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Reference Guide
TGLPadUtils.cxx
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1 // @(#)root/gl:$Id$
2 // Author: Timur Pocheptsov 06/05/2009
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2009, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "Riostream.h"
13 #include <stdexcept>
14 #include <cassert>
15 
16 #include "TVirtualPad.h"
17 #include "TVirtualX.h"
18 #include "RStipples.h"
19 #include "TColor.h"
20 #include "TROOT.h"
21 #include "TMath.h"
22 
23 #include "TGLPadUtils.h"
24 #include "TGLIncludes.h"
25 
26 namespace Rgl {
27 namespace Pad {
28 
29 const UInt_t PolygonStippleSet::fgBitSwap[] = {0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15};
30 
31 
32 /*
33 Temporary fix.
34 */
35 #ifndef GL_VERSION_1_2
36 const GLenum lineWidthPNAME = GLenum(0xB22);
37 const GLenum pointSizePNAME = GLenum(0xB12);
38 #else
39 const GLenum lineWidthPNAME = GLenum(GL_SMOOTH_LINE_WIDTH_RANGE);//Cast for real enums and macros.
40 const GLenum pointSizePNAME = GLenum(GL_SMOOTH_POINT_SIZE_RANGE);
41 #endif
42 
43 /*
44 Auxiliary class to converts ROOT's polygon stipples from
45 RStipples.h into GL's stipples and hold them in a fStipples array.
46 */
47 
48 ////////////////////////////////////////////////////////////////////////////////
49 
51 {
52  /*
53  I have to assume, that gStipple has two chars in a line.
54  There in no way to calculate line length and there are no corresponding constants in RStipple.h.
55  So, these numbers are hardcode here.
56  Ordering in RStipples completely different from OpenGL.
57  In OpenGL, if I have, say, 16x2 pattern, GLbytes will be:
58 
59  [3][4]
60  [1][2]
61 
62  and bits inside them
63 
64  [7 6 5 4 3 2 1 0][7 6 5 4 3 2 1 0]
65  [7 6 5 4 3 2 1 0][7 6 5 4 3 2 1 0].
66 
67  But for X11 this will be:
68 
69  [2][1]
70  [4][3]
71 
72  [0 1 2 3 4 5 6 7][0 1 2 3 4 5 6 7]
73  [0 1 2 3 4 5 6 7][0 1 2 3 4 5 6 7]
74 
75  So, line 0x7, 0xE from X11 must be
76  converted into 0x70, 0xE0 for OpenGL.
77 
78  As OpenGL expects 32x32 pattern, I have to twice each line.
79  */
80 
81  /*If somebody will seriously change gStipples declaration,
82  so, that sizeof gStipples becomes "wrong", change this!*/
83  const UInt_t numOfStipples = sizeof gStipples / sizeof gStipples[0];
84  fStipples.resize(kStippleSize * numOfStipples);
85 
86  for (UInt_t i = 0; i < numOfStipples; ++i) {
87  const UInt_t baseInd = i * kStippleSize;
88 
89  for (Int_t j = 15, j1 = 0; j >= 0; --j, ++j1) {//ROOT uses 16x16 stipples.
90  const UInt_t rowShift = j1 * kRowSize;
91 
92  for (Int_t k = 1, k1 = 0; k >= 0; --k, ++k1) {//Two chars form a line.
93  const UChar_t pixel = SwapBits(gStipples[i][j * 2 + k]);
94  const UInt_t ind = baseInd + rowShift + k1;
95 
96  fStipples[ind] = pixel;
97  fStipples[ind + 2] = pixel;
98  fStipples[ind + 64] = pixel;
99  fStipples[ind + 66] = pixel;
100  }
101  }
102  }
103 }
104 
105 ////////////////////////////////////////////////////////////////////////////////
106 
108 {
109 #ifdef WIN32
110  b = ~b & 0xff;
111 #endif
112  b &= k16Bits;
113 
114  const UInt_t low = fgBitSwap[b & kLow4] << 4;
115  const UInt_t up = fgBitSwap[(b & kUp4) >> 4];
116 
117  return low | up;
118 }
119 
120 /*
121 Class to manipulate fill parameters.
122 */
123 ////////////////////////////////////////////////////////////////////////////////
124 ///Polygon stipple, if required.
125 
127  : fStipple(0), fAlpha(1.)
128 {
129  const UInt_t style = gVirtualX->GetFillStyle() / 1000;
130 
131  if (!ignoreStipple) {
132  if (style == 3) {
133  const UInt_t fasi = gVirtualX->GetFillStyle() % 1000;
134  fStipple = (fasi >= 1 && fasi <=25) ? fasi : 2;
135  glPolygonStipple(&set.fStipples[fStipple * PolygonStippleSet::kStippleSize]);
136  glEnable(GL_POLYGON_STIPPLE);
137  }
138  }
139 
140  // Color and transparency
141  Float_t rgba[] = {0.f, 0.f, 0.f, 1.f};
142  ExtractRGBA(gVirtualX->GetFillColor(), rgba);
143  fAlpha = rgba[3];
144  if (fAlpha<1.) {
145  glEnable(GL_BLEND);
146  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
147  }
148  glColor4fv(rgba);
149 }
150 
151 ////////////////////////////////////////////////////////////////////////////////
152 
154 {
155  if (fStipple)
156  glDisable(GL_POLYGON_STIPPLE);
157 
158  if (fAlpha<1.)
159  glDisable(GL_BLEND);
160 }
161 
162 /*
163 "ROOT like" line stipples.
164 */
165 
166 const UShort_t gLineStipples[] = {0xffff, 0xffff, 0x3333, 0x5555,
167  0xf040, 0xf4f4, 0xf111, 0xf0f0,
168  0xff11, 0x3fff, 0x08ff};
169 
170 const UInt_t gMaxStipple = sizeof gLineStipples / sizeof gLineStipples[0];
171 
172 /*
173 Set/unset line attributes.
174 */
175 ////////////////////////////////////////////////////////////////////////////////
176 ///Set up line parameters.
177 ///Smooth.
178 
179 LineAttribSet::LineAttribSet(Bool_t smooth, UInt_t stipple, Double_t maxWidth, Bool_t setWidth)
180  : fSmooth(smooth), fStipple(stipple), fSetWidth(setWidth), fAlpha(0.8)
181 {
182  if (fSmooth) {
183  glEnable(GL_BLEND);
184  glEnable(GL_LINE_SMOOTH);
185  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
186  glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
187  }
188 
189  //Stipple.
