17 #ifndef ROOT_Math_GenVector_RotationX
18 #define ROOT_Math_GenVector_RotationX 1
125 template <
class CoordSystem,
class U>
136 template <
class CoordSystem,
class U>
147 template <
class CoordSystem>
161 template <
class ForeignVector>
166 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
172 template <
class AVector>
244 os <<
" RotationX(" << r.
Angle() <<
") ";
252 #endif // ROOT_Math_GenVector_RotationX
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.
Scalar E() const
return 4-th component (time, or energy for a 4-momentum vector)
XYZVector ans(TestRotation const &t, XYZVector const &v_in)
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
double dist(Rotation3D const &r1, Rotation3D const &r2)
void GetComponents(Scalar &angle) const
RotationX & operator*=(const RotationX &r)
Post-Multiply (on right) by another rotation : T = T*R.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
bool operator!=(const RotationX &rhs) const
::ROOT::Math::DisplacementVector3D< Cartesian3D< Scalar > > Vect() const
get the spatial components of the Vector in a DisplacementVector based on Cartesian Coordinates ...
bool operator==(const RotationX &rhs) const
Equality/inequality operators.
RotationX(Scalar angle)
Construct from an angle.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
Class describing a generic position vector (point) in 3 dimensions.
void SetAngle(Scalar angle)
Set given the angle.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
void Invert()
Invert a rotation in place.
Class describing a generic displacement vector in 3 dimensions.
VecExpr< UnaryOp< Fabs< T >, VecExpr< A, T, D >, T >, T, D > fabs(const VecExpr< A, T, D > &rhs)
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
unsigned int r1[N_CITIES]
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
Scalar Angle() const
Angle of rotation.
RotationX Inverse() const
Return inverse of a rotation.
void GetAngle(Scalar &angle) const
Get the angle.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
double atan2(double, double)
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
RotationX()
Default constructor (identity rotation)
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
void SetComponents(Scalar angle)
unsigned int r2[N_CITIES]