ROOT   Reference Guide
Searching...
No Matches
ROOT::Math::PositionVector3D< CoordSystem, Tag > Class Template Reference
template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
class ROOT::Math::PositionVector3D< CoordSystem, Tag >

Class describing a generic position vector (point) in 3 dimensions.

Class describing a 3D Position vector.

This class is templated on the type of Coordinate system. One example is the XYZPoint which is a vector based on double precision x,y,z data members by using the ROOT::Math::Cartesian3D<double> Coordinate system. The class is having also an extra template parameter, the coordinate system tag, to be able to identify (tag) vector described in different reference coordinate system, like global or local coordinate systems.

Definition at line 53 of file PositionVector3D.h.

## Public Types

typedef Tag CoordinateSystemTag

typedef CoordSystem CoordinateType

typedef CoordSystem::Scalar Scalar

## Public Member Functions

PositionVector3D ()
Default constructor.

template<class T >
PositionVector3D (const DisplacementVector3D< T, Tag > &p)
Construct from an arbitrary displacement vector.

template<class ForeignVector >
PositionVector3D (const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

template<class T >
PositionVector3D (const PositionVector3D< T, Tag > &v)
Construct from a position vector expressed in different coordinates, or using a different Scalar type.

PositionVector3D (const Scalar &a, const Scalar &b, const Scalar &c)
Construct from three values of type Scalar.

const CoordSystem & Coordinates () const
Retrieve a copy of the coordinates object.

template<class OtherCoords >
PositionVector3D Cross (const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first.

template<class OtherCoords >
Scalar Dot (const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag.

Scalar Eta () const
Polar eta, converting if necessary from internal coordinate system.

Scalar eta () const

template<class IT >
void GetCoordinates (IT begin) const
get internal data into 3 Scalars at *begin

template<class IT >
void GetCoordinates (IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)

void GetCoordinates (Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers

void GetCoordinates (Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers

Scalar Mag2 () const
Magnitute squared ( r^2 in spherical coordinate)

Scalar mag2 () const

bool operator!= (const PositionVector3D &rhs) const

PositionVector3D operator* (Scalar a) const
Multiply a vector by a real number.

PositionVector3Doperator*= (Scalar a)
multiply this vector by a scalar quantity

template<class OtherCoords >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, Tag > &v)
Self Addition with a displacement vector.

template<class OtherCoords >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, Tag > &v)
Self Difference with a displacement vector.

PositionVector3D operator/ (Scalar a) const
Division of a vector with a real number.

PositionVector3Doperator/= (Scalar a)
divide this vector by a scalar quantity

template<class OtherCoords >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.

template<class ForeignVector >
PositionVector3Doperator= (const ForeignVector &v)
Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

template<class OtherCoords >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, Tag > &v)
Assignment operator from a position vector of arbitrary type.

bool operator== (const PositionVector3D &rhs) const
Exact equality.

Scalar Perp2 () const
Transverse component squared (rho^2 in cylindrical coordinates.

Scalar perp2 () const

Scalar Phi () const
Polar phi, converting if necessary from internal coordinate system.

Scalar phi () const

Scalar R () const
Polar R, converting if necessary from internal coordinate system.

Scalar r () const

Scalar Rho () const
Cylindrical transverse component rho.

Scalar rho () const

PositionVector3D< CoordSystem, Tag > & SetCoordinates (const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.

template<class IT >
PositionVector3D< CoordSystem, Tag > & SetCoordinates (IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.

PositionVector3D< CoordSystem, Tag > & SetCoordinates (Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.

PositionVector3D< CoordSystem, Tag > & SetEta (Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetPhi (Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.

PositionVector3D< CoordSystem, Tag > & SetR (Scalar rr)
Change R - Polar3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetRho (Scalar rr)
Change Rho - CylindricalEta3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetTheta (Scalar ang)
Change Theta - Polar3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetX (Scalar xx)
Change X - Cartesian3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetXYZ (Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)

PositionVector3D< CoordSystem, Tag > & SetY (Scalar yy)
Change Y - Cartesian3D coordinates only.

PositionVector3D< CoordSystem, Tag > & SetZ (Scalar zz)
Change Z - Cartesian3D coordinates only.

Scalar Theta () const
Polar theta, converting if necessary from internal coordinate system.

Scalar theta () const

Scalar X () const
Cartesian X, converting if necessary from internal coordinate system.

Scalar x () const

Scalar Y () const
Cartesian Y, converting if necessary from internal coordinate system.

Scalar y () const

Scalar Z () const
Cartesian Z, converting if necessary from internal coordinate system.

Scalar z () const

## Private Member Functions

template<class OtherCoords , class OtherTag >
PositionVector3D (const DisplacementVector3D< OtherCoords, OtherTag > &)

template<class OtherCoords , class OtherTag >
PositionVector3D (const PositionVector3D< OtherCoords, OtherTag > &)

template<class OtherCoords , class OtherTag >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, OtherTag > &)

template<class OtherCoords , class OtherTag >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, OtherTag > &)

template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, OtherTag > &)

template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, OtherTag > &)

## Private Attributes

CoordSystem fCoordinates

#include <Math/GenVector/PositionVector3D.h>

## ◆ CoordinateSystemTag

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 typedef Tag ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateSystemTag

Definition at line 59 of file PositionVector3D.h.