190  if (fStipple > 1) {
191  if (fStipple >= gMaxStipple)
192  fStipple = 1;
193  else {
194  glEnable(GL_LINE_STIPPLE);
195  glLineStipple(fStipple == 10 ? 2 : 1, gLineStipples[fStipple]);
196  }
197  }
198 
199  //Color and transparency
200  Float_t rgba[] = {0.f, 0.f, 0.f, 0.8f};
201  ExtractRGBA(gVirtualX->GetLineColor(), rgba);
202  fAlpha = rgba[3];
203  if (fAlpha<0.8) {
204  glEnable(GL_BLEND);
205  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
206  }
207  glColor4fv(rgba);
208 
209  //Width.
210  if (fSetWidth) {
211  const Width_t w = gVirtualX->GetLineWidth();
212  glLineWidth(w > maxWidth ? maxWidth : !w ? 1.f : w);
213  }
214 }
215 
216 ////////////////////////////////////////////////////////////////////////////////
217 
219 {
220  if (fSmooth || fAlpha<0.8) {
221  glDisable(GL_LINE_SMOOTH);
222  glDisable(GL_BLEND);
223  }
224 
225  if (fStipple > 1)
226  glDisable(GL_LINE_STIPPLE);
227 
228  if (fSetWidth)
229  glLineWidth(1.f);
230 }
231 
232 /*
233 Auxiliary class to draw markers in a gl-pad.
234 */
235 
236 ////////////////////////////////////////////////////////////////////////////////
237 /// Simple 1-pixel dots.
238 
240 {
241  glBegin(GL_POINTS);
242 
243  for (UInt_t i = 0; i < n; ++i)
244  glVertex2d(xy[i].fX, xy[i].fY);
245 
246  glEnd();
247 }
248 
249 ////////////////////////////////////////////////////////////////////////////////
250 /// + sign. 1 pixel width lines.
251 
253 {
254  const Double_t im = 4 * gVirtualX->GetMarkerSize() + 0.5;
255  glBegin(GL_LINES);
256 
257  for (UInt_t i = 0; i < n; ++i) {
258  const Double_t x = xy[i].fX;
259  const Double_t y = xy[i].fY;
260  glVertex2d(-im + x, y);
261  glVertex2d(im + x, y);
262  glVertex2d(x, -im + y);
263  glVertex2d(x, im + y);
264  }
265 
266  glEnd();
267 }
268 
269 ////////////////////////////////////////////////////////////////////////////////
270 /// * marker.
271 
273 {
274  SCoord_t im = SCoord_t(4 * gVirtualX->GetMarkerSize() + 0.5);
275  fStar[0].fX = -im; fStar[0].fY = 0;
276  fStar[1].fX = im; fStar[1].fY = 0;
277  fStar[2].fX = 0 ; fStar[2].fY = -im;
278  fStar[3].fX = 0 ; fStar[3].fY = im;
279  im = SCoord_t(0.707*Float_t(im) + 0.5);
280  fStar[4].fX = -im; fStar[4].fY = -im;
281  fStar[5].fX = im; fStar[5].fY = im;
282  fStar[6].fX = -im; fStar[6].fY = im;
283  fStar[7].fX = im; fStar[7].fY = -im;
284 
285  glBegin(GL_LINES);
286 
287  for (UInt_t i = 0; i < n; ++i) {
288  const Double_t x = xy[i].fX;
289  const Double_t y = xy[i].fY;
290 
291  glVertex2d(fStar[0].fX + x, fStar[0].fY + y);
292  glVertex2d(fStar[1].fX + x, fStar[1].fY + y);
293  glVertex2d(fStar[2].fX + x, fStar[2].fY + y);
294  glVertex2d(fStar[3].fX + x, fStar[3].fY + y);
295  glVertex2d(fStar[4].fX + x, fStar[4].fY + y);
296  glVertex2d(fStar[5].fX + x, fStar[5].fY + y);
297  glVertex2d(fStar[6].fX + x, fStar[6].fY + y);
298  glVertex2d(fStar[7].fX + x, fStar[7].fY + y);
299  }
300 
301  glEnd();
302 }
303 
304 ////////////////////////////////////////////////////////////////////////////////
305 
307 {
308  const Double_t im = 0.707 * (4 * gVirtualX->GetMarkerSize() + 0.5) + 0.5;
309 
310  glBegin(GL_LINES);
311 
312  for (UInt_t i = 0; i < n; ++i) {
313  const Double_t x = xy[i].fX;
314  const Double_t y = xy[i].fY;
315 
316  glVertex2d(-im + x, -im + y);
317  glVertex2d(im + x, im + y);
318  glVertex2d(-im + x, im + y);
319  glVertex2d(im + x, -im + y);
320  }
321 
322  glEnd();
323 }
324 
325 ////////////////////////////////////////////////////////////////////////////////
326 
328 {
329  glBegin(GL_LINES);
330 
331  for (UInt_t i = 0; i < n; ++i) {
332  const Double_t x = xy[i].fX;
333  const Double_t y = xy[i].fY;
334 
335  glVertex2d(-1. + x, y);
336  glVertex2d(x + 1., y);
337  glVertex2d(x, -1. + y);
338  glVertex2d(x, 1. + y);
339  }
340 
341  glEnd();
342 }
343 
344 ////////////////////////////////////////////////////////////////////////////////
345 
347 {
348  for (UInt_t i = 0; i < n; ++i)
349  glRectd(xy[i].fX - 1, xy[i].fY - 1, xy[i].fX + 1, xy[i].fY + 1);
350 }
351 
352 namespace {
353 //Auxilary function for MarkerPainter. Define near the end of this source file.
354 void CalculateCircle(std::vector<TPoint> &circle, Double_t r, UInt_t pts);
355 }
356 
357 ////////////////////////////////////////////////////////////////////////////////
358 
360 {
361  Double_t r = 4 * gVirtualX->GetMarkerSize() + 0.5;
362  if (r > 100.)
363  r = 100.;//as in TGX11.
