12 #ifndef ROOT_TGeoNodeEditor 13 #define ROOT_TGeoNodeEditor TGPictureButton * fBSelMatrix
TGeoVolume * fSelectedMother
TGTextButton * fEditVolume
TGPictureButton * fBSelMother
TGeoVolume * fSelectedVolume
Geometrical transformation package.
TGeoMatrix * fSelectedMatrix
TGeoVolume, TGeoVolumeMulti, TGeoVolumeAssembly are the volume classes.
void DoEditMother()
Edit the mother volume.
void DoNodeNumber()
Change node copy number.
TGTextButton * fEditMother
virtual void SetModel(TObject *obj)
Connect to a editable object.
void DoSelectMother()
Select the mother volume.
#define ClassDef(name, id)
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
TGTextButton * fEditMatrix
void DoEditMatrix()
Edit selected material.
void DoSelectMatrix()
Select the matrix.
virtual void ConnectSignals2Slots()
Connect signals to slots.
TGPictureButton * fBSelVolume
virtual ~TGeoNodeEditor()
Destructor.
void DoUndo()
Slot for undoing last operation.
void DoSelectVolume()
Select the volume.
TGeoNodeEditor(const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor for node editor.
Mother of all ROOT objects.
A node represent a volume positioned inside another.They store links to both volumes and to the TGeoM...
void DoEditVolume()
Edit selected volume.
void DoNodeName()
Change node name.
TGNumberEntry * fNodeNumber
void DoApply()
Slot for applying modifications.