17#ifndef ROOT_Math_GenVector_Rotation3D
18#define ROOT_Math_GenVector_Rotation3D 1
131 template<
class ForeignMatrix>
140 template<
class ForeignVector>
142 const ForeignVector& v2,
165 rhs.
fM[3], rhs.
fM[4], rhs.
fM[5],
166 rhs.
fM[6], rhs.
fM[7], rhs.
fM[8] );
208 template<
class ForeignMatrix>
212 m(1,0),
m(1,1),
m(1,2),
213 m(2,0),
m(2,1),
m(2,2) );
231 template<
class ForeignVector>
234 const ForeignVector& v2,
235 const ForeignVector& v3 ) {
247 template<
class ForeignVector>
251 ForeignVector& v3 )
const {
267 for (
int i = 0; i <9; ++i) {
284 for (
int i = 0; i <9; ++i) {
296 std::copy (
fM,
fM+9, begin );
305 template<
class ForeignMatrix>
318 template<
class ForeignMatrix>
356 template <
class CoordSystem,
class U>
369 template <
class CoordSystem,
class U>
380 template <
class CoordSystem>
394 template <
class ForeignVector>
399 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
405 template <
class AVector>
467 if(
fM[0] != rhs.
fM[0] )
return false;
468 if(
fM[1] != rhs.
fM[1] )
return false;
469 if(
fM[2] != rhs.
fM[2] )
return false;
470 if(
fM[3] != rhs.
fM[3] )
return false;
471 if(
fM[4] != rhs.
fM[4] )
return false;
472 if(
fM[5] != rhs.
fM[5] )
return false;
473 if(
fM[6] != rhs.
fM[6] )
return false;
474 if(
fM[7] != rhs.
fM[7] )
return false;
475 if(
fM[8] != rhs.
fM[8] )
return false;
#define R(a, b, c, d, e, f, g, h, i)
AxisAngle class describing rotation represented with direction axis (3D Vector) and an angle of rotat...
Class describing a generic displacement vector in 3 dimensions.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
EulerAngles class describing rotation as three angles (Euler Angles).
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Class describing a generic position vector (point) in 3 dimensions.
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix.
Rotation3D(AxisAngle const &a)
Construct from an AxisAngle.
Rotation3D(RotationZ const &r)
Construct from an axial rotation.
void SetComponents(IT begin, IT end)
Set the 9 matrix components given an iterator to the start of the desired data, and another to the en...
Rotation3D & operator=(Quaternion const &q)
Assign from a Quaternion.
void GetComponents(IT begin) const
Get the 9 matrix components into data specified by an iterator begin.
Rotation3D(IT begin, IT end)
Construct given a pair of pointers or iterators defining the beginning and end of an array of nine Sc...
Rotation3D(RotationX const &r)
void SetComponents(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz)
Set the components from nine scalars – UNCHECKED for orthonormaility.
void Rectify()
Re-adjust components to eliminate small deviations from perfect orthonormality.
Rotation3D & operator=(AxisAngle const &a)
Assign from an AxisAngle.
void Invert()
Invert a rotation in place.
void SetRotationMatrix(const ForeignMatrix &m)
Set components from a linear algebra matrix of size at least 3x3, which must support operator()(i,...
Rotation3D & operator=(Rotation3D const &rhs)
Assignment operator.
Rotation3D(RotationY const &r)
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system.
void GetComponents(ForeignVector &v1, ForeignVector &v2, ForeignVector &v3) const
Get components into three vectors which will be the (orthonormal) columns of the rotation matrix.
bool operator!=(const Rotation3D &rhs) const
Rotation3D & operator=(RotationZ const &r)
Assign from an axial rotation.
Rotation3D Inverse() const
Return inverse of a rotation.
Rotation3D & operator=(RotationZYX const &r)
Assign from RotationZYX.
Rotation3D(RotationZYX const &e)
Construct from RotationZYX.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
Rotation3D(Rotation3D const &r)
copy constructor
Rotation3D(Quaternion const &q)
Construct from a Quaternion.
void SetComponents(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3)
Set components from three orthonormal vectors (which must have methods x(), y() and z()) which will b...
Rotation3D(EulerAngles const &e)
Construct from EulerAngles.
void GetComponents(IT begin, IT end) const
Get the 9 matrix components into data specified by an iterator begin and another to the end of the de...
Rotation3D(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3)
Construct from three orthonormal vectors (which must have methods x(), y() and z()) which will be use...
Rotation3D & operator=(RotationY const &r)
Rotation3D()
Default constructor (identity rotation)
void GetRotationMatrix(ForeignMatrix &m) const
Get components into a linear algebra matrix of size at least 3x3, which must support operator()(i,...
void GetComponents(Scalar &xx, Scalar &xy, Scalar &xz, Scalar &yx, Scalar &yy, Scalar &yz, Scalar &zx, Scalar &zy, Scalar &zz) const
Get the nine components into nine scalars.
Rotation3D(const ForeignMatrix &m)
Construct from a linear algebra matrix of size at least 3x3, which must support operator()(i,...
Rotation3D & operator*=(const R &r)
Post-Multiply (on right) by another rotation : T = T*R.
Rotation3D(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz)
Raw constructor from nine Scalar components (without any checking)
Rotation3D & operator=(EulerAngles const &e)
Assign from EulerAngles.
Rotation3D & operator=(const ForeignMatrix &m)
Assign from an orthonormal linear algebra matrix of size 3x3, which must support operator()(i,...
Rotation3D & operator=(RotationX const &r)
bool operator==(const Rotation3D &rhs) const
Equality/inequality operators.
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Rotation class with the (3D) rotation represented by angles describing first a rotation of an angle p...
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
Namespace for new Math classes and functions.
double dist(Rotation3D const &r1, Rotation3D const &r2)
void convert(R1 const &, R2 const)
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
Namespace for new ROOT classes and functions.