| ~SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >() |
float | apply(unsigned int i) const |
const float* | Array() const |
float* | Array() |
const float& | At(unsigned int i, unsigned int j) const |
float& | At(unsigned int i, unsigned int j) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::iterator | begin() |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::const_iterator | begin() const |
ROOT::Math::SVector<float,3> | Col(unsigned int thecol) const |
bool | Det(float& det) |
bool | Det2(float& det) const |
ROOT::Math::SVector<float,3> | Diagonal() const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::iterator | end() |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::const_iterator | end() const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | Inverse(int& ifail) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | InverseChol(int& ifail) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | InverseFast(int& ifail) const |
bool | Invert() |
bool | InvertChol() |
bool | InvertFast() |
bool | IsInUse(const float* p) const |
ROOT::Math::SVector<float,3*(3+1)/2> | LowerBlock() const |
bool | operator!=(const float& rhs) const |
bool | operator!=(const ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& rhs) const |
const float& | operator()(unsigned int i, unsigned int j) const |
float& | operator()(unsigned int i, unsigned int j) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator*=(const float& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator+=(const float& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator-=(const float& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator/=(const float& rhs) |
bool | operator<(const float& rhs) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator=(ROOT::Math::SMatrixIdentity) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator=(const float& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& | operator=(const ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >&) |
bool | operator==(const float& rhs) const |
bool | operator>(const float& rhs) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::SMatrixRow_const | operator[](unsigned int i) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >::SMatrixRow | operator[](unsigned int i) |
ostream& | Print(ostream& os) const |
ROOT::Math::SVector<float,3> | Row(unsigned int therow) const |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >() |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >(ROOT::Math::SMatrixIdentity) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >(const ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >(const float& rhs) |
ROOT::Math::SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> > | SMatrix<float,3,3,ROOT::Math::MatRepStd<float,3,3> >(const ROOT::Math::SVector<float,3*(3+1)/2>& v, bool lower = true) |
float | Trace() const |
ROOT::Math::SVector<float,3*(3+1)/2> | UpperBlock() const |