TGLManipSet Combine all available manipulators in a collection. At first I wanted to merge them back into TGLManip (to have a single class) but then it seemed somehow messy. Maybe next time.
| TGLManipSet() | |
| virtual | ~TGLManipSet() |
| static TClass* | Class() |
| TGLManip* | GetCurrentManip() const |
| Bool_t | GetDrawBBox() const |
| Int_t | GetManipType() const |
| TGLPhysicalShape* | TGLPShapeRef::GetPShape() const |
| virtual Bool_t | Handle(TGLRnrCtx& rnrCtx, TGLOvlSelectRecord& selRec, Event_t* event) |
| virtual TClass* | IsA() const |
| virtual Bool_t | MouseEnter(TGLOvlSelectRecord& selRec) |
| virtual void | MouseLeave() |
| virtual Bool_t | TGLOverlayElement::MouseStillInside(TGLOvlSelectRecord& selRec) |
| virtual void | TGLPShapeRef::PShapeModified() |
| virtual void | Render(TGLRnrCtx& rnrCtx) |
| void | SetDrawBBox(Bool_t bb) |
| void | SetManipType(Int_t type) |
| virtual void | SetPShape(TGLPhysicalShape* shape) |
| virtual void | ShowMembers(TMemberInspector& insp, char* parent) |
| virtual void | Streamer(TBuffer& b) |
| void | StreamerNVirtual(TBuffer& b) |
| TGLManipSet(const TGLManipSet&) | |
| TGLManipSet& | operator=(const TGLManipSet&) |
| Bool_t | fDrawBBox | ! also draw bounding-box around physical |
| TGLManip* | fManip[3] | ! manipulator store |
| TGLPhysicalShape* | TGLPShapeRef::fPShape | Pointer to referenced physical shape. |
| TGLManipSet::EManip | fType | ! current manipulator |

Set phys-shape, override of virtual from TGLPShapeRef. Forward to all managed manipulators.
Handle overlay event. Return TRUE if event was handled.