103   for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
 
  105                           i * 
dist + 
dist/2, base + amplitude);
 
  109   for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
 
  133   for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
 
  135                           base + amplitude,i * 
dist + 
dist/2);
 
  140   for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
 
  142                           base - amplitude, i * 
dist + 
dist );
 
const TGResourcePool * GetResourcePool() const
 
virtual void DoRedraw()
Redraw the frame.
 
virtual void Resize(UInt_t w=0, UInt_t h=0)
Resize the frame.
 
const TGGC * GetFrameShadowGC() const
 
const TGGC * GetSelectedBckgndGC() const
 
const TGGC * GetWhiteGC() const
 
double dist(Rotation3D const &r1, Rotation3D const &r2)
 
Short_t Min(Short_t a, Short_t b)