364 
365  fCircle.clear();
366  CalculateCircle(fCircle, r, r < 100. ? kSmallCirclePts : kLargeCirclePts);
367 
368  for (UInt_t i = 0; i < n; ++i) {
369  const Double_t x = xy[i].fX;
370  const Double_t y = xy[i].fY;
371 
372  glBegin(GL_LINE_LOOP);
373  for (UInt_t j = 0, e = fCircle.size(); j < e; ++j)
374  glVertex2d(fCircle[j].fX + x, fCircle[j].fY + y);
375  glEnd();
376  }
377 }
378 
379 ////////////////////////////////////////////////////////////////////////////////
380 
382 {
383  fCircle.clear();
384  fCircle.push_back(TPoint(0, 0));
385 
386  Double_t r = 4 * gVirtualX->GetMarkerSize() + 0.5;
387  if (r > 100.)
388  r = 100;//as in TGX11.
389 
390  CalculateCircle(fCircle, r, r < 100 ? kSmallCirclePts : kLargeCirclePts);
391 
392  for (UInt_t i = 0; i < n; ++i) {
393  const Double_t x = xy[i].fX;
394  const Double_t y = xy[i].fY;
395 
396  glBegin(GL_TRIANGLE_FAN);
397  for (UInt_t j = 0, e = fCircle.size(); j < e; ++j)
398  glVertex2d(fCircle[j].fX + x, fCircle[j].fY + y);
399  glEnd();
400  }
401 }
402 
403 ////////////////////////////////////////////////////////////////////////////////
404 
406 {
407  const Double_t im = 4 * gVirtualX->GetMarkerSize() + 0.5;
408  for (UInt_t i = 0; i < n; ++i)
409  glRectd(xy[i].fX - im, xy[i].fY - im, xy[i].fX + im, xy[i].fY + im);
410 }
411 
412 ////////////////////////////////////////////////////////////////////////////////
413 
415 {
416  const Double_t im = 4 * gVirtualX->GetMarkerSize() + 0.5;
417  for (UInt_t i = 0; i < n; ++i) {
418  const Double_t x = xy[i].fX;
419  const Double_t y = xy[i].fY;
420  glBegin(GL_POLYGON);
421  glVertex2d(x - im, y - im);
422  glVertex2d(x + im, y - im);
423  glVertex2d(x, im + y);
424  glEnd();
425  }
426 }
427 
428 ////////////////////////////////////////////////////////////////////////////////
429 
431 {
432  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
433 
434  for (UInt_t i = 0; i < n; ++i) {
435  const Double_t x = xy[i].fX;
436  const Double_t y = xy[i].fY;
437  glBegin(GL_POLYGON);
438  glVertex2d(x - im, y + im);
439  glVertex2d(x, y - im);
440  glVertex2d(im + x, y + im);
441  glEnd();
442  }
443 }
444 
445 ////////////////////////////////////////////////////////////////////////////////
446 
448 {
449  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
450  const Int_t imx = Int_t(2.66 * gVirtualX->GetMarkerSize() + 0.5);
451 
452  for (UInt_t i = 0; i < n; ++i) {
453  const Double_t x = xy[i].fX;
454  const Double_t y = xy[i].fY;
455 
456  glBegin(GL_LINE_LOOP);
457  glVertex2d(x - imx, y);
458  glVertex2d(x, y - im);
459  glVertex2d(x + imx, y);
460  glVertex2d(x, y + im);
461  glEnd();
462  }
463 }
464 
465 ////////////////////////////////////////////////////////////////////////////////
466 
468 {
469  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
470  const Int_t imx = Int_t(2.66 * gVirtualX->GetMarkerSize() + 0.5);
471 
472  for (UInt_t i = 0; i < n; ++i) {
473  const Double_t x = xy[i].fX;
474  const Double_t y = xy[i].fY;
475 
476  glBegin(GL_POLYGON);
477  glVertex2d(x - imx, y);
478  glVertex2d(x, y - im);
479  glVertex2d(x + imx, y);
480  glVertex2d(x, y + im);
481  glEnd();
482  }
483 }
484 
485 ////////////////////////////////////////////////////////////////////////////////
486 
488 {
489  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
490 
491  for (UInt_t i = 0; i < n; ++i) {
492  const Double_t x = xy[i].fX;
493  const Double_t y = xy[i].fY;
494  glBegin(GL_LINE_LOOP);
495  glVertex2d(x - im, y + im);
496  glVertex2d(x, y - im);
497  glVertex2d(im + x, y + im);
498  glEnd();
499  }
500 }
501 
502 ////////////////////////////////////////////////////////////////////////////////
503 
505 {
506  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
507  const Int_t imx = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
508 
509  for (UInt_t i = 0; i < n; ++i) {
510  const Double_t x = xy[i].fX;
511  const Double_t y = xy[i].fY;
512 
513  glBegin(GL_LINE_LOOP);
514  glVertex2d(x - im, y - imx);
515  glVertex2d(x - imx, y - imx);
516  glVertex2d(x - imx, y - im);
517  glVertex2d(x + imx, y - im);
518  glVertex2d(x + imx, y - imx);
519  glVertex2d(x + im, y - imx);
520  glVertex2d(x + im, y + imx);
521  glVertex2d(x + imx, y + imx);
522  glVertex2d(x + imx, y + im);
523  glVertex2d(x - imx, y + im);
524  glVertex2d(x - imx, y + imx);
525  glVertex2d(x - im, y + imx);
526  glEnd();
527  }
528 }
529 
530 ////////////////////////////////////////////////////////////////////////////////
531 
533 {
534  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
535  const Int_t imx = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
536 
537  for (UInt_t i = 0; i < n; ++i) {
538  const Double_t x = xy[i].fX;
539  const Double_t y = xy[i].fY;
540 
541  glBegin(GL_POLYGON);
542  glVertex2d(x - im, y - imx);
543  glVertex2d(x - im, y + imx);
544  glVertex2d(x + im, y + imx);
545  glVertex2d(x + im, y - imx);
546  glEnd();
547  glBegin(GL_POLYGON);
548  glVertex2d(x - imx, y + imx);
549  glVertex2d(x - imx, y + im);
