// @(#)root/mathcore:$Name:  $:$Id: VectorUtil_Cint.h,v 1.6 2006/04/11 15:46:53 moneta Exp $
// Authors: W. Brown, M. Fischler, L. Moneta    2005  

 /**********************************************************************
  *                                                                    *
  * Copyright (c) 2005 , LCG ROOT MathLib Team                         *
  *                                                                    *
  *                                                                    *
  **********************************************************************/

// Header file for Vector Utility Function (for CINT) 
// 
// Created by: moneta  at Tue May 31 21:10:29 2005
// 
// Last update: Tue May 31 21:10:29 2005
// 
#ifndef ROOT_Math_VectorUtil_Cint 
#define ROOT_Math_VectorUtil_Cint  1

// functions for CINT without using templates 


#include "Math/GenVector/VectorUtil.h"
#include "Math/Vector3D.h"
#include "Math/Point3D.h"
#include "Math/Vector4D.h"

#include <iostream>

namespace ROOT { 

  namespace Math { 


    // utility functions for vector classes in global space 

    XYZVector operator * (double a, XYZVector v) { 
      return v *= a;
    }


    XYZPoint operator * (double a, XYZPoint p) { 
      return p *= a;
    }

    XYZTVector operator * (double a, XYZTVector v) { 
      return v *= a;
    }

#if defined (linux) || defined (_WIN32) || defined (__APPLE__)
 
    std::ostream & operator<< (std::ostream & os, const XYZVector & v) { 
      return operator<< <char,char_traits<char> > (os,v); 
    }

    std::ostream & operator<< (std::ostream & os, const XYZPoint & p) { 
      return operator<< <char,char_traits<char> > (os,p); 
    }
    
    std::ostream & operator<< (std::ostream & os, const XYZTVector & q) { 
      return operator<< <char,char_traits<char> > (os,q); 
    }
    
#endif

        
    namespace VectorUtil { 


      double DeltaPhi(const XYZVector & v1, const XYZVector & v2) { 
	return DeltaPhi<XYZVector, XYZVector>(v1,v2);
      }

      double DeltaPhi(const RhoEtaPhiVector & v1, const RhoEtaPhiVector & v2) { 
	return DeltaPhi<RhoEtaPhiVector, RhoEtaPhiVector>(v1,v2);
      }

      double DeltaPhi(const Polar3DVector & v1, const Polar3DVector & v2) { 
	return DeltaPhi<Polar3DVector, Polar3DVector>(v1,v2);
      }

      double DeltaPhi(const XYZPoint & v1, const XYZPoint & v2) { 
	return DeltaPhi<XYZPoint, XYZPoint>(v1,v2);
      }

      double DeltaPhi(const Polar3DPoint & v1, const Polar3DPoint & v2) { 
	return DeltaPhi<Polar3DPoint, Polar3DPoint>(v1,v2);
      }

      double DeltaPhi(const RhoEtaPhiPoint & v1, const RhoEtaPhiPoint & v2) { 
	return DeltaPhi<RhoEtaPhiPoint, RhoEtaPhiPoint>(v1,v2);
      }

      double DeltaPhi(const XYZTVector & v1, const XYZTVector & v2) { 
	return DeltaPhi<XYZTVector, XYZTVector>(v1,v2);
      }

      double DeltaPhi(const PtEtaPhiEVector & v1, const PtEtaPhiEVector & v2) { 
	return DeltaPhi<PtEtaPhiEVector, PtEtaPhiEVector>(v1,v2);
      }

      // delta R


      double DeltaR(const XYZVector & v1, const XYZVector & v2) { 
	return DeltaR<XYZVector, XYZVector>(v1,v2);
      }

      double DeltaR(const RhoEtaPhiVector & v1, const RhoEtaPhiVector & v2) { 
	return DeltaR<RhoEtaPhiVector, RhoEtaPhiVector>(v1,v2);
      }

      double DeltaR(const Polar3DVector & v1, const Polar3DVector & v2) { 
	return DeltaR<Polar3DVector, Polar3DVector>(v1,v2);
      }

      double DeltaR(const XYZPoint & v1, const XYZPoint & v2) { 
	return DeltaR<XYZPoint, XYZPoint>(v1,v2);
      }

      double DeltaR(const Polar3DPoint & v1, const Polar3DPoint & v2) { 
	return DeltaR<Polar3DPoint, Polar3DPoint>(v1,v2);
      }

      double DeltaR(const RhoEtaPhiPoint & v1, const RhoEtaPhiPoint & v2) { 
	return DeltaR<RhoEtaPhiPoint, RhoEtaPhiPoint>(v1,v2);
      }

      double DeltaR(const XYZTVector & v1, const XYZTVector & v2) { 
	return DeltaR<XYZTVector, XYZTVector>(v1,v2);
      }

      double DeltaR(const PtEtaPhiEVector & v1, const PtEtaPhiEVector & v2) { 
	return DeltaR<PtEtaPhiEVector, PtEtaPhiEVector>(v1,v2);
      }

