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ROOT::Math::EulerAngles Class Reference

EulerAngles class describing rotation as three angles (Euler Angles).

The Euler angles definition matches that of Classical Mechanics (Goldstein). It is also the same convention defined in mathworld and used in Mathematica and CLHEP. Note that the ROOT class TRotation defines a slightly different convention.

Overview of the physics vector library

Definition at line 45 of file EulerAngles.h.

## Public Types

typedef double Scalar

## Public Member Functions

EulerAngles ()
Default constructor.

template<class OtherRotation >
EulerAngles (const OtherRotation &r)
Create from any other supported rotation (see gv_detail::convert )

template<class IT >
EulerAngles (IT begin, IT end)
Construct given a pair of pointers or iterators defining the beginning and end of an array of three Scalars, to be treated as the angles phi, theta and psi.

EulerAngles (Scalar phi, Scalar theta, Scalar psi)
Constructor from phi, theta and psi.

template<class R >
Scalar Distance (const R &r) const
Distance between two rotations.

template<class IT >
void GetComponents (IT begin) const
Get the axis and then the angle into data specified by an iterator begin.

template<class IT >
void GetComponents (IT begin, IT end) const
Get the axis and then the angle into data specified by an iterator begin and another to the end of the desired data (4 past start).

void GetComponents (Scalar &phi, Scalar &theta, Scalar &psi) const
Get the components phi, theta, psi into three Scalars.

EulerAngles Inverse () const
Return inverse of a rotation.

void Invert ()
Invert a rotation in place.

bool operator!= (const EulerAngles &rhs) const

template<class CoordSystem , class U >
DisplacementVector3D< CoordSystem, U > operator() (const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system and tag.

template<class ForeignVector >
ForeignVector operator() (const ForeignVector &v) const
Rotation operation on an arbitrary vector v.

template<class CoordSystem >
LorentzVector< CoordSystem > operator() (const LorentzVector< CoordSystem > &v) const
Rotation operation on a Lorentz vector in any 4D coordinate system.

template<class CoordSystem , class U >
PositionVector3D< CoordSystem, U > operator() (const PositionVector3D< CoordSystem, U > &v) const
Rotation operation on a position vector in any coordinate system.

template<class AVector >
AVector operator* (const AVector &v) const
Overload operator * for rotation on a vector.

EulerAngles operator* (const AxisAngle &a) const

EulerAngles operator* (const EulerAngles &e) const

EulerAngles operator* (const Quaternion &q) const

EulerAngles operator* (const Rotation3D &r) const
Multiply (combine) two rotations.

EulerAngles operator* (const RotationX &rx) const

EulerAngles operator* (const RotationY &ry) const

EulerAngles operator* (const RotationZ &rz) const

template<class R >
EulerAnglesoperator*= (const R &r)
Post-Multiply (on right) by another rotation : T = T*R.

template<class OtherRotation >
EulerAnglesoperator= (OtherRotation const &r)
Assign from any other rotation (see gv_detail::convert )

bool operator== (const EulerAngles &rhs) const
Equality/inequality operators.

Scalar Phi () const
Return Phi Euler angle.

Scalar Psi () const
Return Psi Euler angle.

void Rectify ()
Re-adjust components place angles in canonical ranges.

template<class IT >
void SetComponents (IT begin, IT end)
Set the three Euler angles given a pair of pointers or iterators defining the beginning and end of an array of three Scalars.

void SetComponents (Scalar phi, Scalar theta, Scalar psi)
Set the components phi, theta, psi based on three Scalars.

void SetPhi (Scalar phi)
Set Phi Euler angle // JMM 30 Jan.

void SetPsi (Scalar psi)
Set Psi Euler angle // JMM 30 Jan.

void SetTheta (Scalar theta)
Set Theta Euler angle // JMM 30 Jan.

Scalar Theta () const
Return Theta Euler angle.

## Static Private Member Functions

static double Pi ()

## Private Attributes

double fPhi

double fPsi

double fTheta

#include <Math/GenVector/EulerAngles.h>

## ◆ Scalar

Definition at line 49 of file EulerAngles.h.

## ◆ EulerAngles() [1/4]

 ROOT::Math::EulerAngles::EulerAngles ( )
inline

Default constructor.

Definition at line 54 of file EulerAngles.h.