550  glVertex2d(x + imx, y + im);
551  glVertex2d(x + imx, y + imx);
552  glEnd();
553  glEnd();
554  glBegin(GL_POLYGON);
555  glVertex2d(x - imx, y - imx);
556  glVertex2d(x - imx, y - im);
557  glVertex2d(x + imx, y - im);
558  glVertex2d(x + imx, y - imx);
559  glEnd();
560  }
561 }
562 
563 ////////////////////////////////////////////////////////////////////////////////
564 /// Full star pentagone
565 
567 {
568  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
569  const Int_t im1 = Int_t(0.66 * gVirtualX->GetMarkerSize() + 0.5);
570  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
571  const Int_t im3 = Int_t(2.66 * gVirtualX->GetMarkerSize() + 0.5);
572  const Int_t im4 = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
573 
574  for (UInt_t i = 0; i < n; ++i) {
575  const Double_t x = xy[i].fX;
576  const Double_t y = xy[i].fY;
577 
578  glBegin(GL_TRIANGLES);
579  glVertex2d(x - im, y - im4);//0
580  glVertex2d(x - im2, y + im1);//1
581  glVertex2d(x - im4, y - im4);//9
582 
583  glVertex2d(x - im2, y + im1);//1
584  glVertex2d(x - im3, y + im);//2
585  glVertex2d(x, y + im2);//3
586 
587  glVertex2d(x, y + im2);//3
588  glVertex2d(x + im3, y + im);//4
589  glVertex2d(x + im2, y + im1);//5
590 
591  glVertex2d(x + im2, y + im1);//5
592  glVertex2d(x + im, y - im4);//6
593  glVertex2d(x + im4, y - im4);//7
594 
595  glVertex2d(x + im4, y - im4);//7
596  glVertex2d(x, y - im);//8
597  glVertex2d(x - im4, y - im4);//9
598 
599  glVertex2d(x - im4, y - im4);//9
600  glVertex2d(x - im2, y + im1);//1
601  glVertex2d(x, y + im2);//3
602 
603  glVertex2d(x - im4, y - im4);//9
604  glVertex2d(x, y + im2);//3
605  glVertex2d(x + im2, y + im1);//5
606 
607  glVertex2d(x - im4, y - im4);//9
608  glVertex2d(x + im2, y + im1);//5
609  glVertex2d(x + im4, y - im4);//7
610 
611  glEnd();
612 
613  }
614 }
615 
616 ////////////////////////////////////////////////////////////////////////////////
617 /// Full star pentagone
618 
620 {
621  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
622  const Int_t im1 = Int_t(0.66 * gVirtualX->GetMarkerSize() + 0.5);
623  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
624  const Int_t im3 = Int_t(2.66 * gVirtualX->GetMarkerSize() + 0.5);
625  const Int_t im4 = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
626 
627  for (UInt_t i = 0; i < n; ++i) {
628  const Double_t x = xy[i].fX;
629  const Double_t y = xy[i].fY;
630 
631  glBegin(GL_LINE_LOOP);
632  glVertex2d(x - im, y - im4);
633  glVertex2d(x - im2, y + im1);
634  glVertex2d(x - im3, y + im);
635  glVertex2d(x, y + im2);
636  glVertex2d(x + im3, y + im);
637  glVertex2d(x + im2, y + im1);
638  glVertex2d(x + im, y - im4);
639  glVertex2d(x + im4, y - im4);
640  glVertex2d(x, y - im);
641  glVertex2d(x - im4, y - im4);
642  glEnd();
643  }
644 }
645 
646 ////////////////////////////////////////////////////////////////////////////////
647 
649 {
650  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
651 
652  for (unsigned i = 0; i < n; ++i) {
653  const Double_t x = xy[i].fX;
654  const Double_t y = xy[i].fY;
655 
656  glBegin(GL_LINE_LOOP);
657  glVertex2d(x - im, y - im);
658  glVertex2d(x + im, y - im);
659  glVertex2d(x + im, y + im);
660  glVertex2d(x - im, y + im);
661  glVertex2d(x - im, y - im);
662  glVertex2d(x + im, y + im);
663  glVertex2d(x - im, y + im);
664  glVertex2d(x + im, y - im);
665  glEnd();
666  }
667 }
668 
669 ////////////////////////////////////////////////////////////////////////////////
670 
672 {
673  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
674 
675  for (unsigned i = 0; i < n; ++i) {
676  const Double_t x = xy[i].fX;
677  const Double_t y = xy[i].fY;
678 
679  glBegin(GL_LINE_LOOP);
680  glVertex2d(x - im, y );
681  glVertex2d(x , y - im);
682  glVertex2d(x + im, y );
683  glVertex2d(x , y + im);
684  glVertex2d(x - im, y );
685  glVertex2d(x + im, y );
686  glVertex2d(x , y + im);
687  glVertex2d(x , y - im);
688  glEnd();
689  }
690 }
691 
692 ////////////////////////////////////////////////////////////////////////////////
693 
695 {
696  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
697  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
698 
699  for (unsigned i = 0; i < n; ++i) {
700  const Double_t x = xy[i].fX;
701  const Double_t y = xy[i].fY;
702 
703  glBegin(GL_LINE_LOOP);
704  glVertex2d(x , y );
705  glVertex2d(x -im2, y + im);
706  glVertex2d(x - im, y );
707  glVertex2d(x , y );
708  glVertex2d(x -im2, y - im);
709  glVertex2d(x +im2, y - im);
710  glVertex2d(x , y );
711  glVertex2d(x + im, y );
712  glVertex2d(x +im2, y + im);
713  glVertex2d(x , y );
714  glEnd();
715  }
716 }
717 
718 ////////////////////////////////////////////////////////////////////////////////
719 
721 {
722  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
723  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
724 
725  for (unsigned i = 0; i < n; ++i) {
726  const Double_t x = xy[i].fX;
727  const Double_t y = xy[i].fY;
728 
729  glBegin(GL_LINE_LOOP);