## ◆ CoordinateType

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 typedef CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateType

Definition at line 58 of file PositionVector3D.h.

## ◆ Scalar

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 typedef CoordSystem::Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Scalar

Definition at line 57 of file PositionVector3D.h.

## ◆ PositionVector3D() [1/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( )
inline

Default constructor.

Construct an empty object with zero values

Definition at line 67 of file PositionVector3D.h.

## ◆ PositionVector3D() [2/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const Scalar & a, const Scalar & b, const Scalar & c )
inline

Construct from three values of type Scalar.

In the case of a XYZPoint the values are x,y,z In the case of a polar vector they are r,theta,phi

Definition at line 74 of file PositionVector3D.h.

## ◆ PositionVector3D() [3/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class T >
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< T, Tag > & v )
inlineexplicit

Construct from a position vector expressed in different coordinates, or using a different Scalar type.

Definition at line 82 of file PositionVector3D.h.

## ◆ PositionVector3D() [4/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class T >
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< T, Tag > & p )
inlineexplicit

Construct from an arbitrary displacement vector.

Definition at line 89 of file PositionVector3D.h.

## ◆ PositionVector3D() [5/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const ForeignVector & v )
inlineexplicit

Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 97 of file PositionVector3D.h.

## ◆ PositionVector3D() [6/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< OtherCoords, OtherTag > & )
explicitprivate

## ◆ PositionVector3D() [7/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< OtherCoords, OtherTag > & )
explicitprivate

## ◆ Coordinates()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 const CoordSystem & ROOT::Math::PositionVector3D< CoordSystem, Tag >::Coordinates ( ) const
inline

Retrieve a copy of the coordinates object.

Definition at line 168 of file PositionVector3D.h.

## ◆ Cross()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::Cross ( const DisplacementVector3D< OtherCoords, Tag > & v ) const
inline

Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first.

Definition at line 372 of file PositionVector3D.h.

## ◆ Dot()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Dot ( const DisplacementVector3D< OtherCoords, Tag > & v ) const
inline

Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag.

Definition at line 362 of file PositionVector3D.h.

## ◆ Eta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Eta ( ) const
inline

Polar eta, converting if necessary from internal coordinate system.

Definition at line 290 of file PositionVector3D.h.

## ◆ eta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::eta ( ) const
inline

Definition at line 451 of file PositionVector3D.h.

## ◆ GetCoordinates() [1/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
 void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT begin ) const
inline

get internal data into 3 Scalars at *begin

Definition at line 223 of file PositionVector3D.h.

## ◆ GetCoordinates() [2/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
 void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT begin, IT end ) const
inline

get internal data into 3 Scalars at *begin to *end (3 past begin)

Definition at line 212 of file PositionVector3D.h.

## ◆ GetCoordinates() [3/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar & a, Scalar & b, Scalar & c ) const
inline

get internal data into 3 Scalar numbers

Definition at line 199 of file PositionVector3D.h.

## ◆ GetCoordinates() [4/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar dest[] ) const
inline

get internal data into a C-style array of 3 Scalar numbers

Definition at line 205 of file PositionVector3D.h.

## ◆ Mag2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Mag2 ( ) const
inline

Magnitute squared ( r^2 in spherical coordinate)

Definition at line 302 of file PositionVector3D.h.

## ◆ mag2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::mag2 ( ) const
inline

Definition at line 453 of file PositionVector3D.h.

## ◆ operator!=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator!= ( const PositionVector3D< CoordSystem, Tag > & rhs ) const
inline

Definition at line 251 of file PositionVector3D.h.

## ◆ operator*()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator* ( Scalar a ) const
inline

Multiply a vector by a real number.

Definition at line 428 of file PositionVector3D.h.

## ◆ operator*=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator*= ( Scalar a )
inline

multiply this vector by a scalar quantity

Definition at line 410 of file PositionVector3D.h.

## ◆ operator+=() [1/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, OtherTag > & )
private

## ◆ operator+=() [2/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, Tag > & v )
inline

Self Addition with a displacement vector.

Definition at line 391 of file PositionVector3D.h.

## ◆ operator-=() [1/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, OtherTag > & )
private

## ◆ operator-=() [2/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, Tag > & v )
inline

Self Difference with a displacement vector.

Definition at line 401 of file PositionVector3D.h.

## ◆ operator/()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/ ( Scalar a ) const
inline

Division of a vector with a real number.

Definition at line 437 of file PositionVector3D.h.

## ◆ operator/=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/= ( Scalar a )
inline

divide this vector by a scalar quantity

Definition at line 418 of file PositionVector3D.h.

## ◆ operator=() [1/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, OtherTag > & )
private

## ◆ operator=() [2/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, Tag > & v )
inline

Assignment operator from a displacement vector of arbitrary type.

