protected:
virtual void MakeTableOfCoSin()
virtual void PaintGLPoints(Float_t* vertex)
public:
TTUBE TTUBE()
TTUBE TTUBE(const char* name, const char* title, const char* material, Float_t rmin, Float_t rmax, Float_t dz, Float_t aspect = 1)
TTUBE TTUBE(const char* name, const char* title, const char* material, Float_t rmax, Float_t dz)
TTUBE TTUBE(TTUBE&)
virtual void ~TTUBE()
static TClass* Class()
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
virtual Float_t GetAspectRatio()
virtual Float_t GetDz()
virtual Int_t GetNdiv()
virtual Int_t GetNumberOfDivisions() const
virtual Float_t GetRmax()
virtual Float_t GetRmin()
virtual TClass* IsA() const
virtual void Paint(Option_t* option)
virtual void SetAspectRatio(Float_t factor = 1)
virtual void SetNumberOfDivisions(Int_t ndiv)
virtual void SetPoints(Float_t* buff)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sizeof3D() const
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
Float_t fRmin ellipse semi-axis in X inside
Float_t fRmax ellipse semi-axis in X outside
Float_t fDz half length in z
Int_t fNdiv number of segments (precision)
Float_t fAspectRatio defines (the ellipse semi-axis in Y)/(the ellipse semi-axis in X)
Double_t* fSiTab ! Table of sin(fPhi1) .... sin(fPhil+fDphi1)
Double_t* fCoTab ! Table of cos(fPhi1) .... cos(fPhil+fDphi1)
TUBE is a tube. It has 6 parameters: - name name of the shape - title shape's title - material (see TMaterial) - rmin inside radius - rmax outside radius - dz half length in z
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*-*-*-*-*-*-*-*-*-*-*-*TUBE shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape "simplified" constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ===================================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*Compute distance from point px,py to a TUBE*-*-*-*-*-*-* *-* =========================================== *-* *-* Compute the closest distance of approach from point px,py to each *-* computed outline point of the TUBE. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*Paint this 3-D shape with its current attributes*-*-*-*-*-*-*-* *-* ================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Paint BRIK via OpenGL *-*-*-*-*-*-*-*-*-*-*-*-* *-* =====================
*-*-*-*-*Set number of divisions used to draw this tube*-*-*-*-*-*-*-*-*-*-* *-* ==============================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create TUBE points*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==================
*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-*-* *-* =======================================================
Stream an object of class TTUBE.
Float_t GetRmin()
Float_t GetRmax()
Float_t GetDz()
Int_t GetNdiv()
Float_t GetAspectRatio()
Int_t GetNumberOfDivisions() const
void SetAspectRatio(Float_t factor = 1)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
TTUBE TTUBE(TTUBE&)