730  glVertex2d(x-im, y );
731  glVertex2d(x-im, y-im2);
732  glVertex2d(x-im2, y-im);
733  glVertex2d(x+im2, y-im);
734  glVertex2d(x+im, y-im2);
735  glVertex2d(x+im, y+im2);
736  glVertex2d(x+im2, y+im);
737  glVertex2d(x-im2, y+im);
738  glVertex2d(x-im, y+im2);
739  glVertex2d(x-im, y );
740  glVertex2d(x+im, y );
741  glVertex2d(x , y );
742  glVertex2d(x , y-im);
743  glVertex2d(x , y+im);
744  glVertex2d(x , y);
745  glEnd();
746  }
747 }
748 
749 ////////////////////////////////////////////////////////////////////////////////
750 
752 {
753  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
754  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
755 
756  for (unsigned i = 0; i < n; ++i) {
757  const Double_t x = xy[i].fX;
758  const Double_t y = xy[i].fY;
759 
760  glBegin(GL_POLYGON);
761  glVertex2d(x , y );
762  glVertex2d(x -im2, y + im);
763  glVertex2d(x - im, y );
764  glVertex2d(x , y );
765  glVertex2d(x -im2, y - im);
766  glVertex2d(x +im2, y - im);
767  glVertex2d(x , y );
768  glVertex2d(x + im, y );
769  glVertex2d(x +im2, y + im);
770  glVertex2d(x , y );
771  glEnd();
772  }
773 }
774 
775 ////////////////////////////////////////////////////////////////////////////////
776 
778 {
779  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
780  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
781 
782  for (unsigned i = 0; i < n; ++i) {
783  const Double_t x = xy[i].fX;
784  const Double_t y = xy[i].fY;
785 
786  glBegin(GL_LINE_LOOP);
787  glVertex2d(x , y );
788  glVertex2d(x+im2, y+im);
789  glVertex2d(x+im , y+im2);
790  glVertex2d(x , y );
791  glVertex2d(x+im , y-im2);
792  glVertex2d(x+im2, y-im);
793  glVertex2d(x , y );
794  glVertex2d(x-im2, y-im);
795  glVertex2d(x-im , y-im2);
796  glVertex2d(x , y );
797  glVertex2d(x-im , y+im2);
798  glVertex2d(x-im2, y+im);
799  glVertex2d(x , y );
800  glEnd();
801  }
802 }
803 
804 ////////////////////////////////////////////////////////////////////////////////
805 
807 {
808  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
809  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
810 
811  for (unsigned i = 0; i < n; ++i) {
812  const Double_t x = xy[i].fX;
813  const Double_t y = xy[i].fY;
814 
815  glBegin(GL_POLYGON);
816  glVertex2d(x , y );
817  glVertex2d(x+im2, y+im);
818  glVertex2d(x+im , y+im2);
819  glVertex2d(x , y );
820  glVertex2d(x+im , y-im2);
821  glVertex2d(x+im2, y-im);
822  glVertex2d(x , y );
823  glVertex2d(x-im2, y-im);
824  glVertex2d(x-im , y-im2);
825  glVertex2d(x , y );
826  glVertex2d(x-im , y+im2);
827  glVertex2d(x-im2, y+im);
828  glVertex2d(x , y );
829  glEnd();
830  }
831 }
832 
833 ////////////////////////////////////////////////////////////////////////////////
834 
836 {
837  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
838  const Int_t im4 = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
839 
840  for (unsigned i = 0; i < n; ++i) {
841  const Double_t x = xy[i].fX;
842  const Double_t y = xy[i].fY;
843 
844  glBegin(GL_LINE_LOOP);
845  glVertex2d(x , y+im );
846  glVertex2d(x-im4, y+im4);
847  glVertex2d(x-im , y );
848  glVertex2d(x-im4, y-im4);
849  glVertex2d(x , y-im );
850  glVertex2d(x+im4, y-im4);
851  glVertex2d(x+im , y );
852  glVertex2d(x+im4, y+im4);
853  glVertex2d(x , y+im );
854  glEnd();
855  }
856 }
857 
858 ////////////////////////////////////////////////////////////////////////////////
859 
861 {
862  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
863  const Int_t im4 = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
864 
865  for (unsigned i = 0; i < n; ++i) {
866  const Double_t x = xy[i].fX;
867  const Double_t y = xy[i].fY;
868 
869  glBegin(GL_POLYGON);
870  glVertex2d(x, y+im );
871  glVertex2d(x-im4, y+im4);
872  glVertex2d(x, y);
873  glEnd();
874  glBegin(GL_POLYGON);
875  glVertex2d(x-im4, y+im4);
876  glVertex2d(x-im, y);
877  glVertex2d(x, y );
878  glEnd();
879  glBegin(GL_POLYGON);
880  glVertex2d(x-im, y);
881  glVertex2d(x-im4, y-im4);
882  glVertex2d(x, y );
883  glEnd();
884  glBegin(GL_POLYGON);
885  glVertex2d(x-im4, y-im4);
886  glVertex2d(x, y-im);
887  glVertex2d(x, y );
888  glEnd();
889  glBegin(GL_POLYGON);
890  glVertex2d(x, y-im);
891  glVertex2d(x+im4, y-im4);
892  glVertex2d(x, y );
893  glEnd();
894  glBegin(GL_POLYGON);
895  glVertex2d(x+im4, y-im4);
896  glVertex2d(x+im, y);
897  glVertex2d(x, y );
898  glEnd();
899  glBegin(GL_POLYGON);
900  glVertex2d(x+im, y);
901  glVertex2d(x+im4, y+im4);
902  glVertex2d(x, y );
903  glEnd();
904  glBegin(GL_POLYGON);
905  glVertex2d(x+im4, y+im4);
906  glVertex2d(x, y+im);
907  glVertex2d(x, y );
908  glEnd();
909  }
910 }
911 
912 ////////////////////////////////////////////////////////////////////////////////
913 
915 {
916  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
917  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
918 
919  for (unsigned i = 0; i < n; ++i) {
920  const Double_t x = xy[i].fX;
921  const Double_t y = xy[i].fY;
922 
923  glBegin(GL_LINE_LOOP);
