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Reference Guide
Classes | Namespaces | Functions
PositionVector3D.h File Reference
#include "Math/GenVector/DisplacementVector3Dfwd.h"
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/GenVectorIO.h"
#include "Math/GenVector/BitReproducible.h"
#include "Math/GenVector/CoordinateSystemTags.h"
#include <cassert>
Include dependency graph for PositionVector3D.h:
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Classes

class  ROOT::Math::PositionVector3D< CoordSystem, Tag >
 Class describing a generic position vector (point) in 3 dimensions. More...
 

Namespaces

 ROOT
 This namespace contains pre-defined functions to be used in conjuction with TExecutor::Map and TExecutor::MapReduce.
 
 ROOT::Math
 

Functions

template<class CoordSystem , class U >
PositionVector3D< CoordSystem > ROOT::Math::operator* (typename PositionVector3D< CoordSystem, U >::Scalar a, PositionVector3D< CoordSystem, U > v)
 Multiplication of a position vector by real number a*v. More...
 
template<class CoordSystem1 , class CoordSystem2 , class U >
PositionVector3D< CoordSystem2, U > ROOT::Math::operator+ (PositionVector3D< CoordSystem2, U > p1, const DisplacementVector3D< CoordSystem1, U > &v2)
 Addition of a PositionVector3D and a DisplacementVector3D. More...
 
template<class CoordSystem1 , class CoordSystem2 , class U >
PositionVector3D< CoordSystem2, U > ROOT::Math::operator+ (DisplacementVector3D< CoordSystem1, U > const &v1, PositionVector3D< CoordSystem2, U > p2)
 Addition of a DisplacementVector3D and a PositionVector3D. More...
 
template<class CoordSystem1 , class CoordSystem2 , class U >
DisplacementVector3D< CoordSystem1, U > ROOT::Math::operator- (const PositionVector3D< CoordSystem1, U > &v1, const PositionVector3D< CoordSystem2, U > &v2)
 Difference between two PositionVector3D vectors. More...
 
template<class CoordSystem1 , class CoordSystem2 , class U >
PositionVector3D< CoordSystem2, U > ROOT::Math::operator- (PositionVector3D< CoordSystem2, U > p1, DisplacementVector3D< CoordSystem1, U > const &v2)
 Subtraction of a DisplacementVector3D from a PositionVector3D. More...
 
template<class char_t , class traits_t , class T , class U >
std::basic_ostream< char_t, traits_t > & ROOT::Math::operator<< (std::basic_ostream< char_t, traits_t > &os, PositionVector3D< T, U > const &v)
 
template<class char_t , class traits_t , class T , class U >
std::basic_istream< char_t, traits_t > & ROOT::Math::operator>> (std::basic_istream< char_t, traits_t > &is, PositionVector3D< T, U > &v)