Hi Mike, Several objects (including TPolyMarker3D) are automatically deleted when the pad is redrawn (your case). your pointer poly points to an invalid object. There are two solutions to this problem. 1- Replace the statement TPolyMarker3D* poly = new TPolyMarker3D(9, x, 8); by TPolyMarker3D* poly = new TPolyMarker3D(); poly->SetPolyMarker(9, x, 8); 2- do: TPolyMarker3D* poly = new TPolyMarker3D(9, x, 8); poly->ResetBit(kCanDelete); The bit kCanDelete is not set by the default constructor. Rene Brun Mike Miller wrote: > > Hello, I'm trying to draw a TPolyMarker3D on top of a set of TVolumes. I > do this to draw a set of hits on top of a simple detector model. If I > draw the TVolume, the TPolyMarker3D, the TVolume agiain, I'm ok. If I > draw the TVolume, TPolyMarker3D, TVolume agiain, TPolyMarker3D again, I > seg-fault. In this example I wouldn't need to draw the TVolume multiple > times, it is simply meant to illustrate the point. However, in the real > application, I do need to call TVolume::Draw() more than once to refresh > changes in the display. > > Here's the macro... > > void TestShapes() > { > gSystem->Load("libstar"); > TCanvas* c1 = new TCanvas("c1"); > > TVolume* main = new TVolume(); > > TBRIK* brik = new TBRIK("BRIK","BRIK","void", 10., 20., 30.); > TVolume* son = new TVolume("son","son",brik); > > main->Add(son); > > cout <<"Draw Main Volume"<<endl; > main->Draw(); > c1->Update(); > > main->SetVisibility(TVolume::kBothVisible); > > cout <<"Starting Loop To Fill Array"<<endl; > double* x = new double[9]; > for (int i=0; i<9; ++i) { > x[i]=static_cast<double>(i); > } > > for (int i=0; i<9; ++i) { > cout <<i<<"\t"<<x[i]<<endl; > } > > TPolyMarker3D* poly = new TPolyMarker3D(9, x, 8); > cout <<"Draw TPolyMarker3D"<<endl; > poly->Draw(); > cout <<"Draw TPolyMarker3D Again"<<endl; > poly->Draw(); > cout <<"Draw Main Volume Again"<<endl; > main->Draw(); > cout <<"Update Canvas"<<endl; > c1->Update(); > > //This is where we seg-fault > cout <<"Draw TPolyMarker3D Again"<<endl; > poly->Draw(); > > return; > } > > How else can I represent points in an inexpensive 3d fashion? Thanks, > Mike > > Michael L. Miller > Yale Physics > michael.miller@yale.edu > > BNL: (631) 344-8342 > Building 118 > Yale Software > > Yale: (203) 432-5637 > Room 305 WNSL
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