFitPanel
contains the GUI used for fitting
libGed
contains the GUI used for editing the properties of histograms, graphs, etc.
libGeom
is the geometry package (with builder and painter)
libGpad
is the pad and canvas classes which depend on low level graphics
libGraf
is the 2D graphics primitives (can be used independent of libGpad)
libGraf3d
is the 3D graphics primitives
libGui
is the GUI classes (depend on low level graphics)
libGuiBld
is the GUI designer
libGuiHtml
contains the embedded HTML browser
libGX11
is the low level graphics interface to the X11 system
*libGX11TTF
is an add-on library to libGX11 providing TrueType fonts
libHbook
is for interface ROOT - HBOOK
libHist
is the histogram classes (with accompanying painter library)
libHtml
is the HTML documentation generation system
libMatrix
is the matrix and vector manipulation
libMathCore
contains the core mathematics and physics vector classes
libMathMore
contains additional functions, interfacing the GSL math library
libMinuit
is the MINUIT fitter
libNet
contains functionality related to network transfer
libNew
is the special global new/delete, provides extra memory checking and interface for shared memory (optional)
libPhysics
contains the legacy physics classes (TLorentzVector, etc.)
libPostscript
is the PostScript interface
libProof
is the parallel ROOT Facility classes
libPython
provides the interface to Python
*libRFIO
is the interface to CERN RFIO remote I/O system.
*libRGL
is the interface to OpenGL.
libReflex
is the runtime type database library used by Cling
libRint
is the interactive interface to ROOT (provides command prompt)
libRIO
provides the functionality to write and read objects to and from ROOT files
libRooFit
is the RooFit fitting framework
libRuby
is the interface to Ruby
libSpectrum
provides functionality for spectral analysis
*libThread
is the interface to TThread classes
libTMVA
contains the multivariate analysis toolkit
libTree
is the TTree object container system
libTreePlayer
is the TTree drawing classes
libTreeViewer
is the graphical TTree query interface
The libraries are designed and organized to minimize dependencies, such that you can load just enough code for the task at hand rather than having to load all libraries or one monolithic chunk. The core library (libCore.so
) contains the essentials; it is a part of all ROOT applications. In the Figure 1-2 you see that libCore.so is made up of base classes, container classes, meta information classes, operating system specific classes, and the ZIP algorithm used for compression of the ROOT files.
The Cling library (libCling.so
) is also needed in all ROOT applications, and even by libCore
. A program referencing only TObject
only needs libCore
; libCling
will be opened automatically. To add the ability to read and write ROOT objects one also has to load libRIO
. As one would expect, none of that depends on graphics or the GUI.
Library dependencies have different consequences; depending on whether you try to build a binary, or you just try to access a class that is defined in a library.
When building your own executable you will have to link against the libraries that contain the classes you use. The ROOT reference guide states the library a class is reference guide defined in. Almost all relevant classes can be found in libraries returned by root-config -glibs
; the graphics libraries are retuned by root-config --libs
. These commands are commonly used in Makefiles
. Using root-config
instead of enumerating the libraries by hand allows you to link them in a platform independent way. Also, if ROOT library names change you will not need to change your Makefile.
A batch program that does not have a graphic display, which creates, fills, and saves histograms and trees, only needs to link the core libraries (libCore
, libRIO
), libHist
and libTree
. If ROOT needs access to other libraries, it loads them dynamically. For example, if the TreeViewer
is used, libTreePlayer
and all libraries libTreePlayer
depends on are loaded also. The dependent libraries are shown in the ROOT reference guide’s library dependency graph. The difference between reference guide libHist
and libHistPainter
is that the former needs to be explicitly linked and the latter will be loaded automatically at runtime when ROOT needs it, by means of the Plugin Manager. plugin manager
In the Figure 1-2, the libraries represented by green boxes outside of the core are loaded via the plugin manager plugin manager or equivalent techniques, while the white ones are not. Of course, if one wants to access a plugin library directly, it has to be explicitly linked. An example of a plugin library is libMinuit
. To create and fill histograms you need to link libHist.so
. If the code has a call to fit the histogram, the “fitter” will dynamically load libMinuit if it is not yet loaded.
plugin manager The Plugin Manager TPluginManager
allows postponing library dependencies to runtime: a plugin library will only be loaded when it is needed. Non-plugins will need to be linked, and are thus loaded at start-up. Plugins are defined by a base class (e.g. TFile
) that will be implemented in a plugin, a tag used to identify the plugin (e.g. ^rfio:
as part of the protocol string), the plugin class of which an object will be created (e.g. TRFIOFile
), the library to be loaded (in short libRFIO.so
to RFIO), and the constructor to be called (e.g. “TRFIOFile()
”). This can be specified in the .rootrc
which already contains many plugin definitions, or by calls to gROOT->GetPluginManager()->AddHandler()
.
When using a class in Cling, e.g. in an interpreted source file, ROOT will automatically load the library that defines this class. On start-up, ROOT parses all files ending on .rootmap
rootmap that are in one of the $LD_LIBRARY_PATH
(or $DYLD_LIBRARY_PATH
for MacOS
, or $PATH
for Windows
). They contain class names and the library names that the class depends on. After reading them, ROOT knows which classes are available, and which libraries to load for them.
When TSystem::Load("ALib")
is called, ROOT uses this information to determine which libraries libALib.so
depends on. It will load these libraries first. Otherwise, loading the requested library could cause a system (dynamic loader) error due to unresolved symbols.
tutorials The tutorials directory contains many example example scripts. They assume some basic knowledge of ROOT, and for the new user we recommend reading the chapters: “Histograms” and “Input/Output” before trying the examples. The more experienced user can jump to chapter “The Tutorials and Tests” to find more explicit and specific information about how to build and run the examples.
The $ROOTSYS/tutorials/
directory include the following sub-directories:
fft
: Fast Fourier Transform with the fftw package fit
: Several examples illustrating minimization/fitting foam
: Random generator in multidimensional space geom
: Examples of use of the geometry package (TGeo
classes) gl
: Visualisation with OpenGL graphics
: Basic graphics graphs
: Use of TGraph
, TGraphErrors
, etc. gui
: Scripts to create Graphical User Interface hist
: Histogramming image
: Image Processing io
: Input/Output math
: Maths and Statistics functions matrix
: Matrices (TMatrix
) examples mlp
: Neural networks with TMultiLayerPerceptron
net
: Network classes (client/server examples) physics
: LorentzVectors, phase space pyroot
: Python tutorials pythia
: Example with pythia6
quadp
: Quadratic Programming smatrix
: Matrices with a templated package spectrum
: Peak finder, background, deconvolutions splot
: Example of the TSplot
class (signal/background estimator) sql
: Interfaces to SQL (mysql, oracle, etc) thread
: Using Threads tmva
: Examples of the MultiVariate Analysis classes tree
: Creating Trees, Playing with Trees unuran
: Interface with the unuram random generator library xml
: Writing/Reading xml files
You can execute the scripts in $ROOTSYS/tutorials
(or sub-directories) by setting your current directory in the script directory or from any user directory with write access. Several tutorials create new files. If you have write access to the tutorials directory, the new files will be created in the tutorials directory, otherwise they will be created in the user directory.
The test directory contains a set of examples example that represent all areas of the framework. When a new release is cut, the examples in this directory are compiled and run to test the new release’s backward compatibility. The list of source files is described in chapter “The Tutorials and Tests”.
The $ROOTSYS/test
directory is a gold mine of ROOT-wisdom nuggets, and we encourage you to explore and exploit it. We recommend the new users to read the chapter “Getting Started”. The chapter “The Tutorials and Tests” has instructions on how to build all the programs and it goes over the examples Event
and stress
.
The include
directory contains all header files. It is especially important because the header files contain the class definitions.
The directories we explored above are available when downloading the binaries. When downloading the source you also get a directory for each library with the corresponding header and source files, located in the inc
and src
subdirectories. To see what classes are in a library, you can check the <library>/inc
directory for the list of class definitions. For example, the physics library libPhysics.so
contains these class definitions:
> ls -m $ROOTSYS/math/physics/inc/
LinkDef.h, TFeldmanCousins.h, TGenPhaseSpace.h, TLorentzRotation.h,
TLorentzVector.h, TQuaternion.h, TRobustEstimator.h, TRolke.h,
TRotation.h, TVector2.h, TVector3.h
website The ROOT web site has up to date documentation. The ROOT source code automatically generates this documentation, so each class is explicitly documented on its own web page, which is always up to date with the latest official release of ROOT.
The ROOT Reference Guide web pages can be found at class index reference guide http://root.cern.ch/root/html/ClassIndex.html. Each page contains a class description, and an explanation of each method. It shows the class inheritance tree and lets you jump to the parent class page by clicking on the class name. If you want more details, you can even see the source. There is a help page available in the little box on the upper right hand side of each class documentation page. You can see on the next page what a typical class documentation web page looks like. The ROOT web site also contains in addition to this Reference Guide, “How To’s”, a list of publications and example applications.
The top of any class reference page lets you jump to different parts of the documentation. The first line links to the class index and the index for the current module (a group of classes, often a library). The second line links to the ROOT homepage and the class overviews. The third line links the source information - a HTML version of the source and header file as well as the CVS (the source management system used for the ROOT development) information of the files. The last line links the different parts of the current pages.
We begin by showing you how to use ROOT interactively. There are two examples to click through and learn how to use the GUI. We continue by using the command line, and explaining the coding conventions, global variables and the environment setup. If you have not installed ROOT, you can do so by following the instructions in the appendix, or on the ROOT web site: http://root.cern.ch/root/Availability.html
Before you can run ROOT you need to set the environment variable ROOTSYS
and change your path to include root/bin
and library path variables to include root/lib
. Please note: the syntax is for bash
, if you are running tcsh
you will have to use setenv
instead of export
.
$ export ROOTSYS=$HOME/root
$ export PATH=$PATH:$ROOTSYS/bin
On HP-UX, before executing the interactive module, you must set the library path:
$ export SHLIB_PATH=$SHLIB_PATH:$ROOTSYS/lib
On AIX, before executing the interactive module, you must set the library path:
$ [ -z "$LIBPATH" ] && export LIBPATH=/lib:/usr/lib
$ export LIBPATH=$LIBPATH:$ROOTSYS/lib
On Linux, Solaris, Alpha OSF and SGI, before executing the interactive module, you must set the library path:
$ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$ROOTSYS/lib
On Solaris, in case your LD_LIBRARY_PATH is empty, you should set it:
$ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$ROOTSYS/lib:/usr/dt/lib
If you use the afs
version you should set (vers = version number, arch = architecture):
$ export ROOTSYS=/afs/cern.ch/sw/lcg/external/root/vers/arch/root
If ROOT was installed in $HOME/myroot
directory on a local machine, one can do:
cd $HOME/myroot
. bin/thisroot.sh // or source bin/thisroot.sh
The new $ROOTSYS/bin/thisroot.[c]sh
scripts will set correctly the ROOTSYS
, LD_LIBRARY_PATH
or other paths depending on the platform and the MANPATH
. To run the program just type: root
.
$ root
-------------------------------------------------------------------------
| Welcome to ROOT 6.10/01 http://root.cern.ch |
| (c) 1995-2017, The ROOT Team |
| Built for macosx64 |
| From heads/v6-10-00-patches@v6-10-00-25-g9f78c3a, Jul 03 2017, 11:39:44 |
| Try '.help', '.demo', '.license', '.credits', '.quit'/'.q' |
-------------------------------------------------------------------------
root [0]
To start ROOT you can type root
at the system prompt. This starts up Cling, the ROOT command line C/C++ interpreter, and it gives you the ROOT prompt (root[0]
).
It is possible to launch ROOT with some command line options, as shown below:
% root -?
Usage: root [-l] [-b] [-n] [-q] [dir] [[file:]data.root]
[file1.C ... fileN.C]
Options:
-b : run in batch mode without graphics
-n : do not execute logon and logoff macros as specified in .rootrc
-q : exit after processing command line macro files
-l : do not show splash screen
-x : exit on exception
dir : if dir is a valid directory cd to it before executing
-? : print usage
-h : print usage
--help : print usage
-config : print ./configure options
-b ROOT session runs in batch mode, without graphics display. This mode is useful in case one does not want to set the DISPLAY or cannot do it for some reason.
-n usually, launching a ROOT session will execute a logon script and quitting will execute a logoff script. This option prevents the execution of these two scripts.
it is also possible to execute a script without entering a ROOT session. One simply adds the name of the script(s) after the ROOT command. Be warned: after finishing the execution of the script, ROOT will normally enter a new session.
-q process command line script files and exit.
For example if you would like to run a script myMacro.C
in the background, redirect the output into a file myMacro.log
, and exit after the script execution, use the following syntax:
root -b -q myMacro.C > myMacro.log
If you need to pass a parameter to the script use:
root -b -q 'myMacro.C(3)' > myMacro.log
Be mindful of the quotes, i.e. if you need to pass a string as a parameter, the syntax is:
root -b -q 'myMacro.C("text")' > myMacro.log
You can build a shared library with ACLiC and then use this shared library on the command line for a quicker execution (i.e. the compiled speed rather than the interpreted speed). See also “Cling the C++ Interpreter”.
root -b -q myMacro.so > myMacro.log
ROOT has a powerful C/C++ interpreter giving you access to all available ROOT classes, global variables, and functions via the command line. By typing C++ statements at the prompt, you can create objects, call functions, execute scripts, etc. For example:
root[] 1+sqrt(9)
(const double)4.00000000000000000e+00
root[] for (int i = 0; i<4; i++) cout << "Hello" << i << endl
Hello 0
Hello 1
Hello 2
Hello 3
root[] .q
To exit the ROOT session, type .q
.
The basic whiteboard on which an object is drawn in ROOT is called a canvas (defined by the class TCanvas
). Every object in the canvas is a graphical object in the sense that you can grab it, resize it, and change some characteristics using the mouse. The canvas area can be divided in several sub areas, so-called pads (the class TPad
). A pad is a canvas sub area that can contain other pads or graphical objects. At any one time, just one pad is the so-called active pad. Any object at the moment of drawing will be drawn in the active pad. The obvious question is: what is the relation between a canvas and a pad? In fact, a canvas is a pad that spans through an entire window. This is nothing else than the notion of inheritance. The TPad
class is the parent of the TCanvas
class. In ROOT, most objects derive from a base class TObject
. This class has a virtual method Draw()
such as all objects are supposed to be able to be “drawn”. If several canvases are defined, there is only one active at a time. One draws an object in the active canvas by using the statement:
This instructs the object “object
” to draw itself. If no canvas is opened, a default one (named “c1
”) is created. In the next example, the first statement defines a function and the second one draws it. A default canvas is created since there was no opened one. You should see the picture as shown in the next figure.
root[] TF1 f1("func1","sin(x)/x",0,10)
root[] f1.Draw()
<TCanvas::MakeDefCanvas>: created default TCanvas with name c1
The following components comprise the canvas window:
Menu bar - contains main menus for global operations with files, print, clear canvas, inspect, etc.
Tool bar - has buttons for global and drawing operations; such as arrow, ellipse, latex, pad, etc.
Canvas - an area to draw objects.
Status bar - displays descriptive messages about the selected object.
Editor frame - responds dynamically and presents the user interface according to the selected object in the canvas.
At the top of the canvas window are File, Edit, View, Options, Inspect, Classes and Help menus.
New Canvas: creates a new canvas window in the current ROOT session.
Open…: popup a dialog to open a file.
Close Canvas: close the canvas window.
Save: save the drawing of the current canvas in a format selectable from the submenu. The current canvas name is used as a file name for various formats such as PostScript, GIF, JPEG, C macro file, root file.
Save As…: popup a dialog for saving the current canvas drawing in a new filename.
Print: popup a dialog to print the current canvas drawing
Quit ROOT: exit the ROOT session
There is only one active menu entry in the Edit menu. The others menu entries will be implemented and will become active in the near future.
Editor: toggles the view of the editor. If it is selected activates and shows up the editor on the left side of the canvas window. According to the selected object, the editor loads the corresponding user interface for easy change of the object’s attributes.
Toolbar: toggles the view of the toolbar. If it is selected activates and shows up the toolbar. It contains buttons for easy and fast access to most frequently used commands and for graphics primitive drawing. Tool tips are provided for helping users.
Status Bar: toggles the view of the status bar. If it is selected, the status bar below the canvas window shows up. There the identification of the objects is displayed when moving the mouse (such as the object’s name, the object’s type, its coordinates, etc.).
Colors: creates a new canvas showing the color palette.
Markers: creates a new canvas showing the various marker styles.
Iconify: create the canvas window icon, does not close the canvas
View With…: If the last selected pad contains a 3-d structure, a new canvas is created with a 3-D picture according to the selection made from the cascaded menu: X3D or OpenGL. The 3-D image can be interactively rotated, zoomed in wire-frame, solid, hidden line or stereo mode.
Auto Resize Canvas: turns auto-resize of the canvas on/off:
Resize Canvas: resizes and fits the canvas to the window size.
Move Opaque: if selected, graphics objects are moved in opaque mode; otherwise, only the outline of objects is drawn when moving them. The option opaque produces the best effect but it requires a reasonably fast workstation or response time.
Resize Opaque: if selected, graphics objects are resized in opaque mode; otherwise, only the outline of objects is drawn when resizing them.
Interrupt: interrupts the current drawing process.
Refresh: redraws the canvas contents.
Pad Auto Exec: executes the list of TExecs
in the current pad.
Statistics: toggles the display of the histogram statistics box.
Histogram Title: toggles the display of the histogram title.
Fit Parameters: toggles the display of the histogram or graph fit parameters.
Can Edit Histogram: enables/disables the possibility to edit histogram bin contents.
ROOT: inspects the top-level gROOT
object (in a new canvas).
Start Browser: starts a new object browser (in a separate window).
GUI Builder: starts the GUI builder application (in a separate window).
Canvas: help on canvas as a whiteboard area for drawing.
Menus: help on canvas menus.
Graphics Editor: help on primitives’ drawing and objects’ editor.
Browser: help on the ROOT objects’ and files’ browser.
Objects: help on DrawClass, Inspect and Dump context menu items.
PostScript: help on how to print a canvas to a PostScript file format.
About ROOT: pops up the ROOT Logo with the version number.
The following menu shortcuts and utilities are available from the toolbar:
Create a new canvas window.
Popup the Open File dialog.
Popup the Save As… dialog.
Popup the Print dialog.
Interrupts the current drawing process.
Redraw the canvas.
Inspect the
gROOT
object.
Create a new objects’ browser.
You can create the following graphical objects using the toolbar buttons for primitive drawing. Tool tips are provided for helping your choice.
An Arc or circle: Click on the center of the arc, and then move the mouse. A rubber band circle is shown. Click again with the left button to freeze the arc.
A Line: Click with the left button at the point where you want to start the line, then move the mouse and click again with the left button to freeze the line.
An Arrow:Click with the left button at the point where you want to start the arrow, then move the mouse and click again with the left button to freeze the arrow.
A Diamond: Click with the left button and freeze again with the left button. The editor draws a rubber band box to suggest the outline of the diamond.
An Ellipse: Proceed like for an arc. You can grow/shrink the ellipse by pointing to the sensitive points. They are highlighted. You can move the ellipse by clicking on the ellipse, but not on the sensitive points. If, with the ellipse context menu, you have selected a fill area color, you can move a filled-ellipse by pointing inside the ellipse and dragging it to its new position.
A Pad: Click with the left button and freeze again with the left button. The editor draws a rubber band box to suggest the outline of the pad.
A PaveLabel: Proceed like for a pad. Type the text of label and finish with a carriage return. The text will appear in the box.
A Pave Text: Proceed like for a pad. You can then click on the
TPaveText
object with the right mouse button and select the option InsertText
.
Paves Text: Proceed like for a
TPaveText
.
A Poly Line: Click with the left button for the first point, move the moose, click again with the left button for a new point. Close the poly-line with a double click. To edit one vertex point, pick it with the left button and drag to the new point position.
A Curly Line: Proceed as for the arrow or line. Once done, click with the third button to change the characteristics of the curly line, like transform it to wave, change the wavelength, etc.
A Curly Arc: Proceed like for an ellipse. The first click is located at the position of the center, the second click at the position of the arc beginning. Once done, one obtains a curly ellipse, for which one can click with the third button to change the characteristics, like transform it to wavy, change the wavelength, set the minimum and maximum angle to make an arc that is not closed, etc.
A Text/Latex string: Click with the left button where you want to draw the text and then type in the text terminated by carriage return. All
TLatex
expressions are valid. To move the text or formula, point on it keeping the left mouse button pressed and drag the text to its new position. You can grow/shrink the text if you position the mouse to the first top-third part of the string, then move the mouse up or down to grow or shrink the text respectively. If you position the mouse near the bottom-end of the text, you can rotate it.
A Marker: Click with the left button where to place the marker. The marker can be modified by using the method
SetMarkerStyle()
of TSystem
.
A Graphical Cut: Click with the left button on each point of a polygon delimiting the selected area. Close the cut by double clicking on the last point. A
TCutG
object is created. It can be used as a selection for a TTree
::Draw
. You can get a pointer to this object with:
Once you are happy with your picture, you can select the Save as canvas.C
item in the canvas File menu. This will automatically generate a script with the C++ statements corresponding to the picture. This facility also works if you have other objects not drawn with the graphics editor (histograms for example).
The ROOT graphics editor loads the corresponding object editor objEditor
according to the selected object obj
in the canvas respecting the class inheritance. An object in the canvas is selected after the left mouse click on it. For example, if the selected object is TAxis
, the TAxisEditor
will shows up in the editor frame giving the possibility for changing different axis attributes. The graphics editor can be:
Embedded - connected only with the canvas in the application window that appears on the left of the canvas window after been activated via View menu / Editor. It appears on the left side if the canvas window allowing users to edit the attributes of the selected object via provided user interface. The name of the selected object is displayed on the top of the editor frame in red color. If the user interface needs more space then the height of the canvas window, a vertical scroll bar appears for easer navigation.
Global - has own application window and can be connected to any created canvas in a ROOT session. It can be activated via the context menu entries for setting line, fill, text and marker attributes for backward compatibility, but there will be a unique entry in the near future.
The user interface for the following classes is available since ROOT v.4.04: TAttLine
, TAttFill
, TAttMarker
, TAttText
, TArrow
, TAxis
, TCurlyArc
, TCurlyLine
, TFrame
, TH1
, TH2
, TGraph
, TPad
, TCanvas
, TPaveStats
. For more details, see “The Graphics Editor”, “The User Interface for Histograms”, “The User Interface for Graphs”.
Object oriented programming introduces objects, which have data members and methods. The next line creates an object named f1
of the class TF1
that is a one-dimensional function. The type of an object is called a class. The object itself is called an instance of a class. When a method builds an object, it is called a constructor.
In our constructor the function sin(x)/x is defined for use, and 0 and 10 are the limits. The first parameter, func1
is the name of the object f1
. Most objects in ROOT have a name. ROOT maintains a list of objects that can be searched to find any object by its given name (in our example func1
).
The syntax to call an object’s method, or if one prefers, to make an object to do something is:
The dot can be replaced by “->
” if object
is a pointer. In compiled code, the dot MUST be replaced by a “->
” if object is a pointer.
So now, we understand the two lines of code that allowed us to draw our function. f1.Draw()
stands for “call the method Draw()
associated with the object f1
of the class TF1
”. Other methods can be applied to the object f1
of the class TF1
. For example, the evaluating and calculating the derivative and the integral are what one would expect from a function.
root[] f1.Eval(3)
(Double_t)4.70400026866224020e-02
root[] f1.Derivative(3)
(Double_t)(-3.45675056671992330e-01)
root[] f1.Integral(0,3)
(Double_t)1.84865252799946810e+00
root[] f1.Draw()
By default the method TF1::Paint()
, that draws the function, computes 100 equidistant points to draw it. The number of points can be set to a higher value with:
Note that while the ROOT framework is an object-oriented framework, this does not prevent the user from calling plain functions.
Now we will look at some interactive capabilities. Try to draw the function sin(x)/x
again. Every object in a window (which is called a canvas) is, in fact, a graphical object in the sense that you can grab it, resize it, and change its characteristics with a mouse click. For example, bring the cursor over the x-axis. The cursor changes to a hand with a pointing finger when it is over the axis. Now, left click and drag the mouse along the axis to the right. You have a very simple zoom.
When you move the mouse over any object, you can get access to selected methods by pressing the right mouse button and obtaining a context menu. If you try this on the function TF1
, you will get a menu showing available methods. The other objects on this canvas are the title, a TPaveText
object;
the x and y-axis, TAxis
objects, the frame, a TFrame
object, and the canvas a TCanvas
object. Try clicking on these and observe the context menu with their methods.
For example try selecting the SetRange()
method and putting -10
, 10
in the dialog box fields. This is equivalent to executing f1.SetRange(-10,10)
from the command line, followed by f1.Draw()
. Here are some other options you can try.
Once the picture suits your wishes, you may want to see the code you should put in a script to obtain the same result. To do that, choose Save / canvas.C
entry of the File menu. This will generate a script showing the options set in the current canvas. Notice that you can also save the picture into various file formats such as PostScript, GIF, etc. Another interesting possibility is to save your canvas into the native ROOT format (.root
file). This will enable you to open it again and to change whatever you like. All objects associated to the canvas (histograms, graphs) are saved at the same time.
Let us now try to build a canvas with several pads.
Once again, we call the constructor of a class, this time the class TCanvas
. The difference between this and the previous constructor call (TF1
) is that here we are creating a pointer to an object. Next, we call the method Divide()
of the TCanvas
class (that is TCanvas::Divide())
, which divides the canvas into four zones and sets up a pad in each of them. We set the first pad as the active one and than draw the functionf1
there.
All objects will be drawn in that pad because it is the active one. The ways for changing the active pad are:
Click the middle mouse button on a pad will set this pad as the active one.
Use the method TCanvas::cd()
with the pad number, as was done in the example above:
Pads are numbered from left to right and from top to bottom. Each new pad created by TCanvas::Divide()
has a name, which is the name of the canvas followed by _1, _2, etc. To apply the method cd()
to the third pad, you would write:
TPad::cd()
for the object MyC_3
. ROOT will find the pad that was namedMyC_3
when you typed it on the command line (see ROOT/Cling Extensions to C++).Using the File menu / Save cascade menu users can save the canvas as one of the files from the list. Please note that saving the canvas this way will overwrite the file with the same name without a warning.
All supported file types can be saved via File menu / SaveAs… This dialog gives a choice to show or suppress the confirmation message for overwriting an existing file.
If the Overwrite check box is not selected, a message dialog appears asking the user to overwrite the file (Yes/No). The user choice is saved for the next time the Save As… dialog shows up.
The Print command in the canvas File menu pops-up a print dialog where the user can specify a preferred print command and the printer name.
Both print parameters can be set via the new Print.Command and Print.Printer rootrc resources as follows:
# Printer settings.
WinNT.*.Print.Command: AcroRd32.exe
Unix.*.Print.Command: xprint -P%p %f
Print.Printer: 32-rb205-hp
Print.Directory: .
If the %p
and %f
are specified as a part of the print command, they will be replaced by the specified printer name and the file name. All other parameters will be kept as they are written. A print button is available in the canvas toolbar (activated via View menu/Toolbar).
We have briefly touched on how to use the command line. There are different types of commands.
.
”root[] .? //this command will list all the Cling commands
root[] .L <filename> //load [filename]
root[] .x <filename> //load and execute [filename]
.!
” for example:You can use the command line to execute multi-line commands. To begin a multi-line command you must type a single left curly bracket {
, and to end it you must type a single right curly bracket }
. For example:
root[] {
end with '}'> Int_t j = 0;
end with '}'> for (Int_t i = 0; i < 3; i++)
end with '}'> {
end with '}'> j= j + i;
end with '}'> cout << "i = " << i << ", j = " << j << endl;
end with '}'> }
end with '}'> }
i = 0, j = 0
i = 1, j = 1
i = 2, j = 3
It is more convenient to edit a script than the command line, and if your multi line commands are getting unmanageable, you may want to start with a script instead.
We should say that some things are not standard C++. The Cling interpreter has several extensions. See “ROOT/Cling Extensions to C++”.
The interpreter knows all the classes, functions, variables, and user defined types. This enables ROOT to help users to complete the command line. For example, if we do not know anything about the TLine
class, the Tab feature helps us to get a list of all classes starting with TL
(where <TAB>
means type the Tab key).
To list the different constructors and parameters for TLine
use the <TAB>
key as follows:
root[] l = new TLine(<TAB>
TLine TLine()
TLine TLine(Double_t x1,Double_t y1,Double_t x2,Double_t y2)
TLine TLine(const TLine& line)
The meta-characters below can be used in a regular expression:
‘^
’ start-of-line anchor
‘$
’ end-of-line anchor
‘.
’ matches any character
‘[
’ start a character class
’]
’end a character class
’^
’negates character class if first character
‘*
’Kleene
closure (matches 0 or more)
’+
’Positive closure (1 or more)
‘?
’ Optional closure (0 or 1)
When using wildcards the regular expression is assumed to be preceded by a ‘^
’ (BOL) and terminated by ‘$
’ (EOL). All ‘*
’ (closures) are assumed to be preceded by a ‘.
’, i.e. any character, except slash _/_
. Its special treatment allows the easy matching of pathnames. For example, _*.root_
will match _aap.root_
, but not _pipo/aap.root_
.
The escape characters are:
\
backslash
b
backspace
f
form feed
n
new line
r
carriage return
s
space
t
tab
e
ASCII ESC character (‘033’)
DDD
number formed of 1-3 octal digits
xDD
number formed of 1-2 hex digits
^C
C = any letter. Control code
The class TRegexp
can be used to create a regular expression from an input string. If wildcard
is true then the input string contains a wildcard expression.
Regular expression and wildcards can be easily used in methods like:
The method finds the first occurrence of the regular expression in the string
and returns its position.
In this paragraph, we will explain some of the conventions used in ROOT source and examples.
From the first days of ROOT development, it was decided to use a set of coding conventions. This allows a consistency throughout the source code. Learning these will help you identify what type of information you are dealing with and enable you to understand the code better and quicker. Of course, you can use whatever convention you want but if you are going to submit some code for inclusion into the ROOT sources, you will need to use these.
These are the coding conventions:
Classes begin with T
: TLine
, TTree
Non-class types end with _t
: Int_t
Data members begin with f
: fTree
Member functions begin with a capital: Loop()
Constants begin with k
: kInitialSize
, kRed
Global variables begin with g
: gEnv
Static data members begin with fg
: fgTokenClient
Enumeration types begin with E
: EColorLevel
Locals and parameters begin with a lower case: nbytes
Getters and setters begin with Get
and Set
: SetLast
(), GetFirst
()
Different machines may have different lengths for the same type. The most famous example is the int
type. It may be 16 bits on some old machines and 32 bits on some newer ones. To ensure the size of your variables, use these pre defined types in ROOT:
Char_t
Signed Character 1 byte
UChar_t
Unsigned Character 1 byte
Short_t
Signed Short integer 2 bytes
UShort_t
Unsigned Short integer 2 bytes
Int_t
Signed integer 4 bytes
UInt_t
Unsigned integer 4 bytes
Long64_t
Portable signed long integer 8 bytes
ULong64_t
Portable unsigned long integer 8 bytes
Float_t
Float 4 bytes
Double_t
Float 8 bytes
Double32_t
Double 8 bytes in memory, written as a Float 4 bytes
Bool_t
Boolean (0=false, 1=true)
If you do not want to save a variable on disk, you can use int
or Int_t
, the result will be the same and the interpreter or the compiler will treat them in exactly the same way.
In ROOT, almost all classes inherit from a common base class called TObject
. This kind of architecture is also used in the Java language. The TObject
class provides default behavior and protocol for all objects in the ROOT system. The main advantage of this approach is that it enforces the common behavior of the derived classes and consequently it ensures the consistency of the whole system. See “The Role of TObject”.
TObject
provides protocol, i.e. (abstract) member functions, for:
Object I/O (Read()
, Write())
Error handling (Warning()
, Error()
, SysError()
, Fatal())
Sorting (IsSortable()
, Compare()
, IsEqual()
, Hash())
Inspection (Dump()
, Inspect()
)
Printing (Print())
Drawing (Draw()
, Paint()
, ExecuteEvent())
Bit handling (SetBit()
, TestBit()
)
Memory allocation (operatornew and delete
, IsOnHeap())
Access to meta information (IsA()
, InheritsFrom())
Object browsing (Browse()
, IsFolder())
ROOT has a set of global variables that apply to the session. For example, gDirectory
always holds the current directory, and gStyle
holds the current style.
All global variables begin with “g” followed by a capital letter.
The single instance of TROOT
is accessible via the global gROOT
and holds information relative to the current session. By using the gROOT
pointer, you get the access to every object created in a ROOT program. The TROOT
object has several lists pointing to the main ROOT objects. During a ROOT session, the gROOT
keeps a series of collections to manage objects. They can be accessed via gROOT
::GetListOf...
methods.
gROOT->GetListOfClasses()
gROOT->GetListOfColors()
gROOT->GetListOfTypes()
gROOT->GetListOfGlobals()
gROOT->GetListOfGlobalFunctions()
gROOT->GetListOfFiles()
gROOT->GetListOfMappedFiles()
gROOT->GetListOfSockets()
gROOT->GetListOfCanvases()
gROOT->GetListOfStyles()
gROOT->GetListOfFunctions()
gROOT->GetListOfSpecials()
gROOT->GetListOfGeometries()
gROOT->GetListOfBrowsers()
gROOT->GetListOfMessageHandlers()
These methods return a TSeqCollection
, meaning a collection of objects, and they can be used to do list operations such as finding an object, or traversing the list and calling a method for each of the members. See the TCollection
class description for the full set of methods supported for a collection. For example, to find a canvas called c1
you can do:
This returns a pointer to a TObject
, and before you can use it as a canvas you need to cast it to a TCanvas*
.
gFile
is the pointer to the current opened file in the ROOT session.
gDirectory
is a pointer to the current directory. The concept and role of a directory is explained in the chapter “Input/Output”.
A graphic object is always drawn on the active pad. It is convenient to access the active pad, no matter what it is. For that, we have gPad
that is always pointing to the active pad. For example, if you want to change the fill color of the active pad to blue, but you do not know its name, you can use gPad
.
To get the list of colors, if you have an open canvas, click in the “View” menu, selecting the “Colors” entry.
gRandom
is a pointer to the current random number generator. By default, it points to a TRandom3
object, based on the “Mersenne-Twister” generator. This generator is very fast and has very good random proprieties (a very long period of 10600). Setting the seed to 0 implies that the seed will be uniquely generated using the TUUID
. Any other value will be used as a constant. The following basic random distributions are provided: Rndm()
or Uniform(min,max)
, Gaus(mean,sigma)
, Exp(tau)
, BreitWigner(mean,sigma)
, Landau(mean,sigma)
, Poisson(mean)
, Binomial(ntot,prob)
. You can customize your ROOT session by replacing the random number generator. You can delete gRandom
and recreate it with your own. For example:
TRandom2
is another generator, which is also very fast and uses only three words for its state.
gEnv
is the global variable (of type TEnv
) with all the environment settings for the current session. This variable is set by reading the contents of a .rootrc
file (or $ROOTSYS/etc/system.rootrc
) at the beginning of the root session. See Environment Setup below for more information.
The behavior of a ROOT session can be tailored with the options in the .rootrc
file. At start-up, ROOT looks for a .rootrc
file in the following order:
./.rootrc
//local directory
$HOME/.rootrc
//user directory
$ROOTSYS/etc/system.rootrc
//global ROOT directory
If more than one .rootrc
files are found in the search paths above, the options are merged, with precedence local, user, global. While in a session, to see current settings, you can do:
The rootrc
file typically looks like:
# Path used by dynamic loader to find shared libraries
Unix.*.Root.DynamicPath: .:~/rootlibs:$(ROOTSYS)/lib
Unix.*.Root.MacroPath: .:~/rootmacros:$(ROOTSYS)/macros
# Path where to look for TrueType fonts
Unix.*.Root.UseTTFonts: true
Unix.*.Root.TTFontPath:
...
# Activate memory statistics
Rint.Load: rootalias.C
Rint.Logon: rootlogon.C
Rint.Logoff: rootlogoff.C
...
Rint.Canvas.MoveOpaque: false
Rint.Canvas.HighLightColor: 5
The various options are explained in $ROOTSYS/etc/system.rootrc
. The .rootrc
file contents are combined. For example, if the flag to use true type fonts is set to true in the system.rootrc
file, you have to set explicitly it false in your local .rootrc
file if you do not want to use true type fonts. Removing the UseTTFonts
statement in the local .rootrc
file will not disable true fonts. The value of the environment variable ROOTDEBUG
overrides the value in the .rootrc
file at startup. Its value is used to set gDebug
and helps for quick turn on debug mode in TROOT
startup.
ROOT looks for scripts in the path specified in the .rootrc
file in the Root.Macro.Path
variable. You can expand this path to hold your own directories.
The rootlogon.C
and rootlogoff.C
files are scripts loaded and executed at start-up and shutdown. The rootalias.C
file is loaded but not executed. It typically contains small utility functions. For example, the rootalias.C
script that comes with the ROOT distributions (located in $ROOTSYS/tutorials)
defines the function edit(char *file)
. This allows the user to call the editor from the command line. This particular function will start the VI editor if the environment variable EDITOR
is not set.
For more details, see $ROOTSYS/tutorials/rootalias.C
.
You can use the up and down arrow at the command line, to access the previous and next command. The commands are recorded in the history file $HOME/.root_hist
. It is a text file, and you can edit, cut, and paste from it. You can specify the history file in the system.rootrc
file, by setting the Rint.History
option. You can also turn off the command logging in the system.rootrc
file with the option: Rint.History: -
The number of history lines to be kept can be set also in .rootrc
by:
Rint.HistSize: 500
Rint.HistSave: 400
The first value defines the maximum of lines kept; once it is reached all, the last HistSave
lines will be removed. One can set HistSize
to 0 to disable history line management. There is also implemented an environment variable called ROOT_HIST
. By setting ROOT_HIST=300:200
the above values can be overriden - the first value corresponds to HistSize
, the (optional) second one to HistSave
. You can set ROOT_HIST=0
to disable the history.
You can track memory usage and detect leaks by monitoring the number of objects that are created and deleted (see TObjectTable
). To use this facility, edit the file $ROOTSYS/etc/system.rootrc
or .rootrc
if you have this file and add the two following lines:
Root.ObjectStat: 1
In your code or on the command line you can type the line:
This line will print the list of all active classes and the number of instances for each class. By comparing consecutive print outs, you can see objects that you forgot to delete. Note that this method cannot show leaks coming from the allocation of non-objects or classes unknown to ROOT.
The web page at: http://root.cern.ch/root/HowtoConvertFromPAW.html#TABLE gives the “translation” table of some commonly used PAW commands into ROOT. If you move the mouse cursor over the picture at: http://root.cern.ch/root/HowtoConvertFromPAW.html#SET, you will get the corresponding ROOT commands as tooltips.
ROOT has a utility called h2root
that you can use to convert your HBOOK/PAW histograms or ntuple files into ROOT files. To use this program, you type the shell script command:
h2root <hbookfile> <rootfile>
If you do not specify the second parameter, a file name is automatically generated for you. If hbookfile
is of the form file.hbook
, then the ROOT file will be called file.root
. This utility converts HBOOK histograms into ROOT histograms of the class TH1F
. HBOOK profile histograms are converted into ROOT profile histograms (see class TProfile
). HBOOK row-wise and column-wise ntuples are automatically converted to ROOT Trees. See “Trees”. Some HBOOK column-wise ntuples may not be fully converted if the columns are an array of fixed dimension (e.g. var[6]
) or if they are a multi-dimensional array.
HBOOK integer identifiers are converted into ROOT named objects by prefixing the integer identifier with the letter “h
” if the identifier is a positive integer and by "h_"
if it is a negative integer identifier. In case of row-wise or column-wise ntuples, each column is converted to a branch of a tree. Note that h2root
is able to convert HBOOK files containing several levels of sub-directories. Once you have converted your file, you can look at it and draw histograms or process ntuples using the ROOT command line. An example of session is shown below:
// this connects the file hbookconverted.root
root[] TFile f("hbookconverted.root");
// display histogram named h10 (was HBBOK id 10)
root[] h10.Draw();
// display column "var" from ntuple h30
root[] h30.Draw("var");
You can also use the ROOT browser (see TBrowser
) to inspect this file.
The chapter on trees explains how to read a tree. ROOT includes a function TTree
::MakeClass
to generate automatically the code for a skeleton analysis function. See “Example Analysis”.
In case one of the ntuple columns has a variable length (e.g. px(ntrack)
), h.Draw("px")
will histogram the px
column for all tracks in the same histogram. Use the script quoted above to generate the skeleton function and create/fill the relevant histogram yourself.
This chapter covers the functionality of the histogram classes. We begin with an overview of the histogram classes, after which we provide instructions and examples on the histogram features.
We have put this chapter ahead of the graphics chapter so that you can begin working with histograms as soon as possible. Some of the examples have graphics commands that may look unfamiliar to you. These are covered in the chapter “Input/Output”.
ROOT supports histograms up to three dimensions. Separate concrete classes are provided for one-dimensional, two-dimensional and three-dimensional classes. The histogram classes are split into further categories, depending on the set of possible bin values:
TH1C, TH2C and TH3C
contain one byte per bin (maximum bin content = 255)
TH1S, TH2S and TH3S
contain one short per bin (maximum bin content = 65 535).
TH1I, TH2I and TH3I
contain one integer per bin (maximum bin content = 2 147 483 647).
TH1F, TH2F and TH3F
contain one float per bin (maximum precision = 7 digits).
TH1D, TH2D and TH3D
contain one double per bin (maximum precision = 14 digits).
ROOT also supports profile histograms, which constitute an elegant replacement of two-dimensional histograms in many cases. The inter-relation of two measured quantities X and Y can always be visualized with a two-dimensional histogram or scatter-plot. Profile histograms, on the other hand, are used to display the mean value of Y and its RMS for each bin in X. If Y is an unknown but single-valued approximate function of X, it will have greater precision in a profile histogram than in a scatter plot.
TProfile
: one dimensional profiles
TProfile2D
: two dimensional profiles
All ROOT histogram classes are derived from the base class TH1
(see figure above). This means that two-dimensional and three-dimensional histograms are seen as a type of a one-dimensional histogram, in the same way in which multidimensional C arrays are just an abstraction of a one-dimensional contiguous block of memory.
There are several ways in which you can create a histogram object in ROOT. The straightforward method is to use one of the several constructors provided for each concrete class in the histogram hierarchy. For more details on the constructor parameters, see the subsection “Constant or Variable Bin Width” below. Histograms may also be created by:
Calling the Clone() method of an existing histogram
Making a projection from a 2-D or 3-D histogram
Reading a histogram from a file (see Input/Output chapter)
// using various constructors
TH1* h1 = new TH1I("h1", "h1 title", 100, 0.0, 4.0);
TH2* h2 = new TH2F("h2", "h2 title", 40, 0.0, 2.0, 30, -1.5, 3.5);
TH3* h3 = new TH3D("h3", "h3 title", 80, 0.0, 1.0, 100, -2.0, 2.0,
50, 0.0, 3.0);
// cloning a histogram
TH1* hc = (TH1*)h1->Clone();
// projecting histograms
// the projections always contain double values !
TH1* hx = h2->ProjectionX(); // ! TH1D, not TH1F
TH1* hy = h2->ProjectionY(); // ! TH1D, not TH1F
The histogram classes provide a variety of ways to construct a histogram, but the most common way is to provide the name and title of histogram and for each dimension: the number of bins, the minimum x (lower edge of the first bin) and the maximum x (upper edge of the last bin).
TH2* h = new TH2D(
/* name */ "h2",
/* title */ "Hist with constant bin width",
/* X-dimension */ 100, 0.0, 4.0,
/* Y-dimension */ 200, -3.0, 1.5);
When employing this constructor, you will create a histogram with constant (fixed) bin width on each axis. For the example above, the interval [0.0, 4.0]
is divided into 100 bins of the same width w
X = 4.0 - 0.0 100 = 0.04
for the X axis (dimension). Likewise, for the Y axis (dimension), we have bins of equal width w
Y = 1.5 - (-3.0) 200 = 0.0225
.
If you want to create histograms with variable bin widths, ROOT provides another constructor suited for this purpose. Instead of passing the data interval and the number of bins, you have to pass an array (single or double precision) of bin edges. When the histogram has n
bins, then there are n+1
distinct edges, so the array you pass must be of size n+1
.
const Int_t NBINS = 5;
Double_t edges[NBINS + 1] = {0.0, 0.2, 0.3, 0.6, 0.8, 1.0};
// Bin 1 corresponds to range [0.0, 0.2]
// Bin 2 corresponds to range [0.2, 0.3] etc...
TH1* h = new TH1D(
/* name */ "h1",
/* title */ "Hist with variable bin width",
/* number of bins */ NBINS,
/* edge array */ edges
);
Each histogram object contains three TAxis
objects: fXaxis
, fYaxis,
and fZaxis
, but for one-dimensional histograms only the X-axis is relevant, while for two-dimensional histograms the X-axis and Y-axis are relevant. See the class TAxis
for a description of all the access methods. The bin edges are always stored internally in double precision.
You can examine the actual edges / limits of the histogram bins by accessing the axis parameters, like in the example below:
const Int_t XBINS = 5; const Int_t YBINS = 5;
Double_t xEdges[XBINS + 1] = {0.0, 0.2, 0.3, 0.6, 0.8, 1.0};
Double_t yEdges[YBINS + 1] = {-1.0, -0.4, -0.2, 0.5, 0.7, 1.0};
TH2* h = new TH2D("h2", "h2", XBINS, xEdges, YBINS, yEdges);
TAxis* xAxis = h->GetXaxis(); TAxis* yAxis = h->GetYaxis();
cout << "Third bin on Y-dimension: " << endl; // corresponds to
// [-0.2, 0.5]
cout << "\tLower edge: " << yAxis->GetBinLowEdge(3) << endl;
cout << "\tCenter: " << yAxis->GetBinCenter(3) << endl;
cout << "\tUpper edge: " << yAxis->GetBinUpEdge(3) << endl;
All histogram types support fixed or variable bin sizes. 2-D histograms may have fixed size bins along X and variable size bins along Y or vice-versa. The functions to fill, manipulate, draw, or access histograms are identical in both cases.
For all histogram types: nbins
, xlow
, xup
Bin# 0 contains the underflow.
Bin# 1 contains the first bin with low-edge ( xlow
INCLUDED).
The second to last bin (bin# nbins
) contains the upper-edge (xup
EXCLUDED).
The Last bin (bin# nbins+1)
contains the overflow.
In case of 2-D or 3-D histograms, a “global bin” number is defined. For example, assuming a 3-D histogram h
with binx
, biny
, binz
, the function returns a global/linear bin number.
This global bin is useful to access the bin information independently of the dimension.
At any time, a histogram can be re-binned via the TH1
::Rebin()
method. It returns a new histogram with the re-binned contents. If bin errors were stored, they are recomputed during the re-binning.
A histogram is typically filled with statements like:
h1->Fill(x);
h1->Fill(x,w); // with weight
h2->Fill(x,y);
h2->Fill(x,y,w);
h3->Fill(x,y,z);
h3->Fill(x,y,z,w);
The Fill
method computes the bin number corresponding to the given x, y or z argument and increments this bin by the given weight. The Fill()
method returns the bin number for 1-D histograms or global bin number for 2-D and 3-D histograms. If TH1
::Sumw2()
has been called before filling, the sum of squares is also stored. One can increment a bin number directly by calling TH1
::AddBinContent()
, replace the existing content via TH1
::SetBinContent()
, and access the bin content of a given bin via TH1
::GetBinContent()
.
By default, the number of bins is computed using the range of the axis. You can change this to re-bin automatically by setting the automatic re-binning option:
Once this is set, the Fill()
method will automatically extend the axis range to accommodate the new value specified in the Fill()
argument. The used method is to double the bin size until the new value fits in the range, merging bins two by two. The TTree
::Draw()
method extensively uses this automatic binning option when drawing histograms of variables in TTree
with an unknown range. The automatic binning option is supported for 1-D, 2-D and 3-D histograms. During filling, some statistics parameters are incremented to compute the mean value and root mean square with the maximum precision. In case of histograms of type TH1C
, TH1S
, TH2C
, TH2S
, TH3C
, TH3S
a check is made that the bin contents do not exceed the maximum positive capacity (127 or 65 535). Histograms of all types may have positive or/and negative bin contents.
TH1
::FillRandom()
can be used to randomly fill a histogram using the contents of an existing TF1
function or another TH1
histogram (for all dimensions). For example, the following two statements create and fill a histogram 10 000 times with a default Gaussian distribution of mean
0
and sigma
1
:
TH1
::GetRandom()
can be used to get a random number distributed according the contents of a histogram. To fill a histogram following the distribution in an existing histogram you can use the second signature of TH1
::FillRandom()
. Next code snipped assumes that h
is an existing histogram (TH1
).
The distribution contained in the histogram h1
( TH1
) is integrated over the channel contents. It is normalized to one. The second parameter (1000) indicates how many random numbers are generated.
Getting 1 random number implies:
Generating a random number between 0 and 1 (say r1
)
Find the bin in the normalized integral for r1
Fill histogram channel
You can see below an example of the TH1
::GetRandom()
method which can be used to get a random number distributed according the contents of a histogram.
void getrandomh() {
TH1F *source = new TH1F("source","source hist",100,-3,3);
source->FillRandom("gaus",1000);
TH1F *final = new TH1F("final","final hist",100,-3,3);
// continued...
for (Int_t i=0;i<10000;i++) {
final->Fill(source->GetRandom());
}
TCanvas *c1 = new TCanvas("c1","c1",800,1000);
c1->Divide(1,2);
c1->cd(1);
source->Draw();
c1->cd(2);
final->Draw();
c1->cd();
}
Many types of operations are supported on histograms or between histograms:
Addition of a histogram to the current histogram
Additions of two histograms with coefficients and storage into the current histogram
Multiplications and divisions are supported in the same way as additions.
The Add
, Divide
and Multiply
methods also exist to add, divide or multiply a histogram by a function.
Histograms objects (not pointers) TH1F
h1
can be multiplied by a constant using:
A new histogram can be created without changing the original one by doing:
To multiply two histogram objects and put the result in a 3rd one do:
The same operations can be done with histogram pointers TH1F
*h1
, *h2
following way:
Of course, the TH1
methods Add
, Multiply
and Divide
can be used instead of these operators.
If a histogram has associated error bars ( TH1
::Sumw2()
has been called), the resulting error bars are also computed assuming independent histograms. In case of divisions, binomial errors are also supported.
One can make:
a 1-D projection of a 2-D histogram or profile. See TH2
::ProfileX
, TH2
::ProfileY,
TProfile
::ProjectionX
, TProfile2D
::ProjectionXY
, TH2
::ProjectionX
, TH2
::ProjectionY
.
a 1-D, 2-D or profile out of a 3-D histogram see TH3
::ProjectionZ
, TH3
::Project3D
.
These projections can be fit via: TH2
::FitSlicesX
, TH2
::FitSlicesY
, TH3
::FitSlicesZ
.
When you call the Draw
method of a histogram ( TH1
::Draw
) for the first time, it creates a THistPainter
object and saves a pointer to painter as a data member of the histogram. The THistPainter
class specializes in the drawing of histograms. It allows logarithmic axes (x, y, z) when the CONT drawing option is using. The THistPainter
class is separated from the histogram so that one can have histograms without the graphics overhead, for example in a batch program. The choice to give each histogram has its own painter rather than a central singleton painter, allows two histograms to be drawn in two threads without overwriting the painter’s values. When a displayed histogram is filled again, you do not have to call the Draw
method again. The image is refreshed the next time the pad is updated. A pad is updated after one of these three actions:
A carriage control on the ROOT command line
A click inside the pad
A call to TPad
::Update()
By default, the TH1
::Draw
clears the pad before drawing the new image of the histogram. You can use the "SAME"
option to leave the previous display intact and superimpose the new histogram. The same histogram can be drawn with different graphics options in different pads. When a displayed histogram is deleted, its image is automatically removed from the pad. To create a copy of the histogram when drawing it, you can use TH1
::DrawClone()
. This will clone the histogram and allow you to change and delete the original one without affecting the clone. You can use TH1
::DrawNormalized()
to draw a normalized copy of a histogram.
A clone of this histogram is normalized to norm and drawn with option. A pointer to the normalized histogram is returned. The contents of the histogram copy are scaled such that the new sum of weights (excluding under and overflow) is equal to norm
.
Note that the returned normalized histogram is not added to the list of histograms in the current directory in memory. It is the user’s responsibility to delete this histogram. The kCanDelete
bit is set for the returned object. If a pad containing this copy is cleared, the histogram will be automatically deleted. See “Draw Options” for the list of options.
