Fons Rademakers writes: > Hi Pasha, > > the answer is scope. In the function example the TPaveLabel pel > is deleted as soon as the function returns (stack variable goes out > of scope and dtor deletes it from canvas). Use new to create TPaveLabel. > Hi Fons, suppose that I have a complex object, say , drift chamber, drawing of which requires ~10**5 graphics primitives to be put on the screen (hits, wires...) - CDF central drift chamber for example has 3*10**4 wires: class DRIFT_CHAMBER : public TObject { ... void Draw (Option_t* opt); ... }; DRIFT_CHAMBER DriftChamber; How it is possible to draw a DriftChamber thing on the screen w/o allocating dynamically an object per graphics primitive, but having DRIFT_CHAMBER::Draw method drawing all of them? Some time ago we ran into a problem with having object per primitive with OpenGL, where there is a limit on the number of objects to be put into selection stack... Thanks a lot, Pasha.
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