| ~Cartesian3D<Double32_t>() | |
| ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>() | 
| ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>(const ROOT::Math::Cartesian3D<Double32_t>& v) | 
| ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Eta() const | 
| void | GetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar* dest) const | 
| void | GetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar& x, ROOT::Math::Cartesian3D<Double32_t>::Scalar& y, ROOT::Math::Cartesian3D<Double32_t>::Scalar& z) const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Mag2() const | 
| void | Negate() | 
| bool | operator!=(const ROOT::Math::Cartesian3D<Double32_t>& rhs) const | 
| ROOT::Math::Cartesian3D<Double32_t>& | operator=(const ROOT::Math::Cartesian3D<Double32_t>& v) | 
| bool | operator==(const ROOT::Math::Cartesian3D<Double32_t>& rhs) const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Perp2() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Phi() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | R() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Rho() const | 
| void | Scale(ROOT::Math::Cartesian3D<Double32_t>::Scalar a) | 
| void | SetCoordinates(const ROOT::Math::Cartesian3D<Double32_t>::Scalar* src) | 
| void | SetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) | 
| void | SetEta(ROOT::Math::Cartesian3D<Double32_t>::Scalar eta) | 
| void | SetPhi(ROOT::Math::Cartesian3D<Double32_t>::Scalar phi) | 
| void | SetR(ROOT::Math::Cartesian3D<Double32_t>::Scalar r) | 
| void | SetRho(ROOT::Math::Cartesian3D<Double32_t>::Scalar rho) | 
| void | SetTheta(ROOT::Math::Cartesian3D<Double32_t>::Scalar theta) | 
| void | SetX(ROOT::Math::Cartesian3D<Double32_t>::Scalar x) | 
| void | SetXYZ(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) | 
| void | SetY(ROOT::Math::Cartesian3D<Double32_t>::Scalar y) | 
| void | SetZ(ROOT::Math::Cartesian3D<Double32_t>::Scalar z) | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Theta() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | X() const | 
| Double32_t | x() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Y() const | 
| Double32_t | y() const | 
| ROOT::Math::Cartesian3D<Double32_t>::Scalar | Z() const | 
| Double32_t | z() const | 
| Double32_t | fX | |
| Double32_t | fY | |
| Double32_t | fZ | 

Set internal data based on an array of 3 Scalar numbers
get internal data into an array of 3 Scalar numbers
Set internal data based on 3 Scalar numbers
get internal data into 3 Scalar numbers
all values using cartesian coordina
============= Compatibility section ================== The following make this coordinate system look enough like a CLHEP vector that an assignment member template can work with either
{ return X();}====== Set member functions for coordinates in other systems =======