## ◆ EulerAngles() [2/4]

 ROOT::Math::EulerAngles::EulerAngles ( Scalar phi, Scalar theta, Scalar psi )
inline

Constructor from phi, theta and psi.

Definition at line 59 of file EulerAngles.h.

## ◆ EulerAngles() [3/4]

template<class IT >
 ROOT::Math::EulerAngles::EulerAngles ( IT begin, IT end )
inline

Construct given a pair of pointers or iterators defining the beginning and end of an array of three Scalars, to be treated as the angles phi, theta and psi.

Definition at line 69 of file EulerAngles.h.

## ◆ EulerAngles() [4/4]

template<class OtherRotation >
 ROOT::Math::EulerAngles::EulerAngles ( const OtherRotation & r )
inlineexplicit

Create from any other supported rotation (see gv_detail::convert )

Definition at line 85 of file EulerAngles.h.

## ◆ Distance()

template<class R >
 Scalar ROOT::Math::EulerAngles::Distance ( const R & r ) const
inline

Distance between two rotations.

Definition at line 327 of file EulerAngles.h.

## ◆ GetComponents() [1/3]

template<class IT >
 void ROOT::Math::EulerAngles::GetComponents ( IT begin ) const
inline

Get the axis and then the angle into data specified by an iterator begin.

Definition at line 179 of file EulerAngles.h.

## ◆ GetComponents() [2/3]

template<class IT >
 void ROOT::Math::EulerAngles::GetComponents ( IT begin, IT end ) const
inline

Get the axis and then the angle into data specified by an iterator begin and another to the end of the desired data (4 past start).

Definition at line 167 of file EulerAngles.h.

## ◆ GetComponents() [3/3]

 void ROOT::Math::EulerAngles::GetComponents ( Scalar & phi, Scalar & theta, Scalar & psi ) const
inline

Get the components phi, theta, psi into three Scalars.

Definition at line 196 of file EulerAngles.h.

## ◆ Inverse()

 EulerAngles ROOT::Math::EulerAngles::Inverse ( ) const
inline

Return inverse of a rotation.

Definition at line 302 of file EulerAngles.h.

## ◆ Invert()

 void ROOT::Math::EulerAngles::Invert ( )
inline

Invert a rotation in place.

Definition at line 293 of file EulerAngles.h.

## ◆ operator!=()

 bool ROOT::Math::EulerAngles::operator!= ( const EulerAngles & rhs ) const
inline

Definition at line 338 of file EulerAngles.h.

## ◆ operator()() [1/4]

template<class CoordSystem , class U >
 DisplacementVector3D< CoordSystem, U > ROOT::Math::EulerAngles::operator() ( const DisplacementVector3D< CoordSystem, U > & v ) const
inline

Rotation operation on a displacement vector in any coordinate system and tag.

Definition at line 238 of file EulerAngles.h.

## ◆ operator()() [2/4]

template<class ForeignVector >
 ForeignVector ROOT::Math::EulerAngles::operator() ( const ForeignVector & v ) const
inline

Rotation operation on an arbitrary vector v.

Preconditions: v must implement methods x(), y(), and z() and the arbitrary vector type must have a constructor taking (x,y,z)

Definition at line 272 of file EulerAngles.h.

## ◆ operator()() [3/4]

template<class CoordSystem >
 LorentzVector< CoordSystem > ROOT::Math::EulerAngles::operator() ( const LorentzVector< CoordSystem > & v ) const
inline

Rotation operation on a Lorentz vector in any 4D coordinate system.

Definition at line 258 of file EulerAngles.h.

## ◆ operator()() [4/4]

template<class CoordSystem , class U >
 PositionVector3D< CoordSystem, U > ROOT::Math::EulerAngles::operator() ( const PositionVector3D< CoordSystem, U > & v ) const
inline

Rotation operation on a position vector in any coordinate system.

Definition at line 247 of file EulerAngles.h.

## ◆ operator*() [1/8]

template<class AVector >
 AVector ROOT::Math::EulerAngles::operator* ( const AVector & v ) const
inline

Overload operator * for rotation on a vector.

Definition at line 283 of file EulerAngles.h.

## ◆ operator*() [2/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const AxisAngle & a ) const

Definition at line 77 of file EulerAngles.cxx.

