17#ifndef ROOT_Math_GenVector_RotationZ 
   18#define ROOT_Math_GenVector_RotationZ  1 
  125   template <
class CoordSystem, 
class U>
 
  136   template <
class CoordSystem, 
class U>
 
  147   template <
class CoordSystem>
 
  161   template <
class ForeignVector>
 
  166      return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
 
  172   template <
class AVector>
 
  244  os << 
" RotationZ(" << 
r.Angle() << 
") ";
 
#define R(a, b, c, d, e, f, g, h, i)
 
double atan2(double, double)
 
Class describing a generic displacement vector in 3 dimensions.
 
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
 
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
 
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
 
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
 
Class describing a generic position vector (point) in 3 dimensions.
 
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
 
bool operator==(const RotationZ &rhs) const
Equality/inequality operators.
 
RotationZ & operator*=(const RotationZ &r)
Post-Multiply (on right) by another rotation : T = T*R.
 
RotationZ(Scalar angle)
Construct from an angle.
 
RotationZ Inverse() const
Return inverse of a rotation.
 
bool operator!=(const RotationZ &rhs) const
 
void SetAngle(Scalar angle)
Set given the angle.
 
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
 
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system.
 
RotationZ()
Default constructor (identity rotation)
 
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
 
Scalar Angle() const
Angle of rotation.
 
void Invert()
Invert a rotation in place.
 
void GetComponents(Scalar &angle) const
 
void GetAngle(Scalar &angle) const
Get the angle.
 
void SetComponents(Scalar angle)
 
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
 
Namespace for new Math classes and functions.
 
double dist(Rotation3D const &r1, Rotation3D const &r2)
 
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
 
VecExpr< UnaryOp< Fabs< T >, VecExpr< A, T, D >, T >, T, D > fabs(const VecExpr< A, T, D > &rhs)
 
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.