924  glVertex2d(x , y );
925  glVertex2d(x+im2, y+im);
926  glVertex2d(x-im2, y+im);
927  glVertex2d(x+im2, y-im);
928  glVertex2d(x-im2, y-im);
929  glVertex2d(x , y );
930  glVertex2d(x+im, y+im2);
931  glVertex2d(x+im, y-im2);
932  glVertex2d(x-im, y+im2);
933  glVertex2d(x-im, y-im2);
934  glVertex2d(x , y );
935  glEnd();
936  }
937 }
938 
939 ////////////////////////////////////////////////////////////////////////////////
940 
942 {
943  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
944  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
945 
946  for (unsigned i = 0; i < n; ++i) {
947  const Double_t x = xy[i].fX;
948  const Double_t y = xy[i].fY;
949 
950  glBegin(GL_POLYGON);
951  glVertex2d(x , y );
952  glVertex2d(x+im2, y+im);
953  glVertex2d(x-im2, y+im);
954  glVertex2d(x+im2, y-im);
955  glVertex2d(x-im2, y-im);
956  glVertex2d(x , y );
957  glVertex2d(x+im, y+im2);
958  glVertex2d(x+im, y-im2);
959  glVertex2d(x-im, y+im2);
960  glVertex2d(x-im, y-im2);
961  glVertex2d(x , y );
962  glEnd();
963  }
964 }
965 
966 ////////////////////////////////////////////////////////////////////////////////
967 
969 {
970  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
971  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
972 
973  for (unsigned i = 0; i < n; ++i) {
974  const Double_t x = xy[i].fX;
975  const Double_t y = xy[i].fY;
976 
977  glBegin(GL_LINE_LOOP);
978  glVertex2d(x , y +im2);
979  glVertex2d(x -im2, y + im);
980  glVertex2d(x - im, y +im2);
981  glVertex2d(x -im2, y );
982  glVertex2d(x - im, y -im2);
983  glVertex2d(x -im2, y - im);
984  glVertex2d(x , y -im2);
985  glVertex2d(x +im2, y - im);
986  glVertex2d(x + im, y -im2);
987  glVertex2d(x +im2, y );
988  glVertex2d(x + im, y +im2);
989  glVertex2d(x +im2, y + im);
990  glVertex2d(x , y +im2);
991  glEnd();
992  }
993 }
994 
995 ////////////////////////////////////////////////////////////////////////////////
996 
998 {
999  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
1000  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
1001 
1002  for (unsigned i = 0; i < n; ++i) {
1003  const Double_t x = xy[i].fX;
1004  const Double_t y = xy[i].fY;
1005 
1006  glBegin(GL_POLYGON);
1007  glVertex2d(x , y +im2);
1008  glVertex2d(x -im2, y +im);
1009  glVertex2d(x -im , y +im2);
1010  glVertex2d(x -im2, y );
1011  glVertex2d(x , y );
1012  glEnd();
1013  glBegin(GL_POLYGON);
1014  glVertex2d(x -im2, y);
1015  glVertex2d(x -im, y -im2);
1016  glVertex2d(x -im2, y -im);
1017  glVertex2d(x , y-im2);
1018  glVertex2d(x , y );
1019  glEnd();
1020  glBegin(GL_POLYGON);
1021  glVertex2d(x , y -im2);
1022  glVertex2d(x +im2, y -im);
1023  glVertex2d(x +im , y -im2);
1024  glVertex2d(x +im2, y);
1025  glVertex2d(x , y );
1026  glEnd();
1027  glBegin(GL_POLYGON);
1028  glVertex2d(x +im2, y);
1029  glVertex2d(x +im , y +im2);
1030  glVertex2d(x +im2, y +im);
1031  glVertex2d(x , y +im2);
1032  glVertex2d(x , y );
1033  glEnd(); }
1034 }
1035 
1036 ////////////////////////////////////////////////////////////////////////////////
1037 
1039 {
1040  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
1041  const Int_t im2 = Int_t(2.00 * gVirtualX->GetMarkerSize() + 0.5);
1042 
1043  for (unsigned i = 0; i < n; ++i) {
1044  const Double_t x = xy[i].fX;
1045  const Double_t y = xy[i].fY;
1046 
1047  glBegin(GL_POLYGON);
1048  glVertex2d(x, y+im2);
1049  glVertex2d(x-im2 , y+im);
1050  glVertex2d(x-im, y+im2);
1051  glVertex2d(x-im2 , y);
1052  glEnd();
1053  glBegin(GL_POLYGON);
1054  glVertex2d(x-im2, y);
1055  glVertex2d(x-im , y-im2);
1056  glVertex2d(x-im2, y-im);
1057  glVertex2d(x, y-im2);
1058  glEnd();
1059  glBegin(GL_POLYGON);
1060  glVertex2d(x, y-im2);
1061  glVertex2d(x+im2 , y-im);
1062  glVertex2d(x+im, y-im2);
1063  glVertex2d(x+im2, y);
1064  glEnd();
1065  glBegin(GL_POLYGON);
1066  glVertex2d(x+im2, y);
1067  glVertex2d(x+im , y+im2);
1068  glVertex2d(x+im2, y+im);
1069  glVertex2d(x, y+im2);
1070  glEnd();
1071  }
1072 }
1073 
1074 ////////////////////////////////////////////////////////////////////////////////
1075 
1077 {
1078  const Int_t im = Int_t(4 * gVirtualX->GetMarkerSize() + 0.5);
1079  const Int_t im2 = Int_t(1.33 * gVirtualX->GetMarkerSize() + 0.5);
1080 
1081  for (unsigned i = 0; i < n; ++i) {
1082  const Double_t x = xy[i].fX;
1083  const Double_t y = xy[i].fY;
1084 
1085  glBegin(GL_POLYGON);
1086  glVertex2d(x+im2, y+im2);
1087  glVertex2d(x+im2, y+im);
1088  glVertex2d(x-im2, y+im);
1089  glVertex2d(x-im2, y+im2);
1090  glEnd();
1091  glBegin(GL_POLYGON);
1092  glVertex2d(x-im2, y+im2);
1093  glVertex2d(x-im, y+im2);
1094  glVertex2d(x-im, y-im2);
1095  glVertex2d(x-im2, y-im2);
1096  glEnd();
1097  glBegin(GL_POLYGON);
1098  glVertex2d(x-im2, y-im2);
1099  glVertex2d(x-im2, y-im);
1100  glVertex2d(x+im2, y-im);
1101  glVertex2d(x+im2, y-im2);
1102  glEnd();
1103  glBegin(GL_POLYGON);
1104  glVertex2d(x+im2, y-im2);
1105  glVertex2d(x+im, y-im2);
1106  glVertex2d(x+im, y+im2);
1107  glVertex2d(x+im2, y+im2);
1108  glEnd();
