ROOT  6.06/09
Reference Guide
LinkDef_Point3D.h
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1 // @(#)root/mathcore:$Id$
2 // Authors: W. Brown, M. Fischler, L. Moneta 2005
3 
4 
5 // for template PositionVector3D functions
6 
7 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > &);
8 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> > &);
9 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > &);
10 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > &);
11 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> > &);
12 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > &);
13 
14 //dot product
15 
16 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &) const;
17 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
18 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
19 
20 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
21 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
22 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
23 
24 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
25 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
26 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
27 
28 
29 // Cross product
30 
31 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &) const;
32 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
33 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
34 
35 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
36 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
37 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
38 
39 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
40 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
41 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
42 
43 
44 // operator +=
45 
46 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
47 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
48 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
49 
50 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
51 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
52 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
53 
54 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
55 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
56 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
57 
58 
59 // operator -=
60 
61 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
62 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
63 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
64 
65 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
66 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
67 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
68 
69 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
70 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
71 #pragma link C++ function ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
72 
73 
74 // operator P = P + V returning point
75 #pragma link C++ function ROOT::Math::operator+( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
76 #pragma link C++ function ROOT::Math::operator+( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
77 #pragma link C++ function ROOT::Math::operator+( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
78 
79 #pragma link C++ function ROOT::Math::operator+( ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
80 #pragma link C++ function ROOT::Math::operator+(ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
81 #pragma link C++ function ROOT::Math::operator+(ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
82 
83 #pragma link C++ function ROOT::Math::operator+(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
84 #pragma link C++ function ROOT::Math::operator+(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
85 #pragma link C++ function ROOT::Math::operator+(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
86 
87 
88 // operator P = V + P returning point
89 // these will not wok since CINT will instantiate those like V = V + P
90 #pragma link C++ function ROOT::Math::operator+( const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > & , ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > );
91 #pragma link C++ function ROOT::Math::operator+( const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > );
92 #pragma link C++ function ROOT::Math::operator+( const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &, ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> > );
93 
94 
95 
96 
97 // operator V = P-P (cannot work in CINT if I can have V = V-V
98 #pragma link C++ function ROOT::Math::operator-( const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > &, const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > &);
99 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > &);
100 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> > &);
101 
102 
103 
104 // // operator P = P-V
105 
106 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
107 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
108 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > , const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
109 
110 #pragma link C++ function ROOT::Math::operator-( ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
111 #pragma link C++ function ROOT::Math::operator-(ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
112 #pragma link C++ function ROOT::Math::operator-(ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
113 
114 #pragma link C++ function ROOT::Math::operator-(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > &);
115 #pragma link C++ function ROOT::Math::operator-(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > &);
116 #pragma link C++ function ROOT::Math::operator-(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >, const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > &);
117 
118 
119 // utility functions
120 
121 // delta Phi
122 #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &);
123 #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &);
124 #pragma link C++ function ROOT::Math::VectorUtil::DeltaPhi ( const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &);
125 
126 // deltaR
127 
128 #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &);
129 #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &);
130 #pragma link C++ function ROOT::Math::VectorUtil::DeltaR ( const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &);
131 
132 // cosTheta
133 
134 #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &);
135 #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &);
136 #pragma link C++ function ROOT::Math::VectorUtil::CosTheta ( const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &);
137 
138 // angle
139 
140 #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double> > &);
141 #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::Polar3D< double> > &);
142 #pragma link C++ function ROOT::Math::VectorUtil::Angle ( const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &, const ROOT::Math::PositionVector3D< ROOT::Math::CylindricalEta3D< double> > &);
143