Definition at line 133 of file PositionVector3D.h.

## ◆ operator=() [3/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const ForeignVector & v )
inline

Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 144 of file PositionVector3D.h.

## ◆ operator=() [4/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, OtherTag > & )
private

## ◆ operator=() [5/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
 PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, Tag > & v )
inline

Assignment operator from a position vector of arbitrary type.

Definition at line 123 of file PositionVector3D.h.

## ◆ operator==()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator== ( const PositionVector3D< CoordSystem, Tag > & rhs ) const
inline

Exact equality.

Definition at line 248 of file PositionVector3D.h.

## ◆ Perp2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Perp2 ( ) const
inline

Transverse component squared (rho^2 in cylindrical coordinates.

Definition at line 307 of file PositionVector3D.h.

## ◆ perp2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::perp2 ( ) const
inline

Definition at line 454 of file PositionVector3D.h.

## ◆ Phi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Phi ( ) const
inline

Polar phi, converting if necessary from internal coordinate system.

Definition at line 285 of file PositionVector3D.h.

## ◆ phi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::phi ( ) const
inline

Definition at line 450 of file PositionVector3D.h.

## ◆ R()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::R ( ) const
inline

Polar R, converting if necessary from internal coordinate system.

Definition at line 275 of file PositionVector3D.h.

## ◆ r()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::r ( ) const
inline

Definition at line 448 of file PositionVector3D.h.

## ◆ Rho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Rho ( ) const
inline

Cylindrical transverse component rho.

Definition at line 295 of file PositionVector3D.h.

## ◆ rho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::rho ( ) const
inline

Definition at line 452 of file PositionVector3D.h.

## ◆ SetCoordinates() [1/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( const Scalar src[] )
inline

Set internal data based on a C-style array of 3 Scalar numbers.

Definition at line 175 of file PositionVector3D.h.

## ◆ SetCoordinates() [2/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( IT begin, IT end )
inline

Set internal data based on 3 Scalars at *begin to *end.

Definition at line 188 of file PositionVector3D.h.

## ◆ SetCoordinates() [3/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( Scalar a, Scalar b, Scalar c )
inline

Set internal data based on 3 Scalar numbers.

Definition at line 181 of file PositionVector3D.h.

## ◆ SetEta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetEta ( Scalar etaval )
inline

Change Eta - CylindricalEta3D coordinates only.

Definition at line 352 of file PositionVector3D.h.

## ◆ SetPhi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetPhi ( Scalar ang )
inline

Change Phi - Polar3D or CylindricalEta3D coordinates.

Definition at line 342 of file PositionVector3D.h.

## ◆ SetR()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetR ( Scalar rr )
inline

Change R - Polar3D coordinates only.

Definition at line 332 of file PositionVector3D.h.

## ◆ SetRho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetRho ( Scalar rr )
inline

Change Rho - CylindricalEta3D coordinates only.

Definition at line 347 of file PositionVector3D.h.

## ◆ SetTheta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetTheta ( Scalar ang )
inline

Change Theta - Polar3D coordinates only.

Definition at line 337 of file PositionVector3D.h.

## ◆ SetX()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetX ( Scalar xx )
inline

Change X - Cartesian3D coordinates only.

Definition at line 317 of file PositionVector3D.h.

## ◆ SetXYZ()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetXYZ ( Scalar a, Scalar b, Scalar c )
inline

set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)

Definition at line 238 of file PositionVector3D.h.

## ◆ SetY()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetY ( Scalar yy )
inline

Change Y - Cartesian3D coordinates only.

Definition at line 322 of file PositionVector3D.h.

## ◆ SetZ()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetZ ( Scalar zz )
inline

Change Z - Cartesian3D coordinates only.

Definition at line 327 of file PositionVector3D.h.

## ◆ Theta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Theta ( ) const
inline

Polar theta, converting if necessary from internal coordinate system.

Definition at line 280 of file PositionVector3D.h.

## ◆ theta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::theta ( ) const
inline

Definition at line 449 of file PositionVector3D.h.

## ◆ X()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::X ( ) const
inline

Cartesian X, converting if necessary from internal coordinate system.

Definition at line 260 of file PositionVector3D.h.

## ◆ x()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::x ( ) const
inline

Definition at line 445 of file PositionVector3D.h.

## ◆ Y()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Y ( ) const
inline

Cartesian Y, converting if necessary from internal coordinate system.

Definition at line 265 of file PositionVector3D.h.

## ◆ y()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::y ( ) const
inline

Definition at line 446 of file PositionVector3D.h.

## ◆ Z()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Z ( ) const
inline

Cartesian Z, converting if necessary from internal coordinate system.

Definition at line 270 of file PositionVector3D.h.

## ◆ z()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::z ( ) const
inline

Definition at line 447 of file PositionVector3D.h.

## ◆ fCoordinates

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
 CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::fCoordinates
private

Definition at line 458 of file PositionVector3D.h.

Libraries for ROOT::Math::PositionVector3D< CoordSystem, Tag >:

The documentation for this class was generated from the following file: