Hello, I would like to rotate set of points (x,y,z) in 3D. Which class should I use to do that?I didn't find any rotational functions in the TMatrix class. I found general transformational functions only in the TGeoMatrix classes but that belongs to the detector geometry classes,don't they? Or maybe I am wrong. And do you have little example scripts for matrix transformation? I mean general rotation or translation functions.Like: m = new TMatrix(3,1,elements); m->Rotate(phi,theta); etc.... I am trying to MC-simulate ellipsoid showers of hadrons in a detector... Thanx in advance, radbal
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