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Reference Guide
TPainter3dAlgorithms.h
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1 // @(#)root/histpainter:$Id$
2 // Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #ifndef ROOT_TPainter3dAlgorithms
13 #define ROOT_TPainter3dAlgorithms
14 
15 #include "TObject.h"
16 
17 #include "TAttLine.h"
18 
19 #include "TAttFill.h"
20 
21 const Int_t kCARTESIAN = 1;
22 const Int_t kPOLAR = 2;
23 const Int_t kCYLINDRICAL = 3;
24 const Int_t kSPHERICAL = 4;
25 const Int_t kRAPIDITY = 5;
26 
27 class TF3;
28 class TView;
29 
30 class TPainter3dAlgorithms : public TAttLine, public TAttFill {
31 
32 private:
33  Double_t fRmin[3]; /// Lower limits of lego
34  Double_t fRmax[3]; /// Upper limits of lego
36  Int_t fNaphi; /// Size of fAphi
37  Int_t fSystem; /// Coordinate system
46  Int_t fMesh; /// (=1 if mesh to draw, o otherwise)
47  Int_t fNStack; /// Number of histograms in the stack to be painted
48  Double_t fFmin; /// IsoSurface minimum function value
49  Double_t fFmax; /// IsoSurface maximum function value
50  Int_t fNcolor; /// Number of colours per Iso surface
51  Int_t fIc1; /// Base colour for the 1st Iso Surface
52  Int_t fIc2; /// Base colour for the 2nd Iso Surface
53  Int_t fIc3; /// Base colour for the 3rd Iso Surface
54 
55 public:
59 
60 private:
61  DrawFaceFunc_t fDrawFace; /// pointer to face drawing function
62  LegoFunc_t fLegoFunction; /// pointer to lego function
63  SurfaceFunc_t fSurfaceFunction; /// pointer to surface function
64 
65 public:
67  TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system=1);
68  virtual ~TPainter3dAlgorithms();
69  void BackBox(Double_t ang);
70  void FrontBox(Double_t ang);
71  void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t);
72  void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
73  void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
74  void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
75  void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
76  void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
77  void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
78  void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
79  void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
80  void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
81  void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
82  void ImplicitFunction(TF3 *f3, Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt);
83  void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt);
84  void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
85  void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t);
86  void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
87  void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
88  void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
89  void SetDrawFace(DrawFaceFunc_t pointer);
90  void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3){fFmin=fmin; fFmax=fmax; fNcolor=ncolor; fIc1=ic1; fIc2=ic2; fIc3=ic3;}
91  void SetLegoFunction(LegoFunc_t pointer);
92  void SetMesh(Int_t mesh=1) {fMesh=mesh;}
93  void SetSurfaceFunction(SurfaceFunc_t pointer);
94  void SetColorDark(Color_t color, Int_t n=0);
95  void SetColorMain(Color_t color, Int_t n=0);
96  void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0);
97  void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir);
98  void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val);
99  void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
100  void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
101  void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
102  void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
103  void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
104 
105 // Color and function levels
106 //
107 public:
108  void DefineGridLevels(Int_t ndivz);
109  void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep);
110  void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep);
111  void FindLevelLines(Int_t np, Double_t *f, Double_t *t);
112  void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp);
113  void FillPolygon(Int_t n, Double_t *p, Double_t *f);
114 
115 private:
116  static const Int_t NumOfColorLevels = 256;
117  Int_t fNlevel; // Number of color levels
118  Double_t fFunLevel[NumOfColorLevels+1]; // Function levels corresponding to colors
119  Int_t fColorLevel[NumOfColorLevels+2]; // Color levels corresponding to functions
120 
121  static const Int_t NumOfLevelLines = 200;
122  Int_t fNlines; // Number of lines
123  Int_t fLevelLine[NumOfLevelLines]; // Corresponding levels
124  Double_t fPlines[NumOfLevelLines*6]; // End points of lines
125 
126  void Luminosity(TView *view, Double_t *anorm, Double_t &flum);
127 
128 // Light and surface properties
129 //
130 public:
131  void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep);
132  void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep);
133 
134 private:
135  static const Int_t NumOfLights = 4;
144 
145 // Moving screen - specialized hidden line removal algorithm
146 // for rendering 2D histograms
147 //
148 public:
150  void FindVisibleDraw(Double_t *r1, Double_t *r2);
151  void ModifyScreen(Double_t *r1, Double_t *r2);
152 
153 private:
154  static const Int_t MaxNT = 100;
155  Double_t fX0; // minimal x
156  Double_t fDX; // x size
157  Int_t fNT; // number of t-segments
158  Double_t fT[MaxNT*2]; // t-segments
159 
160  static const Int_t NumOfSlices = 2000;
163 
164 // Raster screen - specialized hidden line removal algorithm
165 // for rendering 3D polygons ordered by depth (front-to-back)
