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Reference Guide
TGLPolyMarker.cxx
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1 // @(#)root/gl:$Id$
2 // Author: Timur Pocheptsov 03/08/2004
3 // NOTE: This code moved from obsoleted TGLSceneObject.h / .cxx - see these
4 // attic files for previous CVS history
5 
6 /*************************************************************************
7  * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. *
8  * All rights reserved. *
9  * *
10  * For the licensing terms see $ROOTSYS/LICENSE. *
11  * For the list of contributors see $ROOTSYS/README/CREDITS. *
12  *************************************************************************/
13 
14 #include "TGLPolyMarker.h"
15 #include "TGLRnrCtx.h"
16 #include "TGLIncludes.h"
17 #include "TGLUtil.h"
18 
19 #include "TBuffer3D.h"
20 #include "TBuffer3DTypes.h"
21 #include "TMath.h"
22 
23 #include "TAttMarker.h"
24 
25 // For debug tracing
26 #include "TClass.h"
27 #include "TError.h"
28 
29 /** \class TGLPolyMarker
30 \ingroup opengl
31 To draw a 3D polymarker in a GL window.
32 */
33 
35 
36 ////////////////////////////////////////////////////////////////////////////////
37 ///TAttMarker is not TObject descendant, so I need dynamic_cast
38 
40  TGLLogicalShape(buffer),
41  fVertices(buffer.fPnts, buffer.fPnts + 3 * buffer.NbPnts()),
42  fStyle(7),
43  fSize(1.)
44 {
45  if (TAttMarker *realObj = dynamic_cast<TAttMarker *>(buffer.fID)) {
46  fStyle = realObj->GetMarkerStyle();
47  fSize = realObj->GetMarkerSize() / 2.;
48  }
49 }
50 
51 
52 ////////////////////////////////////////////////////////////////////////////////
53 /// Debug tracing
54 
56 {
57  if (gDebug > 4) {
58  Info("TGLPolyMarker::DirectDraw", "this %ld (class %s) LOD %d", (Long_t)this, IsA()->GetName(), rnrCtx.ShapeLOD());
59  }
60 
61  if (rnrCtx.DrawPass() == TGLRnrCtx::kPassOutlineLine)
62  return;
63 
64  const Double_t *vertices = &fVertices[0];
65  UInt_t size = fVertices.size();
66  Int_t stacks = 6, slices = 6;
67  Float_t pixelSize = 1;
68  Double_t topRadius = fSize;
69 
70  switch (fStyle) {
71  case 27:
72  stacks = 2, slices = 4;
73  // intentionally no break
74  case 4:case 8:case 20:case 24:
75  for (UInt_t i = 0; i < size; i += 3) {
76  glPushMatrix();
77  glTranslated(vertices[i], vertices[i + 1], vertices[i + 2]);
78  gluSphere(rnrCtx.GetGluQuadric(), fSize, slices, stacks);
79  glPopMatrix();
80  }
81  break;
82  case 22:case 26:
83  topRadius = 0.;
84  // intentionally no break
85  case 21:case 25:
86  for (UInt_t i = 0; i < size; i += 3) {
87  glPushMatrix();
88  glTranslated(vertices[i], vertices[i + 1], vertices[i + 2]);
89  gluCylinder(rnrCtx.GetGluQuadric(), fSize, topRadius, fSize, 4, 1);
90  glPopMatrix();
91  }
92  break;
93  case 23:
94  for (UInt_t i = 0; i < size; i += 3) {
95  glPushMatrix();
96  glTranslated(vertices[i], vertices[i + 1], vertices[i + 2]);
97  glRotated(180, 1., 0., 0.);
98  gluCylinder(rnrCtx.GetGluQuadric(), fSize, 0., fSize, 4, 1);
99  glPopMatrix();
100  }
101  break;
102  case 3: case 2: case 5:
103  DrawStars();
104  break;
105  case 7:
