|  | ~Rotation3D() | 
| void | GetComponents(double* begin) const | 
| void | GetComponents(double* begin, double* end) const | 
| void | GetComponents(ROOT::Math::Rotation3D::Scalar& xx, ROOT::Math::Rotation3D::Scalar& xy, ROOT::Math::Rotation3D::Scalar& xz, ROOT::Math::Rotation3D::Scalar& yx, ROOT::Math::Rotation3D::Scalar& yy, ROOT::Math::Rotation3D::Scalar& yz, ROOT::Math::Rotation3D::Scalar& zx, ROOT::Math::Rotation3D::Scalar& zy, ROOT::Math::Rotation3D::Scalar& zz) const | 
| ROOT::Math::Rotation3D | Inverse() const | 
| void | Invert() | 
| bool | operator!=(const ROOT::Math::Rotation3D& rhs) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::Rotation3D& r) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::AxisAngle& a) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::EulerAngles& e) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::Quaternion& q) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::RotationZYX& r) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::RotationX& rx) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::RotationY& ry) const | 
| ROOT::Math::Rotation3D | operator*(const ROOT::Math::RotationZ& rz) const | 
| ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::AxisAngle const& a) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::EulerAngles const& e) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::RotationZYX const& r) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::Quaternion const& q) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::RotationZ const& r) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::RotationY const& r) | 
| ROOT::Math::Rotation3D& | operator=(ROOT::Math::RotationX const& r) | 
| ROOT::Math::Rotation3D& | operator=(const ROOT::Math::Rotation3D&) | 
| bool | operator==(const ROOT::Math::Rotation3D& rhs) const | 
| void | Rectify() | 
| ROOT::Math::Rotation3D | Rotation3D() | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::AxisAngle const& a) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::EulerAngles const& e) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::RotationZYX const& e) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::Quaternion const& q) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::RotationZ const& r) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::RotationY const& r) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::RotationX const& r) | 
| ROOT::Math::Rotation3D | Rotation3D(const ROOT::Math::Rotation3D&) | 
| ROOT::Math::Rotation3D | Rotation3D(double* begin, double* end) | 
| ROOT::Math::Rotation3D | Rotation3D(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v1, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v2, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v3) | 
| ROOT::Math::Rotation3D | Rotation3D(ROOT::Math::Rotation3D::Scalar xx, ROOT::Math::Rotation3D::Scalar xy, ROOT::Math::Rotation3D::Scalar xz, ROOT::Math::Rotation3D::Scalar yx, ROOT::Math::Rotation3D::Scalar yy, ROOT::Math::Rotation3D::Scalar yz, ROOT::Math::Rotation3D::Scalar zx, ROOT::Math::Rotation3D::Scalar zy, ROOT::Math::Rotation3D::Scalar zz) | 
| void | SetComponents(double* begin, double* end) | 
| void | SetComponents(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v1, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v2, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v3) | 
| void | SetComponents(ROOT::Math::Rotation3D::Scalar xx, ROOT::Math::Rotation3D::Scalar xy, ROOT::Math::Rotation3D::Scalar xz, ROOT::Math::Rotation3D::Scalar yx, ROOT::Math::Rotation3D::Scalar yy, ROOT::Math::Rotation3D::Scalar yz, ROOT::Math::Rotation3D::Scalar zx, ROOT::Math::Rotation3D::Scalar zy, ROOT::Math::Rotation3D::Scalar zz) |