ROOT  6.06/09
Reference Guide
TGLScenePad Member List

This is the complete list of members for TGLScenePad, including all inherited members.

AbstractMethod(const char *method) const TObject
AddCompositeOp(UInt_t operation)TGLScenePadvirtual
AddHistoPhysical(TGLLogicalShape *log, const Float_t *histColor=0)TGLScenePad
AddObject(const TBuffer3D &buffer, Bool_t *addChildren=0)TGLScenePadvirtual
AddObject(UInt_t physicalID, const TBuffer3D &buffer, Bool_t *addChildren=0)TGLScenePadvirtual
AddViewer(TGLViewerBase *viewer)TGLSceneBase
AdoptLogical(TGLLogicalShape &shape)TGLScenevirtual
AdoptPhysical(TGLPhysicalShape &shape)TGLScenevirtual
AppendPad(Option_t *option="")TObjectvirtual
AttemptDirectRenderer(TObject *id)TGLScenePadprotected
BeginScene()TGLScenePadvirtual
BeginSmartRefresh()TGLScene
BeginUpdate()TGLScenevirtual
BoundingBox() const TGLSceneBaseinline
Browse(TBrowser *b)TObjectvirtual
BuildComposite()TGLScenePadprotected
BuildingScene() const TGLScenePadinlinevirtual
CalcBoundingBox() const TGLScenevirtual
CanLoopOnPrimitives() const TGLScenePadinlinevirtual
ClassDef(TGLScenePad, 0)TGLScenePad
TGLScene::ClassDef(TGLScene, 0)TGLScene
TGLSceneBase::ClassDef(TGLLockable, 0)TGLLockable
ClassName() const TObjectvirtual
Clear(Option_t *="")TObjectinlinevirtual
Clip() const TGLSceneBaseinline
Clone(const char *newname="") const TObjectvirtual
CloseComposite()TGLScenePadvirtual
Compare(const TObject *obj) const TObjectvirtual
ComposePolymarker(const TList *padPrimitives)TGLScenePadprotected
Copy(TObject &object) const TObjectvirtual
CreateNewLogical(const TBuffer3D &buffer) const TGLScenePadprotected
CreateNewPhysical(UInt_t physicalID, const TBuffer3D &buffer, const TGLLogicalShape &logical) const TGLScenePadprotected
CreateSceneInfo(TGLViewerBase *view)TGLScenevirtual
CSPart_t typedefTGLScenePadprotected
CurrentLock() const TGLLockableinline
Delete(Option_t *option="")TObjectvirtual
DestroyLogical(TObject *logid, Bool_t mustFind=kTRUE)TGLScenevirtual
DestroyLogicals()TGLScenevirtual
DestroyPhysical(UInt_t phid)TGLScenevirtual
DestroyPhysicalInternal(PhysicalShapeMapIt_t pit)TGLSceneprotectedvirtual
DestroyPhysicals()TGLScenevirtual
DistancetoPrimitive(Int_t, Int_t)TGLScenePadinlinevirtual
DoError(int level, const char *location, const char *fmt, va_list va) const TObjectprotectedvirtual
Draw(Option_t *option="")TObjectvirtual
DrawClass() const TObjectvirtual
DrawClone(Option_t *option="") const TObjectvirtual
DrawElementPtrVec_i typedefTGLScene
DrawElementPtrVec_t typedefTGLScene
DrawElementVec_i typedefTGLScene
DrawElementVec_t typedefTGLScene
DrawViewer()TVirtualViewer3Dinlinevirtual
Dump() const TObjectvirtual
DumpMapSizes() const TGLScene
ELock enum nameTGLLockable
EndScene()TGLScenePadvirtual
EndSmartRefresh()TGLScene
EndUpdate(Bool_t minorChange=kTRUE, Bool_t sceneChanged=kTRUE, Bool_t updateViewers=kTRUE)TGLScenevirtual
Error(const char *method, const char *msgfmt,...) const TObjectvirtual
EStatusBits enum nameTObject
Execute(const char *method, const char *params, Int_t *error=0)TObjectvirtual
