Paul Nord wrote: > > How can I make a PolyLine3D look normal when some (or all) of its > points lie outside of the View range? > > I'd like to be able to zoom in on portions of the detector. However, when the > zoom pushed one endpoint of a wire off the screen, the wire is no longer drawn; > not even the portion which intersects the display. > > Is there an option for this? Or would we need to revise the PolyLine3D class? Paul, I have rewritten the TPolyLine3D::Paint function to take advantage of a new clipping facility that I have introduced in the class TPad. With this change, your 3D polylines will be correctly clipped. This change will appear in 2.00/12. Rene Brun
This archive was generated by hypermail 2b29 : Tue Jan 04 2000 - 00:34:38 MET