130   os << 
"\n{phi: " << 
e.Phi() << 
"   theta: " << 
e.Theta()
 
  131   << 
"   psi: " << 
e.Psi() << 
"}\n";
 
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
AxisAngle class describing rotation represented with direction axis (3D Vector) and an angle of rotat...
 
EulerAngles class describing rotation as three angles (Euler Angles).
 
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
 
void Rectify()
Re-adjust components place angles in canonical ranges.
 
constexpr EulerAngles()
Default constructor.
 
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
 
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix.
 
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
 
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
 
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
 
Namespace for new Math classes and functions.
 
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
 
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.