RE: Texture Mapping

From: Fine, Valeri <fine_at_bnl.gov>
Date: Mon, 26 May 2008 13:15:10 -0400


Hello Akira,  

Do you need something like
http://doc.coin3d.org/Coin/classSoTextureCoordinateSphere.html  

backed with  

http://doc.coin3d.org/Coin/classSoGeoCoordinate.html  

thank you.

      Valeri  


From: owner-roottalk_at_root.cern.ch on behalf of OKUMURA, Akira Sent: Mon 5/26/2008 7:47 AM
To: ROOT Talk
Subject: [ROOT] Texture Mapping

Hello ROOTers,

I would like to show a sphere of which surface is a texture mapping of an all-sky image of cosmic gamma rays. Is there any ROOT function to create such sphere using OpenGL? If not, which ROOT classes are good starting point?

I know that OpenGL itself has functions to handle texture mapping but I am not an expert of OpenGL. So I am wondering if I can easily access OpenGL's texture mapping via ROOT system.

Regards,

OKUMURA, Akira oxon_at_ceres.phys.s.u-tokyo.ac.jp Department of Physics, The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
TEL/FAX +81 3-5841-4173/4059
Skype : okumura.akira Received on Mon May 26 2008 - 19:17:53 CEST

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