103    for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
   105                            i * dist + dist/2, base + amplitude);
   109    for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
   111                            i * dist + 
dist, base - amplitude);
   133    for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
   135                            base + amplitude,i * dist + dist/2);
   140    for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
   142                            base - amplitude, i * dist + 
dist );
   171    gVirtualX->DrawLine(
fId, gc->
GetGC(), x + fWidth/2, base - 1, x + fWidth - 12, base - 1);
   173    gVirtualX->DrawLine(
fId, gc->
GetGC(), x + fWidth/2, base + 1, x + fWidth - 12, base + 1);
   176    arrow[0].
fX = arrow[01].
fX = x + fWidth/2 - 12;
   177    arrow[2].
fX = x + fWidth/2 - 6;
   179    arrow[0].
fY = arrow[2].
fY - 4;
   180    arrow[1].
fY = arrow[2].
fY + 4;
   183    arrow[0].
fX = arrow[01].
fX = x + fWidth/2;
   221    arrow[0].
fX = arrow[2].
fX - 4;
   222    arrow[1].
fX = arrow[2].
fX + 4;
 
double dist(Rotation3D const &r1, Rotation3D const &r2)
 
const TGResourcePool * GetResourcePool() const
 
Short_t Min(Short_t a, Short_t b)
 
virtual void DoRedraw()
Redraw the frame. 
 
const TGGC * GetSelectedBckgndGC() const
 
const TGGC * GetWhiteGC() const
 
const TGGC * GetFrameShadowGC() const