library: libMathCore #include "Plane3D.h" |
~Plane3D() | |
ROOT::Math::Plane3D::Scalar | Distance(const ROOT::Math::Plane3D::Point& p) const |
ROOT::Math::Plane3D::Scalar | HesseDistance() const |
ROOT::Math::Plane3D::Vector | Normal() const |
bool | operator!=(const ROOT::Math::Plane3D& rhs) const |
ROOT::Math::Plane3D& | operator=(const ROOT::Math::Plane3D& plane) |
bool | operator==(const ROOT::Math::Plane3D& rhs) const |
ROOT::Math::Plane3D | Plane3D() |
ROOT::Math::Plane3D | Plane3D(const ROOT::Math::Plane3D&) |
ROOT::Math::Plane3D | Plane3D(const ROOT::Math::Plane3D::Vector& n, const ROOT::Math::Plane3D::Point& p) |
ROOT::Math::Plane3D | Plane3D(const ROOT::Math::Plane3D::Point& p1, const ROOT::Math::Plane3D::Point& p2, const ROOT::Math::Plane3D::Point& p3) |
ROOT::Math::Plane3D | Plane3D(const ROOT::Math::Plane3D::Scalar& a, const ROOT::Math::Plane3D::Scalar& b, const ROOT::Math::Plane3D::Scalar& c, const ROOT::Math::Plane3D::Scalar& d) |
ROOT::Math::Plane3D::Point | ProjectOntoPlane(const ROOT::Math::Plane3D::Point& p) const |
void | Normalize() |
{}