Hi All! I'm using TF1::GetRandom() to get random numbers distributed as a blackbody spectrum. I need random numbers above some threshold so I do: f->SetRange(min, max); // assume f is a TF1* properly declared // min and max are the bounds for the random number f->GetRandom(); In a previous version of my simulation program I was using the class RandGeneral from CLHEP (with some minor modifications to allow setting thresholds) and I found that the generation of these random numbers is 10 to 20 times slower using GetRandom. Do I do something wrong? There's a way to speed up the generation? Thanks in advance. Ciao, Daniel. --ddm
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