106  pixelSize += 1;
107  // intentionally no break
108  case 6:
109  pixelSize += 1;
110  // intentionally no break
111  case 1: case 9: case 10: case 11: default:
112  TGLUtil::PointSize(pixelSize);
113  glBegin(GL_POINTS);
114  for (UInt_t i = 0; i < size; i += 3)
115  glVertex3dv(vertices + i);
116  glEnd();
117  break;
118  }
119 }
120 
121 
122 ////////////////////////////////////////////////////////////////////////////////
123 /// Draw stars
124 
126 {
127  glDisable(GL_LIGHTING);
128  const Double_t diag = TMath::Sqrt(2 * fSize * fSize) / 2;
129 
130  for (UInt_t i = 0; i < fVertices.size(); i += 3) {
131  Double_t x = fVertices[i];
132  Double_t y = fVertices[i + 1];
133  Double_t z = fVertices[i + 2];
134  glBegin(GL_LINES);
135  if (fStyle == 2 || fStyle == 3) {
136  glVertex3d(x - fSize, y, z);
137  glVertex3d(x + fSize, y, z);
138  glVertex3d(x, y, z - fSize);
139  glVertex3d(x, y, z + fSize);
140  glVertex3d(x, y - fSize, z);
141  glVertex3d(x, y + fSize, z);
142  }
143  if(fStyle != 2) {
144  glVertex3d(x - diag, y - diag, z - diag);
145  glVertex3d(x + diag, y + diag, z + diag);
146  glVertex3d(x - diag, y - diag, z + diag);
147  glVertex3d(x + diag, y + diag, z - diag);
148  glVertex3d(x - diag, y + diag, z - diag);
149  glVertex3d(x + diag, y - diag, z + diag);
150  glVertex3d(x - diag, y + diag, z + diag);
151  glVertex3d(x + diag, y - diag, z - diag);
152  }
153  glEnd();
154  }
155  glEnable(GL_LIGHTING);
156 }
std::vector< Double_t > fVertices
Definition: TGLPolyMarker.h:27
std::string GetName(const std::string &scope_name)
Definition: Cppyy.cxx:145
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
Definition: TGLRnrCtx.h:40
float Float_t
Definition: RtypesCore.h:53
GLUquadric * GetGluQuadric()
Initialize fQuadric.
Definition: TGLRnrCtx.cxx:405
int Int_t
Definition: RtypesCore.h:41
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Debug tracing.
Short_t DrawPass() const
Definition: TGLRnrCtx.h:204
Marker Attributes class.
Definition: TAttMarker.h:19
Double_t x[n]
Definition: legend1.C:17
void Info(const char *location, const char *msgfmt,...)
Short_t ShapeLOD() const
Definition: TGLRnrCtx.h:177
To draw a 3D polymarker in a GL window.
Definition: TGLPolyMarker.h:24
Double_t fSize
Definition: TGLPolyMarker.h:29
unsigned int UInt_t
Definition: RtypesCore.h:42
Generic 3D primitive description class.
Definition: TBuffer3D.h:17
static Float_t PointSize()
Get the point-size, taking the global scaling into account.
Definition: TGLUtil.cxx:1896
TObject * fID
Definition: TBuffer3D.h:87
Abstract logical shape - a GL &#39;drawable&#39; - base for all shapes - faceset sphere etc.
long Long_t
Definition: RtypesCore.h:50
#define ClassImp(name)
Definition: Rtypes.h:359
double Double_t
Definition: RtypesCore.h:55
Double_t y[n]
Definition: legend1.C:17
you should not use this method at all Int_t Int_t z
Definition: TRolke.cxx:630
R__EXTERN Int_t gDebug
Definition: Rtypes.h:86
Double_t Sqrt(Double_t x)
Definition: TMath.h:590
TGLPolyMarker(const TBuffer3D &buffer)
TAttMarker is not TObject descendant, so I need dynamic_cast.
void DrawStars() const
Draw stars.