Hi all, I have problems hiding frames containing certain widgets. I'm not sure if this is a root bug, that I'm doing something wrong or a that it is a feature ... :-) I have, for example, the following constructor of a TGMainFrame derived class: ----- OTGMonitorSettingsDialog::OTGMonitorSettingsDialog(const TGWindow *p, UInt_t w, UInt_t h): TGMainFrame(p, w, h) { fL1 = new TGLayoutHints(kLHintsTop | kLHintsLeft, 5, 5, 5, 5); fFrame1 = new TGCompositeFrame(this, 60, 20, kVerticalFrame); fCB11 = new TGCheckButton(fFrame1, new TGHotString("&check button 1.1"), -1); fCB12 = new TGCheckButton(fFrame1, new TGHotString("c&heck button 1.2"), -1); fCB11->Associate(this); fCB12->Associate(this); fFrame1->AddFrame(fCB11, fL1); fFrame1->AddFrame(fCB12, fL1); // here adding other frames to fFrame1 // fFrame1->HideFrame(fCB12); AddFrame(fFrame1, fL1); HideFrame(fFrame1); // hera adding other frames to this SetWindowName("Monitoring Settings"); SetIconName("Monitoring Settings"); MapSubwindows(); Resize(GetDefaultSize()); // this is used here to init layout algoritme MapWindow(); } ----- so I have a TGMainFrame containg fFrame1 and other frames. fFrame1 contains again a lot of frames, including for example also a TGCheckButton. Now for some reason I would like to hide fFrame1. So I use HideFrame(fFrame1). What happens is that my main frame is a bit mixed up, it contains the other frames and also a part of the TGCheckButtons. So it seems that the TGCheckButtons are not hiden . Now I know I can disable buttons by setting it's state to be disabled. But I don't want it to be disabled but hidden. Is this possible? If, yes, what am I doing wrong? If not, why not? Rutger van der Eijk
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