1109  }
1110 }
1111 
1112 /*
1113 Small RAII class for GLU tesselator.
1114 */
1115 #ifndef CALLBACK
1116 #define CALLBACK
1117 #endif
1118 
1119 extern "C" {
1120 #if defined(__APPLE_CC__) && __APPLE_CC__ > 4000 && __APPLE_CC__ < 5450 && !defined(__INTEL_COMPILER)
1121  typedef GLvoid (*tess_t)(...);
1122 #elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__) || defined (__APPLE__)
1123  typedef GLvoid (*tess_t)();
1124 #elif defined ( WIN32)
1125  typedef GLvoid (CALLBACK *tess_t)( );
1126 #else
1127  #error "Error - need to define type tess_t for this platform/compiler"
1128 #endif
1129 }
1130 
1131 ////////////////////////////////////////////////////////////////////////////////
1132 
1134 {
1136  if (!dump)
1137  return;
1138 
1139  dump->push_back(MeshPatch_t(type));
1140 }
1141 
1142 ////////////////////////////////////////////////////////////////////////////////
1143 
1144 void Vertex(const Double_t *v)
1145 {
1147  if (!dump)
1148  return;
1149 
1150  std::vector<Double_t> & vs = dump->back().fPatch;
1151  vs.push_back(v[0]);
1152  vs.push_back(v[1]);
1153  vs.push_back(v[2]);
1154 }
1155 
1156 ////////////////////////////////////////////////////////////////////////////////
1157 
1158 void End()
1159 {
1160 }
1161 
1163 
1164 ////////////////////////////////////////////////////////////////////////////////
1165 
1167  : fTess(0)
1168 {
1169  GLUtesselator *tess = gluNewTess();
1170  if (!tess)
1171  throw std::runtime_error("tesselator creation failed");
1172 
1173  if (!dump) {
1174  gluTessCallback(tess, (GLenum)GLU_BEGIN, (tess_t) glBegin);
1175  gluTessCallback(tess, (GLenum)GLU_END, (tess_t) glEnd);
1176  gluTessCallback(tess, (GLenum)GLU_VERTEX, (tess_t) glVertex3dv);
1177  } else {
1178  gluTessCallback(tess, (GLenum)GLU_BEGIN, (tess_t) Begin);
1179  gluTessCallback(tess, (GLenum)GLU_END, (tess_t) End);
1180  gluTessCallback(tess, (GLenum)GLU_VERTEX, (tess_t) Vertex);
1181  }
1182 
1183  gluTessProperty(tess, GLU_TESS_TOLERANCE, 1e-10);
1184  fTess = tess;
1185 }
1186 
1187 ////////////////////////////////////////////////////////////////////////////////
1188 
1190 {
1191  gluDeleteTess((GLUtesselator *)fTess);
1192 }
1193 
1194 /*
1195 In future, this should be an interface to per-pad FBO.
1196 Currently, in only save sizes and coordinates (?)
1197 */
1198 ////////////////////////////////////////////////////////////////////////////////
1199 
1201  : fW(w), fH(h), fX(x), fY(y), fTop(top)
1202 {
1203 }
1204 
1205 ////////////////////////////////////////////////////////////////////////////////
1206 
1208  : fMaxLineWidth(0.),
1209  fMaxPointSize(0.)
1210 {
1211 }
1212 
1213 ////////////////////////////////////////////////////////////////////////////////
1214 
1216 {
1217  if (!fMaxLineWidth) {
1218  Double_t lp[2] = {};
1219  glGetDoublev(lineWidthPNAME, lp);//lineWidthPNAME is defined at the top of this file.
1220  fMaxLineWidth = lp[1];
1221  }
1222 
1223  return fMaxLineWidth;
1224 }
1225 
1226 ////////////////////////////////////////////////////////////////////////////////
1227 
1229 {
1230  if (!fMaxPointSize) {
1231  Double_t lp[2] = {};
1232  glGetDoublev(pointSizePNAME, lp);//pointSizePNAME is defined at the top of this file.
1233  fMaxPointSize = lp[1];
1234  }
1235 
1236  return fMaxLineWidth;
1237 }
1238 
1239 
1240 ////////////////////////////////////////////////////////////////////////////////
1241 
1242 void ExtractRGBA(Color_t colorIndex, Float_t *rgba)
1243 {
1244  const TColor *color = gROOT->GetColor(colorIndex);
1245  if (color) {
1246  color->GetRGB(rgba[0], rgba[1], rgba[2]);
1247  rgba[3] = color->GetAlpha();
1248  }
1249 }
1250 
1251 ////////////////////////////////////////////////////////////////////////////////
1252 
1253 template<class ValueType>
1254 BoundingRect<ValueType> FindBoundingRect(Int_t nPoints, const ValueType *xs, const ValueType *ys)
1255 {
1256  assert(nPoints > 0 && "FindBoundingRect, invalind number of points");
1257  assert(xs != nullptr && "FindBoundingRect, parameter 'xs' is null");
1258  assert(ys != nullptr && "FindBoundingRect, parameter 'ys' is null");
1259 
1260  ValueType xMin = xs[0], xMax = xMin;
1261  ValueType yMin = ys[0], yMax = yMin;
1262 
1263  for (Int_t i = 1; i < nPoints; ++i) {
1264  xMin = TMath::Min(xMin, xs[i]);
1265  xMax = TMath::Max(xMax, xs[i]);
1266 
1267  yMin = TMath::Min(yMin, ys[i]);
1268  yMax = TMath::Max(yMax, ys[i]);
1269  }
1270 
1272  box.fXMin = xMin;
1273  box.fXMax = xMax;
1274  box.fWidth = xMax - xMin;
1275 
1276  box.fYMin = yMin;
1277  box.fYMax = yMax;
1278  box.fHeight = yMax - yMin;
1279 
1280  return box;
1281 }
1282 
1283 template BoundingRect<Double_t> FindBoundingRect(Int_t nPoints, const Double_t *xs, const Double_t *ys);
1284 template BoundingRect<Float_t> FindBoundingRect(Int_t nPoints, const Float_t *xs, const Float_t *ys);
1285 template BoundingRect<Long_t> FindBoundingRect(Int_t nPoints, const Long_t *xs, const Long_t *ys);
1286 template BoundingRect<Int_t> FindBoundingRect(Int_t nPoints, const Int_t *xs, const Int_t *ys);
1287 template BoundingRect<SCoord_t> FindBoundingRect(Int_t nPoints, const SCoord_t *xs, const SCoord_t *ys);
1288 
1289 
1290 
1291 namespace {
1292 
1293 ////////////////////////////////////////////////////////////////////////////////
1294 
1295 void CalculateCircle(std::vector<TPoint> &circle, Double_t r, UInt_t pts)
1296 {
1297  const Double_t delta = TMath::TwoPi() / pts;
1298  const UInt_t first = circle.size();