Histograms use the current style gStyle
, which is the global object of class TStyle
. To change the current style for histograms, the TStyle
class provides a multitude of methods ranging from setting the fill color to the axis tick marks. Here are a few examples:
void SetHistFillColor(Color_t color = 1)
void SetHistFillStyle(Style_t styl = 0)
void SetHistLineColor(Color_t color = 1)
void SetHistLineStyle(Style_t styl = 0)
void SetHistLineWidth(Width_t width = 1)
When you change the current style and would like to propagate the change to a previously created histogram you can call TH1
::UseCurrentStyle()
. You will need to call UseCurrentStyle()
on each histogram. When reading many histograms from a file and you wish to update them to the current style, you can use gROOT
::ForceStyle
and all histograms read after this call will be updated to use the current style. See “Graphics and the Graphical User Interface”. When a histogram is automatically created as a result of a TTree
::Draw
, the style of the histogram is inherited from the tree attributes and the current style is ignored. The tree attributes are the ones set in the current TStyle
at the time the tree was created. You can change the existing tree to use the current style, by calling TTree
::UseCurrentStyle()
.
The following draw options are supported on all histogram classes:
“AXIS
”: Draw only the axis.
“HIST
”: When a histogram has errors, it is visualized by default with error bars. To visualize it without errors use HIST
together with the required option (e.g. “HIST SAME C
”).
“SAME
”: Superimpose on previous picture in the same pad.
“CYL
”: Use cylindrical coordinates.
“POL
”: Use polar coordinates.
“SPH
”: Use spherical coordinates.
“PSR
”: Use pseudo-rapidity/phi coordinates.
“LEGO
”: Draw a lego plot with hidden line removal.
“LEGO1
”: Draw a lego plot with hidden surface removal.
“LEGO2
”: Draw a lego plot using colors to show the cell contents.
“SURF
”: Draw a surface plot with hidden line removal.
“SURF1
”: Draw a surface plot with hidden surface removal.
“SURF2
”: Draw a surface plot using colors to show the cell contents.
“SURF3
”: Same as SURF
with a contour view on the top.
“SURF4
”: Draw a surface plot using Gouraud
shading.
“SURF5
”: Same as SURF3
but only the colored contour is drawn. Used with option CYL
, SPH
or PSR
it allows to draw colored contours on a sphere, a cylinder or in a pseudo rapidly space. In Cartesian or polar coordinates, option SURF3
is used.
The following options are supported for 1-D histogram classes:
“AH
”: Draw the histogram, but not the axis labels and tick marks
“B
”: Draw a bar chart
“C
”: Draw a smooth curve through the histogram bins
“E
”: Draw the error bars
“E0
”: Draw the error bars including bins with 0 contents
“E1
”: Draw the error bars with perpendicular lines at the edges
“E2
”: Draw the error bars with rectangles
“E3
”: Draw a fill area through the end points of the vertical error bars
“E4
”: Draw a smoothed filled area through the end points of the error bars
“L
”: Draw a line through the bin contents
“P
”: Draw a (poly)marker at each bin using the histogram’s current marker style
“P0
”: Draw current marker at each bin including empty bins
“PIE
”: Draw a Pie Chart
“*H
”: Draw histogram with a * at each bin
“LF2
”: Draw histogram as with option “L
” but with a fill area. Note that “L
” also draws a fill area if the histogram fill color is set but the fill area corresponds to the histogram contour.
“9
”: Force histogram to be drawn in high resolution mode. By default, the histogram is drawn in low resolution in case the number of bins is greater than the number of pixels in the current pad
“][
”: Draw histogram without the vertical lines for the first and the last bin. Use it when superposing many histograms on the same picture.
The following options are supported for 2-D histogram classes:
“ARR
”: Arrow mode. Shows gradient between adjacent cells
“BOX
”: Draw a box for each cell with surface proportional to contents
“BOX1
”: A sunken button is drawn for negative values, a raised one for positive values
“COL
”: Draw a box for each cell with a color scale varying with contents
“COLZ
”: Same as “COL
” with a drawn color palette
“CONT
”: Draw a contour plot (same as CONT0
)
“CONTZ
”: Same as “CONT
” with a drawn color palette
“CONT0
”: Draw a contour plot using surface colors to distinguish contours
“CONT1
”: Draw a contour plot using line styles to distinguish contours
“CONT2
”: Draw a contour plot using the same line style for all contours
“CONT3
”: Draw a contour plot using fill area colors
“CONT4
”: Draw a contour plot using surface colors (SURF2
option at theta = 0)
"CONT5":
Use Delaunay triangles to compute the contours
“LIST
”: Generate a list of TGraph
objects for each contour
“FB
”: To be used with LEGO
or SURFACE
, suppress the Front-Box
“BB
”: To be used with LEGO
or SURFACE
, suppress the Back-Box
“A
”: To be used with LEGO
or SURFACE
, suppress the axis
“SCAT
”: Draw a scatter-plot (default)
“SPEC
”: Use TSpectrum2Painter
tool for drawing
“TEXT
”: Draw bin contents as text (format set via gStyle->SetPaintTextFormat)
.
“TEXTnn
”: Draw bin contents as text at angle nn
( 0<nn<90
).
“[cutg]
”: Draw only the sub-range selected by the TCutG
name “cutg
”.
“Z
”: The “Z
” option can be specified with the options: BOX
, COL
, CONT
, SURF
, and LEGO
to display the color palette with an axis indicating the value of the corresponding color on the right side of the picture.
The following options are supported for 3-D histogram classes:
" " : Draw a 3D scatter plot.
“BOX
”: Draw a box for each cell with volume proportional to contents
“LEGO
”: Same as “BOX
”
“ISO
”: Draw an iso surface
“FB
”: Suppress the Front-Box
“BB
”: Suppress the Back-Box
“A
”: Suppress the axis
Most options can be concatenated without spaces or commas, for example, if h
is a histogram pointer:
The options are not case sensitive. The options BOX
, COL
and COLZ
use the color palette defined in the current style (see TStyle
::SetPalette
). The options CONT
, SURF
, and LEGO
have by default 20 equidistant contour levels, you can change the number of levels with TH1
::SetContour
. You can also set the default drawing option with TH1
::SetOption
. To see the current option use TH1
::GetOption
. For example:
h->SetOption("lego");
h->Draw(); // will use the lego option
h->Draw("scat") // will use the scatter plot option
By default, 2D histograms are drawn as scatter plots. For each cell (i,j)
a number of points proportional to the cell content are drawn. A maximum of 500 points per cell are drawn. If the maximum is above 500 contents are normalized to 500.
The ARR
option shows the gradient between adjacent cells. For each cell (i,j)
an arrow is drawn. The orientation of the arrow follows the cell gradient.
For each cell (i,j)
a box is drawn with surface proportional to contents. The size of the box is proportional to the absolute value of the cell contents. The cells with negative contents are drawn with an X on top of the boxes. With option BOX1
a button is drawn for each cell with surface proportional to contents’ absolute value. A sunken button is drawn for negative values, a raised one for positive values.
"E"
Default. Draw only error bars, without markers
"E0"
Draw also bins with 0 contents (turn off the symbols clipping).
"E1"
Draw small lines at the end of error bars
"E2"
Draw error rectangles
"E3"
Draw a fill area through the end points of vertical error bars
"E4"
Draw a smoothed filled area through the end points of error bars
Note that for all options, the line and fill attributes of the histogram are used for the errors or errors contours. Use gStyle->SetErrorX(dx)
to control the size of the error along x. The parameter dx
is a percentage of bin width for errors along X
. Set dx=0
to suppress the error along X
. Use gStyle->SetEndErrorSize(np)
to control the size of the lines at the end of the error bars (when option 1 is used). By default np=1
(np
represents the number of pixels).
For each cell (i,j)
a box is drawn with a color proportional to the cell content. The color table used is defined in the current style (gStyle
). The color palette in TStyle
can be modified with TStyle
::SetPalette
.
For each cell (i,j)
the cell content is printed. The text attributes are:
Text font = current font set by TStyle
Text size= 0.02 * pad-height * marker-size
Text color= marker color
The following contour options are supported:
"CONT":
Draw a contour plot (same as CONT0)
"CONT0":
Draw a contour plot using surface colors to distinguish contours
"CONT1":
Draw a contour plot using line styles to distinguish contours
"CONT2":
Draw a contour plot using the same line style for all contours
"CONT3":
Draw a contour plot using fill area colors
"CONT4":
Draw a contour plot using surface colors (SURF2 option at theta = 0); see also options “AITOFF
”, “MERCATOR
”, etc. below
"CONT5":
Use Delaunay triangles to compute the contours
The default number of contour levels is 20 equidistant levels. It can be changed with TH1
::SetContour
. When option “LIST
” is specified together with option “CONT
”, all points used for contour drawing, are saved in the TGraph
object and are accessible in the following way:
TObjArray *contours =
gROOT->GetListOfSpecials()->FindObject("contours");
Int_t ncontours = contours->GetSize(); TList *list =
(TList*)contours->At(i);
Where “i
” is a contour number and list contains a list of TGraph
objects. For one given contour, more than one disjoint poly-line may be generated. The TGraph
numbers per contour are given by list->GetSize()
. Here we show how to access the first graph in the list.
“AITOFF
”: Draw a contour via an AITOFF projection
“MERCATOR
”: Draw a contour via a Mercator projection
“SINUSOIDAL
”: Draw a contour via a Sinusoidal projection
“PARABOLIC
”: Draw a contour via a Parabolic projection
The tutorial macro earth.C
uses these four options and produces the following picture:
earth.C
macro outputIn a lego plot, the cell contents are drawn as 3D boxes, with the height of the box proportional to the cell content.
“LEGO
”: Draw a lego plot with hidden line removal
“LEGO1
”: Draw a lego plot with hidden surface removal
“LEGO2
”: Draw a lego plot using colors to show the cell contents
A lego plot can be represented in several coordinate systems; the default system is Cartesian coordinates. Other possible coordinate systems are CYL
, POL
, SPH
, and PSR
.
“CYL
”: Cylindrical coordinates: x-coordinate is mapped on the angle; y-coordinate - on the cylinder length.
“POL
”: Polar coordinates: x-coordinate is mapped on the angle; y-coordinate - on the radius.
“SPH
”: Spherical coordinates: x-coordinate is mapped on the latitude; y-coordinate - on the longitude.
“PSR
”: PseudoRapidity/Phi coordinates: x-coordinate is mapped on Phi.
With TStyle
::SetPalette
the color palette can be changed. We suggest you use palette 1 with the call:
In a surface plot, cell contents are represented as a mesh. The height of the mesh is proportional to the cell content. A surface plot can be represented in several coordinate systems. The default is Cartesian coordinates, and the other possible systems are CYL
, POL
, SPH
, and PSR
. The following picture uses SURF1
. With TStyle
::SetPalette
the color palette can be changed. We suggest you use palette 1 with the call:
“SURF
”: Draw a surface plot with hidden line removal
“SURF1
”: Draw a surface plot with hidden surface removal
“SURF2
”: Draw a surface plot using colors to show the cell contents
“SURF3
”: Same as SURF
with a contour view on the top
“SURF4
”: Draw a surface plot using Gouraud
shading
“SURF5
”: Same as SURF3
but only the colored contour is drawn. Used with options CYL
, SPH
or PSR
it allows to draw colored contours on a sphere, a cylinder or in a pseudo rapidly space. In Cartesian or polar coordinates, option SURF3
is used.
When the option “bar
” or “hbar
” is specified, a bar chart is drawn.
The options for vertical bar chart are “bar
”, “bar0
”, “bar1
”, “bar2
”, “bar3
”, “bar4
”.
"bar"
or "bar0"
"bar1"
"bar2"
"bar3"
"bar4"
Use TH1
::SetBarWidth()
to control the bar width (default is the bin width). Use TH1
::SetBarOffset
to control the bar offset (default is 0). See the example $ROOTSYS/tutorials/hist/hbars.C
The options for the horizontal bar chart are “hbar
”, “hbar0
”, “hbar1
”, “hbar2
”, “hbar3
”, and “hbar4
”.
hbar
” or “hbar0
”hbar1
”hbar2
”hbar3
”hbar4
”Use TH1
::SetBarWidth
to control the bar width (default is the bin width). Use TH1
::SetBarOffset
to control the bar offset (default is 0). See the example $ROOTSYS/tutorials/hist/hbars.C
The “Z
” option can be specified with the options: COL
, CONT
, SURF
, and LEGO
to display the color palette with an axis indicating the value of the corresponding color on the right side of the picture. If there is not enough space on the right side, you can increase the size of the right margin by calling TPad
::SetRightMargin()
. The attributes used to display the palette axis values are taken from the Z axis of the object. For example, you can set the labels size on the palette axis with:
You can set the color palette with TStyle
::SetPalette
, e.g.
For example, the option COL
draws a 2-D histogram with cells represented by a box filled with a color index, which is a function of the cell content. If the cell content is N, the color index used will be the color number in colors[N]
. If the maximum cell content is greater than ncolors
, all cell contents are scaled to ncolors
. If ncolors<=0
, a default palette of 50 colors is defined. This palette is recommended for pads, labels. It defines:
The color numbers specified in this palette can be viewed by selecting the menu entry Colors in the View menu of the canvas menu bar. The color’s red, green, and blue values can be changed via TColor
::SetRGB
.
If ncolors == 1 && colors == 0
, then a Pretty Palette with a spectrum violet to red is created with 50 colors. That’s the default rain bow palette.
Other predefined palettes with 255 colors are available when colors == 0
. The following value of ncolors
(with colors = 0
) give access to:
ncolors = 51
: Deep Sea palette.ncolors = 52
: Grey Scale palette.ncolors = 53
: Dark Body Radiator palette.ncolors = 54
: Two-color hue palette palette. (dark blue through neutral gray to bright yellow)ncolors = 55
: Rain Bow palette.ncolors = 56
: Inverted Dark Body Radiator palette.The color numbers specified in the palette can be viewed by selecting the item “colors” in the “VIEW” menu of the canvas toolbar. The color parameters can be changed via TColor::SetRGB
.
Note that when drawing a 2D histogram h2
with the option “COL
” or “COLZ
” or with any “CONT
” options using the color map, the number of colors used is defined by the number of contours n
specified with: h2->SetContour(n)
A TPaletteAxis
object is used to display the color palette when drawing 2D histograms. The object is automatically created when drawing a 2D histogram when the option “z
” is specified. It is added to the histogram list of functions. It can be retrieved and its attributes can be changed with:
The palette can be interactively moved and resized. The context menu can be used to set the axis attributes. It is possible to select a range on the axis, to set the min/max in z.
The “SPEC” option offers a large set of options/attributes to visualize 2D histograms thanks to “operators” following the “SPEC” keyword. For example, to draw the 2-D histogram h2
using all default attributes except the viewing angles, one can do:
The operators’ names are case insensitive (i.e. one can use “a” or “A”) and their parameters are separated by coma “,”. Operators can be put in any order in the option and must be separated by a space " ". No space characters should be put in an operator. All the available operators are described below.
The way how a 2D histogram will be painted is controlled by two parameters: the “Display modes groups” and the “Display Modes”. “Display modes groups” can take the following values:
“Display modes” can take the following values:
These parameters can be set by using the “dm
” operator in the option.
The above example draws the histogram using the “Light Display mode group” and the “Grid Display mode”. The following tables summarize all the possible combinations of both groups:
Points | Grid | Contours | Bars | LinesX | LinesY | |
Simple | x | x | x | x | x | x |
Light | x | x | x | x | ||
Height | x | x | x | x | x | x |
LightHeight | x | x | x | x |
BarsX | BarsY | Needles | Surface | Triangles | |
Simple | x | x | x | x | |
Light | x | x | |||
Height | x | x | x | x | |
LightHeight | x | x |
The “Pen Attributes” can be changed using pa(color,style,width)
. Next example sets line color to 2, line type to 1 and line width to 2. Note that if pa()
is not specified, the histogram line attributes are used:
The number of “Nodes” can be changed with n(nodesx,nodesy)
. Example:
Sometimes the displayed region is rather large. When displaying all channels the pictures become very dense and complicated. It is very difficult to understand the overall shape of data. “n(nx,ny)
” allows to change the density of displayed channels. Only the channels coinciding with given nodes are displayed.
The visualization “Angles” can be changed with “a(alpha,beta,view)
”: “alpha
” is the angle between the bottom horizontal screen line and the displayed space on the right side of the picture and “beta
” on the left side, respectively. One can rotate the 3-d space around the vertical axis using the “view
” parameter. Allowed values are 0, 90, 180 and 270 degrees.
The operator “zs(scale)
” changes the scale of the Z-axis. The possible values are:
If gPad->SetLogz()
has been set, the log scale on Z-axis is set automatically, i.e. there is no need for using the zs()
operator. Note that the X and Y axis are always linear.
The operator “ci(r,g,b
)” defines the colors increments (r
, g
and b
are floats). For sophisticated shading (Light, Height and LightHeight Display Modes Groups) the color palette starts from the basic pen color (see pa()
function). There is a predefined number of color levels (256). Color in every level is calculated by adding the increments of the r
, g
, b
components to the previous level. Using this function one can change the color increments between two neighboring color levels. The function does not apply on the Simple Display Modes Group. The default values are: (1,1,1).
The operator “ca(color_algorithm)
” allows to choose the Color Algorithm. To define the colors one can use one of the following color algorithms (RGB, CMY, CIE, YIQ, HVS models). When the level of a component reaches the limit value one can choose either smooth transition (by decreasing the limit value) or a sharp modulo transition (continuing with 0 value). This allows various visual effects. One can choose from the following set of the algorithms:
This function does not apply on Simple display modes group. Default value is 0. Example choosing CMY Modulo to paint the 2D histogram:
The operator “lp(x,y,z)
” sets the light position. In Light and LightHeight display modes groups the color palette is calculated according to the fictive light source position in 3-d space. Using this function one can change the source’s position and thus achieve various graphical effects. This function does not apply for Simple and Height display modes groups. Default is: lp(1000,1000,100)
.
The operator “s(shading,shadow)
” allows to set the shading. The surface picture is composed of triangles. The edges of the neighboring triangles can be smoothed (shaded). The shadow can be painted as well. The function does not apply on Simple display modes group. The possible values for shading are:
The possible values for shadow are:
Default values: s(1,0)
.
The operator “b(bezier)
” sets the Bezier smoothing. For Simple display modes group and for Grid, LinesX and LinesY display modes one can smooth data using Bezier smoothing algorithm. The function does not apply on other display modes groups and display modes. Possible values are: 0 = No bezier smoothing, 1 = Bezier smoothing. Default value is: b(0)
.
The operator “cw(width)
” sets the contour width. This function applies only on for the Contours display mode. One can change the width between horizontal slices and thus their density. Default value: cw(50)
.
The operator “lhw(weight)
” sets the light height weight. For LightHeight display modes group one can change the weight between both shading algorithms. The function does not apply on other display modes groups. Default value is lhw(0.5)
.
The operator “cm(enable,color,width,height,style)
” allows to draw a marker on each node. In addition to the surface drawn using any above given algorithm one can display channel marks. One can control the color as well as the width, height (in pixels) and the style of the marks. The parameter enable
can be set to 0 = Channel marks are not drawn or 1 = Channel marks drawn. The possible styles are:
The operator “cg(enable,color)
” channel grid. In addition to the surface drawn using any above given algorithm one can display grid using the color parameter. The parameter enable can be set to:
See the example in $ROOTSYS/tutorials/spectrum/spectrumpainter.C
.
By default a 3D scatter plot is drawn. If the “BOX” option is specified, a 3D box with a volume proportional to the cell content is drawn.
Using a TCutG
object, it is possible to draw a 2D histogram sub-range. One must create a graphical cut (mouse or C++) and specify the name of the cut between “[
” and “]
” in the Draw option.
For example, with a TCutG
named “cutg
”, one can call:
Or, assuming two graphical cuts with name “cut1
” and “cut2
”, one can do:
The second Draw
will superimpose on top of the first lego plot a subset of h2
using the “surf
” option with:
cut1
cut2
Up to 16 cuts may be specified in the cut string delimited by "[..]"
. Currently only the following drawing options are sensitive to the cuts option: col
, box
, scat
, hist
, lego
, surf
and cartesian
coordinates only. See a complete example in the tutorial $ROOTSYS/tutorials/fit/fit2a.C
.
The following script creates two histograms; the second histogram is the bins integral of the first one. It shows a procedure to draw the two histograms in the same pad and it draws the scale of the second histogram using a new vertical axis on the right side.
void twoscales() {
TCanvas *c1 = new TCanvas("c1","different scales hists",600,400);
//create, fill and draw h1
gStyle->SetOptStat(kFALSE);
TH1F *h1 = new TH1F("h1","my histogram",100,-3,3);
for (Int_t i=0;i<10000;i++) h1->Fill(gRandom->Gaus(0,1));
h1->Draw();
c1->Update();
//create hint1 filled with the bins integral of h1
TH1F *hint1 = new TH1F("hint1","h1 bins integral",100,-3,3);
Float_t sum = 0;
for (Int_t i=1;i<=100;i++) {
sum += h1->GetBinContent(i);
hint1->SetBinContent(i,sum);
}
//scale hint1 to the pad coordinates
Float_t rightmax = 1.1*hint1->GetMaximum();
Float_t scale = gPad->GetUymax()/rightmax;
hint1->SetLineColor(kRed);
hint1->Scale(scale);
hint1->Draw("same");
//draw an axis on the right side
TGaxis*axis = new TGaxis(gPad->GetUxmax(),gPad->GetUymin(),
gPad->GetUxmax(),gPad->GetUymax(),
0,rightmax,510,"+L");
axis->SetLineColor(kRed);
axis->SetLabelColor(kRed);
axis->Draw();
}
By default, a histogram drawing includes the statistics box. Use TH1
::SetStats(kFALSE)
to eliminate the statistics box. If the statistics box is drawn, gStyle->SetOptStat(mode)
allow you to select the type of displayed information .
The parameter mode
has up to nine digits that can be set OFF (0) or ON as follows:
mode = ksiourmen
(default =000001111
)
n
= 1 the name of histogram is printede
= 1 the number of entriesm
= 1 the mean valuem
= 2 the mean and mean error valuesr
= 1 the root mean square (RMS)r
= 2 the RMS and RMS erroru
= 1 the number of underflowso
= 1 the number of overflowsi
= 1 the integral of binss
= 1 the skewnesss
= 2 the skewness and the skewness errork
= 1 the kurtosisk
= 2 the kurtosis and the kurtosis errorNever call SetOptStat(0001111)
, but SetOptStat(1111)
, because 0001111
will be taken as an octal number.
The method TStyle
::SetOptStat(Option_t*option)
can also be called with a character string as a parameter. The parameter option
can contain:
n
for printing the name of histograme
the number of entriesm
the mean valueM
the mean and mean error valuesr
the root mean square (RMS)R
the RMS and RMS erroru
the number of underflowso
the number of overflowsi
the integral of binss
the skewnessS
the skewness and the skewness errork
the kurtosisK
the kurtosis and the kurtosis error gStyle->SetOptStat("ne"); // prints the histogram name and number
// of entries
gStyle->SetOptStat("n"); // prints the histogram name
gStyle->SetOptStat("nemr"); // the default value
With the option "same"
, the statistic box is not redrawn. With the option "sames"
, it is re-drawn. If it hides the previous statistics box, you can change its position with the next lines (where h
is the histogram pointer):
root[] TPaveStats *s =
(TPaveStats*)h->GetListOfFunctions()->FindObject("stats");
root[] s->SetX1NDC (newx1); // new x start position
root[] s->SetX2NDC (newx2); // new x end position
The histogram classes inherit from the attribute classes: TAttLine
, TAttFill
, TAttMarker
and TAttText
. See the description of these classes for the list of options.
The TPad
::SetTicks()
method specifies the type of tick marks on the axis. Let tx=gPad->GetTickx()
and ty=gPad->GetTicky()
.
tx
= 1; tick marks on top side are drawn (inside)tx
= 2; tick marks and labels on top side are drawnty
= 1; tick marks on right side are drawn (inside)ty
= 2; tick marks and labels on right side are drawntx=ty=0
by default only the left Y axis and X bottom axis are drawnUse TPad
::SetTicks(tx,ty)
to set these options. See also the methods of TAxis
that set specific axis attributes. If multiple color-filled histograms are drawn on the same pad, the fill area may hide the axis tick marks. One can force the axis redrawing over all the histograms by calling:
Because the axis title is an attribute of the axis, you have to get the axis first and then call TAxis
::SetTitle
.
h->GetXaxis()->SetTitle("X axis title");
h->GetYaxis()->SetTitle("Y axis title");
h->GetZaxis()->SetTitle("Z axis title");
The histogram title and the axis titles can be any TLatex
string. The titles are part of the persistent histogram. For example if you wanted to write E with a subscript (T) you could use this:
For a complete explanation of the Latex mathematical expressions, see “Graphics and the Graphical User Interface”. It is also possible to specify the histogram title and the axis titles at creation time. These titles can be given in the “title” parameter. They must be separated by “;”:
Any title can be omitted:
The method SetTitle
has the same syntax:
Like for any other ROOT object derived from TObject
, the Clone
method can be used. This makes an identical copy of the original histogram including all associated errors and functions:
TH1F *hnew = (TH1F*)h->Clone(); // renaming is recommended,
hnew->SetName("hnew"); // because otherwise you will have
// two histograms with the same
// name
You can scale a histogram ( TH1
*h
) such that the bins integral is equal to the normalization parameter norm:
The following statements create a ROOT file and store a histogram on the file. Because TH1
derives from TNamed
, the key identifier on the file is the histogram name:
TFile f("histos.root","new");
TH1F h1("hgaus","histo from a gaussian",100,-3,3);
h1.FillRandom("gaus",10000);
h1->Write();
To read this histogram in another ROOT session, do:
One can save all histograms in memory to the file by:
For a more detailed explanation, see “Input/Output”.
TH1
::KolmogorovTest(
TH1
* h2,Option_t *option)
is statistical test of compatibility in shape between two histograms. The parameter option
is a character string that specifies:
“U
” include Underflows in test (also for 2-dim)
“O
” include Overflows (also valid for 2-dim)
“N
” include comparison of normalizations
“D
” put out a line of “Debug” printout
“M
” return the maximum Kolmogorov distance instead of prob
“X
” run the pseudo experiments post-processor with the following procedure: it makes pseudo experiments based on random values from the parent distribution and compare the KS distance of the pseudo experiment to the parent distribution. Bin the KS distances in a histogram, and then take the integral of all the KS values above the value obtained from the original data to Monte Carlo distribution. The number of pseudo-experiments NEXPT is currently fixed at 1000. The function returns the integral. Note that this option “X
” is much slower.
TH1
::Smooth
- smoothes the bin contents of a 1D histogram.
TH1
::Integral(Option_t *opt)-
returns the integral of bin contents in a given bin range. If the option “width
” is specified, the integral is the sum of the bin contents multiplied by the bin width in x
.
TH1
::GetMean(int axis)
- returns the mean value along axis.
TH1
::GetStdDev(int axis)
- returns the sigma distribution along axis.
TH1
::GetRMS(int axis)
- returns the Root Mean Square along axis.
TH1
::GetEntries()
- returns the number of entries.
TH1
::GetAsymmetry(
TH1
*h2,Double_t c2,Double_tdc2)
h2
, where the asymmetry is defined as:1D
, 2D
, etc. histograms. The parameter c2
is an optional argument that gives a relative weight between the two histograms, and dc
2
is the error on this weight. This is useful, for example, when forming an asymmetry between two histograms from two different data sets that need to be normalized to each other in some way. The function calculates the errors assuming Poisson statistics on h1
and h2
(that is, dh=sqrt(h)
). In the next example we assume that h1
and h2
are already filled:Then h3
is created and filled with the asymmetry between h1
and h2
; h1
and h2
are left intact.
Note that the user’s responsibility is to manage the created histograms.
TH1
::Reset()
- resets the bin contents and errors of a histogram
GetMean
, GetStdDev
, etc.)By default, histogram statistics are computed at fill time using the unbinned data used to update the bin content. This means the values returned by GetMean
, GetStdDev
, etc., are those of the dataset used to fill the histogram, not those of the binned content of the histogram itself, unless one of the axes has been zoomed. (See the documentation on TH1::GetStats()
.) This is useful if you want to keep track of the mean and standard deviation of the dataset you are visualizing with the histogram, but it can lead to some unintuitive results.
For example, suppose you have a histogram with one bin between 0 and 100, then you fill it with a Gaussian dataset with mean 20 and standard deviation 2:
Right now, h->GetMean()
will return 20 and h->GetStdDev()
will return 2; ROOT calculated these values as we filled h
. Next, zoom in on the Gaussian:
Now, h->GetMean()
will return 50 and h->GetStdDev()
will return 0. What happened? Well, GetMean
and GetStdDev
(and many other TH1
functions) return the statistics for bins in range; this is because the histogram only stores the contents of its bins, not the coordinates of the values used to fill it. So even though h
has only one bin and it’s still included in the range, ROOT returns the binned statistics because SetRangeUser
set the bit TAxis::kAxisRange
to 1. This remains true even if you zoom out:
still results in GetMean
and GetStdDev
returning 50 and 0, respectively, because, even though this is the original range of the histogram, the X axis has still been assigned a range. To mark the X axis as having no range, you can call
without arguments or with arguments (0, 0)
. This sets the bit TAxis::kAxisRange
to 0, and ROOT again uses the statistics calculated at fill time: GetMean
and GetStdDev
now return 20 and 2, respectively.
If you want ROOT to consistently return the statistics of the binned dataset stored in the histogram and not those of the dataset used to fill it, you can call TH1::ResetStats
. This will delete the statistics originally calculated at fill time and replace them with those calculated from the bins; note that you cannot later retrieve the original statistics–they are lost. Continuing the example above,
results in GetMean
and GetStdDev
returning 50 and 0, respectively. If you fill the histogram again, the statistics will be a mix of binned and unbinned:
results in GetMean
and GetStdDev
returning 67.5 and 17.5, respectively; you must call TH1::ResetStats
again to get consistent binned statistics.
By default, a histogram axis is drawn with its numeric bin labels. One can specify alphanumeric labels instead.
To set an alphanumeric bin label call:
This can always be done before or after filling. Bin labels will be automatically drawn with the histogram.
See example in $ROOTSYS/tutorials/hist/hlabels1.C
, hlabels2.C
You can also call a Fill()
function with one of the arguments being a string:
hist1->Fill(somename,weigth);
hist2->Fill(x,somename,weight);
hist2->Fill(somename,y,weight);
hist2->Fill(somenamex,somenamey,weight);
You can use a char* variable type to histogram strings with TTree
::Draw()
.
// here "Nation" and "Division" are two char* branches of a Tree
tree.Draw("Nation::Division", "", "text");
There is an example in $ROOTSYS/tutorials/tree/cernstaff.C.
If a variable is defined as char*
it is drawn as a string by default. You change that and draw the value of char[0]
as an integer by adding an arithmetic operation to the expression as shown below.
When using the options 2 or 3 above, the labels are automatically added to the list (THashList
) of labels for a given axis. By default, an axis is drawn with the order of bins corresponding to the filling sequence. It is possible to reorder the axis alphabetically or by increasing or decreasing values. The reordering can be triggered via the TAxis
context menu by selecting the menu item “LabelsOption
” or by calling directly.
Here axis
may be X, Y, or Z. The parameter option
may be:
a
” sort by alphabetic order>
” sort by decreasing values<
” sort by increasing valuesh
” draw labels horizontalv
” draw labels verticalu
” draw labels up (end of label right adjusted)d
” draw labels down (start of label left adjusted)When using the option second above, new labels are added by doubling the current number of bins in case one label does not exist yet. When the filling is terminated, it is possible to trim the number of bins to match the number of active labels by calling:
Here axis
may be X, Y, or Z. This operation is automatic when using TTree
::Draw
. Once bin labels have been created, they become persistent if the histogram is written to a file or when generating the C++ code via SavePrimitive
.
A THStack
is a collection of TH1
(or derived) objects. Use THStack
::Add(
TH1
*h)
to add a histogram to the stack. The THStack
does not own the objects in the list.
By default, THStack
::Draw
draws the histograms stacked as shown in the left pad in the picture above. If the option "nostack"
is used, the histograms are superimposed as if they were drawn one at a time using the "same"
draw option .
The right pad in this picture illustrates the THStack
drawn with the "nostack"
option.
Next is a simple example, for a more complex one see $ROOTSYS/tutorials/hist/hstack.C.
{
THStack hs("hs","test stacked histograms");
TH1F *h1 = new TH1F("h1","test hstack",100,-4,4);
h1->FillRandom("gaus",20000);
h1->SetFillColor(kRed);
hs.Add(h1);
TH1F *h2 = new TH1F("h2","test hstack",100,-4,4);
h2->FillRandom("gaus",15000);
h2->SetFillColor(kBlue);
hs.Add(h2);
TH1F *h3 = new TH1F("h3","test hstack",100,-4,4);
h3->FillRandom("gaus",10000);
h3->SetFillColor(kGreen);
hs.Add(h3);
TCanvas c1("c1","stacked hists",10,10,700,900);
c1.Divide (1,2);
c1.cd(1);
hs.Draw();
c1.cd(2);
hs->Draw("nostack");
}
TH2Poly
is a 2D Histogram class allowing to define polygonal bins of arbitrary shape.
Each bin in the TH2Poly
histogram is a TH2PolyBin
object. TH2PolyBin
is a very simple class containing the vertices and contents of the polygonal bin as well as several related functions.
Bins are defined using one of the AddBin()
methods. The bin definition should be done before filling.
The following very simple macro shows how to build and fill a TH2Poly
:
{
TH2Poly *h2p = new TH2Poly();
Double_t x1[] = {0, 5, 5};
Double_t y1[] = {0, 0, 5};
Double_t x2[] = {0, -1, -1, 0};
Double_t y2[] = {0, 0, -1, -1};
Double_t x3[] = {4, 3, 0, 1, 2.4};
Double_t y3[] = {4, 3.7, 1, 4.7, 3.5};
h2p->AddBin(3, x1, y1);
h2p->AddBin(3, x2, y2);
h2p->AddBin(3, x3, y3);
h2p->Fill( 3, 1, 3); // fill bin 1
h2p->Fill(-0.5, -0.5, 7); // fill bin 2
h2p->Fill(-0.7, -0.5, 1); // fill bin 2
h2p->Fill( 1, 3, 5); // fill bin 3
}
More examples can bin found in $ROOTSYS/tutorials/hist/th2poly*.C
Profile histograms are in many cases an elegant replacement of two-dimensional histograms. The relationship of two quantities X and Y can be visualized by a two-dimensional histogram or a scatter-plot; its representation is not particularly satisfactory, except for sparse data. If Y is an unknown [but single-valued] function of X, it can be displayed by a profile histogram with much better precision than by a scatter-plot. Profile histograms display the mean value of Y and its RMS for each bin in X. The following shows the contents [capital letters] and the values shown in the graphics [small letters] of the elements for bin j. When you fill a profile histogram with TProfile
.Fill(x,y)
:
H[j]
will contain for each bin j
the sum of the y values for this bin
L[j]
contains the number of entries in the bin j
e[j]
or s[j]
will be the resulting error depending on the selected option. See “Build Options”.
E[j] = sum Y**2
L[j] = number of entries in bin J
H[j] = sum Y
h[j] = H[j] / L[j]
s[j] = sqrt[E[j] / L[j] - h[j]**2]
e[j] = s[j] / sqrt[L[j]]
In the special case where s[j]
is zero, when there is only one entry per bin, e[j]
is computed from the average of the s[j]
for all bins. This approximation is used to keep the bin during a fit operation. The TProfile
constructor takes up to eight arguments. The first five parameters are similar to TH1D
constructor.
TProfile(const char *name,const char *title,Int_t nbinsx,
Double_t xlow, Double_t xup, Double_t ylow, Double_t yup,
Option_t *option)
All values of y
are accepted at filling time. To fill a profile histogram, you must use TProfile
::Fill
function. Note that when filling the profile histogram the method TProfile
::Fill
checks if the variable y
is between fYmin
and fYmax
. If a minimum or maximum value is set for the Y scale before filling, then all values below ylow
or above yup
will be discarded. Setting the minimum or maximum value for the Y scale before filling has the same effect as calling the special TProfile
constructor above where ylow
and yup
are specified.
The last parameter is the build option. If a bin has N data points all with the same value Y, which is the case when dealing with integers, the spread in Y for that bin is zero, and the uncertainty assigned is also zero, and the bin is ignored in making subsequent fits. If SQRT(Y)
was the correct error in the case above, then SQRT(Y)/SQRT(N)
would be the correct error here. In fact, any bin with non-zero number of entries N but with zero spread (spread = s[j]
) should have an uncertainty SQRT(Y)/SQRT(N)
. Now, is SQRT(Y)/SQRT(N)
really the correct uncertainty ? That it is only in the case where the Y variable is some sort of counting statistics, following a Poisson distribution. This is the default case. However, Y can be any variable from an original NTUPLE
, and does not necessarily follow a Poisson distribution. The computation of errors is based on Y = values of data points; N = number of data points.
' '
- the default is blank, the errors are:
spread/SQRT(N)
for a non-zero spread
SQRT(Y)/SQRT(N)
for a spread of zero and some data points
0
for no data points
‘ s
’ - errors are:
spread
for a non-zero spread
SQRT(Y)
for a Spread of zero and some data points
0
for no data points
‘ i
’ - errors are:
spread/SQRT(N)
for a non-zero spread
1/SQRT(12*N)
for a Spread of zero and some data points
0
for no data points
‘ G
’ - errors are:
spread/SQRT(N)
for a non-zero spread
sigma/SQRT(N)
for a spread of zero and some data points
0
for no data points
The option ’ i
’ is used for integer Y values with the uncertainty of \(\pm 0.5\), assuming the probability that Y takes any value between Y-0.5 and Y+0.5 is uniform (the same argument for Y uniformly distributed between Y and Y+1). An example is an ADC measurement. The ‘G
’ option is useful, if all Y variables are distributed according to some known Gaussian of standard deviation Sigma. For example when all Y’s are experimental quantities measured with the same instrument with precision Sigma. The next figure shows the graphic output of this simple example of a profile histogram.
{
// Create a canvas giving the coordinates and the size
TCanvas *c1 = new TCanvas("c1", "Profile example",200,10,700,500);
// Create a profile with the name, title, the number of bins,
// the low and high limit of the x-axis and the low and high
// limit of the y-axis.
// No option is given so the default is used.
hprof = new TProfile("hprof",
"Profile of pz versus px",100,-4,4,0,20);
// Fill the profile 25000 times with random numbers
Float_t px, py, pz;
for ( Int_t i=0; i<25000; i++) {
// Use the random number generator to get two numbers following
// a gaussian distribution with mean=0 and sigma=1
gRandom->Rannor(px,py);
pz = px*px + py*py;
hprof->Fill(px,pz,1);
}
hprof->Draw();
}
To draw a profile histogram and not show the error bars use the “HIST
” option in the TProfile
::Draw
method. This will draw the outline of the TProfile
.
You can make a profile from a histogram using the methods TH2
::ProfileX
and TH2
::ProfileY
.
To create a regular histogram from a profile histogram, use the method TProfile
::ProjectionX
.This example instantiates a TH1D
object by copying the TH1D
piece of TProfile
.
You can do the same with a 2D profile using the method TProfile2D
::ProjectionXY
.
The 'prof'
and 'profs'
options in the TTree
::Draw
method generate a profile histogram ( TProfile
), given a two dimensional expression in the tree, or a TProfile2D
given a three dimensional expression. See “Trees”. Note that you can specify 'prof'
or 'profs'
: 'prof'
generates a TProfile
with error on the mean, 'profs'
generates a TProfile
with error on the spread.
The class for a 2D Profile is called TProfile2D
. It is in many cases an elegant replacement of a three-dimensional histogram. The relationship of three measured quantities X, Y and Z can be visualized by a three-dimensional histogram or scatter-plot; its representation is not particularly satisfactory, except for sparse data. If Z is an unknown (but single-valued) function of (X,Y), it can be displayed with a TProfile2D
with better precision than by a scatter-plot. A TProfile2D
displays the mean value of Z and its RMS for each cell in X, Y. The following shows the cumulated contents (capital letters) and the values displayed (small letters) of the elements for cell i,j
.
When you fill a profile histogram with TProfile2D
.Fill(x,y,z)
:
E[i,j]
contains for each bin i,j
the sum of the z values for this bin
L[i,j]
contains the number of entries in the bin j
e[j]
or s[j]
will be the resulting error depending on the selected option. See “Build Options”.
E[i,j] = sum z
L[i,j] = sum l
h[i,j] = H[i,j ] / L[i,j]
s[i,j] = sqrt[E[i,j] / L[i,j]- h[i,j]**2]
e[i,j] = s[i,j] / sqrt[L[i,j]]
In the special case where s[i,j]
is zero, when there is only one entry per cell, e[i,j]
is computed from the average of the s[i,j]
for all cells. This approximation is used to keep the cell during a fit operation.
{
// Creating a Canvas and a TProfile2D
TCanvas *c1 = new TCanvas("c1",
"Profile histogram example",
200, 10,700,500);
hprof2d = new TProfile2D("hprof2d",
"Profile of pz versus px and py",
40,-4,4,40,-4,4,0,20);
// Filling the TProfile2D with 25000 points
Float_t px, py, pz;
for (Int_t i=0; i<25000; i++) {
gRandom->Rannor(px,py);
pz = px*px + py*py;
hprof2d->Fill(px,py,pz,1);
}
hprof2d->Draw();
}
Paint one Gouraud shaded 3d iso surface though a 3d histogram at the value computed as follow: SumOfWeights/(NbinsX*NbinsY*NbinsZ)
.
void hist3d() {
TH3D *h3 = new TH3D("h3", "h3", 20, -2, 2, 20, -2, 2, 20, 0, 4);
Double_t x,y,z;
for (Int_t i=0; i<10000; i++) {
gRandom->
Rannor(x,y);
z=x*x+y*y;
h3->Fill(x,y,z);
}
h3->Draw("iso");
}
The TPie
class allows to create a Pie Chart representation of a one dimensional data set. The data can come from an array of Double_t
(or Float_t
) or from a 1D-histogram. The possible options to draw a TPie
are:
“R
” Paint the labels along the central “R
”adius of slices.
“T
” Paint the labels in a direction “T
”angent to circle that describes the TPie.
“3D
” Draw the pie-chart with a pseudo 3D effect.
“NOL
” No OutLine: do not draw the slices’ outlines; any property over the slices’ line is ignored.
The method SetLabelFormat()
is used to customize the label format. The format string must contain one of these modifiers:
%txt
: to print the text label associated with the slice%val
: to print the numeric value of the slice%frac
: to print the relative fraction of this slice%perc
: to print the % of this sliceSee the macro $ROOTSYS/tutorials/graphics/piechart.C
.
The classes T
H1
Editor
and T
H2
Editor
provides the user interface for setting histogram’s attributes and rebinning interactively.
sets the title of the histogram.
draw a 2D or 3D plot; according to the dimension, different drawing possibilities can be set.
add different error bars to the histogram (no errors, simple, etc.).
further things which can be added to the histogram (None, simple/smooth line, fill area, etc.)
draw a simple histogram without errors (= “HIST” draw option). In combination with some other draw options an outer line is drawn on top of the histogram
draw a marker on to of each bin (=“P” draw option).
draw a bar chart (=“B” draw option).
draw a bar chart (=“BAR” draw option); if selected, it will show an additional interface elements for bars: width, offset, percentage and the possibility to draw horizontal bars.
set histogram type Lego-Plot or Surface draw (Lego, Lego1.2, Surf, Surf1…5).
set the coordinate system (Cartesian, Spheric, etc.).
same as for 2D plot.
set the bar attributes: width and offset.
draw a horizontal bar chart.
The binning tab has two different layouts. One is for a histogram, which is not drawn from an ntuple. The other one is available for a histogram, which is drawn from an ntuple. In this case, the rebin algorithm can create a rebinned histogram from the original data i.e. the ntuple.
To see the differences do:
TFile f("hsimple.root");
hpx->Draw("BAR1"); // non ntuple histogram
ntuple->Draw("px");// ntuple histogram
Rebin with a slider and the number of bins (shown in the field below the slider). The number of bins can be changed to any number, which divides the number of bins of the original histogram. A click on the Apply button will delete the origin histogram and will replace it by the rebinned one on the screen. A click on the Ignore button will restore the origin histogram.
with the slider, the number of bins can be enlarged by a factor of 2, 3, 4, 5 (moving to the right) or reduced by a factor of \(\frac{1}{2}\), \(\frac{1}{3}\), \(\frac{1}{4}\), \(\frac{1}{5}\).
the origin of the histogram can be changed within one binwidth. Using this slider the effect of binning the data into bins can be made visible (statistical fluctuations).
with a double slider it is possible to zoom into the specified axis range. It is also possible to set the upper and lower limit in fields below the slider.
all the Binning sliders can set to delay draw mode. Then the changes on the histogram are only updated, when the Slider is released. This should be activated if the redrawing of the histogram is time consuming.
set the title of the histogram
change the draw options of the histogram.
draw a 2D or 3D plot of the histogram; according to the dimension, the drawing possibilities are different.
draw a contour plot (None, Cont0…5)
set the number of Contours;
set the arrow mode and shows the gradient between adjacent cells;
a box is drawn for each cell with a color scale varying with contents;
draw bin contents as text;
a box is drawn for each cell with surface proportional to contents;
draw a scatter-plot (default);
the color palette is drawn.
set histogram type to Lego or surface plot; draw (Lego, Lego1.2, Surf, Surf1…5)
set the coordinate system (Cartesian, Spheric, etc.);
set the number of Contours (for e.g. Lego2 draw option);
draw errors in a Cartesian lego plot;
draw the color palette;
draw the front box of a Cartesian lego plot;
draw the back box of a Cartesian lego plot;
change the bar attributes: the width and offset.
The Rebinning tab has two different layouts. One is for a histogram that is not drawn from an ntuple; the other one is available for a histogram, which is drawn from an ntuple. In this case, the rebin algorithm can create a rebinned histogram from the original data i.e. the ntuple. To see the differences do for example:
TFile f ("hsimple.root");
hpxpy->Draw("Lego2"); // non ntuple histogram
ntuple->Draw("px:py","","Lego2"); // ntuple histogram
Rebin with sliders (one for the x, one for the y-axis) and the number of bins (shown in the field below them can be changed to any number, which divides the number of bins of the original histogram. Selecting the Apply button will delete the origin histogram and will replace it by the rebinned one on the screen. Selecting the Ignore the origin histogram will be restored.
with the sliders the number of bins can be enlarged by a factor of 2,3,4,5 (moving to the right) or reduced by a factor of \(\frac{1}{2}\), \(\frac{1}{3}\), \(\frac{1}{4}\), \(\frac{1}{5}\).
with the BinOffset slider the origin of the histogram can be changed within one binwidth. Using this slider the effect of binning the data into bins can be made visible (=> statistical fluctuations).
with a double slider that gives the possibility for zooming. It is also possible to set the upper and lower limit in fields below the slider.
all the binning sliders can be set to delay draw mode. Then the changes on the histogram are only updated, when the Slider is released. This should be activated if the redrawing of the histogram is too time consuming.
A graph is a graphics object made of two arrays X and Y, holding the x,y coordinates of n
points. There are several graph classes; they are TGraph
, TGraphErrors
, TGraphAsymmErrors
, and TMultiGraph
.
The TGraph
class supports the general case with non-equidistant points, and the special case with equidistant points. Graphs are created with the TGraph
constructor. First, we define the arrays of coordinates and then create the graph. The coordinates can be arrays of doubles or floats.
Int_t n = 20;
Double_t x[n], y[n];
for (Int_t i=0; i<n; i++) {
x[i] = i*0.1;
y[i] = 10*sin(x[i]+0.2);
}
TGraph *gr1 = new TGraph (n, x, y);
An alternative constructor takes only the number of points n
. It is expected that the coordinates will be set later.
The default constructor can also be used. Further calls to SetPoint()
will extend the internal vectors.
The various drawing options for a graph are explained in TGraph::PaintGraph
. They are:
“L
” A simple poly-line between every points is drawn
“F
” A fill area is drawn
“F1
” Idem as “F
” but fill area is no more repartee around X=0 or Y=0
“F2
” draw a fill area poly line connecting the center of bins
“A
” Axis are drawn around the graph
“C
” A smooth curve is drawn
“*
” A star is plotted at each point
“P
” The current marker of the graph is plotted at each point
“B
” A bar chart is drawn at each point
“[]
” Only the end vertical/horizontal lines of the error bars are drawn. This option only applies to the TGraphAsymmErrors
.
“1
” ylow
=
rwymin
The options are not case sensitive and they can be concatenated in most cases. Let us look at some examples.
{
Int_t n = 20;
Double_t x[n], y[n];
for (Int_t i=0;i<n;i++) {
x[i] = i*0.1;
y[i] = 10*sin(x[i]+0.2);
}
// create graph
TGraph *gr = new TGraph(n,x,y);
TCanvas *c1 = new TCanvas("c1","Graph Draw Options",
200,10,600,400);
// draw the graph with axis, continuous line, and put
// a * at each point
gr->Draw("AC*");
}
This code will only work if n, x, and y is defined. The previous example defines these. You need to set the fill color, because by default the fill color is white and will not be visible on a white canvas. You also need to give it an axis, or the bar chart will not be displayed properly.
This code will only work if n
, x
, y
are defined. The first example defines them. You need to set the fill color, because by default the fill color is white and will not be visible on a white canvas. You also need to give it an axis, or the filled polygon will not be displayed properly.
{
Int_t n = 20;
Double_t x[n], y[n];
// build the arrays with the coordinate of points
for (Int_t i=0; i<n; i++) {
x[i] = i*0.1;
y[i] = 10*sin(x[i]+0.2);
}
// create graphs
TGraph *gr3 = new TGraph(n,x,y);
TCanvas *c1 = new TCanvas ("c1","Graph Draw Options",
200,10,600,400);
// draw the graph with the axis,contineous line, and put
// a marker using the graph's marker style at each point
gr3->SetMarkerStyle(21);
c1->cd(4);
gr3->Draw("APL");
// get the points in the graph and put them into an array
Double_t *nx = gr3->GetX();
Double_t *ny = gr3->GetY();
// create markers of different colors
for (Int_t j=2; j<n-1; j++) {
TMarker *m = new TMarker(nx[j], 0.5*ny[j], 22);
m->SetMarkerSize(2);
m->SetMarkerColor(31+j);
m->Draw();
}
}
To super impose two graphs you need to draw the axis only once, and leave out the “A” in the draw options for the second graph. Next is an example:
{
Int_t n = 20;
Double_t x[n], y[n], x1[n], y1[n];
// create a blue graph with a cos function
gr1->SetLineColor(4);
gr1->Draw("AC*");
// superimpose the second graph by leaving out the axis option "A"
gr2->SetLineWidth(3);
gr2->SetMarkerStyle(21);
gr2->SetLineColor(2);
gr2->Draw("CP");
}
A TGraphErrors
is a TGraph
with error bars. The various draw format options of TGraphErrors::Paint()
are derived from TGraph
.
In addition, it can be drawn with the “Z
” option to leave off the small lines at the end of the error bars. If option contains “>
”, an arrow is drawn at the end of the error bars. If option contains “|>
”, a full arrow is drawn at the end of the error bars. The size of the arrow is set to 2/3 of the marker size.
The option “[]
” is interesting to superimpose systematic errors on top of the graph with the statistical errors. When it is specified, only the end vertical/horizontal lines of the error bars are drawn.
To control the size of the lines at the end of the error bars (when option 1 is chosen) use SetEndErrorSize(np)
. By default np=1
; np
represents the number of pixels.
The four parameters of TGraphErrors
are: X, Y
(as in TGraph
), X
-errors, and Y
-errors - the size of the errors in the x
and y
direction. Next example is $ROOTSYS/tutorials/graphs/gerrors.C.
{
c1 = new TCanvas("c1","A Simple Graph with error bars",200,10,700,500);
c1->SetGrid();
// create the coordinate arrays
Int_t n = 10;
Float_t x[n] = {-.22,.05,.25,.35,.5,.61,.7,.85,.89,.95};
Float_t y[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
// create the error arrays
Float_t ex[n] = {.05,.1,.07,.07,.04,.05,.06,.07,.08,.05};
Float_t ey[n] = {.8,.7,.6,.5,.4,.4,.5,.6,.7,.8};
// create the TGraphErrors and draw it
gr = new TGraphErrors(n,x,y,ex,ey);
gr->SetTitle("TGraphErrors Example");
gr->SetMarkerColor(4);
gr->SetMarkerStyle(21);
gr->Draw("ALP");
c1->Update();
}
A TGraphAsymmErrors
is a TGraph
with asymmetric error bars. It inherits the various draw format options from TGraph
. Its method Paint(Option_t *option)
paints the TGraphAsymmErrors
with the current attributes. You can set the following additional options for drawing:
“z
” or “Z
”the horizontal and vertical small lines are not drawn at the end of error bars
“>
”an arrow is drawn at the end of the error bars
“|>
”a full arrow is drawn at the end of the error bar; its size is \(\frac{2}{3}\) of the marker size
“[]
”only the end vertical/horizontal lines of the error bars are drawn; this option is interesting to superimpose systematic errors on top of a graph with statistical errors.
