| ~Translation3D() | |
| void | GetComponents(double& dx, double& dy, double& dz) const | 
| ROOT::Math::Translation3D | Inverse() const | 
| void | Invert() | 
| bool | operator!=(const ROOT::Math::Translation3D& rhs) const | 
| ROOT::Math::Plane3D | operator()(const ROOT::Math::Plane3D& plane) const | 
| ROOT::Math::Translation3D | operator*(const ROOT::Math::Translation3D& t) const | 
| ROOT::Math::Translation3D& | operator*=(const ROOT::Math::Translation3D& t) | 
| ROOT::Math::Translation3D& | operator=(const ROOT::Math::Translation3D&) | 
| bool | operator==(const ROOT::Math::Translation3D& rhs) const | 
| void | SetComponents(double dx, double dy, double dz) | 
| ROOT::Math::Translation3D | Translation3D() | 
| ROOT::Math::Translation3D | Translation3D(const ROOT::Math::Translation3D&) | 
| ROOT::Math::Translation3D | Translation3D(double dx, double dy, double dz) | 
| const ROOT::Math::Translation3D::Vector& | Vect() const | 
| ROOT::Math::Translation3D::Vector | fVect | 

Construct given a pair of pointers or iterators defining the beginning and end of an array of 3 Scalars representing the z,y,z of the translation vector
Construct from x,y,z values representing the translation
{  }Set the 3 components given an iterator to the start of the desired data, and another to the end (3 past start).
Get the 3 components into data specified by an iterator begin and another to the end of the desired data (12 past start).