TGLStopwatch Stopwatch object for timing GL work. We do not use the TStopwatch as we need to perform GL flushing to get accurate times + we record timing overheads here.
| TGLStopwatch() | |
| TGLStopwatch(const TGLStopwatch&) | |
| virtual | ~TGLStopwatch() |
| static TClass* | Class() |
| Double_t | End() |
| virtual TClass* | IsA() const |
| Double_t | Lap() const |
| TGLStopwatch& | operator=(const TGLStopwatch&) |
| virtual void | ShowMembers(TMemberInspector& insp, char* parent) |
| void | Start() |
| virtual void | Streamer(TBuffer& b) |
| void | StreamerNVirtual(TBuffer& b) |
| void | FinishDrawing() const |
| Double_t | GetClock() const |
| void | InitOverhead() const |
| Double_t | WaitForTick() const |

Construct stopwatch object, initialising timing overheads if not done.