1299  Double_t angle = 0.;
1300  circle.resize(circle.size() + pts + 1);
1301 
1302  for (UInt_t i = 0; i < pts; ++i, angle += delta) {
1303  circle[first + i].fX = SCoord_t(r * TMath::Cos(angle));
1304  circle[first + i].fY = SCoord_t(r * TMath::Sin(angle));
1305  }
1306 
1307  circle.back().fX = circle[first].fX;
1308  circle.back().fY = circle[first].fY;
1309 }
1310 
1311 }//anonymous namespace
1312 
1313 }//namespace Pad
1314 }//namespace Rgl
void DrawOpenTrianlgeDown(UInt_t n, const TPoint *xy) const
OffScreenDevice(UInt_t w, UInt_t h, UInt_t x, UInt_t y, Bool_t top)
void DrawCircle(UInt_t n, const TPoint *xy) const
void Begin(Int_t type)
static UInt_t SwapBits(UInt_t bits)
void DrawOpenFourTrianglesX(UInt_t n, const TPoint *xy) const
Double_t fMaxPointSize
Definition: TGLPadUtils.h:229
float Float_t
Definition: RtypesCore.h:53
constexpr Double_t TwoPi()
Definition: TMath.h:44
void DrawX(UInt_t n, const TPoint *xy) const
Float_t GetAlpha() const
Definition: TColor.h:62
unsigned short UShort_t
Definition: RtypesCore.h:36
TH1 * h
Definition: legend2.C:5
void DrawFullFourTrianglesPlus(UInt_t n, const TPoint *xy) const
SCoord_t fX
Definition: TPoint.h:35
#define gROOT
Definition: TROOT.h:375
SCoord_t fY
Definition: TPoint.h:36
Short_t Min(Short_t a, Short_t b)
Definition: TMathBase.h:168
int Int_t
Definition: RtypesCore.h:41
bool Bool_t
Definition: RtypesCore.h:59
void DrawFourSquaresPlus(UInt_t n, const TPoint *xy) const
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Definition: fillpatterns.C:1
Double_t fMaxLineWidth
Definition: TGLPadUtils.h:228
virtual void GetRGB(Float_t &r, Float_t &g, Float_t &b) const
Definition: TColor.h:50
Float_t delta
Double_t x[n]
Definition: legend1.C:17
void DrawFullCrossX(UInt_t n, const TPoint *xy) const
short SCoord_t
Definition: RtypesCore.h:80
void ExtractRGBA(Color_t colorIndex, Float_t *rgba)
std::vector< unsigned char > fStipples
Definition: TGLPadUtils.h:42
void DrawOpenCrossX(UInt_t n, const TPoint *xy) const
Tesselator(Bool_t dump=kFALSE)
void DrawOctagonCross(UInt_t n, const TPoint *xy) const
LineAttribSet(Bool_t smooth, UInt_t stipple, Double_t maxWidth, Bool_t setWidth)
Set up line parameters.
const GLenum pointSizePNAME
Definition: TGLPadUtils.cxx:37
const UInt_t gMaxStipple
short Color_t
Definition: RtypesCore.h:79
Definition: TPoint.h:31
void DrawOpenStar(UInt_t n, const TPoint *xy) const
Full star pentagone.
std::list< MeshPatch_t > Tesselation_t
Definition: TGLPadUtils.h:170
void DrawOpenFourTrianglesPlus(UInt_t n, const TPoint *xy) const
void DrawDot(UInt_t n, const TPoint *xy) const
Simple 1-pixel dots.
void DrawFullThreeTriangles(UInt_t n, const TPoint *xy) const
void DrawOpenThreeTriangles(UInt_t n, const TPoint *xy) const
TRandom2 r(17)
void DrawFullFourTrianglesX(UInt_t n, const TPoint *xy) const
void DrawFullDotMedium(UInt_t n, const TPoint *xy) const
SVector< double, 2 > v
Definition: Dict.h:5
XPoint xy[kMAXMK]
Definition: TGX11.cxx:122
const UShort_t gLineStipples[]
void DrawPlus(UInt_t n, const TPoint *xy) const
void DrawFullStar(UInt_t n, const TPoint *xy) const
Full star pentagone.
unsigned int UInt_t
Definition: RtypesCore.h:42
void DrawFullDotSmall(UInt_t n, const TPoint *xy) const
static Tesselation_t * fVs
Definition: TGLPadUtils.h:199
void DrawOpenDiamondCross(UInt_t n, const TPoint *xy) const
void DrawFullTrianlgeDown(UInt_t n, const TPoint *xy) const
const unsigned char gStipples[26][32]
Definition: RStipples.h:26
#define gVirtualX
Definition: TVirtualX.h:350
Double_t Cos(Double_t)
Definition: TMath.h:551
short Width_t
Definition: RtypesCore.h:78
void DrawFourSquaresX(UInt_t n, const TPoint *xy) const
Double_t GetMaxLineWidth() const
long Long_t
Definition: RtypesCore.h:50
Double_t GetMaxPointSize() const
double f(double x)
double Double_t
Definition: RtypesCore.h:55
void DrawDiamond(UInt_t n, const TPoint *xy) const
const GLenum lineWidthPNAME
Definition: TGLPadUtils.cxx:36
void DrawStar(UInt_t n, const TPoint *xy) const
int type
Definition: TGX11.cxx:120
TCanvas * style()
Definition: style.C:1
Double_t y[n]
Definition: legend1.C:17
void DrawFullDotLarge(UInt_t n, const TPoint *xy) const
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
Definition: TRolke.cxx:630
The color creation and management class.
Definition: TColor.h:19
void DrawFullSquare(UInt_t n, const TPoint *xy) const
static Tesselation_t * GetDump()
Definition: TGLPadUtils.h:190
static const UInt_t fgBitSwap[]
Definition: TGLPadUtils.h:44
BoundingRect< ValueType > FindBoundingRect(Int_t nPoints, const ValueType *xs, const ValueType *ys)
FillAttribSet(const PolygonStippleSet &set, Bool_t ignoreStipple)
Polygon stipple, if required.
void DrawOpenDoubleDiamond(UInt_t n, const TPoint *xy) const
Short_t Max(Short_t a, Short_t b)
Definition: TMathBase.h:200
Double_t Sin(Double_t)
Definition: TMath.h:548
void DrawOpenCross(UInt_t n, const TPoint *xy) const
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
Definition: TRolke.cxx:630
void DrawFullTrianlgeUp(UInt_t n, const TPoint *xy) const
void End()
unsigned char UChar_t
Definition: RtypesCore.h:34
Definition: first.py:1
void DrawFullCross(UInt_t n, const TPoint *xy) const
const Int_t n
Definition: legend1.C:16
#define CALLBACK
void DrawFullDiamond(UInt_t n, const TPoint *xy) const
void DrawFullDoubleDiamond(UInt_t n, const TPoint *xy) const
void DrawOpenSquareDiagonal(UInt_t n, const TPoint *xy) const
void Vertex(const Double_t *v)