* Daniel De Marco <ddm@ge.infn.it> [15/01/2003 11:02]:
> I'm using TF1::GetRandom() to get random numbers distributed as a blackbody
> spectrum. I need random numbers above some threshold so I do:
>
> f->SetRange(min, max); // assume f is a TF1* properly declared
> // min and max are the bounds for the random number
> f->GetRandom();
>
> to 20 times slower using GetRandom. Do I do something wrong? There's a way
> to speed up the generation?
I found that calling SetRange the internal arrays that TF1 uses to compute
the random numbers are deleted and need to be recalculated at the next call
to GetRandom. I overcome this problem changing TF1 and adding a method
Double_t TF1::GetRandom(Double_t min, Double_t max)
that generates a random number between min and max.
The routine is equal to Double_t TF1::GetRandom() until the end where after
the line "// return random number" becomes:
// return random number
Double_t dx = (fXmax-fXmin)/fNpx;
Int_t nbinmin=(min-fXmin)/dx;
Int_t nbinmax=(max-fXmin)/dx+1;
Double_t pmin=fIntegral[nbinmin];
Double_t pmax=fIntegral[nbinmax];
Double_t x;
do {
Double_t r = gRandom->Uniform(pmin,pmax);
bin = TMath::BinarySearch(fNpx,fIntegral,r);
rr = r - fIntegral[bin];
if(fGamma[bin])
xx = (-fBeta[bin] +
TMath::Sqrt(fBeta[bin]*fBeta[bin]+2*fGamma[bin]*rr))/fGamma[bin];
else
xx = rr/fBeta[bin];
x = fAlpha[bin] + xx;
} while(x<min || x>max);
return x;
Maybe this can be useful to someone else so I posted it here.
Ciao, Daniel.
--ddm
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