Texture Mapping

From: OKUMURA, Akira <oxon_at_ceres.phys.s.u-tokyo.ac.jp>
Date: Mon, 26 May 2008 04:47:49 -0700


Hello ROOTers,

I would like to show a sphere of which surface is a texture mapping of an all-sky image of cosmic gamma rays. Is there any ROOT function to create such sphere using OpenGL? If not, which ROOT classes are good starting point?

I know that OpenGL itself has functions to handle texture mapping but I am not an expert of OpenGL. So I am wondering if I can easily access OpenGL's texture mapping via ROOT system.

Regards,

OKUMURA, Akira oxon_at_ceres.phys.s.u-tokyo.ac.jp Department of Physics, The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
TEL/FAX +81 3-5841-4173/4059
Skype : okumura.akira Received on Mon May 26 2008 - 13:48:10 CEST

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