53 TGLabel* fMaxObjectslabel =
new TGLabel(maxObjectsFrame,
"Max objects:");
54 maxObjectsFrame->
AddFrame(fMaxObjectslabel);
62 this->
AddFrame(maxObjectsFrame, expandX);
65 TGLabel* fMaxLevelsLabel =
new TGLabel(maxLevelFrame,
"Max levels:");
66 maxLevelFrame->
AddFrame(fMaxLevelsLabel);
73 this->
AddFrame(maxLevelFrame, expandX);
80 fColorSelect->
Connect(
"ColorSelected(Pixel_t)",
"TStructNodeEditor",
this,
"ColorSelectedSlot(Pixel_t)");
86 fAutoRefesh->
Connect(
"Toggled(Bool_t)",
"TStructNodeEditor",
this,
"AutoRefreshButtonSlot(Bool_t)");
195 if (cl->InheritsFrom(propName.
Data())) {
296 Emit(
"Update(Bool_t)",
false);
305 Emit(
"Update(Bool_t)", resetCamera);
ULong_t Pixel_t
Pixel value.
include TDocParser_001 C image html pict1_TDocParser_001 png width
TClass instances represent classes, structs and namespaces in the ROOT type system.
static TClass * GetClass(const char *name, Bool_t load=kTRUE, Bool_t silent=kFALSE)
Static method returning pointer to TClass of the specified class name.
void SetEnabled(Bool_t e=kTRUE)
Set enabled or disabled state of button.
void SetColor(Pixel_t color, Bool_t emit=kTRUE)
Set color.
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
virtual void SetText(TGString *newText)
Set new text in label.
virtual void SetIntNumber(Long_t val)
virtual void SetLimits(ELimit limits=TGNumberFormat::kNELNoLimits, Double_t min=0, Double_t max=1)
virtual void SetState(Bool_t enable=kTRUE)
Set the active state.
virtual Long_t GetIntNumber() const
virtual void SetFormat(EStyle style, EAttribute attr=TGNumberFormat::kNEAAnyNumber)
virtual void SetState(Bool_t state)
Set state of widget. If kTRUE=enabled, kFALSE=disabled.
const char * GetText() const
virtual void SetText(const char *text, Bool_t emit=kTRUE)
Sets text entry to text, clears the selection and moves the cursor to the end of the line.
virtual void MakeTitle(const char *title)
Create attribute frame title.
virtual void Add(TObject *obj)
virtual TObject * Remove(TObject *obj)
Remove object from the list.
virtual TObject * Last() const
Return the last object in the list. Returns 0 when list is empty.
virtual void Sort(Bool_t order=kSortAscending)
Sort linked list.
virtual void SetName(const char *name)
Set the name of the TNamed.
virtual const char * GetName() const
Returns name of object.
Mother of all ROOT objects.
void Emit(const char *signal, const T &arg)
Activate signal with single parameter.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
Bool_t EndsWith(const char *pat, ECaseCompare cmp=kExact) const
Return true if string ends with the specified string.
const char * Data() const
TString & Remove(Ssiz_t pos)
TGColorSelect * fColorSelect
void MaxLevelsValueSetSlot(Long_t)
Emmited when user changes maximum number of levels.
~TStructNodeEditor()
Destructor of node editor.
TStructNodeProperty * GetDefaultProperty()
Returns property with default color.
void SetModel(TObject *obj)
Pick up the used node attributes.
void MaxObjectsValueSetSlot(Long_t)
Emmited when user changes maximum number of objects.
void DefaultButtonSlot()
Slot for Defaulf button. Sets color of class to default.
void Update()
Signal emmited when color or other property like number of level is changed without camera reset.
TGNumberEntry * fMaxLevelsNumberEntry
void AutoRefreshButtonSlot(Bool_t on)
Activated when user chage condition.
void ColorSelectedSlot(Pixel_t color)
Slot connected to the fill area color.
TGNumberEntry * fMaxObjectsNumberEntry
TStructNodeProperty * fSelectedPropert
TGCheckButton * fAutoRefesh
TGTextButton * fApplyButton
TGTextButton * fDefaultButton
TStructNodeProperty * FindNodeProperty(TStructNode *node)
Retruns property associated to the class of given node "node".
TStructNodeEditor(TList *colors, const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor of node attributes GUI.
void Init()
Enables button and fields.
void ApplyButtonSlot()
ApplyButton Slot. Activated when user press Apply button. Sets properties of a node.
Pixel_t GetPixel() const
Return color in Pixel_t format.
void SetColor(const TColor &color)
Sets the color to "color".
UInt_t GetMaxLevel() const
Returns maximum number of leves displayed when the node is top node on scene.
TString GetTypeName() const
Returns name of class.
void SetMaxLevel(UInt_t level)
Sets maximum number of leves displayed when the node is top node on scene.
void SetMaxObjects(UInt_t max)
Sets maximum number of objects displayed when the node is top node on scene.
const char * GetName() const
Returns name of object.
UInt_t GetMaxObjects() const
Returns maximum number of objects displayed when the node is top node on scene.