17#ifndef ROOT_Math_GenVector_PositionVector3D 
   18#define ROOT_Math_GenVector_PositionVector3D  1 
   52    template <
class CoordSystem, 
class Tag = DefaultCoordinateSystemTag >
 
   96      template <
class ForeignVector>
 
  109      template <
class LAVector>
 
  122      template <
class OtherCoords>
 
  132      template <
class OtherCoords>
 
  143      template <
class ForeignVector>
 
  158      template <
class LAVector>
 
  189      { IT 
a = begin; IT 
b = ++begin; IT 
c = ++begin;
 
  191        assert (++begin==end);
 
  213      { IT 
a = begin; IT 
b = ++begin; IT 
c = ++begin;
 
  215        assert (++begin==end);
 
  361      template< 
class OtherCoords >
 
  363        return X()*
v.x() + 
Y()*
v.y() + 
Z()*
v.z();
 
  371      template< 
class OtherCoords >
 
  375                         Z()*
v.x() - 
v.z()*
X(),
 
  376                         X()*
v.y() - 
v.x()*
Y() );
 
  390      template <
class OtherCoords>
 
  400      template <
class OtherCoords>
 
  464      template <
class OtherCoords, 
class OtherTag>
 
  467      template <
class OtherCoords, 
class OtherTag>
 
  470      template <
class OtherCoords, 
class OtherTag>
 
  473      template <
class OtherCoords, 
class OtherTag>
 
  476      template <
class OtherCoords, 
class OtherTag>
 
  479      template <
class OtherCoords, 
class OtherTag>
 
  504    template <
class CoordSystem, 
class U>
 
  521    template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  523    DisplacementVector3D<CoordSystem1,U>
 
  536    template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  538    PositionVector3D<CoordSystem2,U>
 
  549    template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  551    PositionVector3D<CoordSystem2,U>
 
  562    template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  564    PositionVector3D<CoordSystem2,U>
 
  575       class char_t, 
class traits_t, 
class T, 
class U,
 
  577    std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
 
  578                                                     PositionVector3D<T, U> 
const &
v)
 
  585          v.GetCoordinates(
a, 
b, 
c);
 
  589             typedef GenVector_detail::BitReproducible BR;
 
  602       class char_t, 
class traits_t, 
class T, 
class U,
 
  604    std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
 
  605                                                     PositionVector3D<T, U> 
const &
v)
 
  610             os << 
"(" << 
v.x()[i] << 
"," << 
v.y()[i] << 
"," << 
v.z()[i] << 
") ";
 
  617    template< 
class char_t, 
class traits_t, 
class T, 
class U >
 
  619      std::basic_istream<char_t,traits_t> &
 
  643        v.SetCoordinates(
a, 
b, 
c);
 
typedef void((*Func_t)())
 
Class describing a 3D cartesian coordinate system (x, y, z coordinates)
 
Class describing a generic displacement vector in 3 dimensions.
 
Class describing a generic position vector (point) in 3 dimensions.
 
PositionVector3D & operator+=(const DisplacementVector3D< OtherCoords, Tag > &v)
Self Addition with a displacement vector.
 
PositionVector3D(const PositionVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D< CoordSystem, Tag > & SetZ(Scalar zz)
Change Z - Cartesian3D coordinates only.
 
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
 
PositionVector3D(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D(const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement metho...
 
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
 
PositionVector3D< CoordSystem, Tag > & SetR(Scalar rr)
Change R - Polar3D coordinates only.
 
bool operator!=(const PositionVector3D &rhs) const
 
void GetCoordinates(Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers
 
PositionVector3D< CoordSystem, Tag > & SetEta(Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.
 
void GetCoordinates(IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)
 
CoordSystem CoordinateType
 
PositionVector3D & operator-=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.
 
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
 
PositionVector3D & operator-=(const DisplacementVector3D< OtherCoords, Tag > &v)
Self Difference with a displacement vector.
 
PositionVector3D< CoordSystem, Tag > & SetRho(Scalar rr)
Change Rho - CylindricalEta3D coordinates only.
 
PositionVector3D operator*(Scalar a) const
Multiply a vector by a real number.
 
PositionVector3D & operator=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D & operator=(const PositionVector3D< OtherCoords, Tag > &v)
Assignment operator from a position vector of arbitrary type.
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
 
PositionVector3D & operator+=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D< CoordSystem, Tag > & SetY(Scalar yy)
Change Y - Cartesian3D coordinates only.
 
PositionVector3D & operator/=(Scalar a)
divide this vector by a scalar quantity
 
Scalar Theta() const
Polar theta, converting if necessary from internal coordinate system.
 
CoordSystem::Scalar Scalar
 
PositionVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
 
PositionVector3D operator/(Scalar a) const
Division of a vector with a real number.
 
bool operator==(const PositionVector3D &rhs) const
Exact equality.
 
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
 
void GetCoordinates(Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.
 
PositionVector3D(const DisplacementVector3D< T, Tag > &p)
Construct from an arbitrary displacement vector.
 
Scalar Rho() const
Cylindrical transverse component rho.
 
PositionVector3D Cross(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate...
 
PositionVector3D & operator=(const PositionVector3D< OtherCoords, OtherTag > &)
 
Scalar Perp2() const
Transverse component squared (rho^2 in cylindrical coordinates.
 
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate)
 
PositionVector3D< CoordSystem, Tag > & SetTheta(Scalar ang)
Change Theta - Polar3D coordinates only.
 
PositionVector3D & operator*=(Scalar a)
multiply this vector by a scalar quantity
 
PositionVector3D()
Default constructor.
 
Scalar Eta() const
Polar eta, converting if necessary from internal coordinate system.
 
Scalar Dot(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (Dot) product of this with a displacement vector in any coordinate system,...
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.
 
PositionVector3D(const Scalar &a, const Scalar &b, const Scalar &c)
Construct from three values of type Scalar.
 
PositionVector3D< CoordSystem, Tag > & SetX(Scalar xx)
Change X - Cartesian3D coordinates only.
 
void GetCoordinates(IT begin) const
get internal data into 3 Scalars at *begin
 
PositionVector3D(const PositionVector3D< T, Tag > &v)
Construct from a position vector expressed in different coordinates, or using a different Scalar type...
 
const CoordSystem & Coordinates() const
Retrieve a copy of the coordinates object.
 
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
 
Namespace for new Math classes and functions.
 
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
 
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
 
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
 
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
 
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
 
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.
 
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
 
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
 
Rotation3D::Scalar Scalar
 
#define dest(otri, vertexptr)