12 #ifndef ROOT_TEveArrow 13 #define ROOT_TEveArrow
TEveArrow(const TEveArrow &)
void SetDrawQuality(Int_t q)
void Set(const Float_t *v)
virtual void AddStamp(UChar_t bits)
Add (bitwise or) given stamps to fChangeBits.
virtual TObject * GetObject(const TEveException &) const
Get a TObject associated with this render-element.
Use this attribute class when an object should have 3D capabilities.
void SetOrigin(const TEveVector &o)
Class used for display of a thick arrow.
virtual void ComputeBBox()
Compute bounding-box of the arrow.
Int_t GetDrawQuality() const
void SetVector(const TEveVector &v)
#define ClassDef(name, id)
The TNamed class is the base class for all named ROOT classes.
virtual void Paint(Option_t *option="")
Paint object.
void SetOrigin(Float_t x, Float_t y, Float_t z)
void SetVector(Float_t x, Float_t y, Float_t z)
GUI editor for TEveArrow.
Mother of all ROOT objects.
you should not use this method at all Int_t Int_t z
Helper for management of bounding-box information.
Exception class thrown by TEve classes and macros.
OpenGL renderer class for TEveArrow.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
TEveArrow & operator=(const TEveArrow &)