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Reference Guide
box.C File Reference

Detailed Description

Demonstrates usage of TEveBox class.

#include <ROOT/REveBox.hxx>
using namespace ROOT::Experimental;
REveBox* box(Float_t a=10, Float_t d=5, Float_t x=0, Float_t y=0, Float_t z=0)
{
auto gEve = REveManager::Create();
auto b = new REveBox;
b->SetMainColor(kCyan);
b->SetMainTransparency(0);
#define RND_BOX(x) r.Uniform(-(x), (x))
b->SetVertex(0, x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(1, x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(2, x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(3, x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(4, x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(5, x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(6, x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(7, x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
#undef RND_BOX
gEve->Show();
return b;
}
ROOT::R::TRInterface & r
Definition: Object.C:4
#define d(i)
Definition: RSha256.hxx:102
#define b(i)
Definition: RSha256.hxx:100
float Float_t
Definition: RtypesCore.h:55
@ kCyan
Definition: Rtypes.h:64
R__EXTERN TEveManager * gEve
Definition: TEveManager.h:243
R__EXTERN TRandom * gRandom
Definition: TRandom.h:62
virtual void AddElement(TEveElement *el)
Add el to the list of children.
TEveScene * GetEventScene() const
Definition: TEveManager.h:148
This is the base class for the ROOT Random number generators.
Definition: TRandom.h:27
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Definition: fillpatterns.C:1
Double_t y[n]
Definition: legend1.C:17
Double_t x[n]
Definition: legend1.C:17
auto * a
Definition: textangle.C:12
Author
Matevz Tadel

Definition in file box.C.