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Transform3D | ROOT::Math::operator* (const Rotation3D &r, const Translation3D &t) |
| combine a translation and a rotation to give a transform3d First the translation then the rotation More...
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Transform3D | ROOT::Math::operator* (const RotationX &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationY &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationZ &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationZYX &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const AxisAngle &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const EulerAngles &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const Quaternion &r, const Translation3D &t) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const Rotation3D &r) |
| combine a rotation and a translation to give a transform3d First a rotation then the translation More...
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const RotationX &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const RotationY &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const RotationZ &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const RotationZYX &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const EulerAngles &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const Quaternion &r) |
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Transform3D | ROOT::Math::operator* (const Translation3D &t, const AxisAngle &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const Translation3D &d) |
| combine a transformation and a translation to give a transform3d First the translation then the transform3D More...
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Transform3D | ROOT::Math::operator* (const Translation3D &d, const Transform3D &t) |
| combine a translation and a transformation to give a transform3d First the transformation then the translation More...
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const Rotation3D &r) |
| combine a transformation and a rotation to give a transform3d First the rotation then the transform3D More...
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const RotationX &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const RotationY &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const RotationZ &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const RotationZYX &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const EulerAngles &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const AxisAngle &r) |
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Transform3D | ROOT::Math::operator* (const Transform3D &t, const Quaternion &r) |
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Transform3D | ROOT::Math::operator* (const Rotation3D &r, const Transform3D &t) |
| combine a rotation and a transformation to give a transform3d First the transformation then the rotation More...
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Transform3D | ROOT::Math::operator* (const RotationX &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationY &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationZ &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const RotationZYX &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const EulerAngles &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const AxisAngle &r, const Transform3D &t) |
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Transform3D | ROOT::Math::operator* (const Quaternion &r, const Transform3D &t) |
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std::ostream & | ROOT::Math::operator<< (std::ostream &os, const Transform3D &t) |
| print the 12 components of the Transform3D More...
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