Re: problem with loaded function

From: Pasha Murat (murat@cdfsga.fnal.gov)
Date: Mon Sep 29 1997 - 00:11:56 MEST


 > 
 > How it is possible to draw a DriftChamber thing on the screen w/o allocating
 > dynamically an object per graphics primitive, but having 
 > DRIFT_CHAMBER::Draw method drawing all of them? 


	ROOT's "how to Draw objects" + source code answer this question:
	user has to provide UsersObject::Draw method which doesn't draw
	anything and UsersObject::Paint method which does drawing by
	using TPad::DrawPrimitive 
	(Primitive here stands for Line, Polyline etc). An code example 
	would be extremely helpful here, because in all the tutorials
	only Draw method is used... (I have to admit that "Draw" is far 
	from being the best name for the function which appends a pointer 
	to one object to another one)

	BTW, we have a potential problem here.
	If the same object is displayed in 2 windows (for example, default
	and zoomed views) user has to care about having 2 different copies
	of the same object - otherwise the same pointer will be deleted 
	twice when both windows are closed... 

	This problem could be solved by introducing a class (say, TPointer)
	describing a smart pointer which would 
	know whether it has actually been allocated and therefore should be
	deleted by the destructor or it just clones already allocated pointer
	so delete operator should not be called for it?

	May be a class providing this functionality already exists but has
	a name which doesn't tell it?

						Regards, Pasha.



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