Dear Rooters Is it possible to force the call to TGButton::SetState(), e.g. TGButton::SetState(EButtonState state, Bool_t force = kTRUE) if (force || (state != fState)) { } (Note that I did not test if this would work) The reason is the following: I have TGTextButtons to create/delete frames and to draw/clear histogramms from these frames. Suppose that I have a frame with a hist where the Clear button is enabled, and a second frame which is still empty so that the Clear button is disabled when I switch to the second frame. When I delete the second frame, the first frame comes to front, and thus the Clear button should now be enabled. Sorrowly, this is not possible but the button remains disabled. Thank you in advance Best regards Christian _._._._._._._._._._._._._._._._ C.h.i.s.t.i.a.n S.t.r.a.t.o.w.a V.i.e.n.n.a A.u.s.t.r.i.a _._._._._._._._._._._._._._._._
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