Extending PolyLine3D's when points fall outside of the TView range

From: Paul Nord (PNORD@exodus.valpo.edu)
Date: Fri Sep 18 1998 - 20:27:21 MEST


How can I make a PolyLine3D look normal when some (or all) of its
points lie outside of the View range?

I'd like to be able to zoom in on portions of the detector.  However, when the
zoom pushed one endpoint of a wire off the screen, the wire is no longer drawn;
not even the portion which intersects the display.

Is there an option for this?  Or would we need to revise the PolyLine3D class?

Paul Nord
Valparaiso University
Valparaiso Indiana USA



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