Execute(TMethod *method, TObjArray *params, Int_t *error=0)TObjectvirtual
ExecuteEvent(Int_t, Int_t, Int_t)TGLScenePadinlinevirtual
fAcceptedPhysicalsTGLScenePadprotected
Fatal(const char *method, const char *msgfmt,...) const TObjectvirtual
fAutoDestructTGLSceneBaseprotected
fBoundingBoxTGLSceneBasemutableprotected
fBoundingBoxValidTGLSceneBasemutableprotected
fClipTGLSceneBaseprotected
fCompositeTGLScenePadmutableprotected
fCSLevelTGLScenePadprotected
fCSTokensTGLScenePadprotected
fDoClipCheckTGLSceneBaseprotected
fDoFrustumCheckTGLSceneBaseprotected
fGLCtxIdentityTGLSceneprotected
FindLogical(TObject *logid) const TGLScenevirtual
FindLogicalSmartRefresh(TObject *ID) const TGLScene
FindObject(const char *name) const TObjectvirtual
FindObject(const TObject *obj) const TObjectvirtual
FindPhysical(UInt_t phid) const TGLScenevirtual
fInSmartRefreshTGLSceneprotected
fInternalPIDsTGLScenePadprotected
fLastLineWidthScaleTGLSceneprotected
fLastPIDTGLScenePadprotected
fLastPointSizeScaleTGLSceneprotected
fLockTGLLockablemutableprotected
fLODTGLSceneBaseprotected
fLogicalShapesTGLSceneprotected
fMinorStampTGLSceneBaseprotected
fNameTGLSceneBaseprotected
fNextInternalPIDTGLScenePadprotected
fOLLineWTGLSceneBaseprotected
fPadTGLScenePadprotected
fPhysicalShapesTGLSceneprotected
fSceneIDTGLSceneBaseprotected
fSelectableTGLSceneBaseprotected
fSmartRefreshTGLScenePadprotected
fSmartRefreshCacheTGLScenemutableprotected
fStyleTGLSceneBaseprotected
fTimeStampTGLSceneBaseprotected
fTitleTGLSceneBaseprotected
fViewersTGLSceneBaseprotected
fWFLineWTGLSceneBaseprotected
GetAutoDestruct() const TGLSceneBaseinline
GetDrawOption() const TObjectvirtual
GetDtorOnly()TObjectstatic
GetGLCtxIdentity() const TGLSceneinline
GetIconName() const TObjectvirtual
GetMaxPhysicalID()TGLScenevirtual
GetMinorStamp() const TGLSceneBaseinline
TVirtualViewer3D::GetName() const TObjectvirtual
TGLScene::GetName() const TGLSceneBaseinlinevirtual
GetObjectInfo(Int_t px, Int_t py) const TObjectvirtual
GetObjectStat()TObjectstatic
GetOption() const TObjectinlinevirtual
GetPad() const TGLScenePadinline
GetSelectable() const TGLSceneBaseinline
GetSmartRefresh() const TGLScenePadinline
GetTimeStamp() const TGLSceneBaseinline
TVirtualViewer3D::GetTitle() const TObjectvirtual
TGLScene::GetTitle() const TGLSceneBaseinlinevirtual
GetUniqueID() const TObjectvirtual
HandleTimer(TTimer *timer)TObjectvirtual
Hash() const TObjectvirtual
IncMinorStamp()TGLSceneBaseinline
IncTimeStamp()TGLSceneBaseinline
Info(const char *method, const char *msgfmt,...) const TObjectvirtual
InheritsFrom(const char *classname) const TObjectvirtual
InheritsFrom(const TClass *cl) const TObjectvirtual
Inspect() const TObjectvirtual
InvalidateBoundingBox()TGLSceneBaseinline
InvertBit(UInt_t f)TObjectinline
IsDrawOrSelectLock() const TGLLockableinline
IsEqual(const TObject *obj) const TObjectvirtual
IsFolder() const TObjectvirtual
IsLocked() const TGLLockableinline
IsOnHeap() const TObjectinline
IsOutside(const TGLBoundingBox &box, const TGLPlaneSet_t &planes)TGLScenestatic
IsSortable() const TObjectinlinevirtual
IsZombie() const TObjectinline
