#include <ROOT/REvePolygonSetProjected.hxx>#include <ROOT/REveGeoShape.hxx>#include <ROOT/REveProjectionManager.hxx>#include <ROOT/REveGluTess.hxx>#include <ROOT/REveRenderData.hxx>#include "TBuffer3D.h"#include "TBuffer3DTypes.h"#include <cassert>#include <nlohmann/json.hpp>