The constructor has six arrays as parameters: X and Y as TGraph and low X-errors and high X-errors, low Y-errors and high Y-errors. The low value is the length of the error bar to the left and down, the high value is the length of the error bar to the right and up.
{
c1 = new TCanvas("c1","A Simple Graph with error bars",
200,10,700,500);
c1->SetGrid();
// create the arrays for the points
Int_t n = 10;
Double_t x[n] = {-.22,.05,.25,.35,.5, .61,.7,.85,.89,.95};
Double_t y[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
// create the arrays with high and low errors
Double_t exl[n] = {.05,.1,.07,.07,.04,.05,.06,.07,.08,.05};
Double_t eyl[n] = {.8,.7,.6,.5,.4,.4,.5,.6,.7,.8};
Double_t exh[n] = {.02,.08,.05,.05,.03,.03,.04,.05,.06,.03};
Double_t eyh[n] = {.6,.5,.4,.3,.2,.2,.3,.4,.5,.6};
// create TGraphAsymmErrors with the arrays
gr = new TGraphAsymmErrors(n,x,y,exl,exh,eyl,eyh);
gr->SetTitle("TGraphAsymmErrors Example");
gr->SetMarkerColor(4);
gr->SetMarkerStyle(21);
gr->Draw("ALP");
}
A TGraphBentErrors
is a TGraph
with bent, asymmetric error bars. The various format options to draw a TGraphBentErrors
are explained in TGraphBentErrors::Paint
method. The TGraphBentErrors
is drawn by default with error bars and small horizontal and vertical lines at the end of the error bars. If option “z
” or “Z
” is specified, these small lines are not drawn. If the option “X
” is specified, the errors are not drawn (the TGraph::Paint
method equivalent).
if option contains “>
”, an arrow is drawn at the end of the error bars
if option contains “|>
”, a full arrow is drawn at the end of the error bars
the size of the arrow is set to 2/3 of the marker size
if option “[]
” is specified, only the end vertical/horizontal lines of the error bars are drawn. This option is interesting to superimpose systematic errors on top of a graph with statistical errors.
This figure has been generated by the following macro:
{
Int_t n = 10;
Double_t x[n] = {-0.22,0.05,0.25,0.35,0.5,0.61,0.7,0.85,0.89,0.95};
Double_t y[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
Double_t exl[n] = {.05,.1,.07,.07,.04,.05,.06,.07,.08,.05};
Double_t eyl[n] = {.8,.7,.6,.5,.4,.4,.5,.6,.7,.8};
Double_t exh[n] = {.02,.08,.05,.05,.03,.03,.04,.05,.06,.03};
Double_t eyh[n] = {.6,.5,.4,.3,.2,.2,.3,.4,.5,.6};
Double_t exld[n] = {.0,.0,.0,.0,.0,.0,.0,.0,.0,.0};
Double_t eyld[n] = {.0,.0,.0,.0,.0,.0,.0,.0,.0,.0};
Double_t exhd[n] = {.0,.0,.0,.0,.0,.0,.0,.0,.0,.0};
Double_t eyhd[n] = {.0,.0,.0,.0,.0,.0,.0,.0,.05,.0};
gr = new TGraphBentErrors(n,x,y,
exl,exh,eyl,eyh,exld,exhd,eyld,eyhd);
gr->SetTitle("TGraphBentErrors Example");
gr->SetMarkerColor(4);
gr->SetMarkerStyle(21);
gr->Draw("ALP");
}
The TGraphPolar
class creates a polar graph (including error bars). A TGraphPolar
is a TGraphErrors
represented in polar coordinates. It uses the class TGraphPolargram
to draw the polar axis.
{
TCanvas *CPol = new TCanvas("CPol","TGraphPolar Examples",700,700);
Double_t rmin=0;
Double_t rmax=TMath::Pi()*2;
Double_t r[1000];
Double_t theta[1000];
TF1 * fp1 = new TF1("fplot","cos(x)",rmin,rmax);
for (Int_t ipt = 0; ipt < 1000; ipt++) {
r[ipt] = ipt*(rmax-rmin)/1000+rmin;
theta[ipt] = fp1->Eval(r[ipt]);
}
TGraphPolar * grP1 = new TGraphPolar(1000,r,theta);
grP1->SetLineColor(2);
grP1->Draw("AOL");
}
The TGraphPolar drawing options are:
“O” Polar labels are paint orthogonally to the polargram radius.
“P” Polymarker are paint at each point position.
“E” Paint error bars.
“F” Paint fill area (closed polygon).
“A”Force axis redrawing even if a polagram already exists.
When a graph is painted with the option “C
” or “L
”, it is possible to draw a filled area on one side of the line. This is useful to show exclusion zones. This drawing mode is activated when the absolute value of the graph line width (set thanks to SetLineWidth
) is greater than 99. In that case the line width number is interpreted as 100*ff+ll = ffll
. The two-digit numbers “ll
” represent the normal line width whereas “ff
” is the filled area width. The sign of “ffll
” allows flipping the filled area from one side of the line to the other. The current fill area attributes are used to draw the hatched zone.
{
c1 = new TCanvas("c1","Exclusion graphs examples",200,10,700,500);
c1->SetGrid();
// create the multigraph
TMultiGraph *mg = new TMultiGraph();
mg->SetTitle("Exclusion graphs");
// create the graphs points
const Int_t n = 35;
Double_t x1[n], x2[n], x3[n], y1[n], y2[n], y3[n];
for (Int_t i=0;i<n;i++) {
x1[i] = i*0.1; y1[i] = 10*sin(x1[i]);
x2[i] = x1[i]; y2[i] = 10*cos(x1[i]);
x3[i] = x1[i]+.5; y3[i] = 10*sin(x1[i])-2;
}
// create the 1st TGraph
gr1 = new TGraph(n,x1,y1);
gr1->SetLineColor(2);
gr1->SetLineWidth(1504);
gr1->SetFillStyle(3005);
// create the 2nd TGraph
gr2 = new TGraph(n,x2,y2);
gr2->SetLineColor(4);
gr2->SetLineWidth(-2002);
gr2->SetFillStyle(3004);
gr2->SetFillColor(9);
// create the 3rd TGraph
gr3 = new TGraph(n,x3,y3);
gr3->SetLineColor(5);
gr3->SetLineWidth(-802);
gr3->SetFillStyle(3002);
gr3->SetFillColor(2);
// put the graphs in the multigraph
mg->Add(gr1);
mg->Add(gr2);
mg->Add(gr3);
// draw the multigraph
mg->Draw("AC");
}
A TGraphQQ
allows drawing quantile-quantile plots. Such plots can be drawn for two datasets, or for one dataset and a theoretical distribution function.
Quantile-quantile plots are used to determine whether two samples come from the same distribution. A qq-plot draws the quantiles of one dataset against the quantile of the other. The quantiles of the dataset with fewer entries are on Y-axis, with more entries - on X-axis. A straight line, going through 0.25 and 0.75 quantiles is also plotted for reference. It represents a robust linear fit, not sensitive to the extremes of the datasets. If the datasets come from the same distribution, points of the plot should fall approximately on the 45 degrees line. If they have the same distribution function, but different parameters of location or scale, they should still fall on the straight line, but not the 45 degrees one.
The greater their departure from the straight line, the more evidence there is that the datasets come from different distributions. The advantage of qq-plot is that it not only shows that the underlying distributions are different, but, unlike the analytical methods, it also gives information on the nature of this difference: heavier tails, different location/scale, different shape, etc.
Quantile-quantile plots are used to determine if the dataset comes from the specified theoretical distribution, such as normal. A qq-plot draws quantiles of the dataset against quantiles of the specified theoretical distribution. Note, that density, not CDF should be specified a straight line, going through 0.25 and 0.75 quantiles could also be plotted for reference. It represents a robust linear fit, not sensitive to the extremes of the dataset. As in the two datasets case, departures from straight line indicate departures from the specified distribution. Next picture shows an example of a qq-plot of a dataset from N(3, 2) distribution and TMath::Gaus(0, 1) theoretical function. Fitting parameters are estimates of the distribution mean and sigma.
A TMultiGraph
is a collection of TGraph
(or derived) objects. Use TMultiGraph::Add
to add a new graph to the list. The TMultiGraph
owns the objects in the list. The drawing and fitting options are the same as for TGraph
.
{
// create the points
Int_t n = 10;
Double_t x[n] = {-.22,.05,.25,.35,.5,.61,.7,.85,.89,.95};
Double_t y[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
Double_t x2[n] = {-.12,.15,.35,.45,.6,.71,.8,.95,.99,1.05};
Double_t y2[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
// create the width of errors in x and y direction
Double_t ex[n] = {.05,.1,.07,.07,.04,.05,.06,.07,.08,.05};
Double_t ey[n] = {.8,.7,.6,.5,.4,.4,.5,.6,.7,.8};
// create two graphs
TGraph *gr1 = new TGraph(n,x2,y2);
TGraphErrors *gr2 = new TGraphErrors(n,x,y,ex,ey);
// create a multigraph and draw it
TMultiGraph *mg = new TMultiGraph();
mg->Add(gr1);
mg->Add(gr2);
mg->Draw("ALP");
}
This class is a set of N
points x[i]
, y[i]
, z[i]
in a non-uniform grid. Several visualization techniques are implemented, including Delaunay triangulation. Delaunay triangulation is defined as follow: ‘for a set S
of points in the Euclidean plane, the unique triangulation DT(S)
of S
such that no point in S
is inside the circum-circle of any triangle in DT(S)
. DT(S)
is the dual of the Voronoï diagram of S
. If n is the number of points in S
, the Voronoï diagram of S is the partitioning of the plane containing S
points into n convex polygons such that each polygon contains exactly one point and every point in a given polygon is closer to its central point than to any other. A Voronoï diagram is sometimes also known as a Dirichlet tessellation.
The TGraph2D
class has the following constructors:
n
and three arrays x
, y
, and z
(can be arrays of doubles, floats, or integers):SetPoint
at the position “i
” with the values x
, y
, z
:SetPoint
must be used to fill the internal arrays.The arrays are read from the ASCII file “graph.dat
” according to a specified format. The format’s default value is “%lg %lg %lg
”. Note that in any of last three cases, the SetPoint
method can be used to change a data point or to add a new one. If the data point index (i
) is greater than the size of the internal arrays, they are automatically extended.
Specific drawing options can be used to paint a TGraph2D
:
“TRI
” the Delaunay triangles are drawn using filled area. A hidden surface drawing technique is used. The surface is painted with the current fill area color. The edges of the triangles are painted with the current line color;
“TRIW
”the Delaunay triangles are drawn as wire frame;
“TRI1
” the Delaunay triangles are painted with color levels. The edges of the triangles are painted with the current line color;
“TRI2
” the Delaunay triangles are painted with color levels;
“P
”draws a marker at each vertex;
“P0
” draws a circle at each vertex. Each circle background is white.
A TGraph2D
can be also drawn with ANY options valid for 2D histogram drawing. In this case, an intermediate 2D histogram is filled using the Delaunay triangles technique to interpolate the data set. TGraph2D
linearly interpolate a Z
value for any (X,Y)
point given some existing (X,Y,Z)
points. The existing (X,Y,Z)
points can be randomly scattered. The algorithm works by joining the existing points to make Delaunay triangles in (X,Y)
. These are then used to define flat planes in (X,Y,Z)
over which to interpolate. The interpolated surface thus takes the form of tessellating triangles at various angles. Output can take the form of a 2D histogram or a vector. The triangles found can be drawn in 3D. This software cannot be guaranteed to work under all circumstances. It was originally written to work with a few hundred points in anXY
space with similar X
and Y
ranges.
{
TCanvas *c = new TCanvas("c","Graph2D example",0,0,700,600);
Double_t x, y, z, P = 6.;
Int_t np = 200;
TGraph2D *dt = new TGraph2D();
TRandom *r = new TRandom();
for (Int_t N=0; N<np; N++) {
x = 2*P*(r->Rndm(N))-P;
y = 2*P*(r->Rndm(N))-P;
z = (sin(x)/x)*(sin(y)/y)+0.2;
dt->SetPoint(N,x,y,z);
}
gStyle->SetPalette(55);
dt->Draw("surf1"); // use "surf1" to generate the left picture
} // use "tri1 p0" to generate the right one
A more complete example is $ROOTSYS/tutorials/fit/graph2dfit.C
that produces the next figure.
A TGraph2DErrors
is a TGraph2D
with errors. It is useful to perform fits with errors on a 2D graph. An example is the macro $ROOTSYS/tutorials/graphs/graph2derrorsfit.C
.
The graph Fit
method in general works the same way as the TH1::Fit
. See “Fitting Histograms”.
To give the axis of a graph a title you need to draw the graph first, only then does it actually have an axis object. Once drawn, you set the title by getting the axis and calling the TAxis::SetTitle
method, and if you want to center it, you can call the TAxis::CenterTitle
method.
Assuming that n, x,
and y
are defined. Next code sets the titles of the x
and y
axes.
root[] gr5 = new TGraph(n,x,y)
root[] gr5->Draw()
<TCanvas::MakeDefCanvas>: created default TCanvas with name c1
root[] gr5->Draw("ALP")
root[] gr5->GetXaxis()->SetTitle("X-Axis")
root[] gr5->GetYaxis()->SetTitle("Y-Axis")
root[] gr5->GetXaxis()->CenterTitle()
root[] gr5->GetYaxis()->CenterTitle()
root[] gr5->Draw("ALP")
For more graph examples see the scripts: $ROOTSYS/tutorials
directory graph.C
, gerrors.C
, zdemo.C
, and gerrors2.C
.
To zoom a graph you can create a histogram with the desired axis range first. Draw the empty histogram and then draw the graph using the existing axis from the histogram.
{
c1 = new TCanvas("c1","A Zoomed Graph",200,10,700,500);
hpx = new TH2F("hpx","Zoomed Graph Example",10,0,0.5,10,1.0,8.0);
hpx->SetStats(kFALSE); // no statistics
hpx->Draw();
Int_t n = 10;
Double_t x[n] = {-.22,.05,.25,.35,.5,.61,.7,.85,.89,.95};
Double_t y[n] = {1,2.9,5.6,7.4,9,9.6,8.7,6.3,4.5,1};
gr = new TGraph(n,x,y);
gr->SetMarkerColor(4);
gr->SetMarkerStyle(20);
gr->Draw("LP");// and draw it without an axis
}
The next example is the same graph as above with a zoom in the x and y directions.
The class TGraphEditor
provides the user interface for setting the following graph attributes interactively:
Title text entry field … sets the title of the graph.
Shape radio button group - sets the graph shapes:
Show Marker - sets markers as visible or invisible.
Exclusion Zone - specifies the exclusion zone parameters :
To fit a histogram you can use the Fit Panel on a visible histogram via the context menu, or you can use the TH1::Fit
method. The Fit Panel, which is limited, is best for prototyping. The histogram needs to be drawn in a pad before the Fit Panel is invoked. The method TH1::Fit
is more powerful and is used in scripts and programs.
The Fit method is implemented in ROOT for the histogram classes TH1
, the sparse histogram classes, THnSparse
, the graph classes, TGraph
, TGraph2D
and TMultiGraph
for fitting a collection of Graphs with the same function.
To fit a histogram programmatically, you can use the TH1::Fit
method. Here is the signatures of TH1::Fit
and an explanation of the parameters:
function
a pointer to the fitted function (the fit model) object. One can also use the function name. This name may be one of ROOT pre-defined function names or a user-defined function. See the next paragraph for the list of pre-defined functions.
*option:
The second parameter is the fitting option. Here is the list of fitting options:
“W
” Set all weights to 1 for non empty bins; ignore error bars
“WW
” Set all weights to 1 including empty bins; ignore error bars
“I
” Use integral of function in bin instead of value at bin center
“L
” Use log likelihood method (default is chi-square method). To be used when the histogram represents counts
“WL
” Weighted log likelihood method. To be used when the histogram has been filled with weights different than 1.
“P
” Use Pearson chi-square method, using expected errors instead of the observed one given by TH1::GetBinError
(default case). The expected error is instead estimated from the square-root of the bin function value.
“Q
” Quiet mode (minimum printing)
“V
” Verbose mode (default is between Q and V)
“S
” The result of the fit is returned in the TFitResultPtr
.
“E
” Perform better errors estimation using the Minos technique
“M
” Improve fit results, by using the IMPROVE algorithm of TMinuit.
“R
” Use the range specified in the function range
“N
” Do not store the graphics function, do not draw
“0
” Do not plot the result of the fit. By default the fitted function is drawn unless the option “N
” above is specified.
“+
” Add this new fitted function to the list of fitted functions (by default, the previous function is deleted and only the last one is kept)
“B
”Use this option when you want to fix one or more parameters and the fitting function is a predefined one, like polN
, expo
, landau
, gaus
. Note that in case of pre-defined functions some default initial values and limits are set.
“C
”In case of linear fitting, don’t calculate the chisquare (saves time).
“F
”If fitting a linear function (e.g. polN
), switch to use the default minimizer (e.g. Minuit
). By default, polN
functions are fitted by the linear fitter.
*goption:
The third parameter is the graphics option that is the same as in the TH1::Draw
(see the chapter Draw Options).
xxmin
, xxmax:
Thee fourth and fifth parameters specify the range over which to apply the fit.
By default, the fitted function object is added to the histogram and is drawn in the current pad.
The signature for fitting a TGraph is exactly the same as for the TH1
. Only some options apply only for fitting histograms, these are the options “L
”, “WL
” and “I
”. These options apply instead only for TGraph::Fit
, the rest of options (appart from “L
”, “WL
” and “I
” are the same)
TGraph
specific options
“EX0
” When fitting a TGraphErrors
or a TgraphAsymErrors
the errors on the coordinates are not used in the fit
ROB
” in case of linear fitting use the Robust fitting. Compute the LTS regression coefficients (robust (resistant) regression), using the default fraction of good points.“ROB=0.x
” as above, but compute the LTS regression coefficients, using 0.x as a fraction of good points.
TF1
function classHere we will show how to create the TF1
class that is used for fitting histograms and graphs.
To fit a histogram with a predefined function, simply pass the name of the function in the first parameter of TH1::Fit
. For example, this line fits histogram object hist
with a Gaussian.
The initial parameter values (and eventual limits) for pre-defined functions are set automatically. For overriding the default limits values use the fit option B
.
The list of pre-defined functions that can be used with the Fit
method is the following:
“gaus
” Gaussian function with 3 parameters: f(x) = p0*exp(-0.5*((x-p1)/p2)^2)
“expo
”An Exponential with 2 parameters: f(x) = exp(p0+p1*x)
“pol
N
” A polynomial of degree N, where N is a number between 0 and 9: f(x) = p0 + p1*x + p2*x2 +...
“chebyshev
N
” A Chebyshev polynomial of degree N, where N is a number between 0 and 9: f(x) = p0 + p1*x + p2*(2*x2-1) +...
“landau
” Landau function with mean and sigma. This function has been adapted from the CERNLIB
routine G110 denlan
(see TMath::Landau
).
“gausn
” Normalized form of the gaussian function with 3 parameters f(x) = p0*exp(-0.5*((x-p1)/p2)^2)/(p2 *sqrt(2PI))
You can create a TF1
object and use it in the call the TH1::Fit
. The parameter in to the Fit
method is the NAME of the TF1
object. There are three ways to create a TF1
.
Using C++ expression using x with a fixed set of operators and functions defined in TFormula
.
Same as first one, with parameters
Using a function that you have defined. This can be a free function or a functor object or a particular member function of a class.
Let’s look at the first case. Here we call the TF1
constructor by giving it the formula: sin(x)/x
.
You can also use a TF1
object in the constructor of another TF1
.
The second way to construct a TF1
is to add parameters to the expression. Here we use two parameters:
x*sin(x)
The parameter index is enclosed in square brackets. To set the initial parameters explicitly you can use:
This sets parameter 0 to 10. You can also use SetParameters
to set multiple parameters at once.
This sets parameter 0 to 10 and parameter 1 to 5. We can now draw the TF1
:
The third way to build a TF1
is to define a function yourself and then pass the function pointer to the constructor. A function for a TF1
constructor needs to have this exact signature:
The two parameters are:
x
a pointer to the dimension array. Each element contains a dimension. For a 1D histogram only x[0]
is used, for a 2D histogram x[0]
and x[1]
is used, and for a 3D histogram x[0]
, x[1]
, and x[2]
are used. For histograms, only 3 dimensions apply, but this method is also used to fit other objects, for example an ntuple could have 10 dimensions.
par
a pointer to the parameters array. This array contains the current values of parameters when it is called by the fitting function.
The following script $ROOTSYS/tutorials/fit/myfit.C
illustrates how to fit a 1D histogram with a user-defined function. First we declare the function.
// define a function with 3 parameters
Double_t fitf(Double_t *x,Double_t *par) {
Double_t arg = 0;
if (par[2]!=0) arg = (x[0] - par[1])/par[2];
Double_t fitval = par[0]*TMath::Exp(-0.5*arg*arg);
return fitval;
}
Now we use the function:
// this function uses fitf to fit a histogram
void fitexample() {
// open a file and get a histogram
TFile *f = new TFile("hsimple.root");
TH1F *hpx = (TH1F*)f->Get("hpx");
// Create a TF1 object using the function defined above.
// The last three parameters specify the number of parameters
// for the function.
TF1 *func = new TF1("fit",fitf,-3,3,3);
// set the parameters to the mean and RMS of the histogram
func->SetParameters(500,hpx->GetMean(),hpx->GetRMS());
// give the parameters meaningful names
func->SetParNames ("Constant","Mean_value","Sigma");
// call TH1::Fit with the name of the TF1 object
hpx->Fit("fit");
}
You can create a TF1
also from a C++ function object (functor) with parameters A TF1
can be created from any C++ class implementing this member function:
The advantage of the function object is that it can have a state and reference therefore what-ever other object the user needs, without using globals. This is an example to define first the function object
class MyFunctionObject {
public:
// use constructor to customize your function object
MyFunctionObject(......) { ......}
double operator() (double *x, double *p) {
// function implementation using class data members
}
};
and then use it to create the TF1
:
MyFunctionObject fobj(....); // create the function object
TF1 * f = new TF1("f",fobj,xmin,xmax,npar); // create TF1 class with n-parameters and range [xmin,xmax]
If using C++11, one can create a TF1
also from a C++ lambda
function:
// create TF1 class with 2 parameters and range [xmin,xmax] using a lambda
TF1 * f = new TF1("f",[](double*x,double*p){return p[0] + p[1]*x[0];},xmin,xmax,2);
We will show here some configuration actions that can or must be done when fitting histogram or graph using the Fit
method.
Parameters must be initialized before invoking the Fit
method. The setting of the parameter initial values is automatic for the predefined functions: poln
, exp
, gaus
, and landau
. You can fix one or more parameters by specifying the “B” option when calling the Fit
method. When a function is not predefined, the fit parameters must be initialized to some value as close as possible to the expected values before calling the fit function.
To set bounds for one parameter, use TF1::SetParLimits
:
When the lower and upper limits are equal, the parameter is fixed. Next two statements fix parameter 4 at 10.
However, to fix a parameter to 0, one must call the FixParameter
function:
Note that you are not forced to set the limits for all parameters. For example, if you fit a function with 6 parameters, you can:
With this setup, parameters 0->
2 can vary freely, parameter 3 has boundaries [-10, 4] with initial value -1.5, and parameter 4 is fixed to 0.
By default, TH1::Fit
will fit the function on the defined histogram range. You can specify the option “R
” in the second parameter of TH1::Fit
to restrict the fit to the range specified in the TF1
constructor. In this example, the fit will be limited to -3 to 3, the range specified in the TF1
constructor.
You can also specify a range in the call to TH1::Fit
:
See macros $ROOTSYS/tutorials/fit/myfit.C
and multifit.C
as more completed examples.
The script for this example is $ROOTSYS/tutorials/fit/multifit.C
. It shows how to use several Gaussian functions with different parameters on separate sub ranges of the same histogram. To use a Gaussian, or any other ROOT built in function, on a sub range you need to define a new TF1
. Each is ‘derived’ from the canned function gaus
.
First, four TF1
objects are created - one for each sub-range:
g1 = new TF1("m1","gaus",85,95);
g2 = new TF1("m2","gaus",98,108);
g3 = new TF1("m3","gaus",110,121);
// The total is the sum of the three, each has 3 parameters
total = new TF1("mstotal","gaus(0)+gaus(3)+gaus(6)",85,125);
Next, we fill a histogram with bins defined in the array x.
// Create a histogram and set it's contents
h = new TH1F("g1","Example of several fits in subranges",
np,85,134);
h->SetMaximum(7);
for (int i=0; i<np; i++) {
h->SetBinContent(i+1,x[i]);
}
// Define the parameter array for the total function
Double_t par[9];
When fitting simple functions, such as a Gaussian, the initial values of the parameters are automatically computed by ROOT. In the more complicated case of the sum of 3 Gaussian functions, the initial values of parameters must be set. In this particular case, the initial values are taken from the result of the individual fits. The use of the “+” sign is explained below:
// Fit each function and add it to the list of functions
h->Fit(g1,"R");
h->Fit(g2,"R+");
h->Fit(g3,"R+");
// Get the parameters from the fit
g1->GetParameters(&par[0]);
g2->GetParameters(&par[3]);
g3->GetParameters(&par[6]);
// Use the parameters on the sum
total->SetParameters(par);
h->Fit(total,"R+");
The example $ROOTSYS/tutorials/fit/multifit.C
also illustrates how to fit several functions on the same histogram. By default a Fit command deletes the previously fitted function in the histogram object. You can specify the option “+” in the second parameter to add the newly fitted function to the existing list of functions for the histogram.
Note that the fitted function(s) are saved with the histogram when it is written to a ROOT file.
You can combine functions to fit a histogram with their sum as it is illustrated in the macro FitDemo.C
($ROOTSYS/tutorials/fit/FittingDemo.C)
. We have a function that is the combination of a background and Lorentzian peak. Each function contributes 3 parameters:
\[ y(E) = a_{1} + a_{2}E + a_{3}E^{2} + \frac{A_{p}(\frac{G}{2p})} {(E-m)^{2} + (\frac{G}{2})^2 } \]
BackgroundLorentzian Peak
par[0]
= \(a_{1}\) par[0]
= \(A_{p}\)
par[1]
= \(a_{2}\) par[1]
= \(G\)
par[2]
= \(a_{3}\) par[2]
= \(m\)
The combination function (fitFunction
) has six parameters:
fitFunction = background(x,par) + LorentzianPeak(x,&par[3])
par[0]=
\(a_{1}\) par[1]=
\(a_{2}\) par[2]=
\(a_{3}\) par[3]=
\(A_{p}\) par[4]=
\(G\) par[5]=
\(m\)
This script creates a histogram and fits it with the combination of two functions. First we define the two functions and the combination function:
// Quadratic background function
Double_t background(Double_t *x, Double_t *par) {
return par[0] + par[1]*x[0] + par[2]*x[0]*x[0];
}
// Lorentzian Peak function
Double_t lorentzianPeak(Double_t *x, Double_t *par) {
return (0.5*par[0]*par[1]/TMath::Pi()) / TMath::Max(1.e-10,
(x[0]-par[2])*(x[0]-par[2])+ .25*par[1]*par[1]);
}
// Sum of background and peak function
Double_t fitFunction(Double_t *x, Double_t *par) {
return background(x,par) + lorentzianPeak(x,&par[3]);
}
void FittingDemo() {
// bevington exercise by P. Malzacher, modified by R. Brun
const int nBins = 60;
Stat_t data[nBins] = { 6, 1,10,12, 6,13,23,22,15,21,
23,26,36,25,27,35,40,44,66,81,
75,57,48,45,46,41,35,36,53,32,
40,37,38,31,36,44,42,37,32,32,
43,44,35,33,33,39,29,41,32,44,
26,39,29,35,32,21,21,15,25,15};
TH1F *histo = new TH1F("example_9_1",
"Lorentzian Peak on Quadratic Background",60,0,3);
for(int i=0; i < nBins; i++) {
// we use these methods to explicitly set the content
// and error instead of using the fill method.
histo->SetBinContent(i+1,data[i]);
histo->SetBinError(i+1,TMath::Sqrt(data[i]));
}
// create a TF1 with the range from 0 to 3 and 6 parameters
TF1 *fitFcn = new TF1("fitFcn",fitFunction,0,3,6);
// first try without starting values for the parameters
// this defaults to 1 for each param.
histo->Fit("fitFcn");
// this results in an ok fit for the polynomial function however
// the non-linear part (Lorentzian
Here we will show how to obtain the result of the fit (fitted function, parameter values, errors and eventually the covariance and correlation matrix).
One or more objects (typically a TF1\*
) can be added to the list of functions (fFunctions
) associated to each histogram. A call to TH1::Fit
adds the fitted function to this list. Given a histogram h
, one can retrieve the associated function with:
If the histogram (or graph) is made persistent, the list of associated functions is also persistent. Retrieve a pointer to the function with the TH1::GetFunction()
method. Then you can retrieve the fit parameters from the function (TF1
) with calls such as:
root[] TF1 *fit = hist->GetFunction(function_name);
root[] Double_t chi2 = fit->GetChisquare();
// value of the first parameter
root[] Double_t p1 = fit->GetParameter(0);
// error of the first parameter
root[] Double_t e1 = fit->GetParError(0);
Using the fit option S
one can access the full result of the fit including the covariance and correlation matrix. See later the paragraph TFitResult
.
By default, for each bin, the sum of weights is computed at fill time. One can also call TH1::Sumw2
to force the storage and computation of the sum of the square of weights per bin. If Sumw2 has been called, the error per bin is computed as the sqrt(sum of squares of weights)
; otherwise, the error is set equal to the sqrt(bin content)
. To return the error for a given bin number, do:
Empty bins are excluded in the fit when using the Chi-square fit method. When fitting an histogram representing counts (i.e with Poisson statistics) it is recommended to use the Log-Likelihood method (option ‘L
’ or “WL
”), particularly in case of low statistics. When the histogram has been filled with weights different than one, a weighted likelihood method can be used and the errors retrieved from the fit are corrected following a procedure described in paragraph 8.5.2 of the book, F. James, Statistical Methods in Experimental Physics, 2nd Edition.
You can change the statistics box to display the fit parameters with the TStyle::SetOptFit(mode)
method. This parameter has four digits: mode = pcev
(default = 0111
)
p
= 1 print probabilityc
= 1 print Chi-square/number of degrees of freedome
= 1 print errors (if e=1
, v
must be 1)v
= 1 print name/values of parametersFor example, to print the fit probability, parameter names/values, and errors, use:
To display the Fit Panel right click on a histogram to pop up the context menu, and then select the menu entry Fit Panel.
The new Fit Panel GUI is available in ROOT v5.14. Its goal is to replace the old Fit Panel and to provide more user friendly way for performing, exploring and comparing fits.
By design, this user interface is planned to contain two tabs: “General” and “Minimization”. Currently, the “General” tab provides user interface elements for setting the fit function, fit method and different fit, draw, print options. The “Minimization tab” provides the option to set the Minimizer to use in the fit and its specific options.
The new fit panel is a modeless dialog, i.e. when opened, it does not prevent users from interacting with other windows. Its first prototype is a singleton application. When the Fit Panel is activated, users can select an object for fitting in the usual way, i.e. by left-mouse click on it. If the selected object is suitable for fitting, the fit panel is connected with this object and users can perform fits by setting different parameters and options.
‘Predefined’ combo box - contains a list of predefined functions in ROOT. You have a choice of several polynomials, a Gaussian, a Landau, and an Exponential function. The default one is Gaussian.
‘Operation’ radio button group defines the selected operational mode between functions:
Nop - no operation (default);
Add - addition;
Conv - convolution (will be implemented in the future).
Users can enter the function expression into the text entry field below the ‘Predefined’ combo box. The entered string is checked after the Enter key was pressed and an error message shows up, if the function string is not accepted.
‘Set Parameters’ button opens a dialog for parameters settings, which will be explained later.
‘Method’ combo box currently provides only two fit model choices: Chi-square and Binned Likelihood. The default one is Chi-square. The Binned Likelihood is recommended for bins with low statistics.
‘Linear Fit’ check button sets the use of Linear fitter when is selected. Otherwise the minimization is done by Minuit, i.e. fit option “F
” is applied. The Linear fitter can be selected only for functions linear in parameters (for example - polN)
.
‘Robust’ number entry sets the robust value when fitting graphs.
‘No Chi-square’ check button switch On/Off the fit option “C
” - do not calculate Chi-square (for Linear fitter).
‘Integral’ check button switch On/Off the option “I
” - use integral of function instead of value in bin center.
‘Best Errors’ sets On/Off the option “E
” - better errors estimation by using Minos technique.
‘All weights = 1’ sets On/Off the option “W
”- all weights set to 1 excluding empty bins; error bars ignored.
‘Empty bins, weights=1’ sets On/Off the option “WW
” - all weights equal to 1 including empty bins; error bars ignored.
‘Use range’ sets On/Off the option “R
” - fit only data within the specified function range. Sliders settings are used if this option is set to On. Users can change the function range values by pressing the left mouse button near to the left/right slider edges. It is possible to change both values simultaneously by pressing the left mouse button near to the slider center and moving it to a new position.
‘Improve fit results’ sets On/Off the option “M
”- after minimum is found, search for a new one.
‘Add to list’ sets On/Off the option “+
”- add function to the list without deleting the previous one. When fitting a histogram, the function is attached to the histogram’s list of functions. By default, the previously fitted function is deleted and replaced with the most recent one, so the list only contains one function. Setting this option to On will add the newly fitted function to the existing list of functions for the histogram. Note that the fitted functions are saved with the histogram when it is written to a ROOT file. By default, the function is drawn on the pad displaying the histogram.
‘SAME’ sets On/Off function drawing on the same pad. When a fit is executed, the image of the function is drawn on the current pad.
‘No drawing’ sets On/Off the option “0
”- do not draw the fit results.
‘Do not store/draw’ sets On/Off option “N
”- do not store the function and do not draw it.
The advance option button is enabled only after having performed the fit and provides additional drawing options that can be used after having done the fit. These new drawing tools, which can be selected by the “Advanced Drawing Tool” panel that pops up when clicking the “Advanced” button, are:
Contour: to plot the confidence contour of two chosen parameters. One can select the number of points to draw the contour (more points might require more time to compute it), the parameters and the desired confidence level .
Scan : to plot a scan of the minimization function (likelihood or chi-squared) around the minimum as function of the chosen parameter.
Conf Interval : to plot the confidence interval of the fitted function as a filled coloured band around its central value. One can select the desired confidence level for the band to be plotted.
This set of options specifies the amount of feedback printed on the root command line after performed fits.
‘Verbose’ - prints fit results after each iteration.
‘Quiet’ - no fit information is printed.
‘Default’ - between Verbose and Quiet.
Fit button - performs a fit taking different option settings via the Fit Panel interface.
Reset - sets the GUI elements and related fit settings to the default ones.
Close - closes the Fit panel window.
With this tab one can select specific options for minimization. These include
The fitting of the data objects in ROOT, histograms, graphs and tree is performed via some common classes, which are defined in the ROOT::Fit
namespace. These classes can be classified in the following groups:
ROOT::Fit::Fitter
for executing the fit, ROOT::Fit::FitConfig
for configuring the fit, ROOT::Fit::ParameterSettings
to define the properties of the fit parameters (initial values, bounds, etc..), ROOT::Fit::FitResult
for storing the result of the fit.ROOT::Fit::BinData
for describing bin data sets, thus data points containing both coordinates and a corresponding value/weight with optionally an error on the value or the coordinate and the ROOT::Fit::UnBinData
for un-binned data sets, which consists only of a vector of coordinate values. The coordinate values can be one-dimensional (i.e. one entry per event) or multi-dimensional (N entries per event).ROOT::Fit::Chi2FCN
for chi2 (least-square fits),ROOT::Fit::PoissonLikelihoodFCN
for binned likelihood fits of histograms,ROOT::Fit::LogLikelihoodFCN
for generic un-binned likelihood fits. These classes are templated on the type of function interface they implement (see later). User convenient typedefs are also provided. They derive from the common generic interface multi-dimensional for function evaluation, ROOT::Math::IBaseFunctionMultiDim
.In addition the fitter classes make uses of the generic interfaces for parametric function evaluations, ROOT::Math::IParametricFunctionMultiDim
to define the fit model function and use the ROOT::Math::Minimizer
interface to perform the minimization of the objective function. More information about the function interface and the multi-dimensional minimization in ROOT is given in the Mathematical Library chapter.
Here we present a detailed description of the ROOT::Fit
classes and how to use them. Using these classes instead of the interface provided directly in the ROOT data objects, like TH1::Fit
allow are more fine control to configure and customise the fits. For example, using these classes a combined fit of several histograms can be performed.
To understand how these class work, let’s go through a simple example, such as fitting an histogram.
When fitting an histogram, instead of using TH1::Fit
we will show in the following hot wo use the ROOT::Fit
classes. We will show how to perform the following different type of fits with the histogram data: * a least square fit using the observed errors (Neyman chi-squared); * a least square fit using the expected errors from the function (Pearson chi-squared); * a binned likelihood fit; * an extended unbinned likelihood fits, if the histogram has been set to store in the buffer the original data used to fill it.
Let’s go through all the steps required for performing these fits using the ROOT::Fit::Fitter
class. These steps are: 1. Create the input fit data object. 2. Create the input model function. 3. Configure the fit. 4. Perform the data fitting. 5. Examine the result.
We have two types of input data, binned data (class ROOT::Fit::BinData
) used for least square (chi-square) fits of histograms or TGraph
objects or un-binned data (class ROOT::Fit::UnBinData
) used for fitting vectors of data points (e.g. from a TTree
).
Let’s suppose we have an histogram, represented as a TH1
type object (it can be one or multi-dimensional). The following shows how to create and fill a ROOT:Fit::BinData
object.
ROOT::Fit::DataOptions opt;
opt.fIntegral = true;
ROOT::Fit::BinData data(opt);
// fill the bin data using the histogram
// we can do this using the following helper function from the Hist library
TH1 * h1 = (TH1*) gDirectory->Get("myHistogram");
ROOT::Fit::FillData(data, h1);
In this code example, we have used the utility function of the Hist library, ROOT::Fit::FillData
to fill the BinData
object. The ROOT::Fit::FillData
is defined in the headerfile HFitInterface.h
and it has a signature for all different ROOT objects, like TH1
, THnBase
, TGraph
, TGraph2D
and TMultiGraph
It is possible to specify, when creating the BinData
object, the data range we want to use and some fitting options we want to apply to fill in the object and later when fitting. The fit data options are controlled by the ROOT::Fit::DataOptions
class, the range by the ROOT::Fit::DataRange
class.
Here is an example how to specify the input option to use the integral of the function value in the bin instead of using the function value evaluated at the bin center, when doing the fit and to use a range beween the ‘xmin’ and ‘xmax’ values.
ROOT::Fit::DataOptions opt;
opt.fIntegral = true;
ROOT::Fit::DataRange range(xmin,xmax);
ROOT::Fit::BinData data(opt,range);
// fill the bin data using the histogram
// we can do this using the following helper function from the Hist library
TH1 * h1 = (TH1*) gDirectory->Get("myHistogram");
ROOT::Fit::FillData(data, h1);
The list of possible fit options available is the following:
ROOT::Fit::DataOptions opt;
opt.fIntegral = true; // use integral of bin content instead of bin center (default is false).
opt.fBinVolume = true; // normalize data by the bin volume (default is false).
// This is for fitting density functions in histograms with variable bin sizes.
opt.fUseRange =true; // use the function range when creating the fit data (default is false).
opt.fExpErrors = true; // use the expected errors estimated from the function values
// assuming Poisson statistics and not the observed errors (default is false).
opt.fUseEmpty = true; // use empty bins when fitting (default is false). If fExpErrors
// is not set an arbitrary error = 1 is assigned to those bins.
opt.fErrors1 = true; // Set all measured errors to 1 (default is false).
opt.fCoordErrors = false; // When available coordinate errors are not used in the fit
// (default is true: the errors are used when they are available,
// e.g. fitting a TGraphErrors).
opt.fAsymErrors = false; // When available asymmetric errors are considered in the fit
// (default is true, the asymmetric errors are used when they are available,
// e.g. fitting a TGraphAsymmErrors).
The ROOT::Fit::DataRange
class supports defining multiple rectangular ranges in each dimension, and supports n-dimension. The function DataRange::AddRange(icoord,xmin,xmax)
adds a range in the coordinate icoord
with lower value xmin
and upper value xmax
:
The unbinned data sets are represented with the ROOT::Fit::UnBinData
class. For creating un-binned data sets, a ROOT::Fit::UnBinData
object, one has two possibilities: 1. Copy the data inside ROOT::Fit::UnBinData
. One can create an empty UnBinData
object, iterate on the data and add the data point one by one, or directly create the UnBinData
object from a data iterator. In this case an input ROOT::Fit::DataRange
object is passed in order to copy the data according to the given range. 2. Use ROOT::Fit::UnBinData
as a wrapper to an external data storage. In this case the UnBinData
object is created from an iterator or pointers to the data and the data are not copied inside. In this case the data cannot be selected according to a specified range. All the data points will be included in the fit.
The ROOT::Fit::UnBinData
class supports also weighted data. In addition to the data points (coordinates), which can be of arbitrary k
dimensions, the class can be constructed from a vector of weights. This is an example of taking data from an histogram buffer of a TH1
object:
double * buffer = histogram->GetBuffer();
// number of entry is first entry in the buffer
int n = buffer[0];
// when creating the data object it is important to create with the size of the data
ROOT::Fit::UnBinData data(n);
for (int i = 0; i < n; ++i)
data.add(buffer[2*i+1]); // the buffer of 1D histogram contains nevt,x1,w1,x2,w2,......
Instead in this example we will create a 2-dim UnBinData
object with the contents from a ROOT TTree
TFile * file = TFile::Open("hsimple.root");
TTree *ntuple = 0; file->GetObject("ntuple",ntuple);
// select from the tree the data we want to use for fitting
// we use TTree::Draw for this
int nevt = ntuple->Draw("px:py","","goff");
double * x = ntuple->GetV1();
double * y = ntuple->GetV2();
ROOT::Fit::UnBinData data(nevt, x, y );
In order to fit a data sets we need a model to describe our data, e.g. a probability density function describing our observed data or an hypothetical function describing the relation between the independent variables X
and the single dependent variable Y
. We can have an arbitrary number k
of independent variables. For example, when fitting a k
-dimensional histogram, the independent variables X
are the bin center coordinates and Y
is the bin weight.
The model function needs to be expressed as function of some unknown parameters. The fitting will find the best parameter value to describe the observed data.
We can use the ROOT TF1
class, the parametric function class, to describe the model function. However the ROOT::Fit::Fitter
class, to be independent of the ROOT Hist
library, takes as input a more general parametric function object, the interface (abstract) class ROOT::Math::IParametricFunctionMultiDim
, which describe a generic one or multi-dimensional function with parameters. This interface extends the abstract class ROOT::Math::IBaseFunctionMultiDim
, with methods to set/retrieve parameter values and to evaluate the function given the independent vector of values X
and vector of parameters P
. More information about the different ROOT::Math
function interfaces is available in the Mathematical Library chapter.
An end-user can convert a TF1
object in a ROOT::Math::IParametricFunctionMultiDim
, using the wrapper class ROOT::Math::WrapperMultiTF1
:
TF1 * f1 = new TF1("f1","gaus");
ROOT::Math::WrappedMultiTF1 fitFunction(f1, f1->GetNdim() );
ROOT::Fit::Fitter fitter;
fitter.SetFunction( fitFunction, false);
When creating the wrapper, the parameter values stored in TF1
will be copied in the ROOT::Math::WrappedMultiTF1
object. The function object representing the model function is given to the ROOT::Fitter
class using the Fitter::SetFunction
method.
The user has also the possibility to provide a function object, which implements the derivatives of the function with respect to the parameters. This information might be useful for some types of fits. In this case he needs to provide the function object as a class deriving from the ROOT::Math::IParametricGradFunctionMultiDim
interface. Note that the wrapper class ROOT::Math::WrappedMultiTF1
implements also the gradient interface, using internally TF1::GradientPar
, which is based on numerical differentiation, apart for the case of linear functions (i.e. when TF1::IsLinear()
is true
). The parameter derivatives of the model function can be useful to some minimization algorithms, such as Fumili. However, in general is better to leave the minimization algorithm (e.g. Minuit) to compute the needed derivatives using its own customised numerical differentiation algorithm. In order to not provide to the fitter the parameter derivatives, we explicitly passed in Fitter::SetFunction
a false
value.
The configuration of the fit is done via the ROOT::Fit::FitConfig
class and its contained ROOT::Fit::ParameterSettings
class. These are the possible allowed fit configurations:
The initial parameter values can be set directly in the input model function object. However, for setting parameter bounds and step sizes to values different than the automatically computed ones, one needs to use the ROOT::Fit::ParameterSetting
class. This example code will set the lower/upper bounds for the first parameter and a lower bound for the second parameter
fitter.SetFunction( fitFunction, false);
fitter.Config().ParSettings(0).SetLimits(0,1.E6);
fitter.Config().ParSettings(2).SetLowerLimit(0);
Note that a ROOT::Fit::ParameterSettings
objects exists for each fit parameter and it created by the ROOT::Fit::FitConfig
class, after the model function has been set in the Fitter. Only when the function is set, the number of parameter is known and automatically the FitConfig
creates the corresponding ParameterSetting
objects.
When fitting, different minimizer can be used. The can be implemented in different libraries and loaded ar run time by the plug-in manager system of ROOT. Each different minimizer (e.g. Minuit, Minuit2, Fumili, etc.) consists of a different implementation of the ROOT::Math::Minimizer
interface. Within the same minimizer, thus within the same class implementing the Minimizer
interface, different algorithms can exist. For example in the case of Minuit, we have Migrad, Simplex or Minimize. The minimizer and its corresponding algorithm, when available, can be set by using the function FitConfig::SetMinimizer("minimizerName")
or by using directly the ROOT:Math::MinimizerOptions
class.
If the requested minimizer is not available in ROOT, the default one is used. The default minimizer type and algorithm can be specified by using the static function ROOT::Math::MinimizerOptions::SetDefaultMinimizer("minimizerName")
The list of available minimizer libraries currently available in ROOT, with their corresponding available algorithms is the following one. Some minimizers (e.g. Minuit) contain several algorithms that the user can choose. Others are based on a single algorithm (e.g. Fumili)
Minuit
(library libMinuit). Old version of Minuit, based on the TMinuit
class. The list of possible algorithms are:
Migrad
(default one)Simplex
Minimize
(it is a combination of Migrad and Simplex)MigradImproved
Scan
Seek
Minuit2
(library libMinuit2). New C++ version of Minuit. The list of possible algorithm is :
Migrad
(default)Simplex
Minimize
Scan
Fumili
. This is the same algorithm of TFumili
, but implemented in the Minuit2 library.Fumili
. Implement a dedicated minimization algorithm for least-square and likelihood fits. It has requirements on the type of method function to be used. No specific algorithm exists
GSLMultiMin
(library libMathMore). Minimizer based on the Multidimensional Minimization routines of the Gnu Scientific Library (GSL). The list of available algorithms is
BFGS2
(default) : second version of the vector Broyden-Fletcher-Goldfarb-Shanno (BFGS) algorithm;BFGS
: old version of the vector Broyden-Fletcher-Goldfarb-Shanno (BFGS) algorithm;ConjugateFR
: Fletcher-Reeves conjugate gradient algorithm;ConjugatePR
: Polak-Ribiere conjugate gradient algorithm;SteepestDescent
: steepest descent algorithm;GSLMultiFit
(library libMathMore). Minimizer based on the Non-Linear Least-Square routines of GSL. This minimizer can be used only for least-square fits.
GSLSimAn
(library libMathMore). Minimizer based on simulated annealing.
Genetic
(library libGenetic). Genetic minimizer based on an algorithm implemented in the TMVA package.
Each minimizer can be configured using the ROOT::Math::MinimizerOptions
class. The list of possible option that can be set are:
MinimizerOptions::SetMinimizerType(const char *)
) .MinimizerOptions::SetMinimizerAlgorithm(const char *)
).MinimizerOptions::SetPrintLevel(int )
) to set the verbose printing level (default is 0).MinimizerOptions::SetTolerance(double )
) tolerance used to control the iterations.MinimizerOptions::SetMaxFunctionCalls(int )
).MinimizerOptions::SetMaxIterations(int )
). Note that this is not used by MinuitMinimizerOptions::SetErrorDef(double )
). Value in the minimization function used to compute the parameter errors. The default is to get the uncertainties at the 68% CL is a value of 1 for a chi-squared function minimization and 0.5 for a log-likelihood function.MinimizerOptions::SetStrategy(int )
), minimization strategy used. For each minimization strategy Minuit uses different configuration parameters (e.g. different requirements in computing derivatives, computing full Hessian (strategy = 2) or an approximate version. The default is a value of 1. In this case the full Hessian matrix is computed only after the minimization.MinimizerOptions::SetPrecision(double )
). Precision value in the evaluation of the minimization function. Default is numerical double precision.Note that not all the options are implemented by all the minimizers. For example in Minuit is possible to set the maximum number of function calls, but not the maximum number of iterations. The Strategy and the Precision options apply instead only for Minuit (and Minuit2).
The class supports also setting global default values for the options, by using the static functions MinimizerOptions::SetDefault...
(for example MinimizerOptions::SetDefaultPrintLevel(int )
). The static functions can be also used to set the minimizer options when using TH1::Fit
or TGraph::Fit
. The list of the current option values can be inspected by using MinimizerOptions::Print
.
In addition it is possible to provide extra options which might apply for a particular minimizer MinimizerOptions::SetExtraOptions(const IOptions & )
. See the documentation of the particular minimizer to use for the list of possible additional options available.
Here we have now all the required input ingredients for the fit, the data and the function to fit. Depending on these we have now several different way to perform the fit, using the corresponding methods of the ROOT::Fit::Fitter
class and depending on the type of input data.
Fitter::LeastSquare(const BinData & )
or Fitter::Fit(const Bindata &)
. It requires the user to pass a BinData
object. It should be used when the data values follow a Gaussian distribution. This fit method is implemented using the class ROOT::Fit::Chi2FCN
.Fitter::LikelihoodFit(const Bindata & )
. The user needs to pass a BinData
object. It should be used when the data values follow a Poisson or a multinomial distribution. The Poisson case (extended fit) is the default and in this case the function normalization is also fit to the data. The Multi-nominal case can be selected by passing the optional extended boolean flag as false. This method is implemented by the class ROOT::Fit:::PoissonLikelihoodFCN
.Fitter::LikelihoodFit(const UnBindata &)
. The user needs to pass an UnBinData
object. By default the fit is not extended (i.e. the normalization is not fitted to the data). As above the user can select an extended likelihood fit by passing the optional extended boolean flag as true. This method is implemented using the class LogLikelihoodFCN
Above we described the pre-defined methods used for fitting. A user can also implement its own fitting methods, thus its version of the chi-square or likelihood function he wants to minimize. In this case, the user does not really need to build as input a ROOT::Fit
data set and model function as we described before. He can implements its own version of the method function using on its own data set objects and functions.
In this case ROOT::Fit::Fitter::SetFCN
is used to set the method function and ROOT::Fit::FitFCN
is used for fitting. The method function can be passed also in ROOT::Fit::FitFCN
, but in this case a previously defined fitting configuration is used.
The possible type of method functions that are based in ROOT::Fit::Fitter::SetFCN
are:
operator()(const double * p)
where p
is the parameter vectors. In this case one needs to pass the number of parameters, the function object and optionally a vector of initial parameter values. Other optional parameter include the size of the data sets and a flag specifying if it is a chi2 (least-square fit). In the last two parameters are given, the chi2/ndf
can be computed after fitting the data.template <class Function>
bool Fitter::SetFCN(unsigned int npar, Function & f,
const double * initialParameters = 0,
unsigned int dataSize=0, bool isChi2Fit = false)
ROOT::Math::IBaseFunctionMultiDim
interface:bool Fitter::SetFCN(const ROOT::Math::IBaseFunctionMultiDim & f,
const double * initialParameters = 0,
unsigned int dataSize=0, bool isChi2Fit = false)
ROOT::Math::FitMethodFunction
interface. This is an interface class extending the ROOT::Math::IBaseFunctionMultiDim
with some extra functionality which can be used when fitting. This extra functionality is required by dedicated fitting algorithms like Fumili or GSLMultiFit.bool Fitter::SetFCN(const ROOT::Math::FitMethodFunction & f,
const double * initialParameters = 0, unsigned int dataSize=0)
fcn(int &npar, double *gin, double &f, double *u, int flag)
.typedef void(* MinuitFCN)(int &npar, double *gin, double &f, double *u, int flag)
bool Fitter::SetFCN(MinuitFCN fcn, int npar,
const double * initialParameters = 0,
unsigned int dataSize=0, bool isChi2Fit = false)
The result of the fit is contained in the ROOT::Fit::Result
object. A reference to the result object is obtained with the function Fitter::Result()
. The ROOT::Fit::FitResult
class provides an API for retrieving parameter values, errors, covariance and correlation matrix from the fit, minimum chi2/likelihood values, etc…
A FitResult::Print
method is also available to print the result of the fit.
The class has a self-explanatory API so, see its reference documentation for the possible information available after the fit.
One extra functionality offered by ROOT::Fit::FitResult
is the possibility to compute the confidence intervals of the function after the fit. The function ROOT::Fit::FitResult::GetConfidenceInterval
given an input data sets (e.g. a BinData
object) and a confidence level value (e.g. 68%) computes the lower/upper band values of the model function at the given data points.
TFitResult
is a class deriving from ROOT::Fit::Result
and providing in addition some convenient methods to return a covariance or correlation matrix as a TMatrixDSym
object. In addition TFitResult
derives from TNamed
and can be conveniently stored in a file.
When fitting an histogram ( a TH1
object) or a graph (a TGraph
object) it is possible to return a TFitResult
via the TFitResultPtr
object, which behaves as a smart pointer to a TFitResult
. TFitResultPtr
is the return object by TH1::Fit
or TGraph::Fit
. By default the TFitResultPtr contains only the status of the fit and can be obtained by an automatic conversion of the TFitResultPtr to an integer.
If the fit option S
is instead used, TFitResultPtr
contains the TFitResult
and behaves as a smart pointer to it. This is an example:
int fitStatus = hist->Fit(myFunction); // TFitResultPtr contains only the fit status
TFitResultPtr r = hist->Fit(myFunction,"S"); // TFitResultPtr contains the TFitResult
TMatrixDSym cov = r->GetCovarianceMatrix(); // to access the covariance matrix
Double_t chi2 = r->Chi2(); // to retrieve the fit chi2
Double_t par0 = r->Parameter(0); // retrieve the value for the parameter 0
Double_t err0 = r->ParError(0); // retrieve the error for the parameter 0
r->Print("V"); // print full information of fit including covariance matrix
r->Write(); // store the result in a file
As explained before various minimization packages can be used when fitting in ROOT. We have seen before how to configure the Fitter
class to use different minimization packages and different minimization options. When using the Fit
method the minimization package (and its options) can be selected using the static methods of the ROOT::Math::MinimizerOptions
class. For example to select Minuit2
instead of Minuit
for fitting an histogram do:
ROOT::Math::MinimizerOptions::SetDefaultMinimizer("Minuit2");
// fit the histogram histo with the gaussian pre-defined function
histo->Fit("gaus");
In the following we will give some brief description of the minimization packages. The packages all implement the ROOT::Math::Minimizer
interface which can be use for finding the minimum of a multi-dimensional function. The interface is documented in the Mathematical Library Chapter.
In addition packages like Minuit or Minuit2 provide their own interfaces.
This package was originally written in FORTRAN by Fred James and part of PACKLIB
(patch D506). It has been converted to a C++ class by René Brun. The current implementation in C++ is a straightforward conversion of the original FORTRAN version. The main changes are:
The variables in the various Minuit
labeled common blocks have been changed to the TMinuit
class data members
The internal arrays with a maximum dimension depending on the maximum number of parameters are now data members’ arrays with a dynamic dimension such that one can fit very large problems by simply initializing the TMinuit
constructor with the maximum number of parameters
The include file Minuit.h
has been commented as much as possible using existing comments in the code or the printed documentation
The original Minuit
subroutines are now member functions
Constructors and destructor have been added
Instead of passing the FCN
function in the argument list, the addresses of this function is stored as pointer in the data members of the class. This is by far more elegant and flexible in an interactive environment. The member function SetFCN
can be used to define this pointer
The ROOT static function Printf
is provided to replace all format statements and to print on currently defined output file
The functions SetObjectFit/GetObjectFit
can be used inside the FCN
function to set/get a referenced object instead of using global variables
By default fGraphicsMode
is true. When calling the Minuit
functions such as mncont
, mnscan
, or any Minuit
command invoking mnplot
, TMinuit::mnplot()
produces a TGraph
object pointed by fPlot
. One can retrieve this object with TMinuit
::GetPlot().
For example:
h->Fit("gaus");
gMinuit->Command("SCAn 1");
TGraph *gr = (TGraph*)gMinuit->GetPlot();
gr->SetMarkerStyle(21);
gr->Draw("alp");
Minuit
in no graphics mode, callThe Minuit
package acts on a multi parameter FORTRAN function to which one must give the generic name FCN
. In the ROOT implementation, the function FCN
is defined via the Minuit
SetFCN
member function when an histogram fitting is invoked. The value of FCN
will in general depend on one or more variable parameters.
For variable parameters with limits, Minuit
uses the following transformation:
Pint = arcsin(2((Pext-a)/(b-a))-1)
Pext = a+((b-a)/(2))(sinPint+1)
so that the internal value Pint
can take on any value, while the external value Pext can take on values only between the lower limit a and the ext upper limit b. Since the transformation is necessarily non-linear, it would transform a nice linear problem into a nasty non-linear one, which is the reason why limits should be avoided if not necessary. In addition, the transformation does require some computer time, so it slows down the computation a little bit, and more importantly, it introduces additional numerical inaccuracy into the problem in addition to what is introduced in the numerical calculation of the FCN value. The effects of non-linearity and numerical round off both become more important as the external value gets closer to one of the limits (expressed as the distance to nearest limit divided by distance between limits). The user must therefore be aware of the fact that, for example, if they put limits of (0, 1010) on a parameter, then the values 0.0 and 1. 0 will be indistinguishable to the accuracy of most machines.
The transformation also affects the parameter error matrix, of course, so Minuit does a transformation of the error matrix (and the ‘’parabolic’’ parameter errors) when there are parameter limits. Users should however realize that the transformation is only a linear approximation, and that it cannot give a meaningful result if one or more parameters is very close to a limit, where \(\frac{\partial Pext}{\partial Pint} \neq 0\). Therefore, it is recommended that:
Limits on variable parameters should be used only when needed in order to prevent the parameter from taking on unphysical values
When a satisfactory minimum has been found using limits, the limits should then be removed if possible, in order to perform or re-perform the error analysis without limits
Minuit
offers the user a choice of several minimization algorithms. The MIGRAD
algorithm is in general the best minimized for nearly all functions. It is a variable-metric method with inexact line search, a stable metric updating scheme, and checks for positive-definiteness. Its main weakness is that it depends heavily on knowledge of the first derivatives, and fails miserably if they are very inaccurate.
If parameter limits are needed, in spite of the side effects, then the user should be aware of the following techniques to alleviate problems caused by limits:
If MIGRAD converges normally to a point where no parameter is near one of its limits, then the existence of limits has probably not prevented Minuit
from finding the right minimum. On the other hand, if one or more parameters is near its limit at the minimum, this may be because the true minimum is indeed at a limit, or it may be because the minimized has become ‘’blocked’’ at a limit. This may normally happen only if the parameter is so close to a limit (internal value at an odd multiple of \(\pm \frac{\pi}{2}\) that Minuit
prints a warning to this effect when it prints the parameter values. The minimized can become blocked at a limit, because at a limit the derivative seen by the minimized \(\frac{\partial F}{\partial Pint}\) is zero no matter what the real derivative \(\frac{\partial F}{\partial Pext}\) is.
\[ \left(\frac{\partial F}{\partial Pint}\right) = \left(\frac{\partial F}{\partial Pext}\right) \left(\frac{\partial Pext}{\partial Pint}\right) = \left(\frac{\partial F}{\partial Pext}\right) = 0 \]
In the best case, where the minimum is far from any limits, Minuit
will correctly transform the error matrix, and the parameter errors it reports should be accurate and very close to those you would have got without limits. In other cases (which should be more common, since otherwise you would not need limits), the very meaning of parameter errors becomes problematic. Mathematically, since the limit is an absolute constraint on the parameter, a parameter at its limit has no error, at least in one direction. The error matrix, which can assign only symmetric errors, then becomes essentially meaningless.
There are two kinds of problems that can arise: the reliability of Minuit
’s error estimates, and their statistical interpretation, assuming they are accurate.
For discussion of basic concepts, such as the meaning of the elements of the error matrix, or setting of exact confidence levels see the articles:
F.James. Determining the statistical Significance of experimental Results. Technical Report DD/81/02 and CERN Report 81-03, CERN, 1981
W.T.Eadie, D.Drijard, F.James, M.Roos, and B.Sadoulet. Statistical Methods in Experimental Physics. North-Holland, 1971
Minuit
always carries around its own current estimates of the parameter errors, which it will print out on request, no matter how accurate they are at any given point in the execution. For example, at initialization, these estimates are just the starting step sizes as specified by the user. After a HESSE
step, the errors are usually quite accurate, unless there has been a problem. Minuit
, when it prints out error values, also gives some indication of how reliable it thinks they are. For example, those marked CURRENT GUESS ERROR
are only working values not to be believed, and APPROXIMATE ERROR
means that they have been calculated but there is reason to believe that they may not be accurate.
If no mitigating adjective is given, then at least Minuit
believes the errors are accurate, although there is always a small chance that Minuit
has been fooled. Some visible signs that Minuit
may have been fooled:
Warning messages produced during the minimization or error analysis
Failure to find new minimum
Value of EDM too big (estimated Distance to Minimum)
Correlation coefficients exactly equal to zero, unless some parameters are known to be uncorrelated with the others
Correlation coefficients very close to one (greater than 0.99). This indicates both an exceptionally difficult problem, and one which has been badly parameterized so that individual errors are not very meaningful because they are so highly correlated
Parameter at limit. This condition, signaled by a Minuit
warning message, may make both the function minimum and parameter errors unreliable. See the discussion above ‘Getting the right parameter errors with limits’
The best way to be absolutely sure of the errors is to use ‘’independent’’ calculations and compare them, or compare the calculated errors with a picture of the function. Theoretically, the covariance matrix for a ‘’physical’’ function must be positive-definite at the minimum, although it may not be so for all points far away from the minimum, even for a well-determined physical problem. Therefore, if MIGRAD
reports that it has found a non-positive-definite covariance matrix, this may be a sign of one or more of the following:
On its way to the minimum, MIGRAD
may have traversed a region that has unphysical behavior, which is of course not a serious problem as long as it recovers and leaves such a region.
If the matrix is not positive-definite even at the minimum, this may mean that the solution is not well defined, for example that there are more unknowns than there are data points, or that the parameterization of the fit contains a linear dependence. If this is the case, then Minuit
(or any other program) cannot solve your problem uniquely. The error matrix will necessarily be largely meaningless, so the user must remove the under determinedness by reformulating the parameterization. Minuit
cannot do this itself.
It is possible that the apparent lack of positive-definiteness is due to excessive round off errors in numerical calculations (in the user function), or not enough precision. This is unlikely in general, but becomes more likely if the number of free parameters is very large, or if the parameters are badly scaled (not all of the same order of magnitude), and correlations are large. In any case, whether the non-positive-definiteness is real or only numerical is largely irrelevant, since in both cases the error matrix will be unreliable and the minimum suspicious.
For questions of parameter dependence, see the discussion above on positive-definiteness. Possible other mathematical problems are the following:
Excessive numerical round off - be especially careful of exponential and factorial functions which get big very quickly and lose accuracy.
Starting too far from the solution - the function may have unphysical local minima, especially at infinity in some variables.
Minuit2
is a new object-oriented implementation, written in C++, of the popular MINUIT
minimization package. Compared with the TMinuit
class, which is a direct conversion from FORTRAN to C++, Minuit2
is a complete redesign and re-implementation of the package. This new version provides all the functionality present in the old FORTRAN version, with almost equivalent numerical accuracy and computational performances. Furthermore, it contains some fixes and small improvements and this new functionality: * The possibility to set single side parameter limits * the FUMILI algorithm (see the next paragraph “FUMILI Minimization Package”), which is an optimized method for least square and log likelihood minimizations.
Minuit2 has been originally developed by M. Winkler and F. James in the SEAL project. More information can be found on the MINUIT Web Site and in particular at the following documentation page at http://www.cern.ch/minuit/doc/doc.html.
A detailed User Guide for Minuit2 exists, describing the API of the internal classes. ROOT uses Minuit2
for fitting via the Minuit2Minimizer
class which implements the ROOT::Math::Minimizer
interface.
Minuit2
is also distributed as an independent package of ROOT and can be built without any other dependency on the ROOT libraries.
Examples on how to use the Minuit2
and Fumili2
plug-ins are provided in the tutorials’ directory $ROOTSYS/tutorials/fit
: minuit2FitBench.C
, minuit2FitBench2D.C
and minuit2GausFit.C
. More information on the classes and functions present in Minuit2
is available at online reference documentation.
Useful information on MINUIT and minimization in general is provided in the following documents:
F. James, Minuit Tutorial on Function Minimization ( http://seal.cern.ch/documents/minuit/mntutorial.pdf); F. James, The Interpretation of Errors in Minuit ( http://seal.cern.ch/documents/minuit/mnerror.pdf);
FUMILI is used to minimize Chi-square function or to search maximum of likelihood function. Experimentally measured values \(F_{i}\) are fitted with theoretical functions \(f_{i}(\vec{x_{i}},\vec{\theta})\), where \(\vec{x_{i}}\) are coordinates, and \(\vec{\theta}\) - vector of parameters. For better convergence Chi-square function has to be the following form
\[ \frac{\chi^2}{2} = \frac{1}{2} \sum_{i=1}^{n} \left(\frac{f_{i}(\vec{x_{i}},\vec{\theta}) - F_{i}} {\sigma_{i}}\right)^{2} \]
where \(\sigma_{i}\) are errors of the measured function. The minimum condition is:
\[ \frac{\partial \chi^{2}}{\partial \theta_{i}} = \sum_{j=1}^{n} \frac{1}{\sigma_{j}^{2}} . \frac{\partial f_{i}}{\partial \theta_{i}} \left[ (\vec{x_{j}},\vec{\theta}) - F_{j}\right] = 0, i = 1 ... m \]
where \(m\) is the quantity of parameters. Expanding left part of this equation over parameter increments and retaining only linear terms one gets
\[ \left(\frac{\partial \chi^{2}}{\theta_{i}}\right) _{\theta = \vec{\theta}^{0}} + \sum_{k} \left(\frac{\partial^{2} \chi^{2}}{\partial \theta_{i} \partial \theta_{k}}\right) _{\theta = \vec{\theta}^{0}} . (\theta_{k} - \theta_{k}^{0}) = 0 \]
here \(\vec{\theta}^{0}\) is some initial value of parameters. In general case:
\[ {\frac{\partial^2\chi^2}{\partial\theta_i\partial\theta_k}}= \sum^n_{j=1}{\frac{1}{\sigma^2_j}} {\frac{\partial f_j}{\theta_i}} {\frac{\partial f_j}{\theta_k}} + \sum^n_{j=1}{\frac{(f_j - F_j)}{\sigma^2_j}}\cdot {\frac{\partial^2f_j}{\partial\theta_i\partial\theta_k}} \]
In FUMILI algorithm for second derivatives of Chi-square approximate expression is used when last term in previous equation is discarded. It is often done, not always wittingly, and sometimes causes troubles, for example, if user wants to limit parameters with positive values by writing down \(\theta_i^2\) instead of \(\theta_i\). FUMILI will fail if one tries minimize \(\chi^2 = g^2(\vec\theta)\) where g is arbitrary function.
Approximate value is:
\[ {\frac{\partial^2\chi^2}{\partial\theta_i\partial\theta_k}}\approx Z_{ik}= \sum^n_{j=1}{\frac{1}{\sigma^2_j}}{\frac{\partial f_j}{\theta_i}} {\frac{\partial f_j}{\theta_k}} \]
Then the equations for parameter increments are:
\[ \left(\frac{\partial\chi^2}{\partial\theta_i}\right)_ {\vec\theta={\vec\theta}^0} +\sum_k Z_{ik}\cdot(\theta_k-\theta^0_k) = 0, \qquad i=1\ldots m \]
Remarkable feature of algorithm is the technique for step restriction. For an initial value of parameter \({\vec\theta}^0\) a parallelepiped \(P_0\) is built with the center at \({\vec\theta}^0\) and axes parallel to coordinate axes \(\theta_i\). The lengths of parallelepiped sides along i-th axis is \(2b_i\), where \(b_i\) is such a value that the functions \(f_j(\vec\theta)\) are quasi-linear all over the parallelepiped.
FUMILI takes into account simple linear inequalities in the form:
\[ \theta_i^{min}\le\theta_i\le\theta^{max}_i\]
They form parallelepiped \(P\) (\(P_0\) may be deformed by \(P\)). Very similar step formulae are used in FUMILI for negative logarithm of the likelihood function with the same idea - linearization of function argument.
Neural Networks are used in various fields for data analysis and classification, both for research and commercial institutions. Some randomly chosen examples are image analysis, financial movements’ predictions and analysis, or sales forecast and product shipping optimization. In particles physics neural networks are mainly used for classification tasks (signal over background discrimination). A vast majority of commonly used neural networks are multilayer perceptrons. This implementation of multilayer perceptrons is inspired from the MLPfit
package, which remains one of the fastest tools for neural networks studies.
The multilayer perceptron is a simple feed-forward network with the following structure showed on the left.
It is made of neurons characterized by a bias and weighted links in between - let’s call those links synapses. The input neurons receive the inputs, normalize them and forward them to the first hidden layer. Each neuron in any subsequent layer first computes a linear combination of the outputs of the previous layer. The output of the neuron is then function of that combination with f being linear for output neurons or a sigmoid for hidden layers.
Such a structure is very useful because of two theorems:
1- A linear combination of sigmoids
can approximate any continuous function.
2- Trained with output=1
for the signal and 0 for the background, the approximated function of inputs X
is the probability of signal, knowing X
.
The aim of all learning methods is to minimize the total error on a set of weighted examples. The error is defined as the sum in quadrate, divided by two, of the error on each individual output neuron. In all methods implemented in this library, one needs to compute the first derivative of that error with respect to the weights. Exploiting the well-known properties of the derivative, one can express this derivative as the product of the local partial derivative by the weighted sum of the outputs derivatives (for a neuron) or as the product of the input value with the local partial derivative of the output neuron (for a synapse). This computation is called “back-propagation of the errors”. Six learning methods are implemented.
This is the most trivial learning method. The Robbins-Monro stochastic approximation is applied to multilayer perceptrons. The weights are updated after each example according to the formula:
\[ w_{ij}(t+1) = w_{ij}(t) + \Delta w_{ij}(t) \]
with:
\[ \Delta w_{ij}(t) = - \eta \left( \frac{\partial e_p}{\partial w_{ij}} + \delta \right) + \epsilon \Delta w_{ij}(t-1) \]
The parameters for this method are Eta
, EtaDecay
, Delta
and Epsilon
.
It is the same as the stochastic minimization, but the weights are updated after considering all the examples, with the total derivative dEdw
. The parameters for this method are Eta
, EtaDecay
, Delta
and Epsilon
.
Weights are set to the minimum along the line defined by the gradient. The only parameter for this method is Tau
. Lower Tau
= higher precision = slower search. A value Tau=3
seems reasonable.
Weights are set to the minimum along the line defined by the conjugate gradient. Parameters are Tau
and Reset
, which defines the epochs where the direction is reset to the steepest descent (estimated by using the Polak-Ribiere formula).
Weights are set to the minimum along the line defined by the conjugate gradient. Parameters are Tau
and Reset
, which defines the epochs where the direction is reset to the steepest descent (estimated by using the Fletcher-Reeves formula).
It implies the computation of a NxN
matrix, but seems more powerful at least for less than 300 weights. Parameters are Tau
and Reset
, which defines the epochs where the direction is reset to the steepest descent.
Neural network are build from a set of “samples”. A sample is a set of values defining the inputs and the corresponding output that the network should ideally provide. In ROOT this is a TTree
entry. The first thing to be decided is the network layout. This layout is described in a string where the layers are separated by semicolons. The input/output layers are defined by giving the expression for each neuron, separated by comas. Hidden layers are just described by the number of neurons.
In addition, input and output layer formulas can be preceded by ‘@’ (e.g. “@out”) if one wants to normalize the corresponding value. Also, if the string ends with ‘!
’, output neurons are set up for classification, i.e. with a sigmoid (1 neuron) or softmax (more neurons) activation function.
Many questions on the good usage of neural network, including rules of dumb to determine the best network topology are addressed at ftp://ftp.sas.com/pub/neural/FAQ.html
// a simple network: 2 inputs, 10 hidden and 1 normalized
// output neuron
TMultiLayerPerceptron network("r,z:10:@Br",tree);
Expressions are evaluated as for TTree::Draw()
. Input and outputs are taken from the TTree
associated with the network. This TTree
can be given as argument of the constructor or defined later with TMultiLayerPerceptron::SetData()
. Events can also be weighted. The weight expression can be given in the constructor or set later with the method SetWeight()
of the class TMultiLayerPerceptron
. Two datasets must be defined before learning the network: a training dataset that is used when minimizing the error, and a test dataset that will avoid bias. Those two datasets can be built aside and then given to the network, or can be built from a standard expression. By default, half of the events are put in both datasets.
// a more complex 4:8:1 network
// the ptsumf branch is used as weigh;
// default event lists are explicit
TMultiLayerPerceptron network("m,pt,acol,acopl:8:type","pt",tree,
"Entry$%2","Entry$/2");
The method TMultiLayerPerceptron::SetLearningMethod()
defines the learning method. Learning methods are:
TMultiLayerPerceptron::kStochastic,
TMultiLayerPerceptron::kBatch,
TMultiLayerPerceptron::kSteepestDescent,
TMultiLayerPerceptron::kRibierePolak,
TMultiLayerPerceptron::kFletcherReeves,
TMultiLayerPerceptron::kBFGS // default
The training can start with TMultiLayerPerceptron::Train(Int_t nepoch,Option_t* options).
The first argument is the number of epochs while option is a string that can contain “text
” (simple text output), “graph
” (evaluating graphical training curves), “update
=
X
” (step for the text/graph output update) or “+
” (will skip the randomization and start from the previous values). All combinations are available.
network.Train(1000,"text,graph,update=10"); // full output every
// 10 epochs
network.Train(100,"text,+"); // 100 more epochs
//starts with existing weights
The weights can be saved to a file (DumpWeights
) and then reloaded (LoadWeights
) to a new compatible network. The output can also be evaluated (Evaluate
) for a given output neuron and an array of double input parameters or the network can be exported (Export
) as a standalone code. Up to now, this is only as a C++ or PYTHON class, but other languages could be implemented.
An example of how to use TMultiLayerPerceptron
is the macro mlpHiggs.C
in $ROOTSYS/tutorials. Using some standard simulated information that could have been obtained at LEP
, a neural network is build, which can make the difference between WW
events and events containing a Higgs boson. Starting with a TFile
containing two TTree
s: one for the signal, the other for the background, a simple script is used:
void mlpHiggs(Int_t ntrain=100) {
if (!gROOT->GetClass("TMultiLayerPerceptron"))
gSystem->Load("libMLP");
// prepare inputs - the 2 trees are merged into one, and a
// "type" branch, equal to 1 for the signal and 0 for the
// background is added
TFile input("mlpHiggs.root");
TTree *signal = (TTree *)input.Get("sig_filtered");
TTree *background = (TTree *)input.Get("bg_filtered");
TTree *simu = new TTree("MonteCarlo",
"Filtered Monte Carlo Events");
...
Since the input is a TTree
and we are starting from two different TTree
s (with different names), they are first merged into one, and a “type
” branch is added, that says whether there is a signal or a background event. Those irrelevant details are skipped here.
...
TMultiLayerPerceptron *mlp = new TMultiLayerPerceptron(
"msumf,ptsumf, acolin, acopl:8:type","ptsumf",simu,
"Entry$%2","Entry$/2");
mlp->Train(ntrain, "text,graph,update=10");
The neural network is instantiated and trained. “ptsumf
” is used as a weight, and the standard event lists are explicit. The network that is then build has four input neurons, eight additional ones in the only hidden layer and one single output neuron.
// Use the NN to plot the results for each sample
TH1F *bg = new TH1F("bgh","NN output",50,-.5,1.5);
TH1F *sig = new TH1F("sigh","NN output",50,-.5,1.5);
bg->SetDirectory(0);
sig->SetDirectory(0);
Double_t params[4];
for (i = 0; i < background->GetEntries(); i++) {
background->GetEntry(i);
params[0] = msumf; params[1] = ptsumf;
params[2] = acolin; params[3] = acopl;
bg->Fill(mlp->Evaluate(0,params));
}
for (i = 0; i < signal->GetEntries(); i++) {
signal->GetEntry(i);
params[0] = msumf;
params[1] = ptsumf;
params[2] = acolin;
params[3] = acopl;
sig->Fill(mlp->Evaluate(0,params));
}
TCanvas *cv = new TCanvas("NNout_cv","Neural net output");
bg->SetFillStyle(3008);
bg->SetFillColor(kBlue);
sig->SetFillStyle(3003);
sig->SetFillColor(kRed);
bg->SetStats(0);
sig->SetStats(0);
bg->Draw();
sig->Draw("same");
TLegend *legend = new TLegend(.75,.80,.95,.95);
legend->AddEntry(bg,"Background(WW)");
legend->AddEntry(sig,"Signal(Higgs)");
legend->Draw();
The neural net output is then used to display the final difference between background and signal events. The figure “The neural net output” shows this plot.
As it can be seen, this is a quite efficient technique. As mentioned earlier, neural networks are also used for fitting function. For some application with a cylindrical symmetry, a magnetic field simulation gives as output the angular component of the potential vector A
, as well as the radial and z
components of the B
field.
One wants to fit those distributions with a function in order to plug them into the Geant
simulation code. Polynomial fits could be tried, but it seems difficult to reach the desired precision over the full range. One could also use a spline
interpolation between known points. In all cases, the resulting field would not be C
-infinite.
An example of output (for Br) is shown. First the initial function can be seen as the target. Then, the resulting (normalized) neural net output. In order to ease the learning, the “normalize output” was used here. The initial amplitude can be recovered by multiplying by the original RMS and then shifting by the original mean.
This chapter introduces you to some useful insights into C++, to allow you to use some of the most advanced features in ROOT. It is in no case a full course in C++.
C++ extends C with the notion of a class. If you’re used to structures in C, a class is a struct
that is a group of related variables, which is extended with functions and routines specific to this structure (class). What is the interest? Consider a struct
that is defined this way:
This structure represents a line to be drawn in a graphical window. (x1,y1)
are the coordinates of the first point, (x2,y2)
the coordinates of the second point. In the standard C, if you want to draw effectively such a line, you first have to define a structure and initialize the points (you can try this):
This defines a line going from the point (0.2,0.2)
to the point (0.8,0.9)
. To draw this line, you will have to write a function, say LineDraw(Line l)
and call it with your object as argument:
In C++, we would not do that. We would instead define a class like this:
class TLine {
Double_t x1;
Double_t y1;
Double_t x2;
Double_t y2;
TLine(int x1, int y1, int x2, int y2);
void Draw();
}
Here we added two functions, that we will call methods or member functions, to the TLine
class. The first method is used for initializing the line objects we would build. It is called a constructor. The second one is the Draw
method itself. Therefore, to build and draw a line, we have to do:
The first line builds the object l
by calling its constructor. The second line calls the TLine
::Draw()
method of this object. You don’t need to pass any parameters to this method since it applies to the object l
, which knows the coordinates of the line. These are internal variables x1
, y1
, x2
, y2
that were initialized by the constructor.
We have defined a TLine
class that contains everything necessary to draw a line. If we want to draw an arrow, is it so different from drawing a line? We just have to draw a triangle at one end. It would be very inefficient to define the class TArrow
from scratch. Fortunately, inheritance allows a class to be defined from an existing class. We would write something like:
The keyword “public
” will be explained later. The class TArrow
now contains everything that the class TLine
does, and a couple of more things, the size of the arrowhead and a function that can change it. The Draw method of TArrow
will draw the head and call the draw method of TLine
. We just have to write the code for drawing the head!
Giving the same name to a method (remember: method = member function of a class) in the child class (TArrow
) as in the parent (TLine
) does not give any problem. This is called overriding a method. Draw in TArrow
overrides Draw in TLine
. There is no possible ambiguity since, when one calls the Draw()
method; this applies to an object whose type is known. Suppose we have an object l
of type TLine
and an object a
of type TArrow
. When you want to draw the line, you do:
Draw()
from TLine
is called. If you do:
Draw()
from TArrow
is called and the arrow a
is drawn.
We have seen previously the keyword “public
”. This keyword means that every name declared public is seen by the outside world. This is opposed to “private
” that means only the class where the name was declared private could see this name. For example, suppose we declare in TArrow
the variable ArrowHeadSize
private.
Then, only the methods (i.e. member functions) of TArrow
will be able to access this variable. Nobody else will see it. Even the classes that we could derive from TArrow
will not see it. On the other hand, if we declare the method Draw()
as public, everybody will be able to see it and use it. You see that the character public or private does not depend of the type of argument. It can be a data member, a member function, or even a class. For example, in the case of TArrow
, the base class TLine
is declared as public:
This means that all methods of TArrow
will be able to access all methods of TLine
, but this will be also true for anybody in the outside world. Of course, this is true if TLine
accepts the outside world to see its methods/data members. If something is declared private in TLine
, nobody will see it, not even TArrow
members, even if TLine
is declared as a public base class.
What if TLine
is declared “private
” instead of “public
” ? Well, it will behave as any other name declared private in TArrow
: only the data members and methods of TArrow
will be able to access TLine
, its methods and data members, nobody else. This may seem a little bit confusing and readers should read a good C++ book if they want more details. Especially since, besides public and private, a member can be protected. Usually, one puts private the methods that the class uses internally, like some utilities classes, and that the programmer does not want to be seen in the outside world.
With “good” C++ practice (which we have tried to use in ROOT), all data members of a class are private. This is called data encapsulation and is one of the strongest advantages of Object Oriented Programming (OOP). Private data members of a class are not visible, except to the class itself. So, from the outside world, if one wants to access those data members, one should use so called “getters” and “setters” methods, which are special methods used only to get or set the data members. The advantage is that if the programmers want to modify the inner workings of their classes, they can do so without changing what the user sees. The user does not even have to know that something has changed (for the better, hopefully). For example, in our TArrow
class, we would have set the data member ArrowHeadSize
private. The setter method is SetArrowSize()
, we do not need a getter method:
class TArrow : public TLine {
private:
int ArrowHeadSize;
public:
void Draw();
void SetArrowSize(int arrowsize);
}
To define an arrow object you call the constructor. This will also call the constructor of TLine
, which is the parent class of TArrow
, automatically. Then we can call any of the line or arrow public methods:
root[] TArrow *myarrow = new TArrow(1,5,89,124);
root[] myarrow->SetArrowSize(10);
root[] myarrow->Draw();
To explain how objects are created on the stack and on the heap we will use the Quad
class. You can find the definition in $ROOTSYS/tutorials/quadp/Quad.h
and Quad.cxx
. The Quad
class has four methods. The constructor and destructor, Evaluate
that evaluates ax**2 + bx +c
, and Solve
which solves the quadratic equation ax**2 + bx +c = 0
.
Quad.h
:
class Quad {
public:
Quad(Float_t a, Float_t b, Float_t c);
~Quad();
Float_t Evaluate(Float_t x) const;
void Solve() const;
private:
Float_t fA;
Float_t fB;
Float_t fC;
};
Quad.cxx
:
#include <iostream.h>
#include <math.h>
#include "Quad.h"
Quad::Quad(Float_t a, Float_t b, Float_t c) {
fA = a;
fB = b;
fC = c;
}
Quad::~Quad() {
Cout <<"deleting object with coeffts: "<< fA << "," << fB << ","
<< fC << endl;
}
Float_t Quad::Evaluate(Float_t x) const {
return fA*x*x + fB*x + fC;
}
void Quad::Solve() const {
Float_t temp = fB*fB - 4.*fA*fC;
if ( temp > 0. ) {
temp = sqrt( temp );
cout << "There are two roots: " << ( -fB - temp ) / (2.*fA)
<< " and " << ( -fB + temp ) / (2.*fA) << endl;
} else {
if ( temp == 0. ) {
cout << "There are two equal roots: " << -fB / (2.*fA)
<< endl;
} else {
cout << "There are no roots" << endl;
}
}
}
Let us first look how we create an object. When we create an object by:
We are creating an object on the stack. A FORTRAN programmer may be familiar with the idea; it is not unlike a local variable in a function or subroutine. Although there are still a few old timers who do not know it, FORTRAN is under no obligation to save local variables once the function or subroutine returns unless the SAVE statement is used. If not then it is likely that FORTRAN will place them on the stack and they will “pop off” when the RETURN statement is reached. To give an object more permanence it has to be placed on the heap.
The second line declares a pointer to Quad
called my_objptr
. From the syntax point of view, this is just like all the other declarations we have seen so far, i.e. this is a stack variable. The value of the pointer is set equal to
new
, despite its looks, is an operator and creates an object or variable of the type that comes next, Quad
in this case, on the heap. Just as with stack objects it has to be initialized by calling its constructor. The syntax requires that the argument list follows the type. This one statement has brought two items into existence, one on the heap and one on the stack. The heap object will live until the delete operator is applied to it.
There is no FORTRAN parallel to a heap object; variables either come or go as control passes in and out of a function or subroutine, or, like a COMMON block variables, live for the lifetime of the program. However, most people in HEP who use FORTRAN will have experience of a memory manager and the act of creating a bank is a good equivalent of a heap object. For those who know systems like ZEBRA, it will come as a relief to learn that objects do not move, C++ does not garbage collect, so there is never a danger that a pointer to an object becomes invalid for that reason. However, having created an object, it is the user’s responsibility to ensure that it is deleted when no longer needed, or to pass that responsibility onto to some other object. Failing to do that will result in a memory leak, one of the most common and most hard-to-find C++ bugs.
To send a message to an object via a pointer to it, you need to use the “->
” operator e.g.:
Although we chose to call our pointer my_objptr
, to emphasize that it is a pointer, heap objects are so common in an object-oriented program that pointer names rarely reflect the fact - you have to be careful that you know if you are dealing with an object or its pointer! Fortunately, the compiler won’t tolerate an attempt to do something like:
As we have seen, heap objects have to be accessed via pointers, whereas stack objects can be accessed directly. They can also be accessed via pointers:
Here we have a Quad
pointer that has been initialized with the address of a stack object. Be very careful if you take the address of stack objects. As we shall see soon, they are deleted automatically, which could leave you with an illegal pointer. Using it will corrupt and may as well crash the program!
It is time to look at the destruction of objects. A destructor is a special C++ function that releases resources for (or destroys) an object of a class. It is the opposite of a constructor that creates the object of a class when it is called. The compiler will provide a destructor that does nothing if none is provided. We will add one to our Quad class so that we can see when it is called. The class names the destructor but with a prefix ~ which is the C++ one’s complement i.e. bit wise complement, and hence has destruction overtones! We declare it in the .h file and define it in the .cxx
file. It does not do much except print out that it has been called (still a useful debug technique despite today’s powerful debuggers!).
Now run root, load the Quad class and create a heap object:
To delete the object:
You should see the print out from its destructor. Setting the pointer to zero afterwards is not strictly necessary (and Cling does it automatically), but the object is no more accessible, and any attempt to use the pointer again will, as has already been stated, cause grief. So much for heap objects, but how are stack objects deleted? In C++, a stack object is deleted as soon as control leaves the innermost compound statement that encloses it. Therefore, it is singularly futile to do something like:
Cling does not follow this rule; if you type in the above line, you will not see the destructor message. As explained in the Script lesson, you can load in compound statements, which would be a bit pointless if everything disappeared as soon as it was loaded! Instead, to reset the stack you have to type:
This sends the Reset message via the global pointer to the ROOT object, which, amongst its many roles, acts as a resource manager. Start ROOT again and type in the following:
root[] .L Quad.cxx
root[] Quad my_object(1.,2.,-3.);
root[] Quad *my_objptr = new Quad(4.,5.,-6.);
root[] gROOT->Reset();
You will see that this deletes the first object but not the second. We have also painted ourselves into a corner, as my_objptr
was also on the stack. This command will fail.
Cling no longer knows what my_objptr
is. This is a great example of a memory leak; the heap object exists but we have lost our way to access it. In general, this is not a problem. If any object will outlive the compound statement in which it was created then a more permanent pointer will point to it, which frequently is part of another heap object. See Resetting the Interpreter Environment in the chapter “Cling the C++ Interpreter”.
ROOT has a C++ interpreter called cling built in. It is used for the prompt, both C++ and Python. It also serves as a source of information to store C++ objects, and provides the back-end for ROOT’s signal/slot and plug-in mechanisms.
This chapter focuses on the parts of cling that you will encounter while interacting with ROOT.
Start up a ROOT session by typing root
at the system prompt.
$ root
-------------------------------------------------------------------------
| Welcome to ROOT 6.10/01 http://root.cern.ch |
| (c) 1995-2017, The ROOT Team |
| Built for macosx64 |
| From heads/v6-10-00-patches@v6-10-00-25-g9f78c3a, Jul 03 2017, 11:39:44 |
| Try '.help', '.demo', '.license', '.credits', '.quit'/'.q' |
-------------------------------------------------------------------------
root [0]
Now we create a TLine
object:
root [1] TLine l;
root [2] l.Print()
TLine X1=0.000000 Y1=0.000000 X2=0.000000 Y2=0.000000
root [3] l.SetX1(10)
root [4] l.SetY1(11)
root [5] l.Print()
TLine X1=10.000000 Y1=11.000000 X2=0.000000 Y2=0.000000
root [6] .g l
.g l
ROOT_prompt_0 1 (address: NA) class TLine l, size = 72
root [7] l.GetX1();
root [8] l.GetX1()
(Double_t) 1.000000e+01
Note some of the features of the ROOT prompt: - Terminating with ‘;
‘ is not required, see “C++ Extensions To Ease Scripting” below. - Emacs
style command line editing. - Raw interpreter commands start with a dot; .g l
for instance shows the interpreter information on the global called l
. - To show the result of an expression just do not type the trailing ;
.
For the further examples we will “abbreviate” root [0]
etc by root []
.
root [] .class TLine
===========================================================================
class TLine
SIZE: 72 FILE: TLine.h LINE: 39
Base classes: --------------------------------------------------------
0x20 public TAttBBox2D
List of member variables --------------------------------------------------
TLine.h 42 0x28 protected: Double_t fX1
TLine.h 43 0x30 protected: Double_t fY1
TLine.h 44 0x38 protected: Double_t fX2
TLine.h 45 0x40 protected: Double_t fY2
TLine.h 50 0x0 public: enum TLine::<anonymous at /home/axel/build/root/trunk/obj/include/TLine.h:49:4> kLineNDC
TLine.h 51 0x0 public: enum TLine::<anonymous at /home/axel/build/root/trunk/obj/include/TLine.h:49:4> kVertical
TLine.h 52 0x0 public: enum TLine::<anonymous at /home/axel/build/root/trunk/obj/include/TLine.h:49:4> kHorizontal
TLine.h 94 0x0 private: static class TClass *fgIsA
List of member functions :---------------------------------------------------
filename line:size busy function type and name
(compiled) (NA):(NA) 0 public: TLine();
(compiled) (NA):(NA) 0 public: TLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2);
(compiled) (NA):(NA) 0 public: TLine(const TLine &line);
(compiled) (NA):(NA) 0 public: virtual ~TLine() noexcept;
(compiled) (NA):(NA) 0 public: void Copy(class TObject &line) const;
(compiled) (NA):(NA) 0 public: virtual Int_t DistancetoPrimitive(Int_t px, Int_t py);
(compiled) (NA):(NA) 0 public: virtual class TLine *DrawLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2);
(compiled) (NA):(NA) 0 public: virtual class TLine *DrawLineNDC(Double_t x1, Double_t y1, Double_t x2, Double_t y2);
(compiled) (NA):(NA) 0 public: virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py);
(compiled) (NA):(NA) 0 public: Double_t GetX1() const;
(compiled) (NA):(NA) 0 public: Double_t GetX2() const;
(compiled) (NA):(NA) 0 public: Double_t GetY1() const;
(compiled) (NA):(NA) 0 public: Double_t GetY2() const;
(compiled) (NA):(NA) 0 public: Bool_t IsHorizontal();
(compiled) (NA):(NA) 0 public: Bool_t IsVertical();
(compiled) (NA):(NA) 0 public: virtual void ls(Option_t *option = "") const;
(compiled) (NA):(NA) 0 public: virtual void Paint(Option_t *option = "");
(compiled) (NA):(NA) 0 public: virtual void PaintLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2);
(compiled) (NA):(NA) 0 public: virtual void PaintLineNDC(Double_t u1, Double_t v1, Double_t u2, Double_t v2);
(compiled) (NA):(NA) 0 public: virtual void Print(Option_t *option = "") const;
(compiled) (NA):(NA) 0 public: virtual void SavePrimitive(std::ostream &out, Option_t *option = "");
(compiled) (NA):(NA) 0 public: virtual void SetNDC(Bool_t isNDC = kTRUE);
(compiled) (NA):(NA) 0 public: void SetHorizontal(Bool_t set = kTRUE);
(compiled) (NA):(NA) 0 public: void SetVertical(Bool_t set = kTRUE);
(compiled) (NA):(NA) 0 public: virtual void SetX1(Double_t x1);
(compiled) (NA):(NA) 0 public: virtual void SetX2(Double_t x2);
(compiled) (NA):(NA) 0 public: virtual void SetY1(Double_t y1);
(compiled) (NA):(NA) 0 public: virtual void SetY2(Double_t y2);
(compiled) (NA):(NA) 0 public: virtual struct Rectangle_t GetBBox();
(compiled) (NA):(NA) 0 public: virtual class TPoint GetBBoxCenter();
(compiled) (NA):(NA) 0 public: virtual void SetBBoxCenter(const class TPoint &p);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxCenterX(const Int_t x);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxCenterY(const Int_t y);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxX1(const Int_t x);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxX2(const Int_t x);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxY1(const Int_t y);
(compiled) (NA):(NA) 0 public: virtual void SetBBoxY2(const Int_t y);
(compiled) (NA):(NA) 0 public: static class TClass *Class();
(compiled) (NA):(NA) 0 public: static const char *Class_Name();
(compiled) (NA):(NA) 0 public: static Version_t Class_Version();
(compiled) (NA):(NA) 0 public: static void Dictionary();
(compiled) (NA):(NA) 0 public: virtual class TClass *IsA() const;
(compiled) (NA):(NA) 0 public: virtual void ShowMembers(class TMemberInspector &insp) const;
(compiled) (NA):(NA) 0 public: virtual void Streamer(class TBuffer &);
(compiled) (NA):(NA) 0 public: void StreamerNVirtual(class TBuffer &ClassDef_StreamerNVirtual_b);
(compiled) (NA):(NA) 0 public: static const char *DeclFileName();
(compiled) (NA):(NA) 0 public: static int ImplFileLine();
(compiled) (NA):(NA) 0 public: static const char *ImplFileName();
(compiled) (NA):(NA) 0 public: static int DeclFileLine();
root [] .> test.log
root [] l.Dump();
root [] .>
root [] ?
Here we see:
.class
as quick help and reference.> out.txt
and unredirection with .>
?
to get help on all ‘‘raw’’ interpreter commandsNow let us execute a multi-line command:
root [] {
root [] ? TLine l;
root [] ? for (int i = 0; i < 5; i++) {
root [] ? l.SetX1(i);
root [] ? l.SetY1(i+1);
root [] ? l.Print();
root [] ? }
root [] ? }
TLine X1=0.000000 Y1=1.000000 X2=0.000000 Y2=0.000000
TLine X1=1.000000 Y1=2.000000 X2=0.000000 Y2=0.000000
TLine X1=2.000000 Y1=3.000000 X2=0.000000 Y2=0.000000
TLine X1=3.000000 Y1=4.000000 X2=0.000000 Y2=0.000000
TLine X1=4.000000 Y1=5.000000 X2=0.000000 Y2=0.000000
root [] .q
Here we note:
.q
to exit root.ROOT script files (often called “Macros”) contain pure C++ code. They can contain a simple sequence of statements like in the multi command line example given above, but also arbitrarily complex class and function definitions.
The most frequent interaction with the ROOT prompt uses .x
to “run” a file:
root [] .x myScript.C
This loads myScript.C into the interpreter and calls the function myScript()
. You can pass arguments using .x myScript.C(12, "A String")
.
Alternatively you can load the script and then run a function explicitly:
root [] .L myScript.C
root [] myScript()
The above is equivalent to .x myScript.C
.
In a named script, the objects created on the stack are deleted when the function exits. In a common scenario you create a histogram in a named script on the stack. You draw the histogram, but when the function exits the canvas is empty and the histogram has disappeared. To avoid the histogram from disappearing you can create it on the heap (by using new). This will leave the histogram object intact, but the pointer in the named script scope will be “gone”. Since histograms (and trees) are added to the list of objects in the current directory, you can always retrieve them to delete them if needed.
root[] TH1F *h = (TH1F*)gDirectory->Get("myHist"); // or
root[] TH1F *h = (TH1F*)gDirectory->GetList()->FindObject("myHist");
In addition, histograms and trees are automatically deleted when the current directory is closed. This will automatically take care of the clean up. See “Input/Output”.
You may want to execute a script conditionally inside another script. To do it you need to call the interpreter and you can do that with TROOT::ProcessLine()
. The example $ROOTSYS/tutorials/tree/cernstaff.C
calls a script to build the root file if it does not exist:
void cernstaff() {
if (gSystem->AccessPathName("cernstaff.root")) {
gROOT->ProcessLine(".x cernbuild.C");
}
ProcessLine
takes a parameter, which is a pointer to an int
or to a TInterpreter::EErrorCode
to let you access the interpreter error code after an attempt to interpret. This will contain the error as defined in enum TInterpreter::EErrorCode
with TInterpreter::kSuccess
being the value for a successful execution.
Instead if starting ROOT and running a script on the prompt you can also pass it to ROOT in its invocation:
$ root -l -b 'myCode.C("some String", 12)'
The exact kind of quoting depends on your shell; the one shown here works for bash-like shells.
ROOT can evaluate any expression as part of the invocation; another version of the previous example can be spelled like this:
$ root -l -b -e 'gROOT->ProcessLine(".x myCode.C(\"some String\", 12)");'
In the next example, we demonstrate three of the most important extensions ROOT and Cling make to C++. Start ROOT in the directory $ROOTSYS/tutorials
(make sure to have first run .x hsimple.C
):
root [0] f = new TFile("hsimple.root")
(class TFile *) 0x4045e690
root [1] f->ls()
TFile** hsimple.root
TFile* hsimple.root
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py ps px
KEY: THProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
root [2] hpx->Draw()
Warning in <MakeDefCanvas>: creating a default canvas with name c1
root [3] .q
The root [0]
command shows the first extension; the declaration of f
may be omitted as a shortcut for auto
. Cling will correctly create f
as pointer to object of class TFile
. Nonetheless we recommend to use auto f = new TFile("hsimple.root")
.
The second extension is more important. In case Cling cannot find an object being referenced, it will ask ROOT to search for an object with an identical name in the search path defined by TROOT::FindObject()
. If ROOT finds the object, it returns a pointer to this object to Cling and a pointer to its class definition and Cling will execute the requested member function. This shortcut is quite natural for an interactive system and saves much typing. In this example, ROOT searches for hpx
and finds it in hsimple.root.
The next, fundamental extension is shown below. There is no need to put a semicolon at the end of a line. When you leave it off the value of the expression will be printed on the next line. For example:
root[] 23+5
(int)28
root[] 23+5;
root[] TMath::Sin
(Double_t (*)(Double_t)) Function @0x7ffff7ebb090
at include/TMath.h:418:
inline Double_t TMath::Sin(Double_t x)
{ return sin(x); }
Be aware that these extensions do not work when a compiler replaces the interpreter. Your code will not compile, hence when writing large scripts, it is best to stay away from these shortcuts. It will save you from having problems compiling your scripts using a real C++ compiler.
Instead of having Cling interpret your script there is a way to have your scripts compiled, linked and dynamically loaded using the C++ compiler and linker. The advantage of this is that your scripts will run with the speed of compiled C++ and that you can use language constructs that are not fully supported by Cling. On the other hand, you cannot use any Cling shortcuts (see “C++ Extensions To Ease Scripting” above) and for small scripts, the overhead of the compile/link cycle might be larger than just executing the script in the interpreter.
ACLiC will build a dictionary and a shared library from your C++ script, using the compiler and the compiler options that were used to compile the ROOT executable. You do not have to write a Makefile remembering the correct compiler options, and you do not have to exit ROOT.
Before you can compile your interpreted script you need to add include statements for the classes used in the script. Once you did that, you can build and load a shared library containing your script. To load it use the command .L
and append the file name with a +
.
The + option generates the shared library and names it by taking the name of the file “filename” but replacing the dot before the extension by an underscore and by adding the shared library extension for the current platform. For example on most platforms, hsimple.cxx
will generate hsimple_cxx.so
.
The + command rebuild the library only if the script or any of the files it includes are newer than the library. When checking the timestamp, ACLiC generates a dependency file which name is the same as the library name, just replacing the ‘so’ extension by the extension ‘d’. For example on most platforms, hsimple.cxx
will generate hsimple_cxx.d
.
To ensure that the shared library is rebuilt you can use the ++ syntax:
To build, load, and execute the function with the same name as the file you can use the .x
command. This is the same as executing a named script; you can also provide parameters. The only difference is you need to append a + or a ++.
You can select whether the script in compiled with debug symbol or with optimization by appending the letter ‘g’ or ‘O’ after the ‘+’ or ‘++’. Without the specification, the script is compiled with the same level of debugging symbol and optimization as the currently running ROOT executable. For example:
will compile MyScript.C
with debug symbols; usually this means giving the -g
option to compiler.
will compile MyScript.C
with optimizations; usually this means giving the -O
option to compiler. The syntax:
is using the default optimization level. The initial default is to compile with the same level of optimization as the root executable itself. The default can be changed by:
Note that the commands:
respectively compile MyScript.C
with debug and optimization if the library does not exist yet; they will not change the debug and the optimization level if the library already exist and it is up to date. To use ACLiC from compiled code or from inside another macro, we recommend using gROOT->ProcessLine()
. For example, in one script you can use ACLiC to compile and load another script.
You can get the include path by typing:
You can append to the include path by typing:
In a script you can append to the include path:
You can also overwrite the existing include path:
The $ROOTSYS/include
directory is automatically appended to the include path, so you do not have to worry about including it. To add library that should be used during linking of the shared library use something like:
This is especially useful for static libraries. For shared ones you can also simply load them before trying to compile the script:
ACLiC uses the directive fMakeSharedLibs
to create the shared library. If loading the shared library fails, it tries to output a list of missing symbols by creating an executable (on some platforms like OSF, this does not HAVE to be an executable) containing the script. It uses the directive fMakeExe
to do so. For both directives, before passing them to TSystem::Exec()
, it expands the variables $SourceFiles
, $SharedLib
, $LibName
, $IncludePath
, $LinkedLibs
, $ExeName
and$ObjectFiles
. See SetMakeSharedLib()
for more information on those variables. When the file being passed to ACLiC is on a read only file system, ACLiC warns the user and creates the library in a temporary directory:
root[] .L readonly/t.C++
Warning in <ACLiC>: /scratch/aclic/subs/./readonly is not writable!
Warning in <ACLiC>: Output will be written to /tmp
Info in <TUnixSystem::ACLiC>: creating shared library
/tmp//scratch/aclic/subs/./readonly/t_C.so
To select the temporary directory ACLiC looks at $TEMP
, $TEMP_DIR
, $TEMPDIR
, $TMP
, $TMPDIR
, $TMP_DIR
or uses /tmp (
or C:/)
. Also, a new interface TSystem::Get/SetBuildDir
is introduced to let users select an alternative ‘root’ for building of the ACLiC libraries. For filename/full/path/name/macro.C
, the library is created as fBuildDir/full/path/name/macro_C.so.
