protected:
virtual void MakeTableOfCoSin() virtual void PaintGLPoints(Float_t* vertex) public:
TTUBS TTUBS() TTUBS TTUBS(const char* name, const char* title, const char* material, Float_t rmin, Float_t rmax, Float_t dz, Float_t phi1, Float_t phi2) TTUBS TTUBS(const char* name, const char* title, const char* material, Float_t rmax, Float_t dz, Float_t phi1, Float_t phi2) TTUBS TTUBS(TTUBS&) virtual void ~TTUBS() static TClass* Class() virtual Int_t DistancetoPrimitive(Int_t px, Int_t py) virtual Float_t GetPhi1() const virtual Float_t GetPhi2() const virtual TClass* IsA() const virtual void Paint(Option_t* option) virtual void SetPoints(Float_t* buff) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Sizeof3D() const virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)
protected:
Float_t fPhi1 first phi limit Float_t fPhi2 second phi limit
TUBS is a segment of a tube. It has 8 parameters: - name name of the shape - title shape's title - material (see TMaterial) - rmin inside radius - rmax outside radius - dz half length in z - phi1 starting angle of the segment - phi2 ending angle of the segment NOTE: phi1 should be smaller than phi2. If this is not the case, the system adds 360 degrees to phi2.
*-*-*-*-*-*-*-*-*-*-*-*TUBS shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape "simplified" constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ===================================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBS shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*Compute distance from point px,py to a TUBE*-*-*-*-*-*-* *-* =========================================== *-* *-* Compute the closest distance of approach from point px,py to each *-* computed outline point of the TUBE. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*Paint this 3-D shape with its current attributes*-*-*-*-*-*-*-* *-* ================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Paint BRIK via OpenGL *-*-*-*-*-*-*-*-*-*-*-*-* *-* =====================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create TUBS points*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==================
*-*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-* *-* =======================================================
Float_t GetPhi1() const Float_t GetPhi2() const TClass* Class() TClass* IsA() const void ShowMembers(TMemberInspector& insp, char* parent) void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) TTUBS TTUBS(TTUBS&)