Rutger van der Eijk wrote: > > Hi all, > > I'm using the rotation matrix 'normal constructor' (i.e. > > TRotMatrix(Text_t *name, Text_t *title, Double_t theta, Double_t phi, > Double_t psi); > > ) > > to define a rotation matrix so that I can use for rotating a shape in a > geometry defintion. When I apply the matrix to my shape (i.e. in the node) > it doesn't rotate at all. > > A simplified version of my macro: > > { > gROOT->Reset(); > c2 = new TCanvas("c2","ott geometry test",200,10,700,500); > > // Define volumes > cave = new TBRIK("CAVE","CAVE","void",1000,1000,5000); > cell5 = new TTUBE("CELL5","CELL5","void",5,6,980); > > // Define rotation matrices > rotX = new TRotMatrix("rotX","rotX",90,0,0); > > // Build geometry hierachy > node1 = new TNode("NODE1","NODE1","CAVE"); > node1->cd(); > node2 = new TNode("NODE2","NODE2","CELL5",100,100,0,"rotX"); > > // Draw geometry > node1->cd(); > node1->Draw(); > > c2->Update(); > } > > so node2 is always drawn parallel to the z-axis. I was wondering if I was > doing something wrong, so I used the 'GEANT constructor' of TRotMatrix and > found out that it DOES rotate. Looking at the source code of the first > (i.e. 'normal') constructor I see that the fMatrix datamember is set equal > to the identity matrix. This looks like a bug to me. Am I right? > > Rutger You are unfortunately right! TRotMatrix has 2 constructors. The only one implemented now is the "Geant-like" constructor. We intend to implement the second form (simpler) in a future version. We should have put a Warning/Error message in this dummy constructor. Rene Brun
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