You can direct what is added to the dictionary generated by ACLiC in two ways. The simplest way is to add at the end of script (i.e. after the symbols have been defined) something like:
You can also write this portion of code in a file name MyScript_linkdef.h
where the suffix '_linkdef'
is the prefix defined by the key ‘ACLiC.Linkdef
‘ in the currently used resource file (usually .rootrc
or$ROOTSYS/etc/system.rootrc
) and the prefix is the name of your script.
The default behavior of rootcling
is to not link in (i.e. generate the dictionary for) any of the symbols. In particular, this means that the following lines are, in the general case, unnecessary.
This also means that linking the instantiation of a class template:
ONLY links this specific class. You need to request the generation of the iterators explicitly.
See the documentation of rootcling
for details how pragma
can be used.
NOTE: You should not call ACLiC with a script that has a function called main()
.
ACLiC executes two steps and a third one if needed. These are:
rootcling
to create a dictionary using rootcling
.ACLiC makes a shared library with a dictionary containing the classes and functions declared in the script. It also adds the classes and functions declared in included files with the same name as the script file and any of the following extensions: .h
, .hh
, .hpp
, .hxx
, .hPP
, .hXX
. This means that, by default, you cannot combine scripts from different files into one library by using #include
statements; you will need to compile each script separately. In a future release, we plan to add the global variables declared in the script to the dictionary also. If you are curious about the specific calls, you can raise the ROOT debug level: gDebug=3 and ACLiC will print these steps. If you need to keep the intermediate files around, for example when debugging the script using gdb, use gDebug=7.
The best way to develop portable scripts is to make sure you can always run them with both, the interpreter and with ACLiC. To do so, do not use the Cling extensions and program around the Cling limitations. When it is not possible or desirable to program around the Cling limitations, you can use the C preprocessor symbols defined for Cling and rootcling
.
The preprocessor symbol __CLING__
is defined for both ROOT and rootcling
. The symbol __ROOTCLING__
(and __MAKECINT__
for backward compatibility) is only defined in rootcling
.
Use !defined(__CLING__) || defined(__ROOTCLING__)
to bracket code that needs to be seen by the compiler and rootcling
, but will be invisible to the interpreter.
Use !defined(__CLING__)
to bracket code that should be seen only by the compiler and not by Cling nor rootcling.
For example, the following will hide the declaration and initialization of the array gArray
from both Cling and rootcling
.
Because ACLiC calls rootcling
to build a dictionary, the declaration of gArray
will not be included in the dictionary, and consequently, gArray
will not be available at the command line even if ACLiC is used. Cling and rootcling
will ignore all statements between the "#if !defined
(__CLING__)"
and "#endif"
. If you want to use gArray
in the same script as its declaration, you can do so. However, if you want use the script in the interpreter you have to bracket the usage of gArray
between #if's,
since the definition is not visible. If you add the following preprocessor statements:
#if !defined(__CLING__)
int gArray[] = { 2, 3, 4};
#elif defined(__ROOTCLING__)
int gArray[];
#endif
gArray
will be visible to rootcling
but still not visible to Cling. If you use ACLiC, gArray
will be available at the command line and be initialized properly by the compiled code.
We recommend you always write scripts with the needed include statements. In most cases, the script will still run with the interpreter. However, a few header files are not handled very well by Cling.
These types of headers can be included in interpreted and compiled mode:
The subset of standard C/C++ headers defined in $ROOTSYS/Cling/include.
Headers of classes defined in a previously loaded library (including ROOT own). The defined class must have a name known to ROOT (i.e. a class with a ClassDef
).
Hiding header files from rootcling
that are necessary for the compiler but optional for the interpreter can lead to a subtle but fatal error. For example:
In this case, rootcling
does not have enough information about the TTree
class to produce the correct dictionary file. If you try this, rootcling
and compiling will be error free, however, instantiating a subTree
object from the Cling command line will cause a fatal error. In general, it is recommended to let rootcling
see as many header files as possible.
Lets create a small class TMyClass
and a derived class TChild
. The virtual method TMyClass::Print()
is overridden in TChild
. Save this in file called script4.C
.
#include <iostream.h>
class TMyClass {
private:
float fX; //x position in centimeters
float fY; //y position in centimeters
public:
TMyClass() { fX = fY = -1; }
virtual void Print() const;
void SetX(float x) { fX = x; }
void SetY(float y) { fY = y; }
};
void TMyClass::Print() const // parent print method
{
cout << "fX = " << fX << ", fY = " << fY << endl;
}
class TChild : public TMyClass {
public:
void Print() const;
};
void TChild::Print() const // child print metod
{
cout << "This is TChild::Print()" << endl;
TMyClass::Print();
}
To execute script4.C
do:
root[] .L script4.C
root[] TMyClass *a = new TChild
root[] a->Print()
This is TChild::Print()
fX = -1, fY = -1
root[] a->SetX(10)
root[] a->SetY(12)
root[] a->Print()
This is TChild::Print()
fX = 10, fY = 12
root[] .class TMyClass
=====================================================
class TMyClass
size=0x8 FILE:script4.C LINE:3
List of base class-----------------------------------
List of member variable------------------------------
Defined in TMyClass
0x0 private: float fX
0x4 private: float fY
List of member function------------------------------
Defined in TMyClass
filename line:size busy function type and name
script4.C 16:5 0 public: class TMyClass TMyClass(void);
script4.C 22:4 0 public: void Print(void);
script4.C 12:1 0 public: void SetX(float x);
script4.C 13:1 0 public: void SetY(float y);
root[] .q
As you can see, an interpreted class behaves just like a compiled class. See “Adding a Class” for ways how to add a class with a shared library and with ACLiC.
An object of a class inheriting from TObject
can be inspected, with the Inspect()
method. The TObject::Inspect
method creates a window listing the current values of the objects members. For example, the next picture is of TFile
.
You can see the pointers are in red and can be clicked on to follow the pointer to the object. If you clicked on fList
, the list of objects in memory and there were none, no new canvas would be shown. On top of the page are the navigation buttons to see the previous and next screen.
fKeys
, the list of keys in the memoryAn object has ownership of another object if it has permission to delete it. Usually a collection or a parent object such as a pad holds ownership. To prevent memory leaks and multiple attempts to delete an object, you need to know which objects ROOT owns and which are owned by you.
The following rules apply to the ROOT classes.
Histograms, trees, and event lists created by the user are owned by current directory (gDirectory
). When the current directory is closed or deleted the objects it owns are deleted.
The TROOT
master object (gROOT
) has several collections of objects. Objects that are members of these collections are owned by gROOT
see "Ownership by the Master TROOT Object (gROOT).
Objects created by another object, for example the function object (e.g.TF1
) created by the TH1::Fit
method is owned by the histogram.
An object created by DrawCopy
methods, is owned by the pad it is drawn in.
If an object fits none of these cases, the user has ownership. The next paragraphs describe each rule and user ownership in more detail.
When a histogram, tree, or event list (TEventList
) is created, it is added to the list of objects in the current directory by default. You can get the list of objects in a directory and retrieve a pointer to a specific object with the GetList
method. This example retrieves a histogram.
The method TDirectory::GetList()
returns a TList
of objects in the directory. It looks in memory, and is implemented in all ROOT collections. You can change the directory of a histogram, tree, or event list with the SetDirectory
method. Here we use a histogram for an example, but the same applies to trees and event lists.
You can also remove a histogram from a directory by using SetDirectory(0)
. Once a histogram is removed from the directory, it will not be deleted when the directory is closed. It is now your responsibility to delete this histogram once you have finished with it. To change the default that automatically adds the histogram to the current directory, you can call the static function:
Not all histograms created here after will be added to the current directory. In this case, you own all histogram objects and you will need to delete them and clean up the references. You can still set the directory of a histogram by calling SetDirectory
once it has been created as described above.
Note that, when a file goes out of scope or is closed all objects on its object list are deleted.
The master object gROOT
,
maintains several collections of objects. For example, a canvas is added to the collection of canvases and it is owned by the canvas collection.
TSeqCollection* fFiles List of TFile
TSeqCollection* fMappedFiles List of TMappedFile
TSeqCollection* fSockets List of TSocket and TServerSocket
TSeqCollection* fCanvases List of TCanvas
TSeqCollection* fStyles List of TStyle
TSeqCollection* fFunctions List of TF1, TF2, TF3
TSeqCollection* fTasks List of TTask
TSeqCollection* fColors List of TColor
TSeqCollection* fGeometries List of geometries
TSeqCollection* fBrowsers List of TBrowser
TSeqCollection* fSpecials List of special objects
TSeqCollection* fCleanups List of recursiveRemove collections
These collections are also displayed in the root folder of the Object Browser
. Most of these collections are self explanatory. The special cases are the collections of specials and cleanups.
This collection contains objects of the following classes: TCutG
, TMultiDimFit
, TPrincipal
, TChains
. In addition it contains the gHtml
object, gMinuit
objects, and the array of contours graphs (TGraph
) created when calling the Draw
method of a histogram with the "CONT
, LIST"
option.
The current content for a collection listed above can be accessed with the corresponding gROOT->GetListOf
method (for example gROOT->GetListOfCanvases
). In addition, gROOT->GetListOfBrowsables
returns a collection of all objects visible on the left side panel in the browser. See the image of the Object Browser in the next figure.
When an object creates another, the creating object is the owner of the created one. For example:
The call to Fit copies the global TF1
Gaussian function and attaches the copy to the histogram. When the histogram is deleted, the copy is deleted also.
When a pad is deleted or cleared, all objects in the pad with the kCanDelete
bit set are deleted automatically. Currently the objects created by the DrawCopy
methods, have the kCanDelete
bit set and are therefore owned by the pad.
The user owns all objects not described in one of the above cases. TObject
has two bits, kCanDelete
and kMustCleanup
, that influence how an object is managed (in TObject::fBits)
. These are in an enumeration in TObject.h.
To set these bits do:
The bits can be reset and tested with the TObject::ResetBit
and TObject::TestBit
methods.
The gROOT
collections (see above) own their members and will delete them regardless of the kCanDelete
bit. In all other collections, when the collection Clear
method is called (i.e. TList::Clear())
, members with the kCanDelete
bit set, are deleted and removed from the collection. If the kCanDelete
bit is not set, the object is only removed from the collection but not deleted.
If a collection Delete
(TList::Delete()
) method is called, all objects in the collection are deleted without considering the kCanDelete
bit. It is important to realize that deleting the collection (i.e. delete MyCollection
), DOES NOT delete the members of the collection.
If the user specified MyCollection->SetOwner()
the collection owns the objects and delete MyCollection
will delete all its members. Otherwise, you need to:
// delete all member objects in the collection
MyCollection->Delete();
// and delete the collection object
delete MyCollection;
Note that kCanDelete
is automatically set by the DrawCopy
method and the user can set it for any object. For example, the user must manage all graphics primitives. If you want TCanvas
to delete the primitive you created you have to set the kCanDelete
bit.
The kCanDelete
bit setting is displayed with TObject::ls()
. The last number is either 1 or 0 and is the kCanDelete
bit.
root[] TCanvas MyCanvas("MyCanvas")
root[] MyCanvas.Divide(2,1)
root[] MyCanvas->cd(MyCanvas_1)
root[] hstat.Draw() // hstat is an existing TH1F
root[] MyCanvas->cd(MyCanvas_2)
root[] hstat.DrawCopy() // DrawCopy sets the kCanDelete bit
(class TH1*)0x88e73f8
root[] MyCanvas.ls()
Canvas Name=MyCanvas ...
TCanvas ... Name= MyCanvas ...
TPad ... Name= MyCanvas_1 ...
TFrame ...
OBJ: TH1F hstat Event Histogram : 0
TPaveText ... title
TPaveStats ... stats
TPad ... Name= MyCanvas_2 ...
TFrame ...
OBJ: TH1F hstat Event Histogram : 1
TPaveText ... title
TPaveStats ... stats
When the kMustCleanup
bit is set, the object destructor will remove the object and its references from all collections in the clean up collection (gROOT
::fCleanups
). An object can be in several collections, for example if an object is in a browser and on two canvases. If the kMustCleanup
bit is set, it will be removed automatically from the browser and both canvases when the destructor of the object is called.
The kMustCleanup
bit is set:
When an object is added to a pad (or canvas) in TObject::AppendPad
.
When an object is added to a TBrowser
with TBrowser
::Add
.
When an object is added to a TFolder with
TFolder
::Add
.
When creating an inspector canvas with TInspectCanvas::Inspector
.
When creating a TCanvas
.
When painting a frame for a pad, the frame’s kMustCleanup
is set in TPad::PaintPadFrame
The user can add their own collection to the collection of clean ups, to take advantage of the automatic garbage collection. For example:
// create two list
TList *myList1, *myList2;
// add both to of clean ups
gROOT->GetListOfCleanUps()->Add(myList1);
gROOT->GetListOfCleanUps()->Add(myList2);
// assuming myObject is in myList1 and myList2, when calling:
delete myObject;
// the object is deleted from both lists
Graphical capabilities of ROOT range from 2D objects (lines, polygons, arrows) to various plots, histograms, and 3D graphical objects. In this chapter, we are going to focus on principals of graphics and 2D objects. Plots and histograms are discussed in a chapter of their own.
In ROOT, most objects derive from a base class TObject
. This class has a virtual method Draw()
so all objects are supposed to be able to be “drawn”. The basic whiteboard on which an object is drawn is called a canvas (defined by the class TCanvas
). If several canvases are defined, there is only one active at a time. One draws an object in the active canvas by using the statement:
This instructs the object “object
” to draw itself. If no canvas is opened, a default one (named “c1
”) is instantiated and is drawn.
root[] TLine a(0.1,0.1,0.6,0.6)
root[] a.Draw()
<TCanvas::MakeDefCanvas>: created default TCanvas with name c1
The first statement defines a line and the second one draws it. A default canvas is drawn since there was no opened one.
When an object is drawn, one can interact with it. For example, the line drawn in the previous paragraph may be moved or transformed. One very important characteristic of ROOT is that transforming an object on the screen will also transform it in memory. One actually interacts with the real object, not with a copy of it on the screen. You can try for instance to look at the starting X coordinate of the line:
X1
is the x
value of the starting coordinate given in the definition above. Now move it interactively by clicking with the left mouse button in the line’s middle and try to do again:
You do not obtain the same result as before, the coordinates of ‘a
’ have changed. As said, interacting with an object on the screen changes the object in memory.
Changing the graphic objects attributes can be done with the GUI or programmatically. First, let’s see how it is done in the GUI.
As was just seen moving or resizing an object is done with the left mouse button. The cursor changes its shape to indicate what may be done:
Point the object or one part of it:
Rotate:
Resize (exists also for the other directions):
Enlarge (used for text):
Move:
Here are some examples of:
Moving: Resizing:
Rotating:
How would one move an object in a script? Since there is a tight correspondence between what is seen on the screen and the object in memory, changing the object changes it on the screen. For example, try to do:
This should change one of the coordinates of our line, but nothing happens on the screen. Why is that? In short, the canvas is not updated with each change for performance reasons. See “Updating the Pad”.
Objects in a canvas, as well as in a pad, are stacked on top of each other in the order they were drawn. Some objects may become “active” objects, which mean they are reordered to be on top of the others. To interactively make an object “active”, you can use the middle mouse button. In case of canvases or pads, the border becomes highlighted when it is active.
Frequently we want to draw in different canvases or pads. By default, the objects are drawn in the active canvas. To activate a canvas you can use the TPad::cd()
method.
The context menus are a way to interactively call certain methods of an object. When designing a class, the programmer can add methods to the context menu of the object by making minor changes to the header file.
On a ROOT canvas, you can right-click on any object and see the context menu for it. The script hsimple.C
draws a histogram. The image below shows the context menus for some of the objects on the canvas. Next picture shows that drawing a simple histogram involves as many as seven objects. When selecting a method from the context menu and that method has options, the user will be asked for numerical values or strings to fill in the option. For example, TAxis::SetTitle
will prompt you for a string to use for the axis title.
The curious reader will have noticed that each entry in the context menu corresponds to a method of the class. Look for example to the menu named TAxis::xaxis
. xaxis
is the name of the object and TAxis
the name of its class. If we look at the list of TAxis
methods, for example in http://root.cern.ch/root/htmldoc/TAxis.html, we see the methods SetTimeDisplay()
andUnZoom()
, which appear also in the context menu.
There are several divisions in the context menu, separated by lines. The top division is a list of the class methods; the second division is a list of the parent class methods. The subsequent divisions are the methods other parent classes in case of multiple inheritance. For example, see the TPaveText::title context menu.
A TPaveText
inherits from TAttLine
, which has the method SetLineAttributes()
.
For a method to appear in the context menu of the object it has to be marked by // *MENU*
in the header file. Below is the line from TAttLine.h
that adds the SetLineAttribute
method to the context menu.
Nothing else is needed, since Cling knows the classes and their methods. It takes advantage of that to create the context menu on the fly when the object is clicking on. If you click on an axis, ROOT will ask the interpreter what are the methods of the TAxis
and which ones are set for being displayed in a context menu.
Now, how does the interpreter know this? Remember, when you build a class that you want to use in the ROOT environment, you use rootcling
that builds the so-called stub functions and the dictionary. These functions and the dictionary contain the knowledge of the used classes. To do this, rootcling
parses all the header files. ROOT has defined some special syntax to inform Cling of certain things, this is done in the comments so that the code still compiles with a C++ compiler.
For example, you have a class with a Draw()
method, which will display itself. You would like a context menu to appear when on clicks on the image of an object of this class. The recipe is the following:
The class has to contain the ClassDef/ClassImp
macros
For each method you want to appear in the context menu, put a comment after the declaration containing *MENU*
or *TOGGLE*
depending on the behavior you expect. One usually uses Set methods (setters). The *TOGGLE*
comment is used to toggle a boolean
data field. In that case, it is safe to call the data field fMyBool
where MyBool
is the name of the setter SetMyBool
. Replace MyBool
with your own boolean
variable.
You can specify arguments and the data members in which to store the arguments.
For example:
class MyClass : public TObject {
private:
int fV1; // first variable
double fV2; // second variable
public:
int GetV1() {return fV1;}
double GetV2() {return fV2;}
void SetV1(int x1) { fV1 = x1;} // *MENU*
void SetV2(double d2) { fV2 = d2;} // *MENU*
void SetBoth(int x1, double d2) {fV1 = x1; fV2 = d2;}
ClassDef (MyClass,1)
}
To specify arguments:
This statement is in the comment field, after the *MENU*. If there is more than one argument, these arguments are separated by commas, where fX1 and fY2 are data fields in the same class.
If the arguments statement is present, the option dialog displayed when selecting SetXXX field
will show the values of variables. We indicate to the system which argument corresponds to which data member of the class.
This paragraph is for class designers. When a class is designed, it is often desirable to include drawing methods for it. We will have a more extensive discussion about this, but drawing an object in a canvas or a pad consists in “attaching” the object to that pad. When one uses object.Draw()
, the object is NOT painted at this moment. It is only attached to the active pad or canvas.
Another method should be provided for the object to be painted, the Paint()
method. This is all explained in the next paragraph. As well as Draw()
and Paint()
, other methods may be provided by the designer of the class. When the mouse is moved or a button pressed/released, the TCanvas
function named HandleInput()
scans the list of objects in all it’s pads and for each object calls some standard methods to make the object react to the event (mouse movement, click or whatever).
The second one is DistanceToPrimitive(px,py)
. This function computes a “distance” to an object from the mouse position at the pixel position (px
, py
, see definition at the end of this paragraph) and returns this distance in pixel units. The selected object will be the one with the shortest computed distance. To see how this works, select the “Event Status
” item in the canvas “Options
” menu. ROOT will display one status line showing the picked object. If the picked object is, for example, a histogram, the status line indicates the name of the histogram, the position x,y
in histogram coordinates, the channel number and the channel content.
It is nice for the canvas to know what the closest object from the mouse is, but it’s even nicer to be able to make this object react. The third standard method to be provided is ExecuteEvent()
. This method actually does the event reaction. Its prototype is where px
and py
are the coordinates at which the event occurred, except if the event is a key press, in which case px
contains the key code.
Where event
is the event that occurs and is one of the following (defined in Buttons.h
):
kNoEvent, kButton1Down, kButton2Down,
kButton3Down, kKeyDown, kButton1Up,
kButton2Up, kButton3Up, kButton1Motion,
kButton2Motion, kButton3Motion, kKeyPress,
kButton1Locate, kButton2Locate, kButton3Locate,
kKeyUp, kButton1Double, kButton2Double,
kButton3Double, kMouseMotion, kMouseEnter,
kMouseLeave
We hope the names are self-explanatory.
Designing an ExecuteEvent
method is not very easy, except if one wants very basic treatment. We will not go into that and let the reader refer to the sources of classes like TLine
or TBox
. Go and look at their ExecuteEvent
method! We can nevertheless give some reference to the various actions that may be performed. For example, one often wants to change the shape of the cursor when passing on top of an object. This is done with the SetCursor
method:
The argument cursor
is the type of cursor. It may be:
kBottomLeft, kBottomRight, kTopLeft,
kTopRight, kBottomSide, kLeftSide,
kTopSide, kRightSide, kMove,
kCross, kArrowHor, kArrowVer,
kHand, kRotate, kPointer,
kArrowRight, kCaret, kWatch
They are defined in TVirtualX.h
and again we hope the names are self-explanatory. If not, try them by designing a small class. It may derive from something already known like TLine
.
Note that the ExecuteEvent()
functions may in turn; invoke such functions for other objects, in case an object is drawn using other objects. You can also exploit at best the virtues of inheritance. See for example how the class TArrow
(derived from TLine
) use or redefine the picking functions in its base class.
The last comment is that mouse position is always given in pixel units in all these standard functions. px=0
and py=0
corresponds to the top-left corner of the canvas. Here, we have followed the standard convention in windowing systems. Note that user coordinates in a canvas (pad) have the origin at the bottom-left corner of the canvas (pad). This is all explained in the paragraph “The Coordinate Systems of a Pad”.
We have talked a lot about canvases, which may be seen as windows. More generally, a graphical entity that contains graphical objects is called a Pad. A Canvas is a special kind of Pad. From now on, when we say something about pads, this also applies to canvases. A pad (class TPad
) is a graphical container in the sense it contains other graphical objects like histograms and arrows. It may contain other pads (sub-pads) as well. A Pad is a linked list of primitives of any type (graphs, histograms, shapes, tracks, etc.). It is a kind of display list.
Drawing an object is nothing more than adding its pointer to this list. Look for example at the code of TH1::Draw()
. It is merely ten lines of code. The last statement is AppendPad()
. This statement calls method of TObject
that just adds the pointer of the object, here a histogram, to the list of objects attached to the current pad. Since this is a TObject
’s method, every object may be “drawn”, which means attached to a pad.
When is the painting done then ? The answer is: when needed. Every object that derives from TObject
has a Paint()
method. It may be empty, but for graphical objects, this routine contains all the instructions to paint effectively it in the active pad. Since a Pad has the list of objects it owns, it will call successively the Paint()
method of each object, thus re-painting the whole pad on the screen. If the object is a sub-pad, its Paint()
method will call the Paint()
method of the objects attached, recursively calling Paint()
for all the objects.
In some cases a pad need to be painted during a macro execution. To force the pad painting gPad->Update()
(see next section) should be performed.
The list of primitives stored in the pad is also used to pick objects and to interact with them.
When an object is drawn, it is always in the so-called active pad. For every day use, it is comfortable to be able to access the active pad, whatever it is. For that purpose, there is a global pointer, called gPad
. It is always pointing to the active pad. If you want to change the fill color of the active pad to blue but you do not know its name, do this.
To get the list of colors, go to the paragraph “Color and color palettes” or if you have an opened canvas, click on the View
menu, selecting the Colors
item.
Now that we have a pointer to the active pad, gPad
and that we know this pad contains some objects, it is sometimes interesting to access one of those objects. The method GetPrimitive()
of TPad
, i.e. TPad::GetPrimitive(const char* name)
does exactly this. Since most of the objects that a pad contains derive from TObject
, they have a name. The following statement will return a pointer to the object myobjectname
and put that pointer into the variable obj
. As you can see, the type of returned pointer is TObject*
.
Even if your object is something more complicated, like a histogram TH1F
, this is normal. A function cannot return more than one type. So the one chosen was the lowest common denominator to all possible classes, the class from which everything derives, TObject
. How do we get the right pointer then? Simply do a cast of the function output that will transform the output (pointer) into the right type. For example if the object is a TPaveLabel
:
This works for all objects deriving from TObject
. However, a question remains. An object has a name if it derives from TNamed
, not from TObject
. For example, an arrow (TArrow
) doesn’t have a name. In that case, the “name” is the name of the class. To know the name of an object, just click with the right button on it. The name appears at the top of the context menu. In case of multiple unnamed objects, a call to GetPrimitive("className")
returns the instance of the class that was first created. To retrieve a later instance you can use GetListOfPrimitives()
, which returns a list of all the objects on the pad. From the list you can select the object you need.
Hiding an object in a pad can be made by removing it from the list of objects owned by that pad. This list is accessible by the GetListOfPrimitives()
method of TPad
. This method returns a pointer to a TList
. Suppose we get the pointer to the object, we want to hide, call it obj
(see paragraph above). We get the pointer to the list:
Then remove the object from this list:
The object will disappear from the pad as soon as the pad is updated (try to resize it for example). If one wants to make the object reappear:
Caution, this will not work with composed objects, for example many histograms drawn on the same plot (with the option “same
”). There are other ways! Try to use the method described here for simple objects.
There are coordinate systems in a TPad
: user coordinates, normalized coordinates (NDC), and pixel coordinates.
The most common is the user coordinate system. Most methods of TPad
use the user coordinates, and all graphic primitives have their parameters defined in terms of user coordinates. By default, when an empty pad is drawn, the user coordinates are set to a range from 0 to 1 starting at the lower left corner. At this point they are equivalent of the NDC coordinates (see below). If you draw a high level graphical object, such as a histogram or a function, the user coordinates are set to the coordinates of the histogram. Therefore, when you set a point it will be in the histogram coordinates.
For a newly created blank pad, one may use TPad::Range
to set the user coordinate system. This function is defined as:
The arguments x1
, x2
defines the new range in the x direction, and the y1
, y2
define the new range in the y-direction.
This will set the active pad to have both coordinates to go from -100 to 100, with the center of the pad at (0,0). You can visually check the coordinates by viewing the status bar in the canvas. To display the status bar select Event Status entry in the View canvas menu.
Normalized coordinates are independent of the window size and of the user system. The coordinates range from 0 to 1 and (0, 0) corresponds to the bottom-left corner of the pad. Several internal ROOT functions use the NDC system (3D primitives, PostScript, log scale mapping to linear scale). You may want to use this system if the user coordinates are not known ahead of time.
The least common is the pixel coordinate system, used by functions such as DistanceToPrimitive()
and ExecuteEvent()
. Its primary use is for cursor position, which is always given in pixel coordinates. If (px,py
) is the cursor position, px=0
and py=0
corresponds to the top-left corner of the pad, which is the standard convention in windowing systems.
Most of the time, you will be using the user coordinate system. But sometimes, you will want to use NDC. For example, if you want to draw text always at the same place over a histogram, no matter what the histogram coordinates are. There are two ways to do this. You can set the NDC for one object or may convert NDC to user coordinates. Most graphical objects offer an option to be drawn in NDC. For instance, a line (TLine
) may be drawn in NDC by using DrawLineNDC()
. A latex formula or a text may use TText::SetNDC()
to be drawn in NDC coordinates.
There are a few utility functions in TPad
to convert from one system of coordinates to another. In the following table, a point is defined by (px,py)
in pixel coordinates, (ux,uy)
in user coordinates, (ndcx,ndcy)
in normalized coordinates, (apx
, apy
) are in absolute pixel coordinates.
Conversion | TPad’s Methods | Returns |
NDC to Pixel |
|
Int_t Int_t |
Pixel to User |
|
Double_t Double_t Double_t ux,uy |
User to Pixel |
|
Int_t Int_t Int_t px,py |
User to absolute pixel |
|
Int_t Int_t Int_t apx,apy |
Absolute pixel to user |
|
Double_t Double_t Double_t ux,uy |
Note: all the pixel conversion functions along the Y axis consider that py=0
is at the top of the pad except PixeltoY()
which assume that the position py=0
is at the bottom of the pad. To make PixeltoY()
converting the same way as the other conversion functions, it should be used the following way (p
is a pointer to a TPad
):
Dividing a pad into sub pads in order for instance to draw a few histograms, may be done in two ways. The first is to build pad objects and to draw them into a parent pad, which may be a canvas. The second is to automatically divide a pad into horizontal and vertical sub pads.
The simplest way to divide a pad is to build sub-pads in it. However, this forces the user to explicitly indicate the size and position of those sub-pads. Suppose we want to build a sub-pad in the active pad (pointed by gPad
). First, we build it, using a TPad
constructor:
One gives the coordinates of the lower left point (0.1, 0.1) and of the upper right one (0.5, 0.5). These coordinates are in NDC. This means that they are independent of the user coordinates system, in particular if you have already drawn for example a histogram in the mother pad. The only thing left is to draw the pad:
If you want more sub-pads, you have to repeat this procedure as many times as necessary.
The manual way of dividing a pad into sub-pads is sometimes very tedious. There is a way to automatically generate horizontal and vertical sub-pads inside a given pad.
If pad1
is a pad then, it will divide the pad into 3 columns of 2 sub-pads. The generated sub-pads get names pad1_i
where the index i=1
to nxm
(in our case pad1_1
, pad1_2
…pad1_6)
. The names pad1_1
etc… correspond to new variables in Cling, so you may use them as soon as the executed method was pad->Divide()
. However, in a compiled program, one has to access these objects. Remember that a pad contains other objects and that these objects may themselves be pads. So we can use the GetPrimitive()
method:
One question remains. In case one does an automatic divide, how one can set the default margins between pads? This is done by adding two parameters to Divide()
, which are the margins in x
and y
:
The margins are here set to 10% of the parent pad width.
For performance reasons, a pad is not updated with every change. For example, changing the coordinates of the pad does not automatically redraw it. Instead, the pad has a “bit-modified” that triggers a redraw. This bit is automatically set by:
Touching the pad with the mouse - for example resizing it with the mouse.
Finishing the execution of a script.
Adding a new primitive or modifying some primitives for example the name and title of an object.
You can also set the “bit-modified” explicitly with the Modified
method:
// the pad has changed
root[] pad1->Modified()
// recursively update all modified pads:
root[] c1->Update()
A subsequent call to TCanvas::Update()
scans the list of sub-pads and repaints the pads declared modified.
In compiled code or in a long macro, you may want to access an object created during the paint process. To do so, you can force the painting with a TCanvas::Update()
. For example, a TGraph
creates a histogram (TH1
) to paint itself. In this case the internal histogram obtained with TGraph::GetHistogram()
is created only after the pad is painted. The pad is painted automatically after the script is finished executing or if you force the painting with TPad::Modified()
followed by a TCanvas::Update()
. Note that it is not necessary to call TPad::Modified()
after a call to Draw()
. The “bit-modified” is set automatically by Draw()
. A note about the “bit-modified” in sub pads: when you want to update a sub pad in your canvas, you need to call pad->Modified()
rather than canvas->Modified()
, and follow it with a canvas->Update()
. If you use canvas->Modified()
, followed by a call to canvas->Update()
, the sub pad has not been declared modified and it will not be updated. Also note that a call to pad->Update()
where pad is a sub pad of canvas, calls canvas->Update()
and recursively updates all the pads on the canvas.
As we will see in the paragraph “Fill Attributes”, a fill style (type of hatching) may be set for a pad.
This is done with the SetFillStyle
method where istyle
is a style number, defined in “Fill Attributes”. A special set of styles allows handling of various levels of transparency. These are styles number 4000 to 4100, 4000 being fully transparent and 4100 fully opaque. So, suppose you have an existing canvas with several pads. You create a new pad (transparent) covering for example the entire canvas. Then you draw your primitives in this pad. The same can be achieved with the graphics editor. For example:
root[] .x tutorials/hist/h1draw.C
root[] TPad *newpad=new TPad("newpad","Transparent pad",0,0,1,1);
root[] newpad->SetFillStyle(4000);
root[] newpad->Draw();
root[] newpad->cd();
root[] // create some primitives, etc
Setting the scale to logarithmic or linear is an attribute of the pad, not the axis or the histogram. The scale is an attribute of the pad because you may want to draw the same histogram in linear scale in one pad and in log scale in another pad. Frequently, we see several histograms on top of each other in the same pad. It would be very inconvenient to set the scale attribute for each histogram in a pad.
Furthermore, if the logic was set in the histogram class (or each object) the scale setting in each Paint
method of all objects should be tested.
If you have a pad with a histogram, a right-click on the pad, outside of the histograms frame will convince you. The SetLogx()
, SetLogy()
and SetLogz()
methods are there. As you see, TPad
defines log scale for the two directions x
and y
plus z
if you want to draw a 3D representation of some function or histogram.
The way to set log scale in the x direction for the active pad is:
To reset log in the z direction:
If you have a divided pad, you need to set the scale on each of the sub-pads. Setting it on the containing pad does not automatically propagate to the sub-pads. Here is an example of how to set the log scale for the x-axis on a canvas with four sub-pads:
root[] TCanvas MyCanvas("MyCanvas","My Canvas")
root[] MyCanvas->Divide(2,2)
root[] MyCanvas->cd(1)
root[] gPad->SetLogx()
root[] MyCanvas->cd(2)
root[] gPad->SetLogx()
root[] MyCanvas->cd(3)
root[] gPad->SetLogx()
When the TPad::WaitPrimitive()
method is called with no arguments, it will wait until a double click or any key pressed is executed in the canvas. A call to gSystem->Sleep(10)
has been added in the loop to avoid consuming at all the CPU. This new option is convenient when executing a macro. By adding statements like:
You can monitor the progress of a running macro, stop it at convenient places with the possibility to interact with the canvas and resume the execution with a double click or a key press.
You can make the TPad
non-editable. Then no new objects can be added, and the existing objects and the pad can not be changed with the mouse or programmatically. By default the TPad
is editable.
In this paragraph, we describe the various simple 2D graphical objects defined in ROOT. Usually, one defines these objects with their constructor and draws them with their Draw()
method. Therefore, the examples will be very brief. Most graphical objects have line and fill attributes (color, width) that will be described in “Graphical objects attributes”. If the user wants more information, the class names are given and they may refer to the online developer documentation. This is especially true for functions and methods that set and get internal values of the objects described here. By default 2D graphical objects are created in User Coordinates with (0, 0) in the lower left corner.
The simplest graphical object is a line. It is implemented in the TLine
class. The line constructor is:
The arguments x1
, y1
, x2
, y2
are the coordinates of the first and second point. It can be used:
The arrow constructor is:
It defines an arrow between points x1,y1
and x2,y2
. The arrow size is in percentage of the pad height. The option
parameter has the following meanings:
“>”
“<|”
“<”
“|>”
“<>”
“<|>”
Once an arrow is drawn on the screen, one can:
click on one of the edges and move this edge.
click on any other arrow part to move the entire arrow.
If FillColor
is 0, an open triangle is drawn; else a full triangle is filled with the set fill color. If ar
is an arrow object, fill color is set with:
Where icolor
is the color defined in “Color and Color Palettes”.
The default-opening angle between the two sides of the arrow is 60 degrees. It can be changed with the method ar->SetAngle(angle)
, where angle is expressed in degrees.
A poly-line is a set of joint segments. It is defined by a set of N points in a 2D space. Its constructor is:
Where n
is the number of points, and x
and y
are arrays of n
elements with the coordinates of the points. TPolyLine
can be used by it self, but is also a base class for other objects, such as curly arcs.
An ellipse can be truncated and rotated. It is defined by its center (x1,y1)
and two radii r1
and r2
. A minimum and maximum angle may be specified (phimin,phimax)
. The ellipse may be rotated with an angle theta
. All these angles are in degrees. The attributes of the outline line are set via TAttLine
, of the fill area - via TAttFill
class. They are described in “Graphical Objects Attributes”.
When an ellipse sector is drawn only, the lines between the center and the end points of the sector are drawn by default. By specifying the drawn option “only
”, these lines can be avoided. Alternatively, the method SetNoEdges()
can be called. To remove completely the ellipse outline, specify zero (0) as a line style.
The TEllipse
constructor is:
TEllipse(Double_t x1, Double_t y1, Double_t r1, Double_t r2,
Double_t phimin, Double_t phimax, Double_t theta)
An ellipse may be created with:
The class TBox
defines a rectangle. It is a base class for many different higher-level graphical primitives. Its bottom left coordinates x1
, y1
and its top right coordinates x2
, y2
, defines a box. The constructor is:
It may be used as in:
A TWbox
is a rectangle (TBox
) with a border size and a border mode. The attributes of the outline line and of the fill area are described in “Graphical Objects Attributes”
A marker is a point with a fancy shape! The possible markers are shown in the next figure.
The marker constructor is:
The parameters x
and y
are the marker coordinates and marker
is the marker type, shown in the previous figure. Suppose the pointer ma
is a valid marker. The marker size is set via ma->SetMarkerSize(size)
, where size
is the desired size. Note, that the marker types 1, 6 and 7 (the dots) cannot be scaled. They are always drawn with the same number of pixels. SetMarkerSize
does not apply on them. To have a “scalable dot” a circle shape should be used instead, for example, the marker type 20. The default marker type is 1, if SetMarkerStyle
is not specified. It is the most common one to draw scatter plots.
The user interface for changing the marker color, style and size looks like shown in this picture. It takes place in the editor frame anytime the selected object inherits the class TAttMarker
.
Non-symmetric symbols should be used carefully in plotting. The next two graphs show how the misleading a careless use of symbols can be. The two plots represent the same data sets but because of a bad symbol choice, the two on the top appear further apart from the next example.
A TPolyMaker
is defined by an array on N points in a 2D space. At each point x[i]
, y[i]
a marker is drawn. The list of marker types is shown in the previous paragraph. The marker attributes are managed by the class TAttMarker
and are described in “Graphical Objects Attributes”. The TPolyMarker
constructor is:
Where x
and y
are arrays of coordinates for the n
points that form the poly-marker.
This is a peculiarity of particle physics, but we do need sometimes to draw Feynman diagrams. Our friends working in banking can skip this part. A set of classes implements curly or wavy poly-lines typically used to draw Feynman diagrams. Amplitudes and wavelengths may be specified in the constructors, via commands or interactively from context menus. These classes are TCurlyLine
and TCurlyArc
. These classes make use of TPolyLine
by inheritance; ExecuteEvent
methods are highly inspired from the methods used in TPolyLine
and TArc
.
The TCurlyLine
constructor is:
TCurlyLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2,
Double_t wavelength, Double_t amplitude)
The coordinates (x1
, y1)
define the starting point, (x2
, y2)
- the end-point. The wavelength
and the amplitude
are given in percent of the pad height.
The TCurlyArc
constructor is:
TCurlyArc(Double_t x1, Double_t y1, Double_t rad,
Double_t phimin, Double_t phimax,
Double_t wavelength, Double_t amplitude)
The curly arc center is (x1
, y1)
and the radius is rad
. The wavelength and the amplitude are given in percent of the line length. The parameters phimin
and phimax
are the starting and ending angle of the arc (given in degrees). Refer to $ROOTSYS/tutorials/graphics/feynman.C
for the script that built the figure above.
Text displayed in a pad may be embedded into boxes, called paves (TPaveLabel
), or titles of graphs or many other objects but it can live a life of its own. All text displayed in ROOT graphics is an object of class TText
. For a physicist, it will be most of the time a TLatex
expression (which derives from TText
). TLatex
has been conceived to draw mathematical formulas or equations. Its syntax is very similar to the Latex in mathematical mode.
Subscripts and superscripts are made with the _
and ^
commands. These commands can be combined to make complex subscript and superscript expressions. You may choose how to display subscripts and superscripts using the 2 functions SetIndiceSize(Double_t)
and SetLimitIndiceSize(Int_t)
. Examples of what can be obtained using subscripts and superscripts:
The expression | Gives | The expression | Gives | The expression | Gives |
x^{2y} |
\(x^{2y}\) | x^{y^{2}} |
\(x^{y^{2}}\) | x_{1}^{y_{1}} |
\(x_{1}^{y_{1}}\) |
x_{2y} |
\(x_{2y}\) | x^{y_{1}} |
\(x^{y_{1}}\) | x_{1}^{y} |
\(x_{1}^{y}\) |
Fractions denoted by the / symbol are made in the obvious way. The #frac
command is used for large fractions in displayed formula; it has two arguments: the numerator and the denominator. For example, the equation x = y + z 2 y 2 + 1 is obtained by following expression x=#frac{y+z/2}{y^{2}+1}
.
The #sqrt
command produces the square ROOT of its argument; it has an optional first argument for other roots.
Example: #sqrt{10} #sqrt[3]{10}
You can produce three kinds of proportional delimiters.
#[]{....}
or “à la” Latex
#left[.....#right]
big square brackets
#{}{....} or #left{.....#right}
big curly brackets
#||{....} or #left|.....#right|
big absolute value symbol
#(){....} or #left(.....#right)
big parenthesis
You can change the font and the text color at any moment using:
#font[font-number]{...}
and #color[color-number]{...}
A TLatex
string may be split in two with the following command: #splitline{top}{bottom}
. TAxis
and TGaxis
objects can take advantage of this feature. For example, the date and time could be shown in the time axis over two lines with: #splitline{21 April 2003}{14:23:56}
The command to produce a lowercase Greek letter is obtained by adding #
to the name of the letter. For an uppercase Greek letter, just capitalize the first letter of the command name.
#alpha #beta #chi #delta #varepsilon #phi
#gamma #eta #iota #varphi #kappa #lambda
#mu #nu #omicron #pi #theta #rho
#sigma #tau #upsilon #varomega #omega #xi
#psi #zeta #Alpha #Beta #Chi #Delta
#Epsilon #Phi #Gamma #Eta #Iota #Kappa
#vartheta #Lambda #Mu #Nu #Omicron #Pi
#Theta #Rho #Sigma #Tau #Upsilon #Omega
#varsigma #Xi #Psi #epsilon #varUpsilon #Zeta
TLatex
can make mathematical and other symbols. A few of them, such as +
and >
, are produced by typing the corresponding keyboard character. Others are obtained with the commands as shown in the table above.
Symbols in a formula are sometimes placed one above another. TLatex
provides special commands for that.
#hat{a} =
hat
#check =
inverted hat
#acute =
acute
#grave =
accent grave
#dot =
derivative
#ddot =
double derivative
#tilde =
tilde
#slash =
special sign. Draw a slash on top of the text between brackets for example
#slash{E}_{T}
generates “Missing ET”
a _ is obtained with #bar{a}
a -> is obtained with #vec{a}
The script $ROOTSYS/tutorials/graphics/latex.C:
{
TCanvas c1("c1","Latex",600,700);
TLatex l;
l.SetTextAlign(12);
l.SetTextSize(0.04);
l.DrawLatex(0.1,0.8,"1) C(x) = d #sqrt{#frac{2}{#lambdaD}}
#int^{x}_{0}cos(#frac{#pi}{2}t^{2})dt");
l.DrawLatex(0.1,0.6,"2) C(x) = d #sqrt{#frac{2}{#lambdaD}}
#int^{x}cos(#frac{#pi}{2}t^{2})dt");
l.DrawLatex(0.1,0.4,"3) R = |A|^{2} =
#frac{1}{2}(#[]{#frac{1}{2}+C(V)}^{2}+
#[]{#frac{1}{2}+S(V)}^{2})");
l.DrawLatex(0.1,0.2,"4) F(t) = #sum_{i=
-#infty}^{#infty}A(i)cos#[]{#frac{i}{t+i}}");
}
The script $ROOTSYS/tutorials/graphics/latex2.C:
{
TCanvas c1("c1","Latex",600,700);
TLatex l;
l.SetTextAlign(23);
l.SetTextSize(0.1);
l.DrawLatex(0.5,0.95,"e^{+}e^{-}#rightarrowZ^{0}
#rightarrowI#bar{I}, q#bar{q}");
l.DrawLatex(0.5,0.75,"|#vec{a}#bullet#vec{b}|=
#Sigmaa^{i}_{jk}+b^{bj}_{i}");
l.DrawLatex(0.5,0.5,"i(#partial_{#mu}#bar{#psi}#gamma^{#mu}
+m#bar{#psi}=0
#Leftrightarrow(#Box+m^{2})#psi=0");
l.DrawLatex(0.5,0.3,"L_{em}=eJ^{#mu}_{em}A_{#mu} ,
J^{#mu}_{em}=#bar{I}#gamma_{#mu}I
M^{j}_{i}=#SigmaA_{#alpha}#tau^{#alphaj}_{i}");
}
The script $ROOTSYS/tutorials/graphics/latex3.C
:
{
TCanvas c1("c1");
TPaveText pt(.1,.5,.9,.9);
pt.AddText("#frac{2s}{#pi#alpha^{2}}
#frac{d#sigma}{dcos#theta} (e^{+}e^{-}
#rightarrow f#bar{f} ) = ");
pt.AddText("#left| #frac{1}{1 - #Delta#alpha} #right|^{2}
(1+cos^{2}#theta");
pt.AddText("+ 4 Re #left{ #frac{2}{1 - #Delta#alpha} #chi(s)
#[]{#hat{g}_{#nu}^{e}#hat{g}_{#nu}^{f}
(1 + cos^{2}#theta) + 2 #hat{g}_{a}^{e}
#hat{g}_{a}^{f} cos#theta) } #right}");
pt.SetLabel("Born equation");
pt.Draw();
}
Text displayed in a pad may be embedded into boxes, called paves, or may be drawn alone. In any case, it is recommended to use a Latex expression, which is covered in the previous paragraph. Using TLatex
is valid whether the text is embedded or not. In fact, you will use Latex expressions without knowing it since it is the standard for all the embedded text. A pave is just a box with a border size and a shadow option. The options common to all types of paves and used when building those objects are the following:
option = "T"
top frame
option = "B"
bottom frame
option = "R"
right frame
option = "L"
left frame
option = "NDC" x1,y1,x2,y2
are given in NDC
option = "ARC"
corners are rounded
We will see the practical use of these options in the description of the more functional objects like TPaveLabels
. There are several categories of paves containing text: TPaveLabel
, TPaveText
and TPavesText
. TPaveLabels
are panels containing one line of text. They are used for labeling.
Where (x1
, y1
) are the coordinates of the bottom left corner, (x2,y2)
- coordinates of the upper right corner. “label
” is the text to be displayed and “option
” is the drawing option, described above. By default, the border size is 5 and the option is “br
”. If one wants to set the border size to some other value, one may use the method SetBorderSize()
. For example, suppose we have a histogram, which limits are (-100,100) in the x direction and (0, 1000) in the y direction. The following lines will draw a label in the center of the histogram, with no border. If one wants the label position to be independent of the histogram coordinates, or user coordinates, one can use the option “NDC
”. See “The Coordinate Systems of a Pad”.
PaveLabels
drawn with different optionsA TPaveLabel
can contain only one line of text. A TPaveText
may contain several lines. This is the only difference. This picture illustrates and explains some of the points of TPaveText
. Once a TPaveText
is drawn, a line can be added or removed by brining up the context menu with the mouse.
A TPavesText
is a stack of text panels (see TPaveText
). One can set the number of stacked panels at building time. It has the following constructor: By default, the number of stacked panels is 5, option=
“br
”.
TMathText’s purpose is to write mathematical equations, exactly as TeX would do it. The syntax is the same as the TeX’s one.
The script $ROOTSYS/tutorials/graphics/tmathtex.C
:
gives the following output:
TMathText
uses plain TeX syntax and uses “\” as control instead of “#”. If a piece of text containing “\” is given to TLatex
then TMathText
is automatically invoked. Therefore, as histograms’ titles, axis titles, labels etc … are drawn using TLatex
, the TMathText
syntax can be used for them also.
The axis objects are automatically built by various high level objects such as histograms or graphs. Once build, one may access them and change their characteristics. It is also possible, for some particular purposes to build axis on their own. This may be useful for example in the case one wants to draw two axis for the same plot, one on the left and one on the right.
For historical reasons, there are two classes representing axis. TAxis
* axis
is the axis object, which will be returned when calling the TH1::GetAxis()
method.
Of course, you may do the same for Y
and Z
-axis. The graphical representation of an axis is done with the TGaxis
class. The histogram classes and TGraph
generate instances of this class. This is internal and the user should not have to see it.
The axis title is set, as with all named objects, by
When the axis is embedded into a histogram or a graph, one has to first extract the axis object:
The axis options are most simply set with the styles. The available style options controlling specific axis options are the following:
TAxis *axis = histo->GetXaxis();
axis->SetAxisColor(Color_t color = 1);
axis->SetLabelColor(Color_t color = 1);
axis->SetLabelFont(Style_t font = 62);
axis->SetLabelOffset(Float_t offset = 0.005);
axis->SetLabelSize(Float_t size = 0.04);
axis->SetNdivisions(Int_t n = 510, Bool_t optim = kTRUE);
axis->SetNoExponent(Bool_t noExponent = kTRUE);
axis->SetTickLength(Float_t length = 0.03);
axis->SetTitleOffset(Float_t offset = 1);
axis->SetTitleSize(Float_t size = 0.02);
The getters corresponding to the described setters are also available. The general options, not specific to axis, as for instance SetTitleTextColor()
are valid and do have an effect on axis characteristics.
Use TAxis::SetNdivisions(ndiv,optim)
to set the number of divisions for an axis. The ndiv
and optim
are as follows:
ndiv = N1 + 100*N2 + 10000*N3
N1 =
number of first divisions.
N2 =
number of secondary divisions.
N3 =
number of tertiary divisions.
optim = kTRUE
(default), the divisions’ number will be optimized around the specified value.
optim = kFALSE,
or n < 0, the axis will be forced to use exactly n divisions.
For example:
ndiv = 0
: no tick marks.
ndiv = 2
: 2 divisions, one tick mark in the middle of the axis.
ndiv = 510
: 10 primary divisions, 5 secondary divisions
ndiv = -10
: exactly 10 primary divisions
You can use TAxis::SetRange
or TAxis::SetRangeUser
to zoom the axis.
The SetRange
method parameters are bin numbers. They are not axis. For example if a histogram plots the values from 0 to 500 and has 100 bins, SetRange(0,10)
will cover the values 0 to 50. The parameters for SetRangeUser
are user coordinates. If the start or end is in the middle of a bin the resulting range is approximation. It finds the low edge bin for the start and the high edge bin for the high.
Both methods, SetRange
and SetRangeUser
, are in the context menu of any axis and can be used interactively. In addition, you can zoom an axis interactively: click on the axis on the start, drag the cursor to the end, and release the mouse button.
An axis may be drawn independently of a histogram or a graph. This may be useful to draw for example a supplementary axis for a graph. In this case, one has to use the TGaxis
class, the graphical representation of an axis. One may use the standard constructor for this kind of objects:
TGaxis(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax,
Double_t wmin, Double_t wmax, Int_t ndiv = 510,
Option_t* chopt,Double_t gridlength = 0)
The arguments xmin, ymin
are the coordinates of the axis’ start in the user coordinates system, and xmax, ymax
are the end coordinates. The arguments wmin
and wmax
are the minimum (at the start) and maximum (at the end) values to be represented on the axis; ndiv
is the number of divisions. The options, given by the “chopt
” string are the following:
chopt = 'G'
: logarithmic scale, default is linear.
chopt = 'B'
: Blank axis (it is useful to superpose the axis).
Instead of the wmin,wmax
arguments of the normal constructor, i.e. the limits of the axis, the name of a TF1
function can be specified. This function will be used to map the user coordinates to the axis values and ticks.
The constructor is the following:
TGaxis(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax,
const char* funcname, Int_t ndiv=510,
Option_t* chopt, Double_t gridlength=0)
In such a way, it is possible to obtain exponential evolution of the tick marks position, or even decreasing. In fact, anything you like.
Tick marks are normally drawn on the positive side of the axis, however, if xmin = xmax
, then negative.
chopt = '+':
tick marks are drawn on Positive side. (Default)
chopt = '-':
tick marks are drawn on the negative side.
chopt = '+-':
tick marks are drawn on both sides of the axis.
chopt = ‘U':
unlabeled axis, default is labeled.
Labels are normally drawn on side opposite to tick marks. However, chopt = '='
: on Equal side. The function TAxis::CenterLabels()
sets the bit kCenterLabels
and it is visible from TAxis
context menu. It centers the bin labels and it makes sense only when the number of bins is equal to the number of tick marks. The class responsible for drawing the axis TGaxis
inherits this property.
Labels are normally drawn parallel to the axis. However, if xmin = xmax
, then they are drawn orthogonal, and if ymin=ymax
they are drawn parallel.
By default, an exponent of the form 10^N is used when the label values are either all very small or very large. One can disable the exponent by calling:
Note that this option is implicitly selected if the number of digits to draw a label is less than the fgMaxDigits
global member. If the property SetNoExponent
was set in TAxis
(via TAxis::SetNoExponent)
, the TGaxis
will inherit this property. TGaxis
is the class responsible for drawing the axis. The method SetNoExponent
is also available from the axis context menu.
TGaxis::fgMaxDigits
is the maximum number of digits permitted for the axis labels above which the notation with 10^N is used. It must be greater than 0. By default fgMaxDigits
is 5 and to change it use the TGaxis::SetMaxDigits
method. For example to set fgMaxDigits
to accept 6 digits and accept numbers like 900000 on an axis call:
Labels are centered on tick marks. However, if xmin = xmax
, then they are right adjusted.
chopt = 'R'
: labels are right adjusted on tick mark (default is centered)
chopt = 'L'
: labels are left adjusted on tick mark.
chopt = 'C'
: labels are centered on tick mark.
chopt = 'M'
: In the Middle of the divisions.
Blank characters are stripped, and then the label is correctly aligned. The dot, if last character of the string, is also stripped. In the following, we have some parameters, like tick marks length and characters height (in percentage of the length of the axis, in user coordinates). The default values are as follows:
Primary tick marks: 3.0 %
Secondary tick marks: 1.5 %
Third order tick marks: .75 %
Characters height for labels: 4%
Labels offset: 1.0 %
Use the TStyle::SetStripDecimals
to strip decimals when drawing axis labels. By default, the option is set to true, and TGaxis::PaintAxis
removes trailing zeros after the dot in the axis labels, e.g. {0, 0.5, 1, 1.5, 2, 2.5, etc.}
If this function is called with strip=kFALSE
, TGaxis::PaintAxis()
will draw labels with the same number of digits after the dot, e.g. {0.0, 0.5, 1.0, 1.5, 2.0, 2.5, etc.}
chopt = 'W'
: cross-Wire
By default, the axis binning is optimized.
chopt = 'N'
: No binning optimization
chopt = 'I'
: Integer labeling
Histograms’ axis can be defined as “time axis”. To do that it is enough to activate the SetTimeDisplay
attribute on a given axis. If h
is a histogram, it is done the following way:
Two parameters can be adjusted in order to define time axis: the time format and the time offset.
It defines the format of the labels along the time axis. It can be changed using the TAxis
method SetTimeFormat
. The time format is the one used by the C function strftime()
. It is a string containing the following formatting characters:
For the date: | %a abbreviated weekday name %b abbreviated month name %d day of the month (01-31) %m month (01-12) %y year without century %Y year with century |
For the time: | %H hour (24-hour clock) %I hour (12-hour clock) %p local equivalent of AM or PM %M minute (00-59) %S seconds (00-61) %% % |
The other characters are output as is. For example to have a format like dd/mm/yyyy
one should do:
If the time format is not defined, a default one will be computed automatically.
This is a time in seconds in the UNIX standard UTC format (the universal time, not the local one), defining the starting date of a histogram axis. This date should be greater than 01/01/95 and is given in seconds. There are three ways to define the time offset:
1- By setting the global default time offset:
If no time offset is defined for a particular axis, the default time offset will be used. In the example above, notice the usage of TDatime
to translate an explicit date into the time in seconds required by SetTimeFormat
.
2- By setting a time offset to a particular axis:
3- Together with the time format using SetTimeFormat
. The time offset can be specified using the control character %F after the normal time format. %F
is followed by the date in the format: yyyy-mm-dd hh:mm:ss
.
Notice that this date format is the same used by the TDatime
function AsSQLString
. If needed, this function can be used to translate a time in seconds into a character string which can be appended after %F
. If the time format is not specified (before %F
) the automatic one will be used. The following example illustrates the various possibilities.
{
gStyle->SetTitleH(0.08);
TDatime da(2003,02,28,12,00,00);
gStyle->SetTimeOffset(da.Convert());
ct = new TCanvas("ct","Time on axis",0,0,600,600);
ct->Divide(1,3);
ht1 = new TH1F("ht1","ht1",30000,0.,200000.);
ht2 = new TH1F("ht2","ht2",30000,0.,200000.);
ht3 = new TH1F("ht3","ht3",30000,0.,200000.);
for (Int_t i=1;i<30000;i++) {
Float_t noise = gRandom->Gaus(0,120);
ht1->SetBinContent(i,noise);
ht2->SetBinContent(i,noise*noise);
ht3->SetBinContent(i,noise*noise*noise);
}
ct->cd(1);
ht1->GetXaxis()->SetLabelSize(0.06);
ht1->GetXaxis()->SetTimeDisplay(1);
ht1->GetXaxis()->SetTimeFormat("%d/%m/%y%F2000-02-2813:00:01");
ht1->Draw();
ct->cd(2);
ht2->GetXaxis()->SetLabelSize(0.06);
ht2->GetXaxis()->SetTimeDisplay(1);
ht2->GetXaxis()->SetTimeFormat("%d/%m/%y");
ht2->Draw();
ct->cd(3);
ht3->GetXaxis()->SetLabelSize(0.06);
TDatime dh(2001,09,23,15,00,00);
ht3->GetXaxis()->SetTimeDisplay(1);
ht3->GetXaxis()->SetTimeOffset(dh.Convert());
ht3->Draw();
}
The output is shown in the figure below. If a time axis has no specified time offset, the global time offset will be stored in the axis data structure. The histogram limits are in seconds. If wmin
and wmax
are the histogram limits, the time axis will spread around the time offset value from TimeOffset+wmin
to TimeOffset+wmax
. Until now all examples had a lowest value equal to 0. The following example demonstrates how to define the histogram limits relatively to the time offset value.
{
// Define the time offset as 2003, January 1st
TDatime T0(2003,01,01,00,00,00);
int X0 = T0.Convert();
gStyle->SetTimeOffset(X0);
// Define the lowest histogram limit as 2002,September 23rd
TDatime T1(2002,09,23,00,00,00);
int X1 = T1.Convert()-X0;
// Define the highest histogram limit as 2003, March 7th
TDatime T2(2003,03,07,00,00,00);
int X2 = T2.Convert(1)-X0;
TH1F * h1 = new TH1F("h1","test",100,X1,X2);
TRandom r;
for (Int_t i=0;i<30000;i++) {
Double_t noise = r.Gaus(0.5*(X1+X2),0.1*(X2-X1));
h1->Fill(noise);
}
h1->GetXaxis()->SetTimeDisplay(1);
h1->GetXaxis()->SetLabelSize(0.03);
h1->GetXaxis()->SetTimeFormat("%Y/%m/%d");
h1->Draw();
}
The output is shown in the next figure. Usually time axes are created automatically via histograms, but one may also want to draw a time axis outside a “histogram context”. Therefore, it is useful to understand how TGaxis
works for such axis. The time offset can be defined using one of the three methods described before. The time axis will spread around the time offset value. Actually, it will go from TimeOffset+wmin
to TimeOffset+wmax
where wmin
and wmax
are the minimum and maximum values (in seconds) of the axis. Let us take again an example. Having defined “2003, February 28 at 12h”, we would like to see the axis a day before and a day after.
A TGaxis
can be created the following way (a day has 86400 seconds):
the “t
” option (in lower case) means it is a “time axis”. The axis goes form 100000 seconds before TimeOffset
and 150000 seconds after. So the complete macro is:
{
c1 = new TCanvas("c1","Examples of TGaxis",10,10,700,500);
c1->Range(-10,-1,10,1);
TGaxis *axis = new TGaxis(-8,-0.6,8,-0.6,-100000,150000,2405,"t");
axis->SetLabelSize(0.03);
TDatime da(2003,02,28,12,00,00);
axis->SetTimeOffset(da.Convert());
axis->SetTimeFormat("%d/%m/%Y");
axis->Draw();
}
The time format is specified with:
The macro gives the following output:
Thanks to the TLatex
directive #splitline
it is possible to write the time labels on two lines. In the previous example changing the SetTimeFormat
line by:
will produce the following axis:
To illustrate what was said, we provide two scripts. The first one creates the picture shown in the next figure.
The first script is:
{
c1 = new TCanvas("c1","Examples of Gaxis",10,10,700,500);
c1->Range(-10,-1,10,1);
TGaxis *axis1 = new TGaxis(-4.5,-0.2,5.5,-0.2,-6,8,510,"");
axis1->SetName("axis1");
axis1->Draw();
TGaxis *axis2 = new TGaxis(4.5,0.2,5.5,0.2,0.001,10000,510,"G");
axis2->SetName("axis2");
axis2->Draw();
TGaxis *axis3 = new TGaxis(-9,-0.8,-9,0.8,-8,8,50510,"");
axis3->SetName("axis3");
axis3->Draw();
TGaxis *axis4 = new TGaxis(-7,-0.8,7,0.8,1,10000,50510,"G");
axis4->SetName("axis4");
axis4->Draw();
TGaxis *axis5 = new TGaxis(-4.5,-6,5.5,-6,1.2,1.32,80506,"-+");
axis5->SetName("axis5");
axis5->SetLabelSize(0.03);
axis5->SetTextFont(72);
axis5->SetLabelOffset(0.025);
axis5->Draw();
TGaxis *axis6 = new TGaxis(-4.5,0.6,5.5,0.6,100,900,50510,"-");
axis6->SetName("axis6");
axis6->Draw();
TGaxis *axis7 = new TGaxis(8,-0.8,8,0.8,0,9000,50510,"+L");
axis7->SetName("axis7");
axis7->SetLabelOffset(0.01);
axis7->Draw();
// one can make axis top->bottom. However because of a problem,
// the two x values should not be equal
TGaxis *axis8 = new TGaxis(6.5,0.8,6.499,-0.8,0,90,50510,"-");
axis8->SetName("axis8");
axis8->Draw();
}
The second example shows the use of the second form of the constructor, with axis ticks position determined by a function TF1
:
void gaxis3a()
{
gStyle->SetOptStat(0);
TH2F *h2 = new TH2F("h","Axes",2,0,10,2,-2,2);
h2->Draw();
TF1 *f1=new TF1("f1","-x",-10,10);
TGaxis *A1 = new TGaxis(0,2,10,2,"f1",510,"-");
A1->SetTitle("axis with decreasing values");
A1->Draw();
TF1 *f2=new TF1("f2","exp(x)",0,2);
TGaxis *A2 = new TGaxis(1,1,9,1,"f2");
A2->SetTitle("exponential axis");
A2->SetLabelSize(0.03);
A2->SetTitleSize(0.03);
A2->SetTitleOffset(1.2);
A2->Draw();
TF1 *f3=new TF1("f3","log10(x)",0,800);
TGaxis *A3 = new TGaxis(2,-2,2,0,"f3",505);
A3->SetTitle("logarithmic axis");
A3->SetLabelSize(0.03);
A3->SetTitleSize(0.03);
A3->SetTitleOffset(1.2);
A3->Draw();
}
// strip chart example
void seism() {
TStopwatch sw; sw.Start();
//set time offset
TDatime dtime;
gStyle->SetTimeOffset(dtime.Convert());
TCanvas *c1 = new TCanvas("c1","Time on axis",10,10,1000,500);
c1->SetFillColor(42);
c1->SetFrameFillColor(33);
c1->SetGrid();
Float_t bintime = 1;
// one bin = 1 second. change it to set the time scale
TH1F *ht = new TH1F("ht","The ROOT seism",10,0,10*bintime);
Float_t signal = 1000;
ht->SetMaximum(signal);
ht->SetMinimum(-signal);
ht->SetStats(0);
ht->SetLineColor(2);
ht->GetXaxis()->SetTimeDisplay(1);
ht->GetYaxis()->SetNdivisions(520);
ht->Draw();
for (Int_t i=1;i<2300;i++) {
// Build a signal : noisy damped sine
Float_t noise = gRandom->Gaus(0,120);
if (i > 700)
noise += signal*sin((i-700.)*6.28/30)*exp((700.-i)/300.);
ht->SetBinContent(i,noise);
c1->Modified();
c1->Update();
gSystem->ProcessEvents();
//canvas can be edited during the loop
}
printf("Real Time = %8.3fs,Cpu Time = %8.3fsn",sw.RealTime(),
sw.CpuTime());
}
When a class contains text or derives from a text class, it needs to be able to set text attributes like font type, size, and color. To do so, the class inherits from the TAttText
class (a secondary inheritance), which defines text attributes. TLatex
and TText
inherit from TAttText
.
Text alignment may be set by a method call. What is said here applies to all objects deriving from TAttText
, and there are many. We will take an example that may be transposed to other types. Suppose “la
” is a TLatex
object. The alignment is set with:
The parameter align
is a short
describing the alignment:
align = 10*HorizontalAlign + VerticalAlign
For horizontal alignment, the following convention applies:
1 = left
2 = centered
3 = right
For vertical alignment, the following convention applies:
1 = bottom
2 = centered
3 = top
For example, align: 11 = left adjusted and bottom adjusted; 32 = right adjusted and vertically centered.
Use TAttText::SetTextAngle
to set the text angle. The angle
is the degrees of the horizontal.
Use TAttText::SetTextColor
to set the text color. The color
is the color index. The colors are described in “Color and Color Palettes”.
Use TAttText::SetTextFont
to set the font. The parameter font is the font code, combining the font and precision: font = 10 * fontID + precision
The table below lists the available fonts. The font IDs must be between 1 and 14. The precision can be:
Precision = 0 fast hardware fonts (steps in the size)
Precision = 1 scalable and rotate-able hardware fonts (see below)
Precision = 2 scalable and rotate-able hardware fonts
When precision 0 is used, only the original non-scaled system fonts are used. The fonts have a minimum (4) and maximum (37) size in pixels. These fonts are fast and are of good quality. Their size varies with large steps and they cannot be rotated. Precision 1 and 2 fonts have a different behavior depending if True Type Fonts (TTF) are used or not. If TTF are used, you always get very good quality scalable and rotate-able fonts. However, TTF are slow. Precision 1 and 2 fonts have a different behavior for PostScript in case of TLatex
objects:
With precision 1, the PostScript text uses the old convention (see TPostScript
) for some special characters to draw sub and superscripts or Greek text.
With precision 2, the “PostScript” special characters are drawn as such. To draw sub and superscripts it is highly recommended to use TLatex
objects instead.
For example: font = 62
is the font with ID 6
and precision 2
.
The available fonts are:
Font ID | X11 | True Type name | Is italic | “boldness” |
1 | times-medium-i-normal | “Times New Roman” | Yes | 4 |
2 | times-bold-r-normal | “Times New Roman” | No | 7 |
3 | times-bold-i-normal | “Times New Roman” | Yes | 7 |
4 | helvetica-medium-r-norma l | “Arial” | No | 4 |
5 | helvetica-medium-o-norma l | “Arial” | Yes | 4 |
6 | helvetica-bold-r-normal | “Arial” | No | 7 |
7 | helvetica-bold-o-normal | “Arial” | Yes | 7 |
8 | courier-medium-r-normal | “Courier New” | No | 4 |
9 | courier-medium-o-normal | “Courier New” | Yes | 4 |
10 | courier-bold-r-normal | “Courier New” | No | 7 |
11 | courier-bold-o-normal | “Courier New” | Yes | 7 |
12 | symbol-medium-r-normal | “Symbol” | No | 6 |
13 | times-medium-r-normal | “Times New Roman” | No | 4 |
14 | “Wingdings” | No | 4 |
This script makes the image of the different fonts:
{
textc = new TCanvas("textc","Example of text",1);
for (int i=1;i<15;i++) {
cid = new char[8];
sprintf(cid,"ID %d :",i);
cid[7] = 0;
lid = new TLatex(0.1,1-(double)i/15,cid);
lid->SetTextFont(62);
lid->Draw();
l = new TLatex(.2,1-(double)i/15,
"The quick brown fox is not here anymore")
l->SetTextFont(i*10+2);
l->Draw();
}
}
You can activate the True Type Fonts by adding the following line in your .rootrc
file.
You can check that you indeed use the TTF
in your Root session. When the TTF
is active, you get the following message at the start of a session: “Free Type Engine v1.x used to render TrueType fonts.” You can also check with the command:
Use TAttText::SetTextSize
to set the text size.
The size
is the text size expressed in percentage of the current pad size.
The text size in pixels will be:
If current pad is horizontal, the size in pixels = textsize * canvas_height
If current pad is vertical, the size in pixels = textsize * canvas_width
The user interface for changing the text color, size, font and alignment looks like shown in this picture. It takes place in the editor frame anytime the selected object inherits the class
TAttText
.
All classes manipulating lines have to deal with line attributes: color, style and width. This is done by using secondary inheritance of the class TAttLine
. The line color may be set by a method call. What is said here applies to all objects deriving from TAttLine
, and there are many (histograms, plots). We will take an example that may be transposed to other types. Suppose “li
” is a TLine
object. The line color is set with:
The argument color
is a color number. The colors are described in “Color and Color Palettes”
The line style may be set by a method call. What is said here applies to all objects deriving from TAttLine
, and there are many (histograms, plots). We will take an example that may be transposed to other types. Suppose “li
” is a TLine
object. The line style is set with:
The argument style is one of: 1=solid, 2=dash, 3=dot, 4=dash-dot.
The line width may be set by a method call. What is said here applies to all objects deriving from TAttLine
, and there are many (histograms, plots). We will take an example that may be transposed to other types. Suppose “li
” is a TLine
object. The line width is set with:
The width
is the width expressed in pixel units.
The user interface for changing the line color, line width and style looks like shown in this picture. It takes place in the editor frame anytime the selected object inherits the class
TAttLine
.
Almost all graphics classes have a fill area somewhere. These classes have to deal with fill attributes. This is done by using secondary inheritance of the class TAttFill
. Fill color may be set by a method call. What is said here applies to all objects deriving from TAttFill
, and there are many (histograms, plots). We will take an example that may be transposed to other types. Suppose “h
” is a TH1F
(1 dim histogram) object. The histogram fill color is set with:
The color is a color number. The colors are described in “Color and color palettes”
Fill style may be set by a method call. What is said here applies to all objects deriving from TAttFill
, and there are many (histograms, plots). We will take an example that may be transposed to other types. Suppose “h
” is a TH1F (1 dim histogram) object. The histogram fill style is set with:
The convention for style is: 0:hollow, 1001:solid, 2001:hatch style, 3000+pattern number:patterns, 4000 to 4100:transparency, 4000:fully transparent, 4100: fully opaque.
Fill styles >3100 and <3999 are hatches. They are defined according to the FillStyle=3ijk
value as follows:
i(1-9)
specifies the space between each hatch (1=minimum space
, 9=maximum)
. The final spacing is set by SetHatchesSpacing()
method and it is*GetHatchesSpacing()
.
j(0-9)
specifies the angle between 0 and 90 degres as follows: 0=0
, 1=10
, 2=20
, 3=30
, 4=45
, 5=not drawn
, 6=60
, 7=70
, 8=80
and 9=90
.
k(0-9)
specifies the angle between 0 and 90 degres as follows: 0=180
, 1=170
, 2=160
, 3=150
, 4=135
, 5=not drawn
, 6=120
, 7=110
, 8=100
and 9=90
.
At initialization time, a table of basic colors is generated when the first Canvas constructor is called. This table is a linked list, which can be accessed from the gROOT
object (see TROOT::GetListOfColors()
). Each color has an index and when a basic color is defined, two “companion” colors are defined:
the dark version (color index + 100)
the bright version (color index + 150)
The dark and bright colors are used to give 3-D effects when drawing various boxes (see TWbox
, TPave
, TPaveText
, TPaveLabel
, etc). If you have a black and white copy of the manual, here are the basic colors and their indices.
The list of currently supported basic colors (here dark and bright colors are not shown) are shown. The color numbers specified in the basic palette, and the picture above, can be viewed by selecting the menu entry Colors in the View canvas menu. The user may define other colors. To do this, one has to build a new TColor
:
One has to give the color number and the three Red, Green, Blue values, each being defined from 0 (min) to 1(max). An optional name may be given. When built, this color is automatically added to the existing list of colors. If the color number already exists, one has to extract it from the list and redefine the RGB values. This may be done for example with:
Where r
, g
and b
go from 0 to 1 and index_color
is the color number you wish to change.
The user interface for changing the fill color and style looks like shown in this picture. It takes place in the editor frame anytime the selected object inherits the class
TAttFill
.
Defining one color at a time may be tedious. The histogram classes (see Draw Options) use the color palette. For example, TH1::Draw("col")
draws a 2-D histogram with cells represented by a box filled with a color CI
function of the cell content. If the cell content is N
, the color CI
used will be the color number in colors[N]
. If the maximum cell content is >ncolors
, all cell contents are scaled to ncolors
. The current color palette does not have a class or global object of its own. It is defined in the current style as an array of color numbers. The current palette can be changed with:
By default, or if ncolors <= 0
, a default palette (see above) of 50 colors is defined. The colors defined in this palette are good for coloring pads, labels, and other graphic objects. If ncolors > 0
and colors = 0
, the default palette is used with a maximum of ncolors
. If ncolors == 1 && colors == 0
, then a pretty palette with a spectrum Violet->Red
is created. It is recommended to use this pretty palette when drawing lego(s), surfaces or contours. For example, to set the current palette to the “pretty
” one, do:
A more complete example is shown below. It illustrates the definition of a custom palette. You can adapt it to suit your needs. In case you use it for contour coloring, with the current color/contour algorithm, always define two more colors than the number of contours.
void palette() {
// Example of creating new colors (purples)
const Int_t colNum = 10; // and defining of a new palette
Int_t palette[colNum];
for (Int_t i=0; i<colNum; i++) {
// get the color and if it does not exist create it
if (! gROOT->GetColor(230+i) ){
TColor *color =
new TColor(230+i,1-(i/((colNum)*1.0)),0.3,0.5,"");
} else {
TColor *color = gROOT->GetColor(230+i);
color->SetRGB(1-(i/((colNum)*1.0)),0.3,0.5);
}
palette[i] = 230+i;
}
gStyle->SetPalette(colNum,palette);
TF2 *f2 = new TF2("f2","exp(-(x^2)-(y^2))",-3,3,-3,3);
// two contours less than the number of colors in palette
f2->SetContour(colNum-2);
f2->Draw("cont");
}
Since ROOT 6.26, you can also define a palette based on an ASCII text file, using TColor::CreateColorTableFromFile("filename.txt")
or gStyle->SetPalette("filename.txt")
. The input file contains one color per line in “r g b” float format. This function is useful to profit from a full set of colour-vision deficiency friendly and perceptually uniform colour maps that are available to download
A new graphics editor took place in ROOT v4.0. The editor can be activated by selecting the Editor menu entry in the canvas View menu or one of the context menu entries for setting line, fill, marker or text attributes. The following object editors are available for the current ROOT version.
This user interface gives the possibility for changing the following axis attributes:
color of the selected axis, the axis’ title and labels;
the length of thick parameters and the possibility to set them on both axis sides (if +-
is selected);
to set logarithmic or linear scale along the selected axis with a choice for optimized or more logarithmic labels;
primary, secondary and tertiary axis divisions can be set via the three number fields;
the axis title can be added or edited and the title’s color, position, offset, size and font can be set interactively;
the color, size, and offset of axis labels can be set similarly. In addition, there is a check box for no exponent choice, and another one for setting the same decimal part for all labels.
It provides the following user interface:
Fixed aspect ratio - can be set for pad resizing.
Edit - sets pad or canvas as editable.
Cross-hair - sets a cross hair on the pad.
TickX - set ticks along the X axis.
TickY - set ticks along the Y axis.
GridX - set a grid along the X axis.
GridY - set a grid along the Y axis.
The pad or canvas border size can be set if a sunken or a raised border mode is
selected; no border mode can be set too.
You can make a copy of a canvas using TCanvas::DrawClonePad
. This method is unique to TCanvas
. It clones the entire canvas to the active pad. There is a more general method TObject::DrawClone
, which all objects descendent of TObject
, specifically all graphic objects inherit. Below are two examples, one to show the use of DrawClonePad
and the other to show the use of DrawClone
.
In this example we will copy an entire canvas to a new one with DrawClonePad
. Run the script draw2dopt.C
.
This creates a canvas with 2D histograms. To make a copy of the canvas follow the steps:
Right-click on it to bring up the context menu
Select DrawClonePad
This copies the entire canvas and all its sub-pads to a new canvas. The copied canvas is a deep clone, and all the objects on it are copies and independent of the original objects. For instance, change the fill on one of the original histograms, and the cloned histogram retains its attributes. DrawClonePad
will copy the canvas to the active pad; the target does not have to be a canvas. It can also be a pad on a canvas.
If you want to copy and paste a graphic object from one canvas or pad to another canvas or pad, you can do so with DrawClone
method inherited from TObject
. All graphics objects inherit the TObject::DrawClone
method. In this example, we create a new canvas with one histogram from each of the canvases from the script draw2dopt.C
.
Start a new ROOT session and execute the script draw2dopt.C
Select a canvas displayed by the script, and create a new canvas c1
from the File menu.
Make sure that the target canvas (c1
) is the active one by middle clicking on it. If you do this step right after step 2, c1 will be active.
Select the pad with the first histogram you want to copy and paste.
Right click on it to show the context menu, and select DrawClone
.
Leave the option blank and hit OK.
Repeat these steps for one histogram on each of the canvases created by the script, until you have one pad from each type. If you wanted to put the same annotation on each of the sub pads in the new canvas, you could use DrawClone
to do so. Here we added the date to each pad. The steps to this are:
Create the label in on of the pads with the graphics editor.
Middle-click on the target pad to make it the active pad
Use DrawClone
method of the label to draw it in each of the other panels.
The option in the DrawClone
method argument is the Draw option for a histogram or graph. A call to TH1::DrawClone
can clone the histogram with a different draw option.
To copy and paste the four pads from the command line or in a script you would execute the following statements:
root[] .x tutorials/hist/draw2dopt.C
root[] auto p1 = surfopt->GetPad(1); // get the first pad
root[] auto p2 = lego->GetPad(2); // get the second pad
root[] auto p3 = contours->GetPad(3); // get the third pad
root[] auto p4 = c2h->GetPad(4); // get the forth pad
root[] TCanvas c1("c1","Copy Paste",200,200,800,600);
root[] p1->DrawClone();
root[] p2->DrawClone();
root[] p3->DrawClone();
root[] p4->DrawClone();
Note that the pad is copied to the new canvas in the same location as in the old canvas. For example if you were to copy the third pad of surfopt
canvas to the top left corner of the target canvas you would have to reset the coordinates of the cloned pad.
Legends for a graph are obtained with a TLegend
object. This object points to markers, lines, boxes, histograms, graphs and represent their marker, line, fill attributes. Any object that has a marker or line or fill attribute may have an associated legend. A TLegend
is a panel with several entries (class TLegendEntry
) and is created by the constructor
The legend is defined with default coordinates, border size and option. The legend coordinates (NDC) in the current pad are x1
, y1
, x2
, y2
. The default text attributes for the legend are:
Alignment = 12 left adjusted and vertically centered
Angle = 0 (degrees)
Color = 1 (black)
Size = calculate when number of entries is known
Font = helvetica-medium-r-normal scalable font = 42, and bold = 62 for title
The title is a regular entry and supports TLatex
. The default is no title (header = 0
). The options are the same as for TPave
; by default, they are “brand
”. Once the legend box is created, one has to add the text with the AddEntry()
method:
The parameters are:
*obj
is a pointer to an object having marker, line, or fill attributes (a histogram, or a graph)
label
is the label to be associated to the object
option
:
“L” draw line associated with line attributes of obj
, if obj
inherits from TAttLine
.
“P” draw poly-marker associated with marker attributes of obj
, if obj
inherits TAttMarker
.
“F” draw a box with fill associated with fill attributes of obj
, if obj
inherits TAttFill
.
One may also use the other form of the method AddEntry
:
Here name
is the name of the object in the pad. Other parameters are as in the previous case. Next example shows how to create a legend:
leg = new TLegend(0.4,0.6,0.89,0.89);
leg->AddEntry(fun1,"One Theory","l");
leg->AddEntry(fun3,"Another Theory","f");
leg->AddEntry(gr,"The Data","p");
leg->Draw();
// oops we forgot the blue line... add it after
leg->AddEntry(fun2,
"#sqrt{2#pi} P_{T} (#gamma) latex formula","f");
// and add a header (or "title") for the legend
leg->SetHeader("The Legend Title");
leg->Draw();
Here fun1
, fun2
, fun3
and gr
are pre-existing functions and graphs. You can edit the TLegend
by right clicking on it.
To generate a PostScript (or encapsulated PostScript) file for a single image in a canvas, you can:
Select to print the canvas in the PostScript file format from the File menu / Save or Save As menu entries. By default, a PostScript file is generated, if you do not specify the file format.
Click in the canvas area, near the edges, with the right mouse button and select the Print context menu entry. This will generate a file of canvas pointed to by c1. You can select the name of the PostScript file. If the file name is xxx.ps
, you will generate a PostScript file named xxx.ps
. If the file name is xxx.eps
, you generate an encapsulated Postscript file instead. In your program (or script), you can type:
Next example prints the picture in the pad pointed by pad1
.
The TPad::Print
method has a second parameter called option. Its value can be:
0
which is the default and is the same as “ps
”
“ps
” a Postscript file is produced
“Portrait
” a Postscript file is produced with Portrait orientation
“Landscape
” a Postscript file is produced with Landscape orientation
“eps
”an Encapsulated Postscript file
“Preview
”an Encapsulated Postscript file with preview is produced
“gif
” a Graphics Interchange Format file
“cxx
” a C++ macro file is generated
“pdf
”a Portable Document Format file
“xml
” a eXtensible Mark-up Language file
“jpg
”a Joint Photographic Experts Group file
“png
” a Portable Network Graphics Format (PNG file)
“xpm
” a X11 Pixel Map Format
“svg
” a Scalable Vector Graphics file
“tiff
” a Tagged-Image File Format
“root
”a ROOT binary file is produced
You do not need to specify this second parameter; you can indicate by the filename extension what format you want to save a canvas in (i.e. canvas.ps
, canvas.gif
, canvas.C
, etc).
The size of the PostScript picture, by default, is computed to keep the aspect ratio of the picture on the screen, where the size along x
is always 20 cm. You can set the size of the PostScript picture before generating the picture with a command such as:
The first parameter in the TPostScript
constructor is the name of the file; the second one is the format option:
111 - ps portrait
112 - ps landscape
113 - eps
You can set the default paper size with:
You can resume writing again in this file with myps.Open()
. Note that you may have several Post Script files opened simultaneously. Use TPostScript::Text(x,y,"string")
to add text to a postscript file. This method writes the string in quotes into a PostScript file at position x, y
in world coordinates.
The following characters have a special action on the PostScript file:
`
- go to Greek
'
- go to special
~
- go to Zapf Dingbats
?
- go to subscript
^
- go to superscript
!
- go to normal level of script
&
- backspace one character
#
- end of Greek or end of ZapfDingbats
These special characters are printed as such on the screen. To generate one of these characters on the PostScript file, you must escape it with the escape character “@”. The use of these special characters is illustrated in several scripts referenced by the TPostScript
constructor.
The following sequence writes the canvas to “c1.ps
” and closes the postscript file:
If the Postscript file name finishes with “(
”, the file remains opened (it is not closed). If the Postscript file name finishes with “)
” and the file has been opened with “(
”, the file is closed.
{
TCanvas c1("c1");
h1.Draw();
c1.Print("c1.ps("); // write canvas and keep the ps file open
h2.Draw();
c1.Print("c1.ps"); // canvas is added to "c1.ps"
h3.Draw();
c1.Print("c1.ps)"); // canvas is added to "c1.ps"
// and ps file is closed
}
The TCanvas::Print("file.ps(")
mechanism is very useful, but it can be a little inconvenient to have the action of opening/closing a file being atomic with printing a page. Particularly if pages are being generated in some loop, one needs to detect the special cases of first and last page. The “[
” and “]
” can be used instead of “(
” and “)
” as shown in the next example.
c1.Print("file.ps["); // no actual print; just open file.ps
for (i=0; i<10; ++i) {
// fill canvas for context i
...
c1.Print("file.ps"); // actually print canvas to file.ps
} // end loop
c1.Print("file.ps]"); // no actual print; just close file.ps
The following script illustrates how to open a postscript file and draw several pictures. The generation of a new postscript page is automatic when TCanvas::Clear
is called by object->Draw()
.
{
TFile f("hsimple.root");
TCanvas c1("c1","canvas",800,600);
//select PostScript output type
Int_t type = 111; //portrait ps
// Int_t type = 112; //landscape ps
// Int_t type = 113; //eps
//create a PostScript file and set the paper size
TPostScript ps("test.ps",type);
ps.Range(16,24); //set x,y of printed page
//draw 3 histograms from file hsimple.root on separate pages
hpx->Draw();
c1.Update(); //force drawing in a script
hprof->Draw();
c1.Update();
hpx->Draw("lego1");
c1.Update();
ps.Close();
}
The next example does the same:
{
TFile f("hsimple.root");
TCanvas c1("c1","canvas",800,600);
//set x,y of printed page
gStyle->SetPaperSize(16,24);
//draw 3 histograms from file hsimple.root on separate pages
hpx->Draw();
c1->Print("test1.ps(", "Portrait");
hprof->Draw();
c1->Print("test1.ps");
hpx->Draw("lego1");
c1->Print("test1.ps)");
}
This following example shows two pages. The canvas is divided. TPostScript::NewPage
must be called before starting a new picture. object->Draw
does not clear the canvas in this case because we clear only the pads and not the main canvas. Note that c1->Update
must be called at the end of the first picture.
{
TFile *f1 = new TFile("hsimple.root");
TCanvas *c1 = new TCanvas("c1");
TPostScript *ps = new TPostScript("file.ps",112);
// picture 1
c1->Divide(2,1);
ps->NewPage();
c1->cd(1);
hpx->Draw();
c1->cd(2);
hprof->Draw();
// picture 2
c1->Update();
ps->NewPage();
c1->cd(1);
hpxpy->Draw();
c1->cd(2);
ntuple->Draw("px");
c1->Update();
ps->Close();
// invoke PostScript viewer
gSystem->Exec("gs file.ps");
}
The next one does the same:
{
TFile *f1 = new TFile("hsimple.root");
TCanvas *c1 = new TCanvas("c1");
c1->Divide(2,1);
// picture 1
c1->cd(1);
hpx->Draw();
c1->cd(2);
hprof->Draw();
c1->Print("test2.ps(", "Landscape");
// picture 2
c1->cd(1);
hpxpy->Draw();
c1->cd(2);
ntuple->Draw("px");
c1->Print("test2.ps)");
gSystem->Exec("gs file.ps"); // invoke PostScript viewer
}
TPostScript
(and TPDF
) support two color models: RGB and CMYK. CMY and CMYK models are subtractive color models unlike RGB which is an additive. They are mainly used for printing purposes. CMY means Cyan Magenta Yellow to convert RGB to CMY it is enough to do: C=1-R
, M=1-G
and Y=1-B
. CMYK has one more component K (black). The conversion from RGB to CMYK is:
Double_t Black = TMath::Min(TMath::Min(1-Red,1-Green),1-Blue);
Double_t Cyan = (1-Red-Black)/(1-Black);
Double_t Magenta = (1-Green-Black)/(1-Black);
Double_t Yellow = (1-Blue-Black)/(1-Black);
CMYK
add the black component which allows to have a better quality for black printing. TPostScript
(and TPDF
) support the CMYK
model. To change the color model use:
c = 0
means TPostScript will use RGB color model (default)c = 1
means TPostScript will use CMYK color modelLike PostScript, PDF is a vector graphics output format allowing a very high graphics output quality. The functionalities provided by this class are very similar to those provided by TPostScript
.
Compare to PostScript output, the PDF files are usually smaller because some parts of them can be compressed.
PDF also allows to define table of contents. This facility can be used in ROOT. The following example shows how to proceed:
{
TCanvas* canvas = new TCanvas("canvas");
TH1F* histo = new TH1F("histo","test 1",10,0.,10.);
histo->SetFillColor(2);
histo->Fill(2.);
histo->Draw();
canvas->Print("plots.pdf(","Title:One bin filled");
histo->Fill(4.);
histo->Draw();
canvas->Print("plots.pdf","Title:Two bins filled");
histo->Fill(6.);
histo->Draw();
canvas->Print("plots.pdf","Title:Three bins filled");
histo->Fill(8.);
histo->Draw();
canvas->Print("plots.pdf","Title:Four bins filled");
histo->Fill(8.);
histo->Draw();
canvas->Print("plots.pdf)","Title:The fourth bin content is 2");
}
Each character string following the keyword “Title:” makes a new entry in the table of contents.
All objects that can be drawn in a pad inherit from one or more attribute classes like TAttLine
, TAttFill
, TAttText
, TAttMarker
. When objects are created, their default attributes are taken from the current style. The current style is an object of the class TStyle
and can be referenced via the global variable gStyle
(in TStyle.h
). See the class TStyle
for a complete list of the attributes that can be set in one style.
ROOT provides several styles called:
“Default
” - the default style
“Plain
” - the simple style (black and white)
“Bold
” - bolder lines
“Video
” - suitable for html output or screen viewing
The “Default
” style is created by:
The “Plain
” style can be used if you want to get a “conventional” PostScript output or if you are working on a monochrome display. The following example shows how to create it.
TStyle *plain = new TStyle("Plain",
"Plain Style(no colors/fill areas)");
plain->SetCanvasBorderMode(0);
plain->SetPadBorderMode(0);
plain->SetPadColor(0);
plain->SetCanvasColor(0);
plain->SetTitleColor(0);
plain->SetStatColor(0);
You can set the current style by:
You can get a pointer to an existing style by:
You can create additional styles by:
TStyle *st1 = new TStyle("st1","my style");
st1->Set...
st1->cd(); // this becomes now the current style gStyle
In your rootlogon.C
file, you can redefine the default parameters via statements like:
gStyle->SetStatX(0.7);
gStyle->SetStatW(0.2);
gStyle->SetLabelOffset(1.2);
gStyle->SetLabelFont(72);
Note that when an object is created, its attributes are taken from the current style. For example, you may have created a histogram in a previous session and saved it in a file. Meanwhile, if you have changed the style, the histogram will be drawn with the old attributes. You can force the current style attributes to be set when you read an object from a file by calling ForceStyle
before reading the objects from the file.
When you call gROOT->ForceStyle()
and read an object from a ROOT file, the object’s method UseCurrentStyle
is called. The attributes saved with the object are replaced by the current style attributes. You call also call myObject->UseCurrentStyle()
directly. For example if you have a canvas or pad with your histogram or any other object, you can force these objects to get the attributes of the current style by:
The description of the style functions should be clear from the name of the TStyle
setters or getters. Some functions have an extended description, in particular:
TStyle::SetLabelFont
TStyle::SetLineStyleString
: set the format of dashed lines.
TStyle::SetOptStat
TStyle::SetPalette
to change the colors palette
TStyle::SetTitleOffset
TStyle::SetOptDate(Int_t optdate)
to support several date formats. If optdate
is non-null, the current date/time will be printed in the canvas. The position of the date string can be controlled by: optdate = 10*format
+mode
mode = 1
the date is printed in the bottom/left corner
mode = 2
date is printed in the bottom/right corner
mode = 3
date is printed in the top/right corner
format = 0
(default) date format is like: “Wed Sep 25 17:10:35 2002”
format = 1
date format is: “2002-09-25”
format = 2
date format is: “2002-09-25 17:10:35”
ROOT provides several viewers capable of displaying 3D content:
the Pad - simple line drawing using TPad
and associated projection class TView
;
GL Viewer - high quality and performance viewer(See “The GL Viewer”);
X3D viewer - simple legacy viewer (See “The X3D Viewer”);
GL-in-pad - combination of basic GL viewer in TPad
, with no hardware acceleration.
The X3D and GL viewers are created as external windows, associated with a pad, and displaying the same content as it. Only these external viewers are detailed here - for Pad (TPad
, TView
classes) you should refer to “Graphical Containers: Canvas and Pad” and the class definitions.
All viewers use a common architecture to publish 3D objects to the viewer - described in “Common 3D Viewer Architecture” below. In most cases, you will not need to use this, working instead with a package, such as the “The Geometry Package”, which provides comprehensive, high level functionality to create and place objects into complex 3D scenes, and uses the viewer architecture internally to show the result in your chosen viewer.
A 3D viewer can be created in a script by passing the appropriate option to Draw()
when attaching the drawn object(s) to a pad. For a fuller explanation of pads, attaching objects with Draw()
etc. refer to “Graphical Containers: Canvas and Pad”.
Valid option strings are:
“ogl
” : external GL viewer
“x3d
”: external X3D viewer
“pad
”: pad viewer
If no option is passed to Draw()
then the “pad
” is used by default. If you already have content in a pad, which you would like to display in one of the external viewers you can select from the canvas View menu / View With, and pick the viewer type.
Note: A current limitation means that when an external viewer is created the pad is no longer redrawn. When the external viewer is closed, clicking in the pad will refresh.
The GL Viewer uses <OpenGL®> (or compliant libraries such as
The GL Viewer is supported on all official ROOT platforms (assuming you have suitable <OpenGL®> libraries), and is the main 3D viewer, which development effort is concentrated upon. As OpenGL® is a trademark we refer to our viewer built on this technology as the ‘GL Viewer’. The code for it can be found under $ROOTSYS/gl
.
You can manipulate the viewer via the GUI or via the base TGLViewer
object behind the interface. These are detailed below - see also $ROOTSYS/tutorials/gl/glViewerExercise.C
.
The GL Viewer supports two basic types of camera, which affect how the 3D world is projected onto the 2D render area:
Perspective: Objects are drawn with characteristic ‘foreshortening’ effect, where distant objects appear smaller than near ones. This is useful for obtaining a ‘real world’ views. The degree of foreshortening is affected by the current camera field of view (focal length of its ‘lens’) - see “Adjusting Cameras”.
Orthographic: Distance from camera does not affect object size. These projections are useful for measurement or checking alignments, as the sizes and angles between objects are preserved.
You can select the active camera from the viewer’s Camera menu on the top menu bar. There are three perspective camera choices:
Perspective (Floor XOZ) Default
Perspective (Floor YOZ)
Perspective (Floor XOY)
In each case the perspective camera is constrained to keep the chosen floor plane, defined by a pair of world axes, appearing level at all times - i.e. there is no banking of the ‘horizon’ that you experience when a plane rolls. There are also three orthographic camera choices:
Orthographic (XOY)
Orthographic (XOZ)
Orthographic (ZOY)
Orthographic projections are generally constrained to look down one of the global axes of the world, with the other two axes lying horizontal/vertical on the viewer window. Therefore, XOY has the X-axis horizontal, the Y-axis vertical. You can always confirm the orientation and constraints of the camera in the world by enabling axis drawing in the “Guides” tab - see sections “Guides” and “Clipping” below. For orthographic camera a ruler-depicting current scene units is also available.
You can also pick the current camera by obtaining a handle to the GL Viewer object behind the interface:
calling the method TGLViewer::SetCurrentCamera
with one of the TGLViewer::ECameraType
types:
See also $ROOTSYS/tutorials/gl/glViewerExercise.C
.
The interactions with the camera are summarized above. In each case the interaction is listed, along with description and user actions required to achieve it. For all cameras you can reset the original default view, framing the entire scene, by double clicking any mouse button.
For the Zoom interaction you can use the following modifiers combinations to adjust the sensitivity:
Shiftx 10
Ctrlx 0.1
Shift + Ctrlx 0.01
The modifiers must be applied after the zoom action has started (right mouse button is down).
Note for orthographic cameras:
There is no field of view of view/focal length - dollying and zooming producing an identical scaling action.
There is a fixed eye direction - so the ‘Orbit’ action is disabled.
Note for perspective cameras:
Dollying (moving the camera backwards/forwards) and zooming are often confused, and may appear very similar.
When you dolly the camera the lens focal length does not change, hence the distortions associated with the projections are unaffected. However the movement can result in objects coming ‘through the front’ of the camera and disappearing.
When you zoom, the camera does not move - hence clipping of near objects is unaffected. However with extremely small zooms (FOV large/focal length short) noticeable distortions, causing straight lines to become curved, can be seen with objects near the camera - the ‘fisheye’ lens effect.
Generally dollying is more ‘natural’, but you may need to use both to achieve the desired perspective and eye position - particularly when you are working inside or very close to 3D objects.
Configure the camera by calling the methods SetPerspectiveCamera(
) or SetOrthographicCamera()
of TGLViewer
:
TGLViewer * v = (TGLViewer *)gPad->GetViewer3D();
v->SetOrthoCamera(TGLViewer::kCameraOrthoXOY,
left,right,top,bottom);
...
v->SetPerspectiveCamera (camera,fov,dolly,center,hRotate,vRotate);
Note - you can configure any of the six cameras in the viewer at any time, but you will not see the result until the camera is made current.
The GL Viewer supports three different rendering modes, which are applied to all the objects in your scene, but not Clip Shapes and Guides (See “Clipping” and “Manipulators”). These are shown below, along with the key used to activate the style.
Filled Polygons Wireframe Outline Enable with ‘r’ key Enable with ‘w’ key Enable with ‘t’ key Solid polygons, with hidden surface Object edges in color, with Combination of Filled Polygons removal, color surface materials, no surface filling/hiding. and Outline styles. Solid opacity, specular reflection etc. shapes with edges. Black background. Black background. White background.
Call method TGLViewer::SetStyle
with one of TGLRnrCtx::EDrawStyle
flags kFill
, kOutline
, kWireFrame
:
The GL viewer creates five diffuse lights (left, right, top, bottom, and front) arranged around the 3D scene. These lights are carried with the camera - that is they are always in same position relative to your eye - the left light always shines from the left.
Light controls are located: Viewer Controls Pane ‘Style’.
Each light has a checkbox to enable/disable it. Set lights on/off with TGLLightSet::SetLight
e.g.
The GL viewer supports interactive clipping, enabling you to remove sections of your 3D scene and the shapes, revealing internal details.
The controls for clipping can be found under: Viewer Controls Pane ‘Clipping’ tab.
Two clipping ‘shapes’ are currently supported:
Single plane
Box
Pick the type from the radio buttons - only one (or none) may be active at one time.
The clip object can be adjusted by:
Adjusting the values in the properties panel GUI
Directly manipulating the clip object in the viewer
To show and/or directly manipulate the object check the ‘Show / Edit in Viewer’ checkbox. The clip object is drawn in semi-transparent light brown. The current manipulator is attached to it, allowing you direct control over its position, scale and rotation. See “Manipulators” section below for details on using viewer manipulators.
The clip plane is described by the standard plane equation: ax+by+cz+d=0
, where the factors a
, b
, c
, d
are entered into the edit boxes, and applied using the ‘Apply’ button.
The clip box is described by its center position, entered in the ‘Center X’, ‘Center Y’ and ‘Center Z’ edit boxes, and its lengths (extents) entered in the ‘Length X’, ‘Length Y’ and ‘Length Z’ edit boxes.
This clipping is achieved using OpenGL clip plane support; as such, there are certain limitations:
Solid shapes are not capped - they appear hollow.
Only shapes, which can be described with combination of planes, can be rendered in this fashion - e.g. a clipping tube is not possible.
Each additional clipping plane requires an additional render pass - so the more active planes the more time the render will take.
Set the current clip object with TGLClipSet::SetClipType
Configure the clip object with TGLClipSet::SetClipState
Double_t planeEq[4] = {0.5,1.0,-1.0, 2.0};
v->GetClipSet()->SetClipState(TGLClipSet::kClipPlane, planeEq);
As with cameras, any clip can be configured at any time, but you must set the clip current to see the effect.
Manipulators are GUI ‘widgets’ or controls attached to a 3D object in the viewer, allowing a direct manipulation of the object’s geometry. There are three manipulators for the three basic geometries transformations. In each case, the manipulator consists of three components, one for each local axis of the object, shown in standard colors: red (X), green (Y) and blue (Z).
Activate the manipulator by moving the mouse over one of these components (which turns yellow to indicate active state). Click with left mouse and drag this active component to perform the manipulation. Toggle between the manipulator types using the ‘x’, ‘c’, ‘v’ keys while the mouse cursor is above the manipulator. Note: Manipulators cannot be controlled via the API at present.
Guides are visual aids drawn into the viewer world. Controls for these are under the “Guides” tab:
Viewer Controls Pane Guides Tab
Axes show the world (global) frame coordinatedirections: X (red), Y (green) and Z (blue). The negative portion of the axis line is shown in dark color, the positive in bright. The axis name and minimum / maximum values are labeled in the same color. There are three options for axes drawing - selected by radio buttons:
None - not drawn (default).
Edge - draw axes on the (minimum) edge of the scene extents box.
Origin - drawn axes through the origin.
For edge axes, the zero value for each axis is marked on the axis line with a colored sphere. For origin axes, a single white sphere is shown at the origin.
Edge axes are depth clipped - i.e. are obscured by 3D objects in front of them. Origin axes (which generally pass through the middle of the 3D scene) are not depth clipped - so always visible.
A single orange sphere of fixed view port (window) size can be shown at any arbitrary position. Enable / disable the drawing with ‘Show’ checkbox. Enter X/Y/Z position in the edit boxes to set position. Initial position is at the center of the scene.
Set the guides using TGLViewer::SetGuideState
e.g. to enable edge axes, and enable a reference marker at world position 50, 60, 100:
You can select a single shape from your scene by pressing ‘Shift’ key, pointing and left clicking anywhere on the shape in the viewer. Selection is currently shown by drawing the shape-bounding box (not depth clipped) in white (polygon or wire frame render styles) or red (outline render style). Manipulators supported by the shape are drawn in red, green and blue while the non-supported ones are drawn in grey. To deselect a shape, either select another, or shift/click anywhere on the background (empty space) in the viewer. You cannot select Manipulators or Guides (Axes / Reference Marker).
When a shape is selected, the viewer’s control pane shows the user interface that allows you to review and adjust the color and geometry properties of the shape.
Note: At present modifications to the shapes are local to the viewer - they are not propagated back to external objects/client that published to the viewer. The changes are preserved only until the viewer is closed. In some cases, this will never be feasible as there is not a one-to-one correspondence between a shape in the viewer and a single external object in which the modification could be stored.
Viewer Controls Pane ‘Style’ tab.
A full description of OpenGL materials, colors and lighting is beyond the scope of this document. You should refer to the OpenGL programming manual (Red Book) for a full discussion. In most cases adjustment of the Diffuse color material + Opacity/Shine properties is sufficient to achieve desired results.
A shape has four-color materials (components):
Diffuse
Ambient
Specular
Emissive
For each of these you can select the component via the radio buttons. Each component can have the red, green and blue values for the component adjusted via the sliders. You can apply this adjustment to the shape itself, or to all shapes sharing a common ‘family’. Shapes of the same family have external objects with the same TObject
name string. You can also adjust the ‘Opacity’ and ‘Shine’ for the shapes materials via the sliders.
Viewer Controls Pane ‘Geometry’ tab.
Review and modify the shapes X/Y/Z center and scaling factors via the edit boxes. Selection and editing of shapes is not available via the API at present.
The current viewer rendering can be output to an external EPS
or PDF
, using the options under the ‘File’ menu on the top menu bar. The file is named ‘viewer.eps
’ or ‘viewer.pdf
’ and written to the current ROOT directory.
The X3D viewer is a fairly simple and limited viewer, capable of showing basic lines and polygons. It lacks the quality, performance and more advanced features of the GL Viewer, and additionally is not supported on Windows. It is not actively developed and you are encouraged to use the GL Viewer out of preference. The below table presents the main interactions - these are repeated in the Help dialog of the viewer.
Action KeyActionKey
Wireframe Mode wRotate about xx a
Hidden Line Mode eRotate about yy b
Hidden Surface Mode rRotate about zz c
Move object down uAuto-rotate about x1 2 3
Move object up iAuto-rotate about y4 5 6
Move object left lAuto-rotate about z7 8 9
Move object right hToggle controls styleo
Move object forward jToggle stereo displays
Move object backward kToggle blue stereo viewd
Adjust focus (stereo mode) [ ] { }Toggle double bufferf
Rotate object Left mouse button down + move.
The 3D Viewer Architecture provides a common mechanism for viewer clients to publish 3D objects to it. It enables:
Decoupling of producers (geometry packages etc) who model collection of 3D objects from consumers (viewers) which display them.
Producer code free of explicit drawing commands & viewer specific branching.
Support differing viewers and clients capabilities, e.g.
Mix of native (in viewer) shapes and generic client side tessellation.
Local/global frame object description
Bounding boxes
Placing copies sharing common geometry (logical/physical shapes).
The architecture consists of:
TVirtualViewer3D
interface: An abstract handle to the viewer, allowing client to add objects, test preferences etc.
TBuffer3D
class hierarchy: Used to describe 3D objects (“shapes”) - filled /added by negotiation with viewer via TVirtualViewer3D
.
A typical interaction between viewer and client using these, taken from TGeoPainter
is:
TVirtualViewer3D * viewer = gPad->GetViewer3D();
// Does viewer prefer local frame positions?
