Hi all, I'm using the rotation matrix 'normal constructor' (i.e. TRotMatrix(Text_t *name, Text_t *title, Double_t theta, Double_t phi, Double_t psi); ) to define a rotation matrix so that I can use for rotating a shape in a geometry defintion. When I apply the matrix to my shape (i.e. in the node) it doesn't rotate at all. A simplified version of my macro: { gROOT->Reset(); c2 = new TCanvas("c2","ott geometry test",200,10,700,500); // Define volumes cave = new TBRIK("CAVE","CAVE","void",1000,1000,5000); cell5 = new TTUBE("CELL5","CELL5","void",5,6,980); // Define rotation matrices rotX = new TRotMatrix("rotX","rotX",90,0,0); // Build geometry hierachy node1 = new TNode("NODE1","NODE1","CAVE"); node1->cd(); node2 = new TNode("NODE2","NODE2","CELL5",100,100,0,"rotX"); // Draw geometry node1->cd(); node1->Draw(); c2->Update(); } so node2 is always drawn parallel to the z-axis. I was wondering if I was doing something wrong, so I used the 'GEANT constructor' of TRotMatrix and found out that it DOES rotate. Looking at the source code of the first (i.e. 'normal') constructor I see that the fMatrix datamember is set equal to the identity matrix. This looks like a bug to me. Am I right? Rutger
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