40 fM = SetModelDynCast<TEveQuadSet>(obj);
73 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
74 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
75 glEnable(GL_COLOR_MATERIAL);
76 glDisable(GL_CULL_FACE);
81 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
83 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
103 static const TEveException eH(
"TEveQuadSetGL::RenderQuads ");
107 GLenum primitiveType;
110 primitiveType = GL_QUADS;
112 glEnable(GL_NORMALIZE);
116 primitiveType = GL_LINE_LOOP;
135 e1[0] = p[3] - p[0]; e1[1] = p[4] - p[1]; e1[2] = p[5] - p[2];
136 e2[0] = p[6] - p[0]; e2[1] = p[7] - p[1]; e2[2] = p[8] - p[2];
139 glBegin(primitiveType);
147 AntiFlick(0.5
f*(p[0]+p[6]), 0.5
f*(p[1]+p[7]), 0.5
f*(p[2]+p[8]));
160 glBegin(primitiveType);
161 glVertex3f(q.
fA, q.
fB, q.
fC);
162 glVertex3f(q.
fA + q.
fW, q.
fB, q.
fC);
164 glVertex3f(q.
fA, q.
fB + q.
fH, q.
fC);
167 AntiFlick(q.
fA + 0.5f*q.
fW, q.
fB + 0.5f*q.
fH, q.
fC);
180 glBegin(primitiveType);
181 glVertex3f(q.
fA, q.
fC, q.
fB);
182 glVertex3f(q.
fA + q.
fW, q.
fC, q.
fB);
184 glVertex3f(q.
fA, q.
fC, q.
fB + q.
fH);
187 AntiFlick(q.
fA + 0.5f*q.
fW, q.
fC, q.
fB + 0.5f*q.
fH);
200 glBegin(primitiveType);
201 glVertex3f(q.
fC, q.
fA, q.
fB);
202 glVertex3f(q.
fC, q.
fA + q.
fW, q.
fB);
204 glVertex3f(q.
fC, q.
fA, q.
fB + q.
fH);
207 AntiFlick(q.
fC, q.
fA + 0.5f*q.
fW, q.
fB + 0.5f*q.
fH);
222 glBegin(primitiveType);
223 glVertex3f(q.
fA, q.
fB, q.
fC);
224 glVertex3f(q.
fA + w, q.
fB, q.
fC);
225 glVertex3f(q.
fA + w, q.
fB + h, q.
fC);
226 glVertex3f(q.
fA, q.
fB + h, q.
fC);
230 AntiFlick(q.
fA + 0.5f*w, q.
fB + 0.5f*h, q.
fC);
244 glBegin(primitiveType);
245 glVertex3f(q.
fA, q.
fB, z);
246 glVertex3f(q.
fA + q.
fW, q.
fB, z);
247 glVertex3f(q.
fA + q.
fW, q.
fB + q.
fH, z);
248 glVertex3f(q.
fA, q.
fB + q.
fH, z);
251 AntiFlick(q.
fA + 0.5f*q.
fW, q.
fB + 0.5f*q.
fH, z);
265 glBegin(primitiveType);
266 glVertex3f(q.
fA, y, q.
fB);
267 glVertex3f(q.
fA + q.
fW, y, q.
fB);
268 glVertex3f(q.
fA + q.
fW, y, q.
fB + q.
fH);
269 glVertex3f(q.
fA, y, q.
fB + q.
fH);
272 AntiFlick(q.
fA + 0.5f*q.
fW, y, q.
fB + 0.5f*q.
fH);
286 glBegin(primitiveType);
287 glVertex3f(x, q.
fA, q.
fB);
288 glVertex3f(x, q.
fA + q.
fW, q.
fB);
289 glVertex3f(x, q.
fA + q.
fW, q.
fB + q.
fH);
290 glVertex3f(x, q.
fA, q.
fB + q.
fH);
293 AntiFlick(x, q.
fA + 0.5f*q.
fW, q.
fB + 0.5f*q.
fH);
309 glBegin(primitiveType);
310 glVertex3f(q.
fA, q.
fB, z);
311 glVertex3f(q.
fA + w, q.
fB, z);
312 glVertex3f(q.
fA + w, q.
fB + h, z);
313 glVertex3f(q.