166 //
167 public:
169  void ClearRaster();
170  void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t);
171  void FillPolygonBorder(Int_t nn, Double_t *xy);
172 
173 private:
174  Double_t fXrast; // minimal x
175  Double_t fYrast; // minimal y
176  Double_t fDXrast; // x size
177  Double_t fDYrast; // y size
178  Int_t fNxrast; // number of pixels in x
179  Int_t fNyrast; // number of pixels in y
180  Int_t fIfrast; // flag, if it not zero them the algorithm is off
181  Int_t *fRaster; // pointer to raster buffer
182  Int_t fJmask[30]; // indices of subsets of n-bit masks (n is from 1 to 30)
183  Int_t fMask[465]; // set of masks (30+29+28+...+1)=465
184 
185 // Marching Cubes 33 - construction of iso-surfaces, see publication CERN-CN-95-17
186 //
187 public:
188  void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3]);
189 
190 protected:
191  void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
192  void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
193  void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
194  void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
195  void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
196  void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
197  void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
198  void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
199  void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3]);
200  void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad);
202  void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3]);
203 
204 private:
205  Double_t fP8[8][3]; // vertices
206  Double_t fF8[8]; // function values
207  Double_t fG8[8][3]; // function gradients
208 
209 // Z-depth sorting algorithm for set of triangles
210 //
211 public:
212  void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder);
213 
214 protected:
215  void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep);
216 
217 };
218 
219 #endif
void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val)
Encode side visibilities and order along R for sector.
void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep)
Set surface property coefficients.
float xmin
Definition: THbookFile.cxx:93
auto * tt
Definition: textangle.C:16
void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 12.
void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consideration of trivial cases: 1,2,5,8,9,11,14.
void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw stack of lego-plots in cartesian coordinates.
void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 6.
void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3])
Set triangles (if parameter IALL=1, all edges will be visible)
short Style_t
Definition: RtypesCore.h:76
void SetColorDark(Color_t color, Int_t n=0)
Store dark color for stack number n.
void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir)
Decode side visibilities and order along R for sector.
const double a11[11]
Definition: RooMath.cxx:487
void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3)
float ymin
Definition: THbookFile.cxx:93
#define g(i)
Definition: RSha256.hxx:105
void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3])
Find nodes and normales.
void(TPainter3dAlgorithms::* SurfaceFunc_t)(Int_t, Int_t, Double_t *, Double_t *)
Int_t * fColorMain
Coordinate system.
See TView3D.
Definition: TView.h:25
virtual ~TPainter3dAlgorithms()
Lego default destructor.
void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny)
Initialize hidden lines removal algorithm (RASTER SCREEN)
void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 3rd variant for "MOVING SCREEN" algorithm (draw level lines only)
void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Service function for Surfaces.
void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep)
Set correspondence between function and color levels.
void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 3.
#define f(i)
Definition: RSha256.hxx:104
int Int_t
Definition: RtypesCore.h:41
void FindVisibleDraw(Double_t *r1, Double_t *r2)
Find visible parts of line (draw line)
void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 10.
static const Int_t NumOfLevelLines
void InitMoveScreen(Double_t xmin, Double_t xmax)
Initialize "MOVING SCREEN" method.
Double_t fFmax
IsoSurface minimum function value.
void DefineGridLevels(Int_t ndivz)
Define the grid levels drawn in the background of surface and lego plots.
void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in polar coordinates.
void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep)
Test edge against face (triangle)
SurfaceFunc_t fSurfaceFunction
pointer to lego function
Fill Area Attributes class.
Definition: TAttFill.h:19
Double_t x[n]
Definition: legend1.C:17
void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 3rd option (draw face for stacked lego plot)
void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "RASTER SCREEN" algorithm (draw face with level lines) ...
static const Int_t NumOfSlices
void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep)
Set light source.
static const Int_t MaxNT
void SetMesh(Int_t mesh=1)
void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 2nd option (fill in correspondence with function levels)
static constexpr double s
void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 1st variant (2 colors: 1st for external surface, 2nd for internal)
void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in cylindrical coordinates.
Int_t fSystem
Size of fAphi.
void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "MOVING SCREEN" algorithm (draw face with level lines) ...