      // cosTheta v1 v2 

      double CosTheta(const XYZVector & v1, const XYZVector & v2) { 
	return CosTheta<XYZVector, XYZVector>(v1,v2);
      }

      double CosTheta(const RhoEtaPhiVector & v1, const RhoEtaPhiVector & v2) { 
	return CosTheta<RhoEtaPhiVector, RhoEtaPhiVector>(v1,v2);
      }

      double CosTheta(const Polar3DVector & v1, const Polar3DVector & v2) { 
	return CosTheta<Polar3DVector, Polar3DVector>(v1,v2);
      }

      double CosTheta(const XYZPoint & v1, const XYZPoint & v2) { 
	return CosTheta<XYZPoint, XYZPoint>(v1,v2);
      }

      double CosTheta(const Polar3DPoint & v1, const Polar3DPoint & v2) { 
	return CosTheta<Polar3DPoint, Polar3DPoint>(v1,v2);
      }

      double CosTheta(const RhoEtaPhiPoint & v1, const RhoEtaPhiPoint & v2) { 
	return CosTheta<RhoEtaPhiPoint, RhoEtaPhiPoint>(v1,v2);
      }

      double CosTheta(const XYZTVector & v1, const XYZTVector & v2) { 
	return CosTheta<XYZTVector, XYZTVector>(v1,v2);
      }

      double CosTheta(const PtEtaPhiEVector & v1, const PtEtaPhiEVector & v2) { 
	return CosTheta<PtEtaPhiEVector, PtEtaPhiEVector>(v1,v2);
      }

      // angle v1 v2

      double Angle(const XYZVector & v1, const XYZVector & v2) { 
	return Angle<XYZVector, XYZVector>(v1,v2);
      }

      double Angle(const RhoEtaPhiVector & v1, const RhoEtaPhiVector & v2) { 
	return Angle<RhoEtaPhiVector, RhoEtaPhiVector>(v1,v2);
      }

      double Angle(const Polar3DVector & v1, const Polar3DVector & v2) { 
	return Angle<Polar3DVector, Polar3DVector>(v1,v2);
      }

      double Angle(const XYZPoint & v1, const XYZPoint & v2) { 
	return Angle<XYZPoint, XYZPoint>(v1,v2);
      }

      double Angle(const Polar3DPoint & v1, const Polar3DPoint & v2) { 
	return Angle<Polar3DPoint, Polar3DPoint>(v1,v2);
      }

      double Angle(const RhoEtaPhiPoint & v1, const RhoEtaPhiPoint & v2) { 
	return Angle<RhoEtaPhiPoint, RhoEtaPhiPoint>(v1,v2);
      }

      double Angle(const XYZTVector & v1, const XYZTVector & v2) { 
	return Angle<XYZTVector, XYZTVector>(v1,v2);
      }

      double Angle(const PtEtaPhiEVector & v1, const PtEtaPhiEVector & v2) { 
	return Angle<PtEtaPhiEVector, PtEtaPhiEVector>(v1,v2);
      }

      // invariant mass v1 v2 

      double InvariantMass(const XYZTVector & v1, const XYZTVector & v2) { 
	return InvariantMass<XYZTVector, XYZTVector>(v1,v2);
      }

      double InvariantMass(const PtEtaPhiEVector & v1, const PtEtaPhiEVector & v2) { 
	return InvariantMass<PtEtaPhiEVector, PtEtaPhiEVector>(v1,v2);
      }

      double InvariantMass(const XYZTVector & v1, const PtEtaPhiEVector & v2) { 
	return InvariantMass<XYZTVector, PtEtaPhiEVector>(v1,v2);
      }

      double InvariantMass(const PtEtaPhiEVector & v1, const XYZTVector & v2) { 
	return InvariantMass<PtEtaPhiEVector, XYZTVector>(v1,v2);
      }



    }  // end namespace Vector Util

   
  } // end namespace Math
  
} // end namespace ROOT




#endif


ROOT page - Class index - Class Hierarchy - Top of the page

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.