Hello ROOT experts, I have a seemingly twisted speed related bug when using TSelector. TSelector is called using a pre-defined selection from TEventList. Before begin is called, but inside the TSelector script, there are 22 histograms made on the heap with names and range etc. and another 18 are made in TSelector::Begin(). It appears that my analysis macro takes a sweet 2 seconds to run provided there are only 37 out of the 40 histograms filled. If there are 38 or more, the job takes 32 seconds, which for a larger data sample makes my script not very practical. This is the case even when I comment out histograms that are not actually filled because they are dependent on a particular flag in an if statement! Another related mystery is when I do a cout<<.... in an if statement that is never passed, The time is takes for my script to complete is comparable to the time it takes to complete if the if statement does pass, yet I do not see the printout. Comment out the cout statement and I'm back on 2 seconds. Has anyone got any idea what's going on? I get the same problem running on two seperate computers with a Linux and IRIS OS. Another problem is when I have an array of TStrings that contain the title of histograms. I make a for loop to fill an array of histograms and attach the associated title as I go. If the loop is at the top before TSelector::Begin(); it crashes. If it's inside TSelector::Begin() it works. Why should it matter? Thanks in advance Martin
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