Double_t fYls[NumOfLights]
void ClearRaster()
Clear screen.
const Int_t kSPHERICAL
void ImplicitFunction(TF3 *f3, Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt)
Draw implicit function FUN(X,Y,Z) = 0 in cartesian coordinates using hidden surface removal algorithm...
void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "MOVING SCREEN" algorithm (draw face for stacked lego plot) ...
void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 13.
short Color_t
Definition: RtypesCore.h:79
Int_t fNcolor
IsoSurface maximum function value.
void FillPolygon(Int_t n, Double_t *p, Double_t *f)
Fill polygon with function values at vertexes.
void SetDrawFace(DrawFaceFunc_t pointer)
Store pointer to current algorithm to draw faces.
void(TPainter3dAlgorithms::* DrawFaceFunc_t)(Int_t *, Double_t *, Int_t, Int_t *, Double_t *)
Base colour for the 3rd Iso Surface.
float ymax
Definition: THbookFile.cxx:93
void SetColorMain(Color_t color, Int_t n=0)
Store color for stack number n.
void IsoSurface(Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt)
Draw set of iso-surfaces for a scalar function defined on a grid.
Double_t fPlines[NumOfLevelLines *6]
void FrontBox(Double_t ang)
Draw front surfaces of surrounding box & axes.
Int_t fIc2
Base colour for the 1st Iso Surface.
XPoint xy[kMAXMK]
Definition: TGX11.cxx:122
void FindLevelLines(Int_t np, Double_t *f, Double_t *t)
Find level lines for face.
const Int_t kPOLAR
A 3-Dim function with parameters.
Definition: TF3.h:28
Double_t fU[NumOfSlices *2]
void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots spheric coordinates.
static const Int_t NumOfLights
void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t)
Service function for Legos.
void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in cylindrical coordinates.
void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 7.
float xmax
Definition: THbookFile.cxx:93
Double_t fRmax[3]
Lower limits of lego.
void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw level lines without hidden line removal.
void SetLegoFunction(LegoFunc_t pointer)
Store pointer to current lego function.
short Width_t
Definition: RtypesCore.h:78
void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in spheric coordinates.
include TDocParser_001 C image html pict1_TDocParser_001 png width
Definition: TDocParser.cxx:121
void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 4.
void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad)
Find middle point of a polygon.
Int_t fIc1
Number of colours per Iso surface.
const Int_t kCYLINDRICAL
void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t)
Draw the faces for the Gouraud Shaded Iso surfaces.
double Double_t
Definition: RtypesCore.h:55
The Legos and Surfaces painter class.
void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder)
Z-depth algorithm for set of triangles.
TCanvas * style()
Definition: style.C:1
Double_t y[n]
Definition: legend1.C:17
void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0)
LegoFunc_t fLegoFunction
pointer to face drawing function
void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep)
Set Spectrum.
void(TPainter3dAlgorithms::* LegoFunc_t)(Int_t, Int_t, Int_t &, Double_t *, Double_t *, Double_t *)
void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3])
Topological decider for "Marching Cubes" algorithm Find set of triangles approximating the iso-surfac...
Int_t fColorLevel[NumOfColorLevels+2]
void BackBox(Double_t ang)
Draw back surfaces of surrounding box.
you should not use this method at all Int_t Int_t z
Definition: TRolke.cxx:630
typedef void((*Func_t)())
void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t)
Find visible part of a line ("RASTER SCREEN")
Double_t fFmin
Number of histograms in the stack to be painted.
Int_t fNStack
(=1 if mesh to draw, o otherwise)
Double_t * fAphi
Upper limits of lego.
void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp)
Find part of edge where function defined on this edge has value from fmin to fmax ...
static const Int_t NumOfColorLevels
Int_t fLevelLine[NumOfLevelLines]
void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep)
Check for surface penetration ("bottle neck")
void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "RASTER SCREEN" algorithm (draw face for stacked lego plot) ...
TF1 * f1
Definition: legend1.C:11
const Int_t kRAPIDITY
static constexpr double ns
void Luminosity(TView *view, Double_t *anorm, Double_t &flum)
Find surface luminosity at given point.
void ModifyScreen(Double_t *r1, Double_t *r2)
Modify SCREEN.
void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in polar coordinates.
void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw surface in cartesian coordinate system.
void SetSurfaceFunction(SurfaceFunc_t pointer)
Store pointer to current surface function.
Int_t fIc3
Base colour for the 2nd Iso Surface.
TPainter3dAlgorithms()
pointer to surface function
Double_t fD[NumOfSlices *2]
const Int_t kCARTESIAN
void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Find part of surface with luminosity in the corners.
Double_t fFunLevel[NumOfColorLevels+1]
const Int_t n
Definition: legend1.C:16
Line Attributes class.
Definition: TAttLine.h:18
void FillPolygonBorder(Int_t nn, Double_t *xy)
Fill a polygon including border ("RASTER SCREEN")
Double_t fVls[NumOfLights *3]