kBitMask enum valueTObject
kCanDelete enum valueTObject
kCannotPick enum valueTObject
kDrawLock enum valueTGLLockable
kHasUUID enum valueTObject
kInvalidObject enum valueTObject
kIsOnHeap enum valueTObject
kIsReferenced enum valueTObject
kModifyLock enum valueTGLLockable
kMustCleanup enum valueTObject
kNoContextMenu enum valueTObject
kNotDeleted enum valueTObject
kObjInCanvas enum valueTObject
kOverwrite enum valueTObject
kSelectLock enum valueTGLLockable
kSingleKey enum valueTObject
kUnlocked enum valueTGLLockable
kWriteDelete enum valueTObject
kZombie enum valueTObject
LockIdStr() const TGLSceneBasevirtual
LockName(ELock lock)TGLLockablestatic
LockValid(ELock lock)TGLLockablestatic
LOD() const TGLSceneBaseinline
LodifySceneInfo(TGLRnrCtx &rnrCtx)TGLScenevirtual
LogicalShapeMap_t typedefTGLScene
LogicalShapeMapCIt_t typedefTGLScene
LogicalShapeMapIt_t typedefTGLScene
LogicalShapeMapValueType_t typedefTGLScene
ls(Option_t *option="") const TObjectvirtual
MakeZombie()TObjectinlineprotected
MayNotUse(const char *method) const TObject
Notify()TObjectvirtual
ObjectPaint(TObject *obj, Option_t *opt="")TGLScenePadvirtual
Obsolete(const char *method, const char *asOfVers, const char *removedFromVers) const TObject
OpenComposite(const TBuffer3D &buffer, Bool_t *addChildren=0)TGLScenePadvirtual
operator delete(void *ptr)TObject
operator delete[](void *ptr)TObject
operator new(size_t sz)TObjectinline
operator new(size_t sz, void *vp)TObjectinline
operator new[](size_t sz)TObjectinline
operator new[](size_t sz, void *vp)TObjectinline
operator=(const TGLScenePad &)TGLScenePadprivate
TVirtualViewer3D::operator=(const TObject &rhs)TObject
PadPaint(TVirtualPad *pad)TGLScenePadvirtual
PadPaintFromViewer(TGLViewer *viewer)TGLScenePadvirtual
Paint(Option_t *option="")TObjectvirtual
PhysicalShapeMap_t typedefTGLScene
PhysicalShapeMapCIt_t typedefTGLScene
PhysicalShapeMapIt_t typedefTGLScene
PhysicalShapeMapValueType_t typedefTGLScene
Pop()TObjectvirtual
PostDraw(TGLRnrCtx &rnrCtx)TGLScenevirtual
PostRender(TGLRnrCtx &rnrCtx)TGLSceneBasevirtual
PreDraw(TGLRnrCtx &rnrCtx)TGLScenevirtual
PreferLocalFrame() const TGLScenePadinlinevirtual
PreRender(TGLRnrCtx &rnrCtx)TGLSceneBasevirtual
Print(Option_t *option="") const TObjectvirtual
PrintObjects()TVirtualViewer3Dinlinevirtual
Read(const char *name)TObjectvirtual
RebuildSceneInfo(TGLRnrCtx &rnrCtx)TGLScenevirtual
RecursiveRemove(TObject *obj)TObjectvirtual
RefLogicalShapes()TGLSceneinline
ReleaseGLCtxIdentity()TGLSceneprotected
ReleaseLock(ELock lock) const TGLLockable
RemoveViewer(TGLViewerBase *viewer)TGLSceneBase
Render(TGLRnrCtx &rnrCtx)TGLSceneBasevirtual
RenderAllPasses(TGLRnrCtx &rnrCtx, DrawElementPtrVec_t &elVec, Bool_t check_timeout)TGLScenevirtual
RenderElements(TGLRnrCtx &rnrCtx, DrawElementPtrVec_t &elVec, Bool_t check_timeout, const TGLPlaneSet_t *clipPlanes=0)TGLScenevirtual
RenderHighlight(TGLRnrCtx &rnrCtx, DrawElementPtrVec_t &elVec)TGLScenevirtual
RenderOpaque(TGLRnrCtx &rnrCtx)TGLScenevirtual
RenderSelOpaque(TGLRnrCtx &rnrCtx)TGLScenevirtual
RenderSelOpaqueForHighlight(TGLRnrCtx &rnrCtx)TGLScenevirtual