## ◆ operator*() [3/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const EulerAngles & e ) const

Definition at line 82 of file EulerAngles.cxx.

## ◆ operator*() [4/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const Quaternion & q ) const

Definition at line 86 of file EulerAngles.cxx.

## ◆ operator*() [5/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const Rotation3D & r ) const

Multiply (combine) two rotations.

Definition at line 72 of file EulerAngles.cxx.

## ◆ operator*() [6/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const RotationX & rx ) const

Definition at line 91 of file EulerAngles.cxx.

## ◆ operator*() [7/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const RotationY & ry ) const

Definition at line 96 of file EulerAngles.cxx.

## ◆ operator*() [8/8]

 EulerAngles ROOT::Math::EulerAngles::operator* ( const RotationZ & rz ) const

Definition at line 101 of file EulerAngles.cxx.

## ◆ operator*=()

template<class R >
 EulerAngles & ROOT::Math::EulerAngles::operator*= ( const R & r )
inline

Post-Multiply (on right) by another rotation : T = T*R.

Definition at line 321 of file EulerAngles.h.

## ◆ operator=()

template<class OtherRotation >
 EulerAngles & ROOT::Math::EulerAngles::operator= ( OtherRotation const & r )
inline

Assign from any other rotation (see gv_detail::convert )

Definition at line 91 of file EulerAngles.h.

## ◆ operator==()

 bool ROOT::Math::EulerAngles::operator== ( const EulerAngles & rhs ) const
inline

Equality/inequality operators.

Definition at line 332 of file EulerAngles.h.

## ◆ Phi()

 Scalar ROOT::Math::EulerAngles::Phi ( ) const
inline

Return Phi Euler angle.

Definition at line 208 of file EulerAngles.h.

## ◆ Pi()

 static double ROOT::Math::EulerAngles::Pi ( )
inlinestaticprivate

Definition at line 348 of file EulerAngles.h.

## ◆ Psi()

 Scalar ROOT::Math::EulerAngles::Psi ( ) const
inline

Return Psi Euler angle.

Definition at line 228 of file EulerAngles.h.

## ◆ Rectify()

 void ROOT::Math::EulerAngles::Rectify ( )

Re-adjust components place angles in canonical ranges.

Definition at line 37 of file EulerAngles.cxx.

## ◆ SetComponents() [1/2]

template<class IT >
 void ROOT::Math::EulerAngles::SetComponents ( IT begin, IT end )
inline

Set the three Euler angles given a pair of pointers or iterators defining the beginning and end of an array of three Scalars.

Definition at line 153 of file EulerAngles.h.

## ◆ SetComponents() [2/2]

 void ROOT::Math::EulerAngles::SetComponents ( Scalar phi, Scalar theta, Scalar psi )
inline

Set the components phi, theta, psi based on three Scalars.

Definition at line 188 of file EulerAngles.h.

## ◆ SetPhi()

 void ROOT::Math::EulerAngles::SetPhi ( Scalar phi )
inline

Set Phi Euler angle // JMM 30 Jan.

2006

Definition at line 203 of file EulerAngles.h.

## ◆ SetPsi()

 void ROOT::Math::EulerAngles::SetPsi ( Scalar psi )
inline

Set Psi Euler angle // JMM 30 Jan.

2006

Definition at line 223 of file EulerAngles.h.

## ◆ SetTheta()

 void ROOT::Math::EulerAngles::SetTheta ( Scalar theta )
inline

Set Theta Euler angle // JMM 30 Jan.

2006

Definition at line 213 of file EulerAngles.h.

## ◆ Theta()

 Scalar ROOT::Math::EulerAngles::Theta ( ) const
inline

Return Theta Euler angle.

Definition at line 218 of file EulerAngles.h.

## ◆ fPhi

 double ROOT::Math::EulerAngles::fPhi
private

Definition at line 344 of file EulerAngles.h.

## ◆ fPsi

 double ROOT::Math::EulerAngles::fPsi
private

Definition at line 346 of file EulerAngles.h.

## ◆ fTheta

 double ROOT::Math::EulerAngles::fTheta
private

Definition at line 345 of file EulerAngles.h.

Libraries for ROOT::Math::EulerAngles: [legend]

The documentation for this class was generated from the following files: