* Daniel De Marco <ddm@ge.infn.it> [15/01/2003 11:02]: > I'm using TF1::GetRandom() to get random numbers distributed as a blackbody > spectrum. I need random numbers above some threshold so I do: > > f->SetRange(min, max); // assume f is a TF1* properly declared > // min and max are the bounds for the random number > f->GetRandom(); > > to 20 times slower using GetRandom. Do I do something wrong? There's a way > to speed up the generation? I found that calling SetRange the internal arrays that TF1 uses to compute the random numbers are deleted and need to be recalculated at the next call to GetRandom. I overcome this problem changing TF1 and adding a method Double_t TF1::GetRandom(Double_t min, Double_t max) that generates a random number between min and max. The routine is equal to Double_t TF1::GetRandom() until the end where after the line "// return random number" becomes: // return random number Double_t dx = (fXmax-fXmin)/fNpx; Int_t nbinmin=(min-fXmin)/dx; Int_t nbinmax=(max-fXmin)/dx+1; Double_t pmin=fIntegral[nbinmin]; Double_t pmax=fIntegral[nbinmax]; Double_t x; do { Double_t r = gRandom->Uniform(pmin,pmax); bin = TMath::BinarySearch(fNpx,fIntegral,r); rr = r - fIntegral[bin]; if(fGamma[bin]) xx = (-fBeta[bin] + TMath::Sqrt(fBeta[bin]*fBeta[bin]+2*fGamma[bin]*rr))/fGamma[bin]; else xx = rr/fBeta[bin]; x = fAlpha[bin] + xx; } while(x<min || x>max); return x; Maybe this can be useful to someone else so I posted it here. Ciao, Daniel. --ddm
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