fA, q.
fB + h, z);
316 AntiFlick(q.
fA + 0.5f*w, q.
fB + 0.5f*h, z);
332 glBegin(primitiveType);
333 glVertex3f(q.
fA, y, q.
fB);
334 glVertex3f(q.
fA + w, y, q.
fB);
335 glVertex3f(q.
fA + w, y, q.
fB + h);
336 glVertex3f(q.
fA, y, q.
fB + h);
339 AntiFlick(q.
fA + 0.5f*w, y, q.
fB + 0.5f*h);
355 glBegin(primitiveType);
356 glVertex3f(x, q.
fA, q.
fB);
357 glVertex3f(x, q.
fA + w, q.
fB);
358 glVertex3f(x, q.
fA + w, q.
fB + h);
359 glVertex3f(x, q.
fA, q.
fB + h);
362 AntiFlick(x, q.
fA + 0.5f*w, q.
fB + 0.5f*h);
369 throw(eH +
"unsupported quad-type.");
381 static const TEveException eH(
"TEveQuadSetGL::RenderLines ");
403 glVertex3f(q.
fA, q.
fB, z);
420 glVertex3f(q.
fA, z, q.
fB);
429 throw(eH +
"unsupported quad-type.");
441 static const TEveException eH(
"TEveQuadSetGL::RenderHexagons ");
448 GL_POLYGON : GL_LINE_LOOP;
469 glBegin(primitveType);
470 glVertex3f( q.
fR + q.
fA, q.
fB, q.
fC);
471 glVertex3f( rh + q.
fA, rs + q.
fB, q.
fC);
472 glVertex3f( -rh + q.
fA, rs + q.
fB, q.
fC);
473 glVertex3f(-q.
fR + q.
fA, q.
fB, q.
fC);
474 glVertex3f( -rh + q.
fA, -rs + q.
fB, q.
fC);
475 glVertex3f( rh + q.
fA, -rs + q.
fB, q.
fC);
478 AntiFlick(q.
fA, q.
fB, q.
fC);
493 glBegin(primitveType);
494 glVertex3f( rs + q.
fA, rh + q.
fB, q.
fC);
495 glVertex3f( q.
fA, q.
fR + q.
fB, q.
fC);
496 glVertex3f(-rs + q.
fA, rh + q.
fB, q.
fC);
497 glVertex3f(-rs + q.
fA, -rh + q.
fB, q.
fC);
498 glVertex3f( q.
fA, -q.
fR + q.
fB, q.
fC);
499 glVertex3f( rs + q.
fA, -rh + q.
fB, q.
fC);
502 AntiFlick(q.
fA, q.
fB, q.
fC);
509 throw(eH +
"unsupported quad-type.");
const std::set< Int_t > * fSelection
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
Bool_t SecSelection() const
void RenderLines(TGLRnrCtx &rnrCtx) const
GL rendering for line-types.
const std::set< Int_t > * fHighlightSet
void RenderQuads(TGLRnrCtx &rnrCtx) const
GL rendering for free-quads and rectangles.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
TEveRGBAPalette * AssertPalette()
Make sure the TEveRGBAPalette pointer is not null.
Bool_t IsDrawPassOutlineLine() const
OpenGL renderer class for TEveDigitSet.
void RenderHexagons(TGLRnrCtx &rnrCtx) const
GL rendering for hexagons.
TEveRGBAPalette * fPalette
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Draw quad-set with GL.
ERenderMode_e fRenderMode
T * Cross(const T v1[3], const T v2[3], T out[3])
Mother of all ROOT objects.
you should not use this method at all Int_t Int_t z
Bool_t next()
Go to next atom.
void DrawFrameIfNeeded(TGLRnrCtx &rnrCtx) const
Make a decision if the frame should be drawn.
Exception class thrown by TEve classes and macros.
GL-renderer for TEveQuadSet class.
def normal(shape, name=None)
Double_t Sqrt(Double_t x)
Bool_t SetupColor(const TEveDigitSet::DigitBase_t &q) const
Set color for rendering of the specified digit.
if(line.BeginsWith("/*"))
TEveQuadSetGL()
Constructor.
Supports various internal formats that result in rendering of a set of planar (lines, rectangles, hexagons with shared normal) objects.