RenderSelTransp(TGLRnrCtx &rnrCtx)TGLScenevirtual
RenderSelTranspForHighlight(TGLRnrCtx &rnrCtx)TGLScenevirtual
RenderTransp(TGLRnrCtx &rnrCtx)TGLScenevirtual
ResetBit(UInt_t f)TObjectinline
ResetCameras()TVirtualViewer3Dinlinevirtual
ResetCamerasAfterNextUpdate()TVirtualViewer3Dinlinevirtual
ResolveSelectRecord(TGLSelectRecord &rec, Int_t curIdx)TGLScenevirtual
RGBAFromColorIdx(Float_t rgba[4], Color_t ci, Char_t transp=0)TGLScenestatic
SaveAs(const char *filename="", Option_t *option="") const TObjectvirtual
SavePrimitive(std::ostream &out, Option_t *option="")TObjectvirtual
SelectObject(Int_t, Int_t)TVirtualViewer3Dinlinevirtual
SetAutoDestruct(Bool_t a)TGLSceneBaseinline
SetBit(UInt_t f, Bool_t set)TObject
SetBit(UInt_t f)TObjectinline
SetClip(TGLClip *p)TGLSceneBaseinline
SetDrawOption(Option_t *option="")TObjectvirtual
SetDtorOnly(void *obj)TObjectstatic
SetLOD(Short_t lod)TGLSceneBaseinline
SetName(const char *name)TGLSceneBaseinlinevirtual
SetNameTitle(const char *name, const char *title)TGLSceneBaseinlinevirtual
SetObjectStat(Bool_t stat)TObjectstatic
SetPad(TVirtualPad *p)TGLScenePadinline
SetSelectable(Bool_t a)TGLSceneBaseinline
SetSmartRefresh(Bool_t smart_ref)TGLScenePadinline
SetStyle(Short_t st)TGLSceneBaseinline
SetTitle(const char *title)TGLSceneBaseinlinevirtual
SetUniqueID(UInt_t uid)TObjectvirtual
ShapeVec_i typedefTGLScene
ShapeVec_t typedefTGLScene
SizeOfScene() const TGLScene
Style() const TGLSceneBaseinline
SubPadPaint(TVirtualPad *pad)TGLScenePad
SysError(const char *method, const char *msgfmt,...) const TObjectvirtual
TagViewersChanged()TGLSceneBase
TakeLock(ELock lock) const TGLLockable
TestBit(UInt_t f) const TObjectinline
TestBits(UInt_t f) const TObjectinline
TGLLockable()TGLLockable
TGLScene()TGLScene
TGLSceneBase()TGLSceneBase
TGLScenePad(const TGLScenePad &)TGLScenePadprivate
TGLScenePad(TVirtualPad *pad)TGLScenePad
TObject()TObject
TObject(const TObject &object)TObject
UpdateLogical(TObject *logid)TGLScenevirtual
UpdatePhysical(UInt_t phid, Double_t *trans, UChar_t *col)TGLScenevirtual
UpdatePhysical(UInt_t phid, Double_t *trans, Color_t cidx=-1, UChar_t transp=0)TGLScenevirtual
UpdatePhysioLogical(TObject *logid, Double_t *trans, UChar_t *col)TGLScenevirtual
UpdatePhysioLogical(TObject *logid, Double_t *trans, Color_t cidx, UChar_t transp)TGLScenevirtual
UpdateSceneInfo(TGLRnrCtx &rnrCtx)TGLScenevirtual
UseCurrentStyle()TObjectvirtual
ValidateObjectBuffer(const TBuffer3D &buffer, Bool_t includeRaw) const TGLScenePadprotected
Viewer3D(TVirtualPad *pad=0, Option_t *type="")TVirtualViewer3Dstatic
ViewerList_i typedefTGLSceneBaseprotected
ViewerList_t typedefTGLSceneBaseprotected
Warning(const char *method, const char *msgfmt,...) const TObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0)TObjectvirtual
Write(const char *name=0, Int_t option=0, Int_t bufsize=0) const TObjectvirtual
~TGLLockable()TGLLockableinlinevirtual
~TGLScene()TGLScenevirtual
~TGLSceneBase()TGLSceneBasevirtual
~TGLScenePad()TGLScenePadinlinevirtual
~TObject()TObjectvirtual
~TVirtualViewer3D()TVirtualViewer3Dinlinevirtual