RE: Re: 3D perspective & transparency playing tricks ?

From: Fine, Valeri <fine_at_bnl.gov>
Date: Mon, 19 Dec 2005 12:02:20 -0500


I've tried your example with QtGL viewer and found no problem with the transparency yet.

http://root.bnl.gov/picture/c11.gif

Did I misunderstand the way to reproduce the effect?

Thank you.



Best regards
                   Valeri


> -----Original Message-----
> From: owner-roottalk_at_pcroot.cern.ch [mailto:owner-roottalk_at_pcroot.cern.ch] On
> Behalf Of Michal Dwuznik
> Sent: Sunday, December 18, 2005 1:13 PM
> To: roottalk_at_cern.ch
> Subject: [ROOT] Re: 3D perspective & transparency playing tricks ?
>
> Hi once again,
> With the opaque materials everything is fine,
> setting the transparency to anything >0 makes the volumes in different
> colours "leap out" and appear as volume A is visible through volume B when
> it's indeed the reverse case (B is partially covered by A).
> So, the conclusion is that the authors may need to fine tune the parameters
> used when calculating the transparency...
>
> Regards
> Michal Dwuznik
>
> PS:Sorry again for double posting (triple in fact)...
>
> 2005/12/18, Michał Dwużnik <michal.dwuznik_at_gmail.com>:
> > Sorry, wrong macro attached, I will send the corrected version soon..
> >
Received on Mon Dec 19 2005 - 18:02:32 MET

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