Bool_t localFrame = viewer->PreferLocalFrame();
// Perform first fetch of buffer from the shape and try adding it to the viewer
const TBuffer3D &buffer = shape.GetBuffer3D(TBuffer3D::kCore |
TBuffer3D::kBoundingBox |
TBuffer3D::kShapeSpecific,
localFrame);
Int_t reqSections = viewer->AddObject(buffer, &addDaughters);
// If the viewer requires additional sections fetch from the shape
// (if possible) and add again
if (reqSections != TBuffer3D::kNone)
shape.GetBuffer3D(reqSections, localFrame);
Together these allow clients to publish objects to any one of the 3D viewers free of viewer specific drawing code. They allow our simple x3d viewer, and considerably more sophisticated OpenGL one to both work with both geometry libraries (g3d
and geom
) efficiently.
In addition to external viewers, created in separate windows, this architecture is also used by internal TPad
drawing when it requires 3D projections. Publishing to a viewer consists of the following steps:
1- Create / obtain viewer handle.
2- Begin scene on viewer.
3- Fill mandatory parts of TBuffer3D describing object.
4- Add to viewer.
5- Fill optional parts of TBuffer3D as requested by viewer.
[ …. repeat 3/4/5 as required for other/child objects]
6- End scene on viewer.
You should attach the top-level node of your external geometry (or the manager) to a TPad
object using TObject::Draw()
, and perform the publishing to the viewer in your object’s TObject::Paint()
overloaded method. See “Scene Rebuilds”, and example scripts, for more details.
External viewers are bound to a TPad
object (this may be removed as a requirement in the future). You can create or obtain the current viewer handle via the method:
Here the “type” string defines the viewer type - currently one of:
“ogl
” : External GL viewer
“x3d
”: External X3D viewer
“pad
”: Pad viewer
If no type is passed (null string), and there is no current viewer, then the type is defaulted to “pad
”. If no type is passed and there is a current viewer, then this is returned - hence once a viewer is created it can be obtained elsewhere by:
Objects must be added to viewer between BeginScene()
and EndScene()
calls e.g.
These calls enable the viewer to suspend redraws, and perform internal caching/setup. If the object you attach to the pad derives from TAtt3D
, then the pad will take responsibility for calling BeginScene()
and EndScene()
for you. You can always test if the scene is already open for object addition with:
Note: the x3d viewer does not support rebuilding of scenes - objects added after the first Open/Close Scene pair will be ignored.
The viewers behind the TVirtualViewer3D
interface differ greatly in their capabilities e.g.
Some support native shape (e.g. spheres/tubes in OpenGL) and can draw these based on an abstract description. Others always require a tessellation description based on TBuffer3D
’s kRaw
/ kRawSizes
points/lines/segments sections.
Some need the 3D object positions in the master (world) frame, others can cope with local frames and a translation matrix to place the object.
Some require bounding boxes for objects - others do not.
Similarly some viewer clients are only capable of providing positions in master frame, cannot provide bounding boxes etc. Additionally we do not want to incur the cost of expensive tessellation operations if the viewer does not require them. To cope with these variations the TBuffer3D
objects are filled by negotiation with the viewer.
TBuffer3D
classes are conceptually divided into enumerated sections: kCore
, kBoundingBox
, kRaw
- see the class diagram and the file TBuffer3D.h
for more details. The TBuffer3D
methods SectionsValid()
, SetSectionsValid()
, ClearSectionsValid()
are used to test, set, clear these section validity flags e.g.
buffer.SetSectionsValid(TBuffer3D::kShapeSpecific);
...
if (buffer.SectionsValid(TBuffer3D:: kShapeSpecific)) {
...
}
The sections found in the base TBuffer3D
(kCore/kBoundingBox/kRawSizes/kRaw
) are sufficient to describe any tessellated shape in a generic fashion. An additional kShapeSpecific
section is added in TBuffer3D
derived classes, allowing a more abstract shape description (“a sphere of inner radius x, outer radius y”). This enables a viewer, which knows how to draw (tessellate) the shape itself to do so, while providing a generic fallback suitable for all viewers. The rules for client negotiation with the viewer are:
If suitable specialized TBuffer3D
class exists, use it, otherwise use TBuffer3D
.
Complete the mandatory kCore
section.
Complete the kShapeSpecific
section if applicable.
Complete the kBoundingBox
if you can.
Pass this buffer to the viewer using one of the TBuffer3D::AddObject()
methods.
If the viewer requires more sections to be completed (kRaw/kRawSizes
) TBuffer3D::AddObject()
will return flags indicating which ones, otherwise it returns kNone
. If requested, you must fill the buffer, mark these sections valid, and call TBuffer3D::AddObject
again, to complete adding the object. For example, in out TGeo
geometry package, in TGeoPainter::PaintShape
, we perform the negotiation with viewer:
TVirtualViewer3D * viewer = gPad->GetViewer3D();
if (shape.IsA() != TGeoCompositeShape::Class()) {
// Does viewer prefer local frame positions?
Bool_t localFrame = viewer->PreferLocalFrame();
// Perform first fetch of buffer from the shape and adding
// it to the viewer
const TBuffer3D &buffer = shape.GetBuffer3D(TBuffer3D::kCore |
TBuffer3D::kBoundingBox |
TBuffer3D::kShapeSpecific, localFrame);
Int_t reqSections = viewer->AddObject(buffer, &addDaughters);
// If the viewer requires additional sections fetch from the
// shape (if possible) and add again
if (reqSections != TBuffer3D::kNone) {
shape.GetBuffer3D(reqSections, localFrame);
viewer->AddObject(buffer, &addDaughters);
}
}
The buffer is supplied/filled by the appropriate TShape::GetBuffer3D()
and TShape::FillBuffer3D
overloads e.g. for a sphere in TGeoSphere
.
const TBuffer3D &TGeoSphere::GetBuffer3D(Int_t reqSections,
Bool_t localFrame) const {
// Fills a static 3D buffer and returns a reference.
static TBuffer3DSphere buffer;
// Filling of kBoundingBox is defered to TGeoBBox, and
// kCore on up to TGeoShape
TGeoBBox::FillBuffer3D(buffer, reqSections, localFrame);
// Complete kShapeSpecific section for sphere
if (reqSections & TBuffer3D::kShapeSpecific) {
buffer.fRadiusInner = fRmin;
buffer.fRadiusOuter = fRmax;
...
buffer.SetSectionsValid(TBuffer3D::kShapeSpecific);
}
// Complete kRawSizes section
if (reqSections & TBuffer3D::kRawSizes) {
...
buffer.SetSectionsValid(TBuffer3D::kRawSizes);
}
}
// Complete kRaw tesselation section
if ((reqSections & TBuffer3D::kRaw) &&
buffer.SectionsValid(TBuffer3D::kRawSizes)) {
SetPoints(buffer.fPnts);
// Transform points to master frame if viewer requires it
// The fLocalFrame flag and translation matrix will have
// already been set in TGeoShape::FillBuffer3D() as required
if (!buffer.fLocalFrame)
TransformPoints(buffer.fPnts, buffer.NbPnts());
SetSegsAndPols(buffer);
buffer.SetSectionsValid(TBuffer3D::kRaw);
}
return buffer;
}
Note:
we use a static TBuffer3D
derived object for efficiency - once the object is added the buffer can be reused.
kRawSize
(the calculation of tessellation sizing required in buffer) and kRaw
(the actual filling of tessellation) is split, as the X3D viewer requires two publication passes - one to establish the full tessellation capacity for all shapes, and another to actually add them. Splitting avoids having to do the expensive tessellation on the first pass.
Currently we provide the following shape specific classes, which the GL Viewer can take advantage of (see TBuffer3D.h
and TBuffer3DTypes.h
)
TBuffer3DSphere
- solid, hollow and cut spheres (GL Viewer only supports solid spheres at present - cut / hollow ones will be requested as tessellated objects by client.)
TBuffer3DTube
- basic tube with inner/outer radius and length.
TBuffer3DTubeSeg
- angle tube segment.
TBuffer3DCutTube
- angle tube segment with plane cut ends.
See the above example from TGeoSphere::GetBuffer3D
and also equivalent functions in TGeoTube
, TGeoTubeSeg
and TGeoCtub
. Anyone is free to add new TBuffer3D
classes, but it should be clear that one or more viewers will require updating to be able to take advantage of them. Hence we only provide classes which existing viewers can benefit from. The number of native shapes in GL Viewer will be expanded in the future.
The Core section of TBuffer3D
contains two members relating to reference frames:
fLocalFrame
: indicates if any positions in the buffer (bounding box and tessellation vertexes) are in local or master (world frame).
fLocalMaster
: is a standard 4x4 translation matrix (OpenGL column major ordering) for placing the object into the 3D master frame.
If fLocalFrame
is false, fLocalMaster
should contain an identity matrix. This is set by default, and can be reset using the TBuffer3D::SetLocalMasterIdentity()
method.
You are not obliged to complete the kBoundingBox
section, as any viewer requiring one internally (GL Viewer) will build it if you do not provide. However to do this the viewer will force you to provide the (expensive) raw tessellation, and the resulting box will be axis aligned with the overall scene, which is non-ideal for rotated shapes. As we need to support orientated (rotated) bounding boxes, TBuffer3D
requires the 6 vertices of the box. We also provide a convenience function, TBuffer::SetAABoundingBox()
, for simpler case of setting an axis aligned bounding box. The bounding box should be filled in same frame (local / master) as the rest of the TBuffer3D
, and in accordance with fLocalFrame
flag.
A typical example from TGeoBBox::FillBuffer3D:
if (reqSections & TBuffer3D::kBoundingBox) {
Double_t halfLengths[3] = { fDX, fDY, fDZ };
buffer.SetAABoundingBox(fOrigin, halfLengths);
if (!buffer.fLocalFrame) {
TransformPoints(buffer.fBBVertex[0], 8);
}
buffer.SetSectionsValid(TBuffer3D::kBoundingBox);
}
Some viewers can support two types of object placement:
Add object as a single independent entity in the world reference frame - e.g. a sphere, radius r
, at x
, y
, z
.
Repeated placement (copying) in world frame of this locally unique piece of geometry (described in local reference frame) e.g. define a sphere S
(radius r
), place copy at x1
, y1
, z1
, another copy at x2
, y2
, z2
etc.
The second case is very typical in geometry packages, e.g. ROOT’s TGeo
package, GEANT4 etc, where we have very large number repeated placements of relatively few unique “shapes”.
Some viewers (GL Viewer only at present) are able to take advantage of this by identifying unique logical shapes from the fID
logical ID member of TBuffer3D
. If repeated addition of the same fID
is found, the shape is cached already - and the costly tessellation does not need to be sent again. The viewer can also perform internal GL specific caching (display lists) with considerable performance gains in these cases. For this to work correctly the logical object in must be described in TBuffer3D
in the local reference frame, complete with the local/
master translation. In some cases you will not have a real object you can reasonably set TBuffer3D::fID
to, or the object is recycled or temporary. To suppress internal caching in the GL Viewer in these cases, set TBuffer3D::fID
to 0 (null).
The viewer indicates it can support local frame objects through the TVirtualViewer3D
interface method: PreferLocalFrame()
. If this returns kTRUE
you can make repeated calls to AddObject()
, with TBuffer3D
containing the same fID
, and different fLocalMaster
placements.
For viewers supporting logical/physical objects, the TBuffer3D content refers to the properties of the logical object, with the exception of:
fLocalMaster
transform
fColor
fTransparency
attributes, which can be varied for each physical object.
As a minimum requirement all clients must be capable of filling the raw tessellation of the object buffer, in the master reference frame. Conversely viewers must always be capable of displaying the object described by this buffer. If either does not meet this requirement the object may not be displayed.
TBuffer3D::AddObject
is not an explicit command to the viewer - it may for various reasons decide to ignore it:
It already has the object internally cached.
The object falls outside some ‘interest’ limits of the viewer camera.
The object is too small to be worth drawing.
In all these cases TBuffer3D::AddObject()
returns kNone, as it does for successful addition, indicating it does not require further information about this object. Hence you should not try to make any assumptions about what the viewer did with the object. The viewer may decide to force the client to rebuild (republish) the scene, obtaining a different collection of objects, if the internal viewer state changes .e.g. significant camera move. It does this presently by forcing a repaint on the attached TPad
object - hence you should attach you master geometry object to the pad (via TObject::Draw()
), and perform the publishing to the viewer in response to TObject::Paint()
.
TVirtualViewer3D provides for two methods of object addition:
virtual Int_t AddObject(const TBuffer3D &buffer,
Bool_t * addChildren = 0)
virtual Int_t AddObject(UInt_t physicalID,
const TBuffer3D & buffer,
Bool_t *addChildren = 0)
If you use the first (simple) case a viewer using logical/physical pairs will generate sequential IDs for each physical object internally. Scene rebuilds will require destruction and recreation of all physical objects. For the second you can specify an identifier from the client side, which must be unique and stable - i.e. the IDs of a published object is consistent, regardless of changes in termination of contained child geometry branches. In this case the viewer can safely cache the physical objects across scene rebuilds, discarding those no longer of interest.
In many geometries there is a rigid containment hierarchy, and so if the viewer is not interested in a certain object due to limits/size then it will also not be interest in any of the contained branch of siblings. Both TBuffer3D::AddObject()
methods have an addChildren
return parameter. The viewer will complete this (if passed) indicating if children of the object just sent are worth sending.
Once add TBuffer3D::AddObject()
has been called, the contents are copied to the viewer’s internal data structures. You are free to destroy this TBuffer3D
, or recycle it for the next object if suitable.
For an example of a simple geometry, working in master reference frame examine the code under $ROOTSYS/g3d
. For a more complex example, which works in both master and local frames, and uses logical/
physical division of shape geometry and placement, examine the code under $ROOTSYS/geom
- in particular TGeoShape
hierarchy, and the painter object TGeoPainter
(under geopainter) where the negotiation with the viewer is performed.
A TFolder
is a collection of objects visible and expandable in the ROOT object browser. Folders have a name and a title and are identified in the folder hierarchy by an “UNIX-like” naming convention. The base of all folders is //root
. It is visible at the top of the left panel in the browser. The browser shows several folders under //root
.
New folders can be added and removed to/from a folder.
One reason to use folders is to reduce class dependencies and improve modularity. Each set of data has a producer class and one or many consumer classes. When using folders, the producer class places a pointer to the data into a folder, and the consumer class retrieves a reference to the folder.
The consumer can access the objects in a folder by specifying the path name of the folder.
Here is an example of a folder’s path name:
//root/Event/Hits/TCP
One does not have to specify the full path name. If the partial path name is unique, it will find it; otherwise it will return the first occurrence of the path.
The first diagram shows a system without folders. The objects have pointers to each other to access each other’s data. Pointers are an efficient way to share data between classes. However, a direct pointer creates a direct coupling between classes. This design can become a very tangled web of dependencies in a system with a large number of classes.
In the second diagram, a reference to the data is in the folder and the consumers refer to the folder rather than each other to access the data. The naming and search service provided by the ROOT folders hierarchy provides an alternative. It loosely couples the classes and greatly enhances I/O operations. In this way, folders separate the data from the algorithms and greatly improve the modularity of an application by minimizing the class dependencies.
In addition, the folder hierarchy creates a picture of the data organization. This is useful when discussing data design issues or when learning the data organization. The example below illustrates this point.
Using folders means to build a hierarchy of folders, posting the reference to the data in the folder by the producer, and creating a reference to the folder by the user.
To create a folder hierarchy you add the top folder of your hierarchy to //root
. Then you add a folder to an existing folder with the TFolder::AddFolder
method. This method takes two parameters: the name and title of the folder to be added. It returns a pointer of the newly created folder.
The code below creates the folder hierarchy shown in the browser. In this macro, the folder is also added to the list of browsable. This way, it is visible in the browser on the top level.
{
// Add the top folder of my hierary to //root
TFolder *aliroot=gROOT->GetRootFolder()->AddFolder("aliroot",
"aliroot top level folders");
// Add the hierarchy to the list of browsables
gROOT->GetListOfBrowsables()->Add(aliroot,"aliroot");
// Create and add the constants folder
TFolder *constants=aliroot->AddFolder("Constants",
"Detector constants");
// Create and add the pdg folder to pdg
TFolder *pdg = constants->AddFolder("DatabasePDG","PDG database");
// Create and add the run folder
TFolder *run = aliroot->AddFolder("Run","Run dependent folders");
// Create and add the configuration folder to run
TFolder *configuration = run->AddFolder("Configuration",
"Run configuration");
// Create and add the run_mc folder
TFolder *run_mc = aliroot->AddFolder("RunMC",
"MonteCarlo run dependent folders");
// Create and add the configuration_mc folder to run_mc
TFolder *configuration_mc = run_mc->AddFolder("Configuration",
"MonteCarlo run configuration");
}
A TFolder
can contain other folders as shown above or any TObject
descendents. In general, users will not post a single object to a folder; they will store a collection or multiple collections in a folder. For example, to add an array to a folder:
One can search for a folder or an object in a folder using the TROOT::FindObjectAny
method. It analyzes the string passed as its argument and searches in the hierarchy until it finds an object or folder matching the name. With FindObjectAny
, you can give the full path name, or the name of the folder. If only the name of the folder is given, it will return the first instance of that name. A string-based search is time consuming. If the retrieved object is used frequently or inside a loop, you should save a pointer to the object as a class data member. Use the naming service only in the initialization of the consumer class. When a folder is deleted, any reference to it in the parent or other folder is deleted also.
conf=(TFolder*)gROOT->FindObjectAny("/aliroot/Run/Configuration");
// or ...
conf=(TFolder*)gROOT->FindObjectAny("Configuration");
By default, a folder does not own the object it contains. You can overwrite that with TFolder::SetOwner
. Once the folder is the owner of its contents, the contents are deleted when the folder is deleted. Some ROOT objects are automatically added to the folder hierarchy. For example, the following folders exist on start up:
//root/ROOT Files
with the list of open Root files
//root/Classes
with the list of active classes
//root/Geometries
with active geometries
//root/Canvases
with the list of active canvases
//root/Styles
with the list of graphics styles
//root/Colors
with the list of active colors
For example, if a file myFile.root
is added to the list of files, one can retrieve a pointer to the corresponding TFile
object with a statement like:
TFile *myFile = (TFile*)gROOT->FindObjectAny(
"/ROOTFiles/myFile.root");
//or...
TFile *myFile = (TFile*)gROOT->FindObjectAny("myFile.root");
Tasks can be organized into a hierarchy and displayed in the browser. The TTask
class is the base class from which the tasks are derived. To give task functionality, you need to subclass the TTask
class and override the Exec
method. An example of TTask
subclassesis $ROOTSYS/tutorials/MyTasks.cxx
. The script that creates a task hierarchy and adds it to the browser is $ROOTSYS/tutorials/tasks.C
. Here is a part of MyTasks.cxx
that shows how to subclass from TTask
.
// A set of classes deriving from TTask see macro tasks.C. The Exec
// function of each class prints one line when it is called.
#include "TTask.h"
class MyRun : public TTask {
public:
MyRun() { ; }
MyRun(const char *name,const char *title);
virtual ~MyRun() { ; }
void Exec(Option_t *option="");
ClassDef(MyRun,1) // Run Reconstruction task
};
class MyEvent : public TTask {
public:
MyEvent() { ; }
MyEvent(const char *name,const char *title);
virtual ~MyEvent() { ; }
void Exec(Option_t *option="");
ClassDef(MyEvent,1) // Event Reconstruction task
};
Later in MyTasks.cxx
, we can see examples of the constructor and overridden Exec()
method:
ClassImp(MyRun)
MyRun::MyRun(const char *name,const char *title):TTask(name,title)
{
...
}
void MyRun::Exec(Option_t *option)
{
printf("MyRun executingn");
}
Each TTask
derived class may contain other TTasks
that can be executed recursively. In this way, a complex program can be dynamically built and executed by invoking the services of the top level task or one of its subtasks. The constructor of TTask
has two arguments: the name and the title. This script creates the task defined above, and creates a hierarchy of tasks.
// Show the tasks in a browser. To execute a Task, select
// "ExecuteTask" in the context menu see also other functions in the
// TTask context menu, such as:
// -setting a breakpoint in one or more tasks
// -enabling/disabling one task, etc
void tasks() {
gROOT->ProcessLine(".L MyTasks.cxx+");
TTask *run = new MyRun("run","Process one run");
TTask *event = new MyEvent("event","Process one event");
TTask *geomInit = new MyGeomInit("geomInit",
"Geometry Initialisation");
TTask *matInit = new MyMaterialInit("matInit",
"MaterialsInitialisation");
TTask *tracker = new MyTracker("tracker","Tracker manager");
TTask *tpc = new MyRecTPC("tpc","TPC Reconstruction");
TTask *its = new MyRecITS("its","ITS Reconstruction");
TTask *muon = new MyRecMUON("muon","MUON Reconstruction");
TTask *phos = new MyRecPHOS("phos","PHOS Reconstruction");
TTask *rich = new MyRecRICH("rich","RICH Reconstruction");
TTask *trd = new MyRecTRD("trd","TRD Reconstruction");
TTask *global = new MyRecGlobal("global","Global Reconstruction");
// Create a hierarchy by adding sub tasks
run->Add(geomInit);
run->Add(matInit);
run->Add(event);
event->Add(tracker);
event->Add(global);
tracker->Add(tpc);
tracker->Add(its);
tracker->Add(muon);
tracker->Add(phos);
tracker->Add(rich);
tracker->Add(trd);
// Add the top level task
gROOT->GetListOfTasks()->Add(run);
// Add the task to the browser
gROOT->GetListOfBrowsables()->Add(run);
new TBrowser;
}
Note that the first line loads the class definitions in MyTasks.cxx
with ACLiC. ACLiC builds a shared library and adds the classes to the Cling dictionary. See “Adding a Class with ACLiC”.
To execute a TTask
, you call the ExecuteTask
method. ExecuteTask
will recursively call:
the TTask::Exec
method of the derived class;
the TTask::ExecuteTasks
to execute for each task the list of its subtasks;
If the top level task is added to the list of ROOT browsable objects, the tree of tasks can be seen in the ROOT browser. To add it to the browser, get the list of browsable objects first and add it to the collection.
The first parameter of the Add
method is a pointer to a TTask
, the second parameter is the string to show in the browser. If the string is left out, the name of the task is used.
After executing, the script above the browser will look like in this figure.
The browser can be used to start a task, set break points at the beginning of a task or when the task has completed. At a breakpoint, data structures generated by the execution up this point may be inspected asynchronously and then the execution can be resumed by selecting the “Continue
” function of a task.
A task may be active or inactive (controlled by TTask::SetActive
). When a task is inactive, its sub tasks are not executed. A task tree may be made persistent, saving the status of all the tasks.
This chapter covers the saving and reading of objects to and from ROOT files. It begins with an explanation of the physical layout of a ROOT file. It includes a discussion on compression, and file recovery. Then we explain the logical file, the class TFile
and its methods. We show how to navigate in a file, how to save objects and read them back. We also include a discussion on Streamers
. Streamers
are the methods responsible to capture an objects current state to save it to disk or send it over the network. At the end of the chapter is a discussion on the two specialized ROOT files: TNetFile
and TWebFile
.
A ROOT file is like a UNIX file directory. It can contain directories and objects organized in unlimited number of levels. It also is stored in machine independent format (ASCII, IEEE floating point, Big Endian byte ordering). To look at the physical layout of a ROOT file, we first create one. This example creates a ROOT file and 15 histograms, fills each histogram with 1000 entries from a Gaussian distribution, and writes them to the file.
{
char name[10], title[20];
TObjArray Hlist(0); // create an array of Histograms
TH1F* h; // create a pointer to a histogram
// make and fill 15 histograms and add them to the object array
for (Int_t i = 0; i < 15; i++) {
sprintf(name,"h%d",i);
sprintf(title,"histo nr:%d",i);
h = new TH1F(name,title,100,-4,4);
Hlist.Add(h);
h->FillRandom("gaus",1000);
}
// open a file and write the array to the file
TFile f("demo.root","recreate");
Hlist.Write();
f.Close();
}
The example begins with a call to the TFile
constructor. This class is describing the ROOT file (that has the extension “.root
”). In the next section, we will cover TFile
in details. The last line of the example closes the file. To view its contents we need to open it again, and to create a TBrowser
object by:
You can check if the file is correctly opened by:
TFile f("demo.root");
if (f.IsZombie()) {
cout << "Error opening file" << endl;
exit(-1);
} else {
...
}
Once we have the TFile
object, we can call the TFile::Map()
method to view the physical layout. The output prints the date/time, the start record address, the number of bytes in the record, the class name of the record and the compression factor.
root[] f.Map()
20051208/124502 At:100 N=114 TFile
20051208/124502 At:214 N=413 TH1F CX = 2.35
20051208/124502 At:627 N=410 TH1F CX = 2.36
20051208/124502 At:1037 N=396 TH1F CX = 2.45
20051208/124502 At:1433 N=400 TH1F CX = 2.42
20051208/124502 At:1833 N=402 TH1F CX = 2.41
20051208/124502 At:2235 N=416 TH1F CX = 2.33
20051208/124502 At:2651 N=406 TH1F CX = 2.39
20051208/124502 At:3057 N=403 TH1F CX = 2.40
20051208/124502 At:3460 N=411 TH1F CX = 2.36
20051208/124502 At:3871 N=400 TH1F CX = 2.42
20051208/124502 At:4271 N=409 TH1F CX = 2.38
20051208/124502 At:4680 N=409 TH1F CX = 2.38
20051208/124502 At:5089 N=420 TH1F CX = 2.32
20051208/124502 At:5509 N=406 TH1F CX = 2.40
20051208/124502 At:5915 N=405 TH1F CX = 2.40
20051208/124503 At:6320 N=3052 StreamerInfo CX = 3.16
20051208/124503 At:9372 N=732 KeysList
20051208/124503 At:10104 N=53 FreeSegments
20051208/124503 At:10157 N=1 END
Here we see the fifteen histograms (TH1F
’s) with the first one starting at byte 148. We also see an entry TFile
. You may notice that the first entry starts at byte 100. The first 100 bytes are taken by the file header.
This table shows the file header information. When fVersion is greater than 1000000, the file is a large file (> 2 GB) and the offsets will be 8 bytes long. The location in brackets are the location in the case of a large file.
Byte | Value Name | Description |
1 -> 4 |
“root ” |
Root file identifier |
5 -> 8 |
fVersion |
File format version |
9 -> 12 |
fBEGIN |
Pointer to first data record |
13 -> 16 [13->20] |
fEND |
Pointer to first free word at the EOF |
17 -> 20 [21->28] |
fSeekFree |
Pointer to FREE data record |
21 -> 24 [29->32] |
fNbytesFree |
Number of bytes in FREE data record |
25 -> 28 [33->36] |
nfree |
Number of free data records |
29 -> 32 [37->40] |
fNbytesName |
Number of bytes in TNamed at creation time |
33 -> 33 [41->41] |
fUnits |
Number of bytes for file pointers |
34 -> 37 [42->45] |
fCompress |
Zip compression level |
38 -> 41 [46->53] |
fSeekInfo |
Pointer to TStreamerInfo record |
42 -> 45 [54->57] |
fNBytesInfo |
Number of bytes in TStreamerInfo record |
46 -> 63 [58->75] |
fCompress |
Universal Unique ID |
The first four bytes of the file header contain the string “root” which identifies a file as a ROOT file. Because of this identifier, ROOT is not dependent on the “.root
” extension. It is still a good idea to use the extension, just for us to recognize them easier. The nfree
and value is the number of free records. This variable along with FNBytesFree
keeps track of the free space in terms of records and bytes. This count also includes the deleted records, which are available again.
The 84 bytes after the file header contain the top directory description, including the name, the date and time it was created, and the date and time of the last modification.
What follows are the 15 histograms, in records of variable length.
The first 4 bytes of each record is an integer holding the number of bytes in this record. A negative number flags the record as deleted, and makes the space available for recycling in the next writing. The rest of bytes in the header contain all the information to identify uniquely a data block on the file. It is followed by the object data.
The next table explains the values in each individual record. If the key is located past the 32 bit file limit (> 2 GB) then some fields will be 8 bytes instead of 4 bytes (values between the brackets):
Byte | Value Name | Description |
1 -> 4 |
Nbytes |
Length of compressed object (in bytes) |
5 -> 6 |
Version |
TKey version identifier |
7 -> 10 |
ObjLen |
Length of uncompressed object |
11 -> 14 |
Datime |
Date and time when object was written to file |
15 -> 16 |
KeyLen |
Length of the key structure (in bytes) |
17 -> 18 |
Cycle |
Cycle of key |
19 -> 22 [19->26] |
SeekKey |
Pointer to record itself (consistency check) |
23 -> 26 [27->34] |
SeekPdir |
Pointer to directory header |
27 -> 27 [35->35] |
lname |
Number of bytes in the class name |
28 -> … [36->.. |
.] | ClassName |
| Object Class Name |
… -> … |
| lname |
| Number of bytes in the object name |
… -> … |
| Name |
| lName bytes with the name of the object |
… -> … |
| lTitle |
| Number of bytes in the object title |
… -> … |
| Title |
| Title of the object |
… -> … |
| DATA |
| Data bytes associated to the object |
You see a reference to TKey
. It is explained in detail in the next section.
The histogram records are followed by the StreamerInfo
list of class descriptions. The list contains the description of each class that has been written to file.
The class description is recursive, because to fully describe a class, its ancestors and object data members have to be described also. In demo.root
, the class description list contains the description for:
TH1F
all classes in the TH1F
inheritance tree
all classes of the object data members
all classes in the object data members’ inheritance tree.
This description is implemented by the TStreamerInfo
class,
and is often referred to as simply StreamerInfo
. You can print a file’s StreamerInfo
list with the TFile::ShowStreamerInfo
method. Below is an example of the output. Only the first line of each class description is shown. The demo.root
example contains only TH1F
objects. Here we see the recursive nature of the class description; it contains the StreamerInfo
of all the classes needed to describe TH1F
.
root[] f.ShowStreamerInfo()
StreamerInfo for class: TH1F, version=1
BASE TH1 offset=0 type= 0 1-Dim histogram base class
BASE TArrayF offset=0 type= 0 Array of floats
StreamerInfo for class: TH1, version=3
BASE TNamed offset=0 type=67 The basis for named object(name,title)
BASE TAttLine offset=0 type=0 Line attributes
BASE TAttFill offset=0 type=0 Fill area attributes
BASE TAttMarker offset=0 type=0 Marker attributes
Int_t fNcells offset=0 type=3 number bins(1D),cells(2D)+U/Overflows
TAxis fXaxis offset=0 type=61 X axis descriptor
TAxis fYaxis offset=0 type=61 Y axis descriptor
TAxis fZaxis offset=0 type=61 Z axis descriptor
Short_t fBarOffset offset=0 type=2 (1000*offset) for barcharts or legos
Short_t fBarWidth offset=0 type=2 (1000*width) for bar charts or legos
Stat_t fEntries offset=0 type=8 Number of entries//continued...
Stat_t fTsumw offset=0 type=8 Total Sum of weights
Stat_t fTsumw2 offset=0 type=8 Total Sum of squares of weights
Stat_t fTsumwx offset=0 type=8 Total Sum of weight*X
Stat_t fTsumwx2 offset=0 type=8 Total Sum of weight*X*X
Double_t fMaximum offset=0 type=8 Maximum value for plotting
Double_t fMinimum offset=0 type=8 Minimum value for plotting
Double_t fNormFactor offset=0 type=8 Normalization factor
TArrayD fContour offset=0 type=62 Array to display contour levels
TArrayD fSumw2 offset=0 type=62 Array of sum of squares of weights
TString fOption offset=0 type=65 histogram options
TList* fFunctions offset=0 type=63 ->Pointer to list of functions(fits,user)
StreamerInfo for class: TNamed, version=1
...
StreamerInfo for class: TAttLine, version=1
...
StreamerInfo for class: TAttFill, version=1
...
StreamerInfo for class: TAttMarker, version=1
...
StreamerInfo for class: TArrayF, version=1
...
StreamerInfo for class: TArray, version=1
...
StreamerInfo for class: TAxis, version=6
...
StreamerInfo for class: TAttAxis, version=4
...
ROOT allows a class to have multiple versions, and each version has its own description in form of a StreamerInfo
. Above you see the class name and version number. The StreamerInfo
list has only one description for each class/version combination it encountered. The file can have multiple versions of the same class, for example objects of old and new versions of a class can be in the same file. The StreamerInfo
is described in detail in the section on Streamers.
The last three entries on the output of TFile::Map()
are the list of keys, the list of free segments, and the address where the data ends.. When a file is closed, it writes a linked list of keys at the end of the file. This is what we see in the third to the last entry. In our example, the list of keys is stored in 732 bytes beginning at byte# 8244.
20010404/092347 At:8244 N=732 KeysList
20010404/092347 At:8976 N=53 FreeSegments
20010404/092347 At:9029 N=1 END
The second to last entry is a list of free segments. In our case, this starts 8976 and is not very long, only 53 bytes, since we have not deleted any objects. The last entry is the address of the last byte in the file.
A file may become corrupted or it may be impossible to write it to disk and close it properly. For example if the file is too large and exceeds the disk quota, or the job crashes or a batch job reaches its time limit before the file can be closed. In these cases, it is imperative to recover and retain as much information as possible. ROOT provides an intelligent and elegant file recovery mechanism using the redundant directory information in the record header.
If a file that has been not properly closed is opened again, it is scanned and rebuilt according to the information in the record header. The recovery algorithm reads the file and creates the saved objects in memory according to the header information. It then rebuilds the directory and file structure. If the file is opened in write mode, the recovery makes the correction on disk when the file is closed; however if the file is opened in read mode, the correction can not be written to disk. You can also explicitly invoke the recovery procedure by calling the TFile::Recover()
method. You can recover the directory structure, but you cannot save what you recovered to the file on disk. In the following example, we interrupted and aborted the previous ROOT session, causing the file not to be closed. When we start a new session and attempt to open the file, it gives us an explanation and status on the recovery attempt.
root[] TFile f("demo.root")
Warning in <TFile::TFile>: file demo.root probably not closed, trying to recover successfully recovered 15 keys
We saw that the TFile::Map()
method reads the file sequentially and prints information about each record while scanning the file. It is not feasible to support only sequential access and hence ROOT provides random or direct access, i.e. reading a specified object at a time. To do so, TFile
keeps a list of TKeys
, which is essentially an index to the objects in the file. The TKey
class describes the record headers of objects in the file. For example, we can get the list of keys and print them. To find a specific object on the file we can use the TFile::Get()
method.
root[] TFile f("demo.root")
root[] f.GetListOfKeys()->Print()
TKey Name = h0, Title = histo nr:0, Cycle = 1
TKey Name = h1, Title = histo nr:1, Cycle = 1
TKey Name = h2, Title = histo nr:2, Cycle = 1
TKey Name = h3, Title = histo nr:3, Cycle = 1
TKey Name = h4, Title = histo nr:4, Cycle = 1
TKey Name = h5, Title = histo nr:5, Cycle = 1
TKey Name = h6, Title = histo nr:6, Cycle = 1
TKey Name = h7, Title = histo nr:7, Cycle = 1
TKey Name = h8, Title = histo nr:8, Cycle = 1
TKey Name = h9, Title = histo nr:9, Cycle = 1
TKey Name = h10, Title = histo nr:10, Cycle = 1
TKey Name = h11, Title = histo nr:11, Cycle = 1
TKey Name = h12, Title = histo nr:12, Cycle = 1
TKey Name = h13, Title = histo nr:13, Cycle = 1
TKey Name = h14, Title = histo nr:14, Cycle = 1
root[] TH1F *h9 = (TH1F*)f.Get("h9");
The TFile::Get()
finds the TKey
object with name “h9
”. Using the TKey
info it will import in memory the object in the file at the file address #3352 (see the output from the TFile::Map
above). This is done by the Streamer
method that is covered in detail in a later section. Since the keys are available in a TList
of TKeys
we can iterate over the list of keys:
{
TFile f("demo.root");
TIter next(f.GetListOfKeys());
TKey *key;
while ((key=(TKey*)next())) {
printf("key: %s points to an object of class: %s at %dn",
key->GetName(),
key->GetClassName(),key->GetSeekKey());
}
}
The output of this script is:
root[] .x iterate.C
key: h0 points to an object of class: TH1F at 150
key: h1 points to an object of class: TH1F at 503
key: h2 points to an object of class: TH1F at 854
key: h3 points to an object of class: TH1F at 1194
key: h4 points to an object of class: TH1F at 1539
key: h5 points to an object of class: TH1F at 1882
key: h6 points to an object of class: TH1F at 2240
key: h7 points to an object of class: TH1F at 2582
key: h8 points to an object of class: TH1F at 2937
key: h9 points to an object of class: TH1F at 3293
key: h10 points to an object of class: TH1F at 3639
key: h11 points to an object of class: TH1F at 3986
key: h12 points to an object of class: TH1F at 4339
key: h13 points to an object of class: TH1F at 4694
key: h14 points to an object of class: TH1F at 5038
In addition to the list of keys, TFile
also keeps two other lists: TFile
::fFree
is a TList
of free blocks used to recycle freed up space in the file. ROOT tries to find the best free block. If a free block matches the size of the new object to be stored, the object is written in the free block and this free block is deleted from the list. If not, the first free block bigger than the object is used. TFile::fListHead
contains a sorted list (TSortedList
) of objects in memory. The diagram below illustrates the logical view of the TFile
and TKey
.
TFile
is a descendent of TDirectory
, which means it behaves like a TDirectory
. We can list the contents, print the name, and create subdirectories. In a ROOT session, you are always in a directory and the directory you are in is called the current directory and is stored in the global variable gDirectory
. Let us look at a more detailed example of a ROOT file and its role as the current directory. First, we create a ROOT file by executing a sample script.
Now you should have hsimple.root
in your directory. The file was closed by the script so we have to open it again to work with it. We open the file with the intent to update it, and list its contents.
root[] TFile f ("hsimple.root","UPDATE")
root[] f.ls()
TFile** hsimple.root
TFile* hsimple.root
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
It shows the two lines starting with TFile
followed by four lines starting with the word “KEY
”. The four keys tell us that there are four objects on disk in this file. The syntax of the listing is:
For example, the first line in the list means there is an object in the file on disk, called hpx
. It is of the class TH1F
(one-dimensional histogram of floating numbers). The object’s title is “This is the px
distribution”. If the line starts with OBJ
, the object is in memory. The <class> is the name of the ROOT class (T-something). The <variable> is the name of the object. The cycle number along with the variable name uniquely identifies the object. The <title> is the string given in the constructor of the object as title.
The figure shows a TFile
with five objects in the top directory (kObjA;1, kObjA;2, kObjB;1, kObjC;1
and kObjD;1)
. ObjA
is on file twice with two different cycle numbers. It also shows four objects in memory (mObjE
, mObjeF
, mObjM
, mObjL
). It also shows several subdirectories.
When you create a TFile
object, it becomes the current directory. Therefore, the last file to be opened is always the current directory. To check your current directory you can type:
This means that the current directory is the ROOT session (Rint
). When you create a file, and repeat the command the file becomes the current directory.
If you create two files, the last becomes the current directory.
To switch back to the first file, or to switch to any file in general, you can use the TDirectory::cd
method. The next command changes the current directory back to the first file.
Note that even if you open the file in “READ” mode, it still becomes the current directory. Cling also offers a shortcut for gDirectory->pwd()
and gDirectory->ls()
, you can type:
To return to the home directory where we were before:
The TFile::ls()
method has an option to list the objects on disk (“-d
”) or the objects in memory (“-m
”). If no option is given it lists both, first the objects in memory, then the objects on disk. For example:
root[] TFile *f = new TFile("hsimple.root");
root[] gDirectory->ls("-m")
TFile** hsimple.root
TFile* hsimple.root
Remember that gDirectory
is the current directory and at this time is equivalent to “f
”. This correctly states that no objects are in memory.
The next command lists the objects on disk in the current directory.
root[] gDirectory->ls("-d")
TFile** hsimple.root
TFile* hsimple.root
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
To bring an object from disk into memory, we have to use it or “Get” it explicitly. When we use the object, ROOT gets it for us. Any reference to hprof
will read it from the file. For example drawing hprof
will read it from the file and create an object in memory. Here we draw the profile histogram, and then we list the contents.
root[] hprof->Draw()
<TCanvas::MakeDefCanvas>: created default TCanvas with name c1
root[] f->ls()
TFile** hsimple.root
TFile* hsimple.root
OBJ: TProfile hprof Profile of pz versus px : 0
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
We now see a new line that starts with OBJ. This means that an object of class TProfile
, called hprof
has been added in memory to this directory. This new hprof
in memory is independent from the hprof
on disk. If we make changes to the hprof
in memory, they are not propagated to the hprof
on disk. A new version of hprof
will be saved once we call Write
.
You may wonder why hprof
is added to the objects in the current directory. hprof
is of the class TProfile
that inherits from TH1D
, which inherits from TH1
. TH1
is the basic histogram. All histograms and trees are created in the current directory (also see “Histograms and the Current Directory”). The reference to “all histograms” includes objects of any class descending directly or indirectly from TH1
. Hence, our TProfile
hprof
is created in the current directory f.
There was another side effect when we called the TH1::Draw
method. ROOT printed this statement:
It tells us that a TCanvas
was created and it named it c1
. This is where ROOT is being nice, and it creates a canvas for drawing the histogram if no canvas was named in the draw command, and if no active canvas exists. The newly created canvas, however, is NOT listed in the contents of the current directory. Why is that? The canvas is not added to the current directory, because by default ONLY histograms and trees are added to the object list of the current directory. Actually, TEventList
objects are also added to the current directory, but at this time, we don’t have to worry about those. If the canvas is not in the current directory then where is it? Because it is a canvas, it was added to the list of canvases.
This list can be obtained by the command gROOT->GetListOfCanvases()->ls()
. The ls()
will print the contents of the list. In our list, we have one canvas called c1
. It has a TFrame
, a TProfile
, and a TPaveStats
.
root[] gROOT->GetListOfCanvases()->ls()
Canvas Name=c1 Title=c1
Option=TCanvas fXlowNDC=0 fYlowNDC=0 fWNDC=1 fHNDC=1
Name= c1 Title= c1
Option=TFrame X1= -4.000000 Y1=0.000000 X2=4.000000 Y2=19.384882
OBJ: TProfile hprof Profile of pz versus px : 0
TPaveText X1=-4.900000 Y1=20.475282 X2=-0.950000 Y2=21.686837 title
TPaveStats X1=2.800000 Y1=17.446395 X2=4.800000 Y2=21.323371 stats
Lets proceed with our example and draw one more histogram, and we see one more OBJ entry.
root[] hpx->Draw()
root[] f->ls()
TFile** hsimple.root
TFile* hsimple.root
OBJ: TProfile hprof Profile of pz versus px : 0
OBJ: TH1F hpx This is the px distribution : 0
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
TFile::ls()
loops over the list of objects in memory and the list of objects on disk. In both cases, it calls the ls()
method of each object. The implementation of the ls
method is specific to the class of the object, all of these objects are descendants of TObject
and inherit the TObject
::ls()
implementation. The histogram classes are descendants of TNamed
that in turn is a descent of TObject
. In this case, TNamed::ls()
is executed, and it prints the name of the class, and the name and title of the object. Each directory keeps a list of its objects in the memory. You can get this list by TDirectory::GetList()
. To see the lists in memory contents you can do:
root[]f->GetList()->ls()
OBJ: TProfile hprof Profile of pz versus px : 0
OBJ: TH1F hpx This is the px distribution : 0
Since the file f
is the current directory (gDirectory
), this will yield the same result:
root[] gDirectory->GetList()->ls()
OBJ: TProfile hprof Profile of pz versus px : 0
OBJ: TH1F hpx This is the px distribution : 0
At this time, the objects in memory (OBJ) are identical to the objects on disk (KEY). Let’s change that by adding a fill to the hpx
we have in memory.
Now the hpx
in memory is different from the histogram (hpx
) on disk. Only one version of the object can be in memory, however, on disk we can store multiple versions of the object. The TFile::Write
method will write the list of objects in the current directory to disk. It will add a new version of hpx
and hprof
.
root[] f->Write()
root[] f->ls()
TFile** hsimple.root
TFile* hsimple.root
OBJ: TProfile hprof Profile of pz versus px : 0
OBJ: TH1F hpx This is the px distribution : 0
KEY: TH1F hpx;2 This is the px distribution
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;2 Profile of pz versus px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
Write
The TFile::Write
method wrote the entire list of objects in the current directory to the file. You see that it added two new keys: hpx;2
and hprof;2
to the file. Unlike memory, a file is capable of storing multiple objects with the same name. Their cycle number, the number after the semicolon, differentiates objects on disk with the same name. If you wanted to save only hpx
to the file, but not the entire list of objects, you could use the TH1::Write
method of hpx
:
A call to obj->Write
without any parameters will call obj->GetName()
to find the name of the object and use it to create a key with the same name. You can specify a new name by giving it as a parameter to the Write
method.
If you want to re-write the same object, with the same key, use the overwrite option.
If you give a new name and use the kOverwrite
, the object on disk with the matching name is overwritten if such an object exists. If not, a new object with the new name will be created.
The Write
method did not affect the objects in memory at all. However, if the file is closed, the directory is emptied and the objects on the list are deleted.
In the code snipped above, you can see that the directory is now empty. If you followed along so far, you can see that c1
which was displaying hpx
is now blank. Furthermore, hpx
no longer exists.
This is important to remember, do not close the file until you are done with the objects or any attempt to reference the objects will fail.
When a histogram is created, it is added by default to the list of objects in the current directory. You can get the list of histograms in a directory and retrieve a pointer to a specific histogram.
TH1F *h = (TH1F*)gDirectory->Get("myHist"); // or
TH1F *h = (TH1F*)gDirectory->GetList()->FindObject("myHist");
The method TDirectory::GetList()
returns a TList
of objects in the directory. You can change the directory of a histogram with the SetDirectory
method.
If the parameter is 0, the histogram is no longer associated with a directory.
Once a histogram is removed from the directory, it will no longer be deleted when the directory is closed. It is now your responsibility to delete this histogram object once you are finished with it. To change the default that automatically adds the histogram to the current directory, you can call the static function:
In this case, you will need to do all the bookkeeping for all the created histograms.
In addition to histograms and trees, you can save any object in a ROOT file. For example to save a canvas to the ROOT file you can use either TObject::Write()
or TDirectory
::WriteTObject()
. The example:
This is equivalent to:
For objects that do not inherit from TObject
use:
Another example:
root[] TFile *f = new TFile("hsimple.root","UPDATE")
root[] hpx->Draw()
<TCanvas::MakeDefCanvas>: created default TCanvas with name c1
root[] c1->Write()
root[] f->ls()
TFile** hsimple.root
TFile* hsimple.root
OBJ: TH1F hpx This is the px distribution : 0
KEY: TH1F hpx;2 This is the px distribution
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;2 Profile of pz versus px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
KEY: TCanvas c1;1 c1
All collection classes inherit from TCollection
and hence inherit the TCollection::Write()
method. When you call TCollection
::Write()
each object in the container is written individually into its own key in the file. To write all objects into one key you can specify the name of the key and use the optionTObject::kSingleKey
. For example:
root[] TList * list = new TList;
root[] TNamed * n1, * n2;
root[] n1 = new TNamed("name1","title1");
root[] n2 = new TNamed("name2","title2");
root[] list->Add(n1);
root[] list->Add(n2);
root[] gFile->WriteObject(list,"list",TObject::kSingleKey);
There is another important point to remember about TFile::Close
and TFile::Write
. When a variable is declared on the stack in a function such as in the code below, it will be deleted when it goes out of scope.
As soon as the function foo
has finished executing, the variable f
is deleted. When a TFile
object is deleted an implicit call to TFile::Close
is made. This will save only the file descriptor to disk. It contains the file header, the StreamerInfo
list, the key list, the free segment list, and the end address. See “The Physical Layout of ROOT Files”. The TFile::Close
does not make a call to Write()
, which means that the objects in memory will not be saved in the file. You need to explicitly call TFile::Write()
to save the object in memory to file before the exit of the function.
To prevent an object in a function from being deleted when it goes out of scope, you can create it on the heap instead of on the stack. This will create a TFile
object f
, that is available on a global scope, and it will still be available when exiting the function.
If you have a ROOT session running, please quit and start fresh.
We saw that multiple versions of an object with the same name could be in a ROOT file. In our example, we saved a modified histogram hpx
to the file, which resulted in two hpx's
uniquely identified by the cycle number: hpx;1
and hpx;2
. The question is how we can retrieve the right version of hpx
. When opening the file and using hpx
, Cling retrieves the one with the highest cycle number. To read the hpx;1
into memory, rather than the hpx:2
we would get by default, we have to explicitly get it and assign it to a variable.
root[] TFile *f1 = new TFile("hsimple.root")
root[] TH1F *hpx1; f1->GetObject("hpx;1",hpx)
root[] hpx1->Draw()
The TDirectory
class lets you organize its contents into subdirectories, and TFile
being a descendent of TDirectory
inherits this ability. Here is an example of a ROOT file with multiple subdirectories as seen in the ROOT browser. To add a subdirectory to a file use TDirectory::mkdir
. The example below opens the file for writing and creates a subdirectory called “Wed011003”. Listing the contents of the file shows the new directory in the file and the TDirectory
object in memory.
root[] TFile *f = new TFile("AFile.root","RECREATE")
root[] f->mkdir("Wed011003")
(class TDirectory*)0x1072b5c8
root[] f->ls()
TFile** AFile.root
TFile* AFile.root
TDirectory* Wed011003 Wed011003
KEY: TDirectory Wed011003;1 Wed011003
We can change the current directory by navigating into the subdirectory, and after changing directory; we can see that gDirectory
is now “Wed011003
”.
In addition to gDirectory
we have gFile
, another global that points to the current file. In our example, gDirectory
points to the subdirectory, and gFile
points to the file (i.e. the files’ top directory).
Use cd()
without any arguments to return to the file’s top directory.
Change to the subdirectory again, and create a histogram. It is added to the current directory, which is the subdirectory “Wed011003
”.
root[] f->cd("Wed011003")
root[] TH1F *histo = new TH1F("histo","histo",10,0,10)
root[] gDirectory->ls()
TDirectory* Wed011003 Wed011003
OBJ: TH1F histo histo : 0
If you are in a subdirectory and you want to have a pointer to the file containing the subdirectory, you can do:
If you are in the top directory gDirectory
is the same as gFile
. We write the file to save the histogram on disk, to show you how to retrieve it later.
root[] f->Write()
root[] gDirectory->ls()
TDirectory* Wed011003 Wed011003
OBJ: TH1F histo histo : 0
KEY: TH1F histo;1 histo
When retrieving an object from a subdirectory, you can navigate to the subdirectory first or give it the path name relative to the file. The read object is created in memory in the current directory. In this first example, we get histo
from the top directory and the object will be in the top directory.
If file is written, a copy of histo
will be in the top directory. This is an effective way to copy an object from one directory to another. In contrast, in the code box below, histo
will be in memory in the subdirectory because we changed the current directory.
Note that there is no warning if the retrieving was not successful. You need to explicitly check the value of h, and if it is null, the object could not be found. For example, if you did not give the path name the histogram cannot be found and the pointer to h is null:
root[] TH1 *h; gDirectory->GetObject("Wed011003/histo;1",h)
root[] h
(class TH1*)0x10767de0
root[] TH1 *h; gDirectory->GetObject("histo;1",h)
root[] h
(class TH1*)0x0
To remove a subdirectory you need to use TDirectory::Delete
. There is no TDirectory::rmdir
. The Delete method takes a string containing the variable name and cycle number as a parameter.
The namecycle
string has the format name;cycle
. The next are some rules to remember:
name
= * means all, but don’t remove the subdirectories
cycle
=* means all cycles (memory and file)
cycle
="" means apply to a memory object
cycle
= 9999 also means apply to a memory object
namecycle
= "" means the same as namecycle
=“T*”
namecycle
= T*
delete subdirectories
For example to delete a directory from a file, you must specify the directory cycle:
Some other examples of namecycle
format are:
foo
:delete the object named foo
from memory
foo;1
: delete the cycle 1 of the object named foo
from the file
foo;*
: delete all cycles of foo
from the file and also from memory
*;2
: delete all objects with cycle number 2 from the file
*;*: delete
all objects from memory and from the file
T*;*
: delete all objects from memory and from the file including all subdirectories
To follow the discussion on Streamers
, you need to know what a simple data type is. A variable is of a simple data type if it cannot be decomposed into other types. Examples of simple data types are longs, shorts, floats, and chars. In contrast, a variable is of a composite data type if it can be decomposed. For example, classes, structures, and arrays are composite types. Simple types are also called primitive types, basic types, and Cling sometimes calls them fundamental types.
When we say, “writing an object to a file”, we actually mean writing the current values of the data members. The most common way to do this is to decompose (also called the serialization of) the object into its data members and write them to disk. The decomposition is the job of the Streamer
. Every class with ambitions to be stored in a file has a Streamer
that decomposes it and “streams” its members into a buffer.
The methods of the class are not written to the file, it contains only the persistent data members. To decompose the parent classes, the Streamer
calls the Streamer
of the parent classes. It moves up the inheritance tree until it reaches an ancestor without a parent. To serialize the object data members it calls their Streamer
. They in turn move up their own inheritance tree and so forth. The simple data members are written to the buffer directly. Eventually the buffer contains all simple data members of all the classes that make up this particular object. Data members that are references (as MyClass &fObj;
) are never saved, it is always the responsibility of the object’s constructor to set them properly.
A Streamer
usually calls other Streamers
: the Streamer
of its parents and data members. This architecture depends on all classes having Streamers
, because eventually they will be called. To ensure that a class has a Streamer
, rootcling
automatically creates one in the ClassDef
macro that is defined in $ROOTSYS/include/Rtypes.h
. ClassDef
defines several methods for any class, and one of them is the Streamer
. The automatically generated Streamer
is complete and can be used as long as no customization is needed.
The Event
class is defined in $ROOTSYS/test/Event.h
. Looking at the class definition, we find that it inherits from TObject
. It is a simple example of a class with diverse data members.
class Event : public TObject {
private:
TDirectory *fTransient; //! current directory
Float_t fPt; //! transient value
char fType[20];
Int_t fNtrack;
Int_t fNseg;
Int_t fNvertex;
UInt_t fFlag;
Float_t fTemperature;
EventHeader fEvtHdr; //|| don't split
TClonesArray *fTracks; //->
TH1F *fH; //->
Int_t fMeasures[10];
Float_t fMatrix[4][4];
Float_t *fClosestDistance; //[fNvertex]
...
The Event class is added to the dictionary by the rootcling
utility. This is the rootcling
statement in the $ROOTSYS/test/Makefile
:
The EventDict.cxx
file contains the automatically generated Streamer
for Event:
void Event::Streamer(TBuffer &R__b){
// Stream an object of class Event.
if (R__b.IsReading()) {
Event::Class()->ReadBuffer(R__b, this);
} else {
Event::Class()->WriteBuffer(R__b, this);
}
}
When writing an Event
object, TClass::WriteBuffer
is called. WriteBuffer
writes the current version number of the Event class,
and its contents into the buffer R__b
. The Streamer
calls TClass::ReadBuffer
when reading an Event
object. The ReadBuffer
method reads the information from buffer R__b
into the Event
object.
To prevent a data member from being written to the file, insert a “!
” as the first character after the comment marks. It tells ROOT not to save that data member in a root file when saving the class. For example, in this version of Event, the fPt
and fTransient
data members are not persistent.
class Event : public TObject {
private:
TDirectory *fTransient; //! current directory
Float_t fPt; //! transient value
...
The string “->
” in the comment field of the members *fH
and *fTracks
instruct the automatic Streamer
to assume these will point to valid objects and the Streamer
of the objects can be called rather than the more expensive R__b << fH
. It is important to note that no check is done on the validity of the pointer value. In particular if the pointer points, directly or indirectly, back to the current object, this will result in an infinite recursion and the abrupt end of the process.
When the Streamer
comes across a pointer to a simple type, it assumes it is an array. Somehow, it has to know how many elements are in the array to reserve enough space in the buffer and write out the appropriate number of elements. This is done in the class definition. For example:
class Event : public TObject {
private:
char fType[20];
Int_t fNtrack;
Int_t fNseg;
Int_t fNvertex;
...
Float_t *fClosestDistance; //[fNvertex]
The array fClosestDistance
is defined as a pointer of floating point numbers. A comment mark (//), and the number in square brackets tell the Streamer
the length of the array for this object. In general the syntax is:
The length cannot be an expression. If a variable is used, it needs to be an integer data member of the class. It must be defined ahead of its use, or in a base class.
The same notation also applies to variable length array of object and variable length array of pointer to objects.
Math operations very often require double precision, but on saving single usually precision is sufficient. For this purpose we support the typedef Double32_t which is stored in memory as a double and on disk as a float or integer. The actual size of disk (before compression) is determined by the parameter next to the data member declaration. For example:
If the comment is absent or does not contain min
, max
, nbits
, the member is saved as a float
.
If min
and max
are present, they are saved with 32 bits precision. min
and max
can be explicit values or expressions of values known to Cling (e.g. pi
).
If nbits
is present, the member is saved as int
with nbits
bits precision. For more details see the io tutorials double32.C
.
If you want to prevent a data member from being split when writing it to a tree, append the characters || right after the comment string. This only makes sense for object data members. For example:
Most of the time you can let rootcling
generate a Streamer
for you. However if you want to write your own Streamer
you can do so. For some classes, it may be necessary to execute some code before or after the read or write block in the automatic Streamer
. For example after the execution of the read block, one can initialize some non persistent members. There are two reasons why you would need to write your own Streamer: 1) if you have a non-persistent data member that you want to initialize to a value depending on the read data members; 2) if you want or need to handle the schema evolution on your own. Note that an alternative for those cases is to consider write a schema evolution rule.
First, you need to tell rootcling
not to build a Streamer
for you. The input to the rootcling
command (in the makefile
) is a list of classes in a LinkDef.h
file. For example, the list of classes for Event
is listed in $ROOTSYS/test/EventLinkDef.h
. The “-
” at the end of the class name tells rootcling
not to generate a Streamer
. In the example, you can see the Event
class is the only one for which rootcling
is instructed not to generate a Streamer
.
#ifdef __ROOTCLING__
#pragma link off all globals;
#pragma link off all classes;
#pragma link off all functions;
#pragma link C++ class EventHeader+;
#pragma link C++ class Event-;
#pragma link C++ class HistogramManager+;
#pragma link C++ class Track+;
#endif
#pragma link C++ class EventHeader+;
The “+
” sign tells rootcling
to use the new Streamer
system introduced in ROOT 3.0. The following is an example of a customized Streamer
for Event
. The Streamer
takes a TBuffer
as a parameter, and first checks to see if this is a case of reading or writing the buffer.
void Event::Streamer(TBuffer &R__b) {
if (R__b.IsReading()) {
Event::Class()->ReadBuffer(R__b, this);
fTransient = gDirectory; //save current directory
fPt= TMath::Sqrt(fPx*fPx + fPy*fPy + fPz*fPz);
} else {
Event::Class()->WriteBuffer(R__b, this);
}
}
The Streamer
decomposes the objects into data members and writes them to a buffer. It does not write the buffer to a file, it simply populates a buffer with bytes representing the object. This allows us to write the buffer to a file or do anything else we could do with the buffer. For example, we can write it to a socket to send it over the network. This is beyond the scope of this chapter, but it is worthwhile to emphasize the need and advantage of separating the creation of the buffer from its use. Let us look how a buffer is written to a file. The dictionary for a class needs to be loaded before any object of that type can be saved.
The TObject::Write
method does the following:
Creates a TKey
object in the current directory
Creates a TBuffer
object which is part of the newly created TKey
Fills the TBuffer
with a call to the class::Streamer
method
Creates a second buffer for compression, if needed
Reserves space by scanning the TFree
list. At this point, the size of the buffer is known.
Writes the buffer to the file
Releases the TBuffer
part of the key
In other words, the TObject::Write
calls the Streamer
method of the class to build the buffer. The buffer is in the key and the key is written to disk. Once written to disk the memory consumed by the buffer part is released. The key part of the TKey
is kept.
The key consumes about 60 bytes, whereas the buffer, since it contains the object data, can be very large.
Your class can ignore the TObject
Streamer
with the MyClass->Class::IgnoreObjectStreamer()
method. When the class kIgnoreTObjectStreamer
bit is set (by calling the IgnoreTObjectStreamer
method)
, the automatically generated Streamer
will not call TObject::Streamer
, and the TObject
part of the class is not streamed to the file. This is useful in case you do not use the TObject
fBits
and fUniqueID
data members. You gain space on the file, and you do not loose functionality if you do not use the fBits
and fUniqueID.
See “The Role of TObject” on the use of fBits
and fUniqueID
.
When writing a TClonesArray
it bypasses by default the Streamer
of the member class and uses a more efficient internal mechanism to write the members to the file. You can override the default and specify that the member class Streamer
is used by setting the TClonesArray::BypassStreamer
bit to false:
When the kBypassStreamer
bit is set, the automatically generated Streamer
can call directly the method TClass::WriteBuffer
. Bypassing the Streamer
improves the performance when writing/reading the objects in the TClonesArray
. However, the drawback is when a TClonesArray
is written with split=0
bypassing the Streamer
, the StreamerInfo
of the class in the array being optimized, one cannot later use the TClonesArray
with split > 0
. For example, there is a problem with the following scenario: a class Foo
has a TClonesArray
of Bar
objects the Foo
object is written with split=0
to Tree
T1
. In this case the StreamerInfo
for the class Bar
is created in optimized mode in such a way that data members of the same type are written as an array improving the I/O performance. In a new program, T1
is read and a new Tree
T2
is created with the object Foo
in split > 1
.
When the T2
branch is created, the StreamerInfo
for the class Bar
is created with no optimization (mandatory for the split mode). The optimized Bar StreamerInfo
is going to be used to read the TClonesArray
in T1
. The result will be Bar
objects with data member values not in the right sequence. The solution to this problem is to call BypassStreamer(kFALSE)
for the TClonesArray
. In this case, the normal Bar::Streamer
function will be called. The Bar::Streamer
function works OK independently if the Bar
StreamerInfo
had been generated in optimized mode or not.
An object pointer as a data member presents a challenge to the streaming software. If the object pointed to is saved every time, it could create circular dependencies and consume a large amount of disk space. The network of references must be preserved on disk and recreated upon reading the file.
If you use independent I/O operations for pointers and their referenced objects you can use the TRef
class. Later in this section is an example that compares disk space, memory usage, and I/O times of C++ pointers and TRef
s
. In general, a TRef
is faster than C++ but the advantage of a C++ pointer is that it is already C++.
When ROOT encounters a pointer data member it calls the Streamer
of the object and labels it with a unique object identifier. The object identifier is unique for one I/O operation. If there is another pointer to the object in the same I/O operation, the first object is referenced i.e. it is not saved again. When reading the file, the object is rebuilt and the references recalculated.
In this way, the network of pointers and their objects is rebuilt and ready to use the same way it was used before it was persistent. If the pointer hold the address of an object which in embedded in another object (as opposed to being pointed to by a pointer), the object will be duplicate at read time. To avoid this, make the pointer a transient data member.
If the object is split into several files or into several branches of one or more TTrees
, standard C++ pointers cannot be used because each I/O operation will write the referenced objects, and multiple copies will exist. In addition, if the pointer is read before the referenced object, it is null and may cause a run time system error. To address these limitations, ROOT offers the TRef
class.
TRef
allows referencing an object in a different branch and/or in a different file. TRef
also supports the complex situation where a TFile
is updated multiple times on the same machine or a different machine. When a TRef
is read before its referenced object, it is null. As soon as the referenced object is read, the TRef
points to it. In addition, one can specify an action to be taken by TRef
in the case it is read before its reference object (see“Action on Demand” below).
A TRef
is a lightweight object pointing to any TObject
. This object can be used instead of normal C++ pointers in case:
The referenced object R and the pointer P are not written to the same file
P is read before R
R and P are written to different Tree branches
Below is a line from the example in $ROOTSYS/test/Event.cxx.
TRef fLastTrack; //pointer to last track
...
Track *track = (Track*)fTracks->ConstructedAt(fNtrack++);
track->Set(random);
// Save reference to last Track in the collection of Tracks
fLastTrack = track;
The track
and its reference fLastTrack
can be written with two separate I/O calls in the same or in different files, in the same or in different branches of a TTree
. If the TRef
is read and the referenced object has not yet been read, TRef
will return a null pointer. As soon as the referenced object will be read, TRef
will point to it.
A TRef
is itself a TObject
with an additional transient pointer fPID
. When a TRef
is used to point to a TObject
*R
, for example in a class with
one can do:
When the statement P = R
is executed, the following happens:
The pointer fPID
is set to the current TProcessID (see below)
.
The current ObjectNumber
(see below) is incremented by one.
R.fUniqueID
is set to ObjectNumber
.
In the fPID
object, the element fObjects[ObjectNumber]
is set to R
P.fUniqueID
is also set to ObjectNumber
.
After having set P
, one can immediately return the value of R
using P.GetObject()
. This function returns the fObjects[fUniqueID]
from the fPID
object.
When the TRef
is written, the process id number pidf
of fPID
is written in addition to the TObject
part of the TRef
(fBits,fUniqueID
). When the TRef
is read, its pointer fPID
is set to the value stored in the TObjArray
of TFile::fProcessIDs
(fProcessIDs[pidf]
).
When a referenced object is written, TObject::Streamer
writes the pidf
in addition to the standard fBits and fUniqueID
. When TObject::Streamer
reads a reference object, the pidf
is read. At this point, the referenced object is entered into the table of objects of the TProcessID
corresponding to pidf
.
WARNING: If MyClass
is the class of the referenced object, The TObject
part of MyClass
must be streamed. One should not call MyClass::Class()->IgnoreTObjectStreamer()
.
A TProcessID
uniquely identifies a ROOT job. The TProcessID
title consists of a TUUID
object, which provides a globally unique identifier. The TUUID
class implements the UUID (Universally Unique Identifier), also known as GUID (Globally Unique Identifier). A UUID is 128 bits long, and if generated according to this algorithm, is either guaranteed to be different from all other UUID generated until 3400 A.D. or extremely likely to be different.
The TROOT
constructor automatically creates a TProcessID
. When a TFile
contains referenced objects, the TProcessID
object is written to the file. If a file has been written in multiple sessions (same machine or not), a TProcessID
is written for each session. The TProcessID
objects are used by TRef
to uniquely identify the referenced TObject
.
When a referenced object is read from a file (its bit kIsReferenced
is set), this object is entered into the objects table of the corresponding TProcessID
. Each TFile
has a list of TProcessIDs
(see TFile::fProcessIDs
) also accessible from TProcessID::fgPIDs
(for all files). When this object is deleted, it is removed from the table via the cleanup mechanism invoked by the TObject
destructor. Each TProcessID
has a table (TObjArray *fObjects
) that keeps track of all referenced objects. If a referenced object has a fUniqueID
, a pointer to this unique object may be found using fObjects->At(fUniqueID)
. In the same way, when a TRef::GetObject
is called, GetObject
uses its own fUniqueID
to find the pointer to the referenced object. See TProcessID::GetObjectWithID
and PutObjectWithID
.
When an object is referenced, a unique identifier is computed and stored in both the fUniqueID
of the referenced and referencing object. This uniqueID
is computed by incrementing by one the static global in TProcessID::fgNumber
. The fUniqueID
is the serial object number in the current session. One can retrieve the current fgNumber
value by calling the static function TProcessID::GetObjectCount
at any time or can set this number by TProcessID::SetObjectCount
. To avoid a growing table of fObjects
in TProcessID
, in case, for example, one processes many events in a loop, it might be necessary to reset the object number at the end of processing of one event. See an example in $ROOTSYS/test/Event.cxx
(look at function Build
). The value of ObjectNumber
may be saved at the beginning of one event and reset to this original value at the end of the event. These actions may be nested.
The normal behavior of a TRef
has been described above. In addition, TRef
supports “Actions on Demand”. It may happen that the referenced object is not yet in the memory, on a separate file or not yet computed. In this case, TRef
is able to execute automatically an action:
Call to a compiled function (static function of member function)
Call to an interpreted function
Execution of a Cling script
In the definition of the TRef
data member in the original class, do:
When the special keyword "EXEC:"
is found in the comment field of the member, the next string is assumed to be the name of a TExec
object. When a file is connected, the dictionary of the classes on the file is read in memory (see TFile::ReadStreamerInfo).
When the TStreamerElement
object is read, a TExec
object is automatically created with the name specified after the keyword "EXEC:"
in case a TExec
with a same name does not already exist.
The action to be executed via this
TExec
can be specified with:
A call to the TExec
constructor, if the constructor is called before
Opening the file.
A call to TExec::SetAction
at any time.
One can compute a pointer to an existing TExec
with a name with:
The parameter actionCommand
is a string containing a Cling instruction. Examples:
When a TRef
is de-referenced via TRef::GetObject
, its TExec
** is automatically executed. The TExec
function/script can do one or more of the following:**
Load a file containing the referenced object. This function typically looks in the file catalog.
Compute a pointer to the referenced object and communicate this pointer back to the calling function TRef
::SetObject
via:
As soon as an object is returned to GetObject
, the fUniqueID
of the TRef
is set to the fUniqueID
of the referenced object. At the next call to GetObject
, the pointer stored in fPid:fObjects[fUniqueID]
will be returned directly. An example of action on demand is in $ROOTSYS/test/Event.h
:
When calling fWebHistogram.GetObject()
, the function GetObject
will automatically invoke the script GetWebHistogram.C
via the interpreter. An example of a GetWebHistogram.C
script is shown below:
void GetWebHistogram() {
TFile *f=TFile::Open("http://root.cern.ch/files/pippa.root");
f->cd("DM/CJ");
TH1 *h6 = (TH1*)gDirectory->Get("h6");
h6->SetDirectory(0);
delete f;
TRef::SetObject(h6);
}
In the above example, a call to fWebHistogram.GetObject()
executes the script with the function GetWebHistogram
. This script connects a file with histograms: pippa.root
on the ROOT Web site and returns the object h6
to TRef
::GetObject
.
Note that if the definition of the TRef fWebHistogram
had been changed the compiled or interpreted function GetWebHistogram()
would have been called instead of the Cling script GetWebHistogram.C.
When storing multiple TRef
s, it is more efficient to use a TRefArray
. The efficiency is due to having a single pointer fPID
for all TRefs
in the array. It has a dynamic compact table of fUniqueIDs
. We recommend that you use a TRefArray
rather then a collection of TRefs
.
Example:
Suppose a TObjArray *mytracks
containing a list of Track
objects.
Suppose a TRefArray *pions
containing pointers to the pion tracks in mytracks
. This list is created with statements like: pions->Add(track);
Suppose a TRefArray *muons
containing pointers to the muon tracks in mytracks
.
The 3 arrays mytracks
,pions
and muons
may be written separately.
Schema evolution is a problem faced by long-lived data. When a schema changes, existing persistent data can become inaccessible unless the system provides a mechanism to access data created with previous versions of the schema. In the lifetime of collaboration, the class definitions (i.e. the schema) are likely to change frequently. Not only can the class itself change, but any of its parent classes or data member classes can change also. This makes the support for schema evolution necessary.
ROOT fully supports schema evolution. The next figure below illustrates some of the scenarios.
The top half represents different versions of the shared library with the class definitions. These are the in-memory class versions. The bottom half represents data files that contain different versions of the classes.
An old version of a shared library and a file with new class definitions - this can be the case when someone has not updated the library and is reading a new file.
Reading a file with a shared library that is missing a class definition (i.e. missing class D).
Reading a file without any class definitions. This can be the case where the class definition is lost, or unavailable.
The current version of a shared library and an old file with old class versions (backward compatibility). This is often the case when reading old data.
Reading a file with a shared library built with MakeProject
. This is the case when someone has already read the data without a shared library and has used ROOT MakeProject
feature to reconstruct the class definitions and shared library (MakeProject
is explained in detail later on).
In case of a mismatch between the in-memory version and the persistent version of a class, ROOT maps the persistent one to the one in memory. This allows you to change the class definition at will, for example:
Change the order of data members in the class.
Add new data members. By default, the value of the missing member will be 0 or in case of an object it will be set to null.
Remove data members.
Move a data member to a base class or vice-versa.
Change the type of a member if it is a simple type or a pointer to a simple type. If a loss of precision occurs, a warning is given.
Add or remove a base class
ROOT supports schema evolution by keeping a class description of each version of the class that was ever written to disk, with the class. When it writes an object to file, it also writes the description of the current class version along with it. This description is implemented in the StreamerInfo
class.
Each class has a list of StreamerInfo
objects, one for each version of the class if that version was written to disk at least once. When reading an object from a file, the system uses the StreamerInfo
list to decode an object into the current version. The StreamerInfo
is made up of TStreamerElements
. Each describes one persistent data member of the class. By default, all data members of a class are persistent. To exclude a data member (i.e. make it not persistent), add a “!
” after the comment marks. For example the pointer *fPainter
of a TH1
is not persistent:
A TStreamerElement
describes a data member of a simple type, object, array, pointer, or container. The offset in the TStreamerElement
is the starting address of the data for that data member.
BASE TNamed offset= 0 type=67 The basis for a named object
BASE TAttLine offset= 28 type= 0 Line attributes
In this example, the TNamed
data starts at byte 0, and TAttLine
starts at byte 28. The offset is machine and compiler dependent and is computed when the StreamerInfo
is analyzed. The types are defined in the file TStreamerInfo.h
and listed here:
enum EReadWrite {
kBase=0, kChar=1,kShort=2,kInt=3,kLong=4,
kFloat=5, kCounter=6,kCharStar=7, kDouble=8,kUChar=11,
kUShort=12, kUInt=13,kULong=14,kBits=15,kOffsetL=20,
kOffsetP=40, kObject=61,kAny=62,kObjectp=63,kObjectP=64,
kTString=65, kTObject=66,kTNamed=67,kSkip=100,kSkipL=120,
kSkipP=140, kConv=200, kConvL=220,kConvP=240,kStreamer=500,
kStreamLoop=501, kMissing=99999
};
The method TClass::GetStreamerInfo
analyzes the StreamerInfo
the same way it would be analyzed by referring to the class. While analyzing the StreamerInfo
, it computes the offsets. The type field is the type of the TStreamerElement
. It is specific to the StreamerInfo
definition.
In the StreamerInfo
of the TH1
class we see the four base classes: TNamed
, TAttLine
, TAttFill
, and
TAttMarker
. These are followed by a list of the data members. Each data member is implemented by a TStreamerElement
object.
root[] TH1::Class()->GetStreamerInfo()->ls()
StreamerInfo for class: TH1, version=3
BASE TNamed offset= 0 type=67 The basis for a named object
BASE TAttLine offset= 28 type= 0 Line attributes
BASE TAttFill offset= 40 type= 0 Fill area attributes
BASE TAttMarker offset= 48 type= 0 Marker attributes
Int_t fNcells offset= 60 type= 3 number of bins(1D
TAxis fXaxis offset= 64 type=61 X axis descriptor
TAxis fYaxis offset=192 type=61 Y axis descriptor
TAxis fZaxis offset=320 type=61 Z axis descriptor
Short_t fBarOffset offset=448 type= 2(1000*offset)for bar charts or legos
Short_t fBarWidth offset=450 type= 2 (1000*width)for bar charts or legos
Stat_t fEntries offset=452 type= 8 Number of entries
Stat_t fTsumw offset=460 type= 8 Total Sum of weights
Stat_t fTsumw2 offset=468 type= 8 Total Sum of squares of weights
Stat_t fTsumwx offset=476 type= 8 Total Sum of weight*X
Stat_t fTsumwx2 offset=484 type= 8 Total Sum of weight*X*X
Double_t fMaximum offset=492 type= 8 Maximum value for plotting
Double_t fMinimum offset=500 type= 8 Minimum value for plotting
Double_t fNormFactor offset=508 type= 8 Normalization factor
TArrayD fContour offset=516 type=62 Array to display contour levels
TArrayD fSumw2 offset=528 type=62 Array of sum of squares of weights
TString fOption offset=540 type=65 histogram options
TList* fFunctions offset=548 type=63 ->Pointer to list of functions
i= 0, TNamed type= 67, offset= 0, len=1, method=0
i= 1, TAttLine type= 0, offset= 28, len=1, method=142484480
i= 2, TAttFill type= 0, offset= 40, len=1, method=142496992
i= 3, TAttMarker type= 0, offset= 48, len=1, method=142509704
i= 4, fNcells type= 3, offset= 60, len=1, method=0
i= 5, fXaxis type= 61, offset= 64, len=1, method=1081287424
i= 6, fYaxis type= 61, offset=192, len=1, method=1081287548
i= 7, fZaxis type= 61, offset=320, len=1, method=1081287676
i= 8, fBarOffset type= 22, offset=448, len=2, method=0
i= 9, fEntries type= 28, offset=452, len=8, method=0
i=10, fContour type= 62, offset=516, len=1, method=1081287804
i=11, fSumw2 type= 62, offset=528, len=1, method=1081287924
i=12, fOption type= 65, offset=540, len=1, method=1081288044
i=13, fFunctions type= 63, offset=548, len=1, method=1081288164
The entries starting with “i = 0
” is the optimized format of the StreamerInfo
. Consecutive data members of the same simple type and size are collapsed and read at once into an array for performance optimization.
i= 0, TNamed type= 67, offset= 0, len=1, method=0
i= 1, TAttLine type= 0, offset= 28, len=1, method=142484480
i= 2, TAttFill type= 0, offset= 40, len=1, method=142496992
i= 3, TAttMarker type= 0, offset= 48, len=1, method=142509704
For example, the five data members beginning with fEnties
and the three data members beginning with fMaximum
, are put into an array called fEntries
(i = 9
) with the length 8.
Only simple type data members are combined, object data members are not combined. For example the three axis data members remain separate. The “method” is a handle to the method that reads the object.
When a class is defined in ROOT, it must include the ClassDef
macro as the last line in the header file inside the class definition. The syntax is:
The version number identifies this particular version of the class. When a class has version 0 it is not stored in a root file but its base class(es) is(are). The reason can be that this class has no data members worth saving or all real info is in the base classes. The version number is written to the file in the Streamer
by the call TBuffer::WriteVersion
. You, as the designer of the class, do not need to do any manual modification in the Streamer
. ROOT schema evolution mechanism is automatic and handled by the StreamerInfo
.
The automatic data model schema evolution implemented in ROOT makes it possible to read back the serialized data object in the situation when the definition of the classes those objects represent changed slightly (some of the data members were removed or some new ones added). It is also possible to manually specify the rules for more sophisticated data transformations done while reading to load the serialized objects into data structures that changed quite significantly.
ROOT provides two interface enabling users to specify the conversion rules. The first way is to define a rule in the dictionary file and the second way is to insert it to the TClass object using the C++ API.
There are two types of conversion rules. The first of them, the normal rules, are the ones that should be used in the most of the cases. They provide a buffered input data and an address of the in-memory target object and allow user to specify the conversion function mapping the data being read to the output format. The second type of the rules, the raw rules, also provide the pointer to the target object but the input is a raw TBuffer object containing the input data member declared as an input to the rule. This type of a rule is provided mainly to handle the file format changes that couldn’t have been handled otherwise and in general should not be used unless there is no other option.
The most convenient place to specify the conversion rules is a dictionary. One can do that either in a LinkDef file or in the selection xml file being fed to genreflex. The syntax of the rules is the following:
#pragma read \
sourceClass="ClassA" \
source="double m_a; double m_b; double m_c" \
version="[4-5,7,9,12-]" \
checksum="[12345,123456]" \
targetClass="ClassB" \
target="m_x" \
embed="true" \
include="iostream,cstdlib" \
code="{m_x = onfile.m_a * onfile.m_b * onfile.m_c; }" \
#pragma readraw \
sourceClass="TAxis" \
source="fXbins" \
targetClass="TAxis" \
target="fXbins" \
version="[-5]" \
include="TAxis.h" \
code="\
{\
Float_t * xbins=0; \
Int_t n = buffer.ReadArray( xbins ); \
fXbins.Set( xbins ); \
}"
<ioread sourceClass="ClassA"
source="double m_a; double m_b; double m_c"
version="[4-5,7,9,12-]"
checksum="[12345,123456]"
targetClass="ClassB"
target="m_x"
embed="true"
include="iostream,cstdlib">
<![CDATA[
m_x = onfile.m_a * onfile.m_b * onfile.m_c;
]] >
</ioread>
<ioreadraw sourceClass="TAxis"
source="fXbins"
targetClass="TAxis"
target="fXbins"
version="[-5]"
include="TAxis.h">
<![CDATA[
Float_t *xbins = 0;
Int_t n = buffer.ReadArray( xbins ) ;
fXbins.Set( xbins );
]] >
</ioreadraw>
The variables in the rules have the following meaning:
The user can assume that in the provided code snippet the following variables will be defined:
The user provided code snippets have to consist of valid C++ code. The system can do
some preprocessing before wrapping the code into function calls and declare some variables to facilitate the rule definitions. The user can expect the following variables being predeclared:
The schema evolution C++ API consists of two classes: ROOT::TSchemaRuleSet
and ROOT::TSchemaRule
. Objects of the TSchemaRule class represent the rules and their fields have exactly the same meaning as the ones of rules specified in the dictionaries. TSchemaRuleSet
objects manage the sets of rules and ensure their consistency. There can be no conflicting rules in the rule sets. The rule sets are owned by the TClass
objects corresponding to the target classes defined in the rules and can be accessed using TClass::{Get|Adopt}SchemaRules
.
If you have written your own Streamer
as described in the section “Streamers with Special Additions”, you will have to manually add code for each version and manage the evolution of your class. When you add or remove data members, you must modify the Streamer
by hand. ROOT assumes that you have increased the class version number in the ClassDef
statement and introduced the relevant test in the read part of the Streamer. For example, if a new version of the Event
class above includes a new member: Int_t fNew
the ClassDef
statement should be changed to ClassDef(Event,2)
and the following lines should be added to the read part of the Streamer
:
If, in the same new version 2 you remove the member fH
, you must add the following code to read the histogram object into some temporary object and delete it:
Our experience with manual schema evolution shows that it is easy to make and mismatches between Streamer
writers and readers are frequent and increase as the number of classes increase. We recommend you use rootcling
generated Streamers
whenever you can, and profit from the automatic schema evolution.
A ROOT file’s StreamerInfo
list contains the description of all versions of all classes in the file. When a file is opened the StreamerInfo
is read into memory and it provides enough information to make the file browsable. The TStreamerInfo
enables us to recreate a header file for the class in case the compiled class is not available. This is done with the TFile::MakeProject
method. It creates a directory with the header files for the named classes and a makefile
to compile a shared library with the class definitions.
To explain the details, we use the example of the ATLFast
project that is a fast simulation for the ATLAS experiment. The complete source for ATLFast
can be down loaded at ftp://root.cern.ch/root/atlfast.tar.gz. Once we compile and run ATLFast
we get a ROOT file called atlfast.root
, containing the ATLFast
objects. When we open the file, we get a warning that the file contains classes that are not in the dictionary. This is correct since we did not load the class definitions.
root[] TFile f("atlfast.root")
Warning in <TClass::TClass>: no dictionary for class TMCParticle is available
Warning in <TClass::TClass>: no dictionary for class ATLFMuon available
We can see the StreamerInfo
for the classes:
root[] f.ShowStreamerInfo()
...
StreamerInfo for class: ATLFMuon, version=1
BASE TObject offset= 0 type=66 Basic ROOT object
BASE TAtt3D offset= 0 type= 0 3D attributes
Int_t m_KFcode offset= 0 type= 3 Muon KF-code
Int_t m_MCParticle offset= 0 type= 3 Muon position in MCParticles list
Int_t m_KFmother offset= 0 type= 3 Muon mother KF-code
Int_t m_UseFlag offset= 0 type= 3 Muon energy usage flag
Int_t m_Isolated offset= 0 type= 3 Muon isolation (1 for isolated)
Float_t m_Eta offset= 0 type= 5 Eta coordinate
Float_t m_Phi offset= 0 type= 5 Phi coordinate
Float_t m_PT offset= 0 type= 5 Transverse energy
Int_t m_Trigger offset= 0 type= 3 Result of trigger...
However, when we try to use a specific class we get a warning because the class is not in the dictionary. We can create a class using gROOT->GetClass()
which makes a fake class from the StreamerInfo
.
// Build a 'fake' class
root[] gROOT->GetClass("ATLFMuon")
(const class TClass*)0x87e5c08
// The fake class has a StreamerInfo
root[] gROOT->GetClass("ATLFMuon")->GetStreamerInfo()->ls()
StreamerInfo for class: ATLFMuon, version=1
BASE TObject offset= 0 type=66 Basic ROOT object
BASE TAtt3D offset= 0 type= 0 3D attributes
Int_t m_KFcode offset= 16 type= 3 Muon KF-code
Int_t m_MCParticle offset= 20 type= 3 Muon position in MCParticles list
Int_t m_KFmother offset= 24 type= 3 Muon mother KF-code
Int_t m_UseFlag offset= 28 type= 3 Muon energy usage flag
Int_t m_Isolated offset= 32 type= 3 Muon isolation
Float_t m_Eta offset= 36 type= 5 Eta coordinate
Float_t m_Phi offset= 40 type= 5 Phi coordinate
Float_t m_PT offset= 44 type= 5 Transverse energy
Int_t m_Trigger offset= 48 type= 3 Result of trigger
i= 0, TObject type= 66, offset= 0, len=1, method=0
i= 1, TAtt3D type= 0, offset= 0, len=1, method=142684688
i= 2, m_KFcode type= 23, offset= 16, len=5, method=0
i= 3, m_Eta type= 25, offset= 36, len=3, method=0
i= 4, m_Trigger type= 3, offset= 48, len=1, method=0
MakeProject
has three parameters:
The first is the directory name in which to place the generated header files. The second parameter is the name of the classes to include in the project. By default, all classes are included. It recognizes the wild card character *, for example, “ATLF*” includes all classes beginning with ATLF. The third parameter is an option with the following values:
“new
” If the directory does not exist, it is created.
“recreate
” If the directory does not exist, it is creates as in “new”, in addition if the directory does exist, all existing files are deleted before creating the new files.
“update
” The new classes are added to the existing directory and the existing classes are replaced with the new definition. If the directory does not exist, it creates it as in “new”.
“+”: This option can be used in combination with the other three. It will create the necessary files to easily build a shared library containing the class definitions.Specifically it will:
Generate a script called MAKE
that builds the shared library containing the definition of all classes in the directory.
Generate a LinkDef.h
files to use with rootcling
in MAKE
.
Run rootcling
to generate a <dirname>ProjectDict.cxx
file.
Compile the <dirname>ProjectDict.cxx
with the current options in compiledata.h
.
Build a shared library<dirname>.so
.
“++”:This option can be used instead of the single “+”. It does everything the single “+” does, and dynamically loads the shared library <dirname>.so
.
This example makes a directory called MyProject
that will contain all class definitions from the atlfast.root
file. The necessary makefile
to build a shared library are also created, and since the ‘++’ is appended, the shared library is also loaded.
root[] f.MakeProject("MyProject","*", "recreate++")
MakeProject has generated 0 classes in MyProject
MyProject/MAKE file has been generated
Shared lib MyProject/MyProject.so has been generated
Shared lib MyProject/MyProject.so has been dynamically linked
The contents of MyProject
:
root[] .! ls MyProject
ATLFCluster.h ATLFJet.h ATLFMiscMaker.h ATLFTrack.h
TMCParticle.h ATLFClusterMaker.h ATLFJetMaker.h ATLFMuon.h
ATLFElectron.h ATLFMCMaker.h ATLFMuonMaker.h ATLFElectronMaker.h
ATLFMaker.h ATLFPhoton.h ATLFHistBrowser.h ATLFMisc.h
ATLFPhotonMaker.h ATLFTrackMaker.h ATLFTrigger.h ATLFTriggerMaker.h
LinkDef.h MAKE MyProject.so MyProjectProjectDict.h
MyProjectProjectDict.cxx MyProjectProjectDict.o
Now you can load the shared library in any consecutive root session to use the atlfast
classes.
This is an example of a generated header file:
//////////////////////////////////////////////////////////
// This class has been generated by TFile::MakeProject
// (Thu Apr 5 10:18:37 2001 by ROOT version 3.00/06)
// from the TStreamerInfo in file atlfast.root
//////////////////////////////////////////////////////////
#ifndef ATLFMuon_h
#define ATLFMuon_h
#include "TObject.h"
#include "TAtt3D.h"
class ATLFMuon : public TObject , public TAtt3D {
public:
Int_t m_KFcode; //Muon KF-code
Int_t m_MCParticle; //Muon position in MCParticles list
Int_t m_KFmother; //Muon mother KF-code
Int_t m_UseFlag; //Muon energy usage flag
Int_t m_Isolated; //Muon isolation (1 for isolated)
Float_t m_Eta; //Eta coordinate
Float_t m_Phi; //Phi coordinate
Float_t m_PT; //Transverse energy
Int_t m_Trigger; //Result of trigger
ATLFMuon() {;}
virtual ~ATLFMuon() {;}
ClassDef(ATLFMuon,1) //
};
ClassImp(ATLFMuon)
#endif
ROOT uses a compression algorithm based on the well-known gzip
algorithm. It supports nine levels of compression. The default for ROOT is one. The compression level can be set with the method TFile::SetCompressionLevel
. The experience with this algorithm shows that a compression level of 1.3 for raw data files and around two on most DST files is the optimum. The choice of one for the default is a compromise between the time it takes to read and write the object vs. the disk space savings.
To specify no compression, set the level to zero.
We recommend using compression when the time spent in I/O is small compared to the total processing time. If the I/O operation is increased by a factor of 5 it is still a small percentage of the total time and it may compress the data by a factor of 10. On the other hand if the time spend on I/O is large, compression may have a large impact on the program’s performance.
The compression factor, i.e. the savings of disk space, varies with the type of data. A buffer with a same value array is compressed so that the value is only written once. For example, a track has the mass of a pion that it is always the same, and the charge of the pion that is either positive or negative. For 1000 pions, the mass will be written only once, and the charge only twice (positive and negative). When the data is sparse, i.e. when there are many zeros, the compression factor is also high.
Compression level | Bytes | Write Time (sec) | Read Time (sec.) |
0 | 1,004,998 | 4.77 | 0.07 |
1 | 438,366 | 6.67 | 0.05 |
5 | 429,871 | 7.03 | 0.06 |
9 | 426,899 | 8.47 | 0.05 |
The time to uncompress an object is small compared to the compression time and is independent of the selected compression level. Note that the compression level may be changed at any time, but the new compression level will only apply to newly written objects. Consequently, a ROOT file may contain objects with different compression levels. This table shows four runs of the demo script that creates 15 histograms with different compression parameters. To make the numbers more significant, the macro was modified to create 1000 histograms. We have included two more examples to show the impact of compression on Trees in the next chapter.
To make life simple we provide a general function to open any type of file (except shared memory files of class TMapFile
). This functionality is provided by the static TFile::Open()
function:
TFile *TFile::Open(const Text_t *name,Option_t *option="",
const Text_t *title="",Int_t compress,Int_t netopt)
Depending on the name
argument, the function returns a TFile
or one of its derivations, for example a TXNetFile
or a TDavixFile
object. In case a URL specifies a local file, a TFile
object will be returned (and of course no login information is needed). The arguments of the Open()
function are the same as the ones for the TFile
constructor.
Using ReOpen()
method it is possible to reopen a file with a different access mode, like from READ to UPDATE or from NEW, CREATE, RECREATE, UPDATE to READ. Thus the mode argument can be either “READ” or “UPDATE”. The method returns:
0 in case the mode was successfully modified;
1 in case the mode did not change (it was already as requested or there were wrong input arguments);
-1 in case of failure. In the last case the file cannot be used anymore.
ROOT files can be accessed remotely in many ways, on the base of the protocol URL. Among the most popular are XRootD (protocols ‘root://’ and ‘xrd://’) and a Web server (protocl ‘http://’ or ‘https://’).
The rootd daemon is deprecated and has been removed in version 6.16/00.
Please refer to the XRootD documentation for starting and ensuring that such a daemon is running.
Reading and writing ROOT files over the net can be done by creating a TFile
object using the static method TFile::Open()
object. This will instantiate the appropriate derivation of TFile
to handle the request. Inheriting from the TFile
class, the returned instance will have exactly the same interface and behavior of TFile
. The only difference is that it reads and writes from a remote service. In the example below the file is read via a web server through the TDavixFile plug-in.
root[] TFile *f1 = TFile::Open("local/file.root","update")
root[] TFile *f2 = TFile::Open("root://my.server.org/data/file.root","new")
root[] TFile *f3 = TFile::Open("http://root.cern.ch/files/hsimple.root")
root[] f3.ls()
TDavixFile** http://root.cern.ch/files/hsimple.root
TDavixFile* http://root.cern.ch/files/hsimple.root
KEY: TH1F hpx;1 This is the px distribution
KEY: TH2F hpxpy;1 py vs px
KEY: TProfile hprof;1 Profile of pz versus px
KEY: TNtuple ntuple;1 Demo ntuple
root[] hpx.Draw()
A new module xml
as implemented by Sergey Linev (GSI). It is an optional package that can be used to save a canvas into file.xml
file format instead of file.root
. XML files do not have any advantages compared to the normal ROOT files, except that the information in these files can be edited via a normal editor. The main motivation for this new format is to facilitate the communication with other non ROOT applications. Currently writing and reading XML files is limited to ROOT applications. It is our intention to develop a simple reader independent of the ROOT libraries that could be used as an example for real applications.
The XML format should be used only for small data volumes, typically histogram files, pictures, geometries, calibrations. The XML file is built in memory before being dumped to disk. Like for normal ROOT files, XML files use the same I/O mechanism exploiting the ROOT/Cling dictionary. Any class having a dictionary can be saved in XML format. This first implementation does not support subdirectories or trees.
The shared library libRXML.so
may be loaded dynamically via gSystem->Load("libRXML")
. This library is also automatically loaded by the plug-in manager as soon a XML file is created. To create an XTM file, simply specify a filename with an .xml extension when calling TFile
::Open
. TFile
::Open
will recognize that you are trying to open an XML file and return a TXMLFile
object. When a XML file is open in write mode, one can use the normal TObject::Write
to write an object in the file.
// example of a session saving a histogram to a XML file
TFile *f = TFile::Open("Example.xml","recreate");
TH1F *h = new TH1F("h","test",1000,-2,2)
h->FillRandom("gaus");
h->Write();
delete f;
// example of a session saving a histogram to a XML file
TFile *f = TFile::Open("Example.xml");
TH1F *h = (TH1F*)f->Get("h");
h->Draw();
The canvas can be saved as a XML file format via File menu / Save or Save As menu entries. One can do also:
In the “Input/Output” chapter, we saw how objects can be saved in ROOT files. In case you want to store large quantities of same-class objects, ROOT has designed the TTree
and TNtuple
classes specifically for that purpose. The TTree
class is optimized to reduce disk space and enhance access speed. A TNtuple
is a TTree
that is limited to only hold floating-point numbers; a TTree
on the other hand can hold all kind of data, such as objects or arrays in addition to all the simple types.
When using a TTree
, we fill its branch buffers with leaf data and the buffers are written to disk when it is full. Branches, buffers, and leafs, are explained a little later in this chapter, but for now, it is important to realize that each object is not written individually, but rather collected and written a bunch at a time.
This is where the TTree
takes advantage of compression and will produce a much smaller file than if the objects were written individually. Since the unit to be compressed is a buffer, and the TTree
contains many same-class objects, the header of the objects can be compressed.
The TTree
reduces the header of each object, but it still contains the class name. Using compression, the class name of each same-class object has a good chance of being compressed, since the compression algorithm recognizes the bit pattern representing the class name. Using a TTree
and compression the header is reduced to about 4 bytes compared to the original 60 bytes. However, if compression is turned off, you will not see these large savings.
The TTree
is also used to optimize the data access. A tree uses a hierarchy of branches, and each branch can be read independently from any other branch. Now, assume that Px
and Py
are data members of the event, and we would like to compute Px2 + Py2
for every event and histogram the result.
If we had saved the million events without a TTree
we would have to:
Px
and Py
from the eventWe would have to do that a million times! This is very time consuming, and we really do not need to read the entire event, every time. All we need are two little data members (Px
and Py
). On the other hand, if we use a tree with one branch containing Px
and another branch containing Py
, we can read all values of Px
and Py
by only reading the Px
and Py
branches. This makes the use of the TTree
very attractive.
This script builds a TTree
from an ASCII file containing statistics about the staff at CERN. This script, cernbuild.C
and its input file cernstaff.dat
are in $ROOTSYS/tutorials/tree
.
{
// Simplified version of cernbuild.C.
// This macro to read data from an ascii file and
// create a root file with a TTree
Int_t Category;
UInt_t Flag;
Int_t Age;
Int_t Service;
Int_t Children;
Int_t Grade;
Int_t Step;
Int_t Hrweek;
Int_t Cost;
Char_t Division[4];
Char_t Nation[3];
FILE *fp = fopen("cernstaff.dat","r");
TFile *hfile = hfile = TFile::Open("cernstaff.root","RECREATE");
TTree *tree = new TTree("T","CERN 1988 staff data");
tree->Branch("Category",&Category,"Category/I");
tree->Branch("Flag",&Flag,"Flag/i");
tree->Branch("Age",&Age,"Age/I");
tree->Branch("Service",&Service,"Service/I");
tree->Branch("Children",&Children,"Children/I");
tree->Branch("Grade",&Grade,"Grade/I");
tree->Branch("Step",&Step,"Step/I");
tree->Branch("Hrweek",&Hrweek,"Hrweek/I");
tree->Branch("Cost",&Cost,"Cost/I");
tree->Branch("Division",Division,"Division/C");
tree->Branch("Nation",Nation,"Nation/C");
char line[80];
while (fgets(line,80,fp)) {
sscanf(&line[0],"%d %d %d %d %d %d %d %d %d %s %s",
&Category,&Flag,&Age,&Service,&Children,&Grade,&Step,&Hrweek,&Cost,Division,Nation);
tree->Fill();
}
tree->Print();
tree->Write();
fclose(fp);
delete hfile;
}
The script opens the ASCII file, creates a ROOT file and a TTree
. Then it creates branches with the TTree::Branch
method. The first parameter of the Branch
method is the branch name. The second parameter is the address from which the first leaf is to be read. Once the branches are defined, the script reads the data from the ASCII file into C variables and fills the tree
. The ASCII file is closed, and the ROOT file is written to disk saving the tree
. Remember, trees (and histograms) are created in the current directory, which is the file in our example. Hence a f->Write()
saves the tree.
An easy way to access one entry of a tree is the use the TTree::Show
method. For example to look at the 10th entry in the cernstaff.root
tree:
root[] TFile f("cernstaff.root")
root[] T->Show(10)
======> EVENT:10
Category = 361
Flag = 15
Age = 51
Service = 29
Children = 0
Grade = 7
Step = 13
Hrweek = 40
Cost = 7599
Division = PS
Nation = FR
A helpful command to see the tree structure meaning the number of entries, the branches and the leaves, is TTree::Print
.
root[] T->Print()
**********************************************************************
*Tree :T : staff data from ascii file *
*Entries :3354 : Total = 245417 bytes File Size = 59945*
* Tree compression factor = 2.90 *
**********************************************************************
*Br 0 :staff :Category/I:Flag:Age:Service:Children:Grade:... *
* | Cost *
*Entries :3354 : Total Size = 154237 bytes File Size = 32316 *
*Baskets : 3 : Basket Size = 32000 bytes Compression= 2.97 *
The TTree::Scan
method shows all values of the list of leaves separated by a colon.
root[] T->Scan("Cost:Age:Children")
************************************************
* Row * Cost * Age * Children *
************************************************
* 0 * 11975 * 58 * 0 *
* 1 * 10228 * 63 * 0 *
* 2 * 10730 * 56 * 2 *
* 3 * 9311 * 61 * 0 *
* 4 * 9966 * 52 * 2 *
* 5 * 7599 * 60 * 0 *
* 6 * 9868 * 53 * 1 *
* 7 * 8012 * 60 * 1 *
...
The tree viewer is a quick and easy way to examine a tree. To start the tree viewer, open a file and object browser. Right click on a TTree
and select StartViewer
. You can also start the tree viewer from the command line. First load the viewer library.
If you want to start a tree viewer without a tree, you need to load the tree player library first:
The figure above shows how the tree viewer looks like for the example file cernstaff.root
. The left panel contains the list of trees and their branches; in this case there is only one tree. You can add more trees with the File-Open command to open the file containing the new tree, then use the context menu on the right panel, select SetTreeName
and enter the name of the tree to add. On the right are the leaves or variables in the tree. You can double click on any leaf to a histogram it.
The toolbar in the upper part can be used for user commands, changing the drawing option and the histogram name. The lower part contains three picture buttons that draw a histogram, stop the current command, and refresh the tree.
The three check buttons toggle the following:
Hist
- the histogram drawing mode;
Scan
- enables redirecting of TTree::Scan
command in an ASCII file;
Rec
- enables recording of the last issued command.
To draw more than one dimension you can drag and drop any leaf to the
X,Y,Z
boxes". Then push the Draw button, witch is marked with the purple icon on the bottom left.
All commands can be interrupted at any time by pressing this button.
The method
TTree::Refresh
is called by pressing the refresh button in TTreeViewer
. It redraws the current exposed expression. Calling TTree::Refresh
is useful when a tree is produced by a writer process and concurrently analyzed by one or more readers.
To add a cut/weight to the histogram, enter an expression in the “cut box”. The cut box is the one with the scissor icon.
Below them there are two text widgets for specifying the input and output event lists. A Tree Viewer session is made by the list of user-defined expressions and cuts, applying to a specified tree. A session can be saved using File / SaveSource
menu or the SaveSource
method from the context menu of the right panel. This will create a macro having as default name treeviewer.C
that can be ran at any time to reproduce the session.
Besides the list of user-defined expressions, a session may contain a list of RECORDS. A record can be produced in the following way: dragging leaves/expression on X/Y/Z; changing drawing options; clicking the RED button on the bottom when happy with the histogram
NOTE that just double clicking a leaf will not produce a record: the histogram must be produced when clicking the DRAW button on the bottom-left. The records will appear on the list of records in the bottom right of the tree viewer. Selecting a record will draw the corresponding histogram. Records can be played using the arrow buttons near to the record button. When saving the session, the list of records is being saved as well.
Records have a default name corresponding to the Z: Y: X selection, but this can be changed using SetRecordName()
method from the right panel context menu. You can create a new expression by right clicking on any of theE()
boxes. The expression can be dragged and dropped into any of the boxes (X,
Y,
Z,
Cut
, or Scan
). To scan one or more variables, drop them into the Scan box, then double click on the box. You can also redirect the result of the scan to a file by checking the Scan box on top.
When the “Rec
” box is checked, the Draw
and Scan
commands are recorded in the history file and echoed on the command line. The “Histogram” text box contains the name of the resulting histogram. By default it is htemp
. You can type any name, if the histogram does not exist it will create one. The Option text box contains the list of Draw options. See “Draw Options”. You can select the options with the Options menu. The Command box lets you enter any command that you could also enter on the command line. The vertical slider on the far left side can be used to select the minimum and maximum of an event range. The actual start and end index are shown in on the bottom in the status window.
There is an extensive help utility accessible with the Help menu. The IList
and OList
are to specify
an input list of entry indices and a name for the output list respectively. Both need to be of type TList
and contain integers of entry indices. These lists are described below in the paragraph “Error! Reference source not found.”.
The first one is a plot of the age distribution, the second a scatter plot of the cost vs. age. The second one was generated by dragging the age leaf into the Y-box and the cost leaf into the X-box, and pressing the Draw button. By default, this will generate a scatter plot. Select a different option, for example "lego"
to create a 2D histogram.
This picture shows the TTree
class:
To create a TTree
we use its constructor. Then we design our data layout and add the branches. A tree can be created by giving a name and title:
An alternative way to create a tree and organize it is to use folders (see “Folders and Tasks”). You can build a folder structure and create a tree with branches for each of the sub-folders:
The second argument "/MyFolder"
is the top folder, and the “/” signals the TTree
constructor that this is a folder not just the title. You fill the tree by placing the data into the folder structure and calling TTree::Fill
.
This call requests the construction of an optional branch supporting table of references (TRefTable
). This branch (TBranchRef
) will keep all the information needed to find the branches containing referenced objects at each Tree::Fill
, the branch numbers containing the referenced objects are saved in the table of references. When the Tree header is saved (via TTree::Write
for example), the branch is saved, keeping the information with the pointers to the branches having referenced objects. Enabling this optional table, allow TTree::Draw
to automatically load the branches needed to dereference a TRef
(or TRefArray
) object.
Autosave
gives the option to save all branch buffers every n
byte. We recommend using Autosave
for large acquisitions. If the acquisition fails to complete, you can recover the file and all the contents since the last Autosave
. To set the number of bytes between Autosave
you can use the TTree::SetAutosave()
method. You can also call TTree::Autosave
in the acquisition loop every n
entry.
When a TTree
is memory resident, you set it up so that it retains retain only the last few entries. For example, this can be very useful for monitoring purpose.
where maxEntries
is the maximum number of entries to be kept in the buffers. When the number of entries exceeds this value, the first entries in the Tree
are deleted and the buffers used again. An example of a script using a circular buffer is shown below: