| ~Quaternion() | 
| ROOT::Math::Quaternion::Scalar | Distance(const ROOT::Math::Quaternion& q) const | 
| void | GetComponents(double* begin) const | 
| void | GetComponents(ROOT::Math::Quaternion::Scalar& u, ROOT::Math::Quaternion::Scalar& i, ROOT::Math::Quaternion::Scalar& j, ROOT::Math::Quaternion::Scalar& k) const | 
| ROOT::Math::Quaternion::Scalar | I() const | 
| ROOT::Math::Quaternion | Inverse() const | 
| void | Invert() | 
| ROOT::Math::Quaternion::Scalar | J() const | 
| ROOT::Math::Quaternion::Scalar | K() const | 
| bool | operator!=(const ROOT::Math::Quaternion& rhs) const | 
| ROOT::Math::Quaternion::XYZVector | operator()(const ROOT::Math::Quaternion::XYZVector& v) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::Quaternion& q) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::Rotation3D& r) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::AxisAngle& a) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::EulerAngles& e) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::RotationZYX& r) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::RotationX& rx) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::RotationY& ry) const | 
| ROOT::Math::Quaternion | operator*(const ROOT::Math::RotationZ& rz) const | 
| ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::Rotation3D const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::AxisAngle const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::EulerAngles const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::RotationZYX const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::RotationX const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::RotationY const& r) | 
| ROOT::Math::Quaternion& | operator=(ROOT::Math::RotationZ const& r) | 
| ROOT::Math::Quaternion& | operator=(const ROOT::Math::Quaternion&) | 
| bool | operator==(const ROOT::Math::Quaternion& rhs) const | 
| ROOT::Math::Quaternion | Quaternion() | 
| ROOT::Math::Quaternion | Quaternion(const ROOT::Math::Quaternion&) | 
| ROOT::Math::Quaternion | Quaternion(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k) | 
| void | Rectify() | 
| void | SetComponents(double* begin, double* end) | 
| void | SetComponents(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k) | 
| ROOT::Math